|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
korrah silain
True Illuminate
66
|
Posted - 2015.06.25 16:53:00 -
[1] - Quote
Nope. Why should I be forced to play a match that has both become one sided and unfun? Just so you can have more fodder? Nah I'd rather not play. A sentiment I'm sure many share, so would you prefer a shrinking player base, or an occasional annoyance? I like thors' idea. |
korrah silain
True Illuminate
69
|
Posted - 2015.06.26 00:02:00 -
[2] - Quote
Breakin Stuff wrote:Tebu Gan wrote:Breakin Stuff wrote: The game is becoming ******** because people won't stay and fight at all.
Health of the game FIRST, New Eden is SECOND.
Yes, because negative reinforcement is always a better solution to behavioral problems. What world do you live on again? In the past, before matchmaking was implemented, people left quite often in a match, yet the match would replace that one man down fairly quickly. Now though, you are lucky to get a single replacement. Maybe start there, and quit blaming it on KD padders. the replacements were disabled after a set period because the forumgoers were more or less unanimous that we didn't want to be dropped into matches in progress after a certain point. we asked for that aspect of matchmaking and rattati obliged. That's our own fault. And yet I'm still dropped into matches that are half or greater over... Anyway snark aside perhaps a simple compromise will work, instead of "no dropping into matches that are half over" we should have an option on our battle finder to include or exclude matches that are half over, with an incentive for acting as reinforcement(more isk/so/salvage/whatever) |
korrah silain
True Illuminate
70
|
Posted - 2015.06.26 03:31:00 -
[3] - Quote
TheEnd762 wrote:Give players dropped into one-sided, half-over matches a 20% damage increase, and 20% damage resistance. I feel this would be a terrible idea...and yet I am intrigued. |
korrah silain
True Illuminate
73
|
Posted - 2015.06.26 21:43:00 -
[4] - Quote
Kevall Longstride wrote:With the changes to the squad sizes in pubs, Squad stomping should be reduced. It's also much easier for the team balancing logic to fill 2 sides comprising of 4 groups of 4 rather than 2 groups of 6 and a few randoms.
Also, not everyone has a massive friends list and can easily fill a squad of 6. So currently squad creation isn't very high, further compounding the problem and contributing to the OP'ness of a 6 man squad running riot in Pub matches. Hopefully we'll see a rise in squad creation and participation of such squads in Pubs.
For persistent quitters, the problem with punitive action against them (as much as I want their precious epeen KDR to get knackered for quitting all the time) is that is can penalise those that have legitimate reason to leave a game. So its logical to assume that if they have a legitimate reason to leave a game, it's unlikely they'll be trying to get into another one straight away.
One idea that I've heard mentioned and I've asked the team to look at the technical feasibility of doing this, is to have anyone leaving a battle be flagged for a set time, say 10 minutes, so while flagged they will be put back into the same match they've left. They are contractually obliged to fight after all. If that match gets filled while they are being unsporting then they have to wait in the queue till the flag timer is completed. They'll be free to join another queue, say FW, but for the queue they just quit from, its fight the battle you were contracted for or wait till that battle is resolved.
Now my way of thinking is that this would be a very New Eden way of addressing the problem. Your choices will have consequences. Perhaps instead of an arbitrary time limit simply lock them into that battle till its over. Not that I agree with this, simply because, well I've seen too many matches with afkers turning things into stomps, or just one sided matches not making the game fun and essentially forcing us to throw away isk just cause. Not to mention there are certain maps I just don't enjoy playing and will often times abandon those maps simply because I don't enjoy them. Examples are the bridge level. |
korrah silain
True Illuminate
83
|
Posted - 2015.06.30 09:56:00 -
[5] - Quote
Breakin Stuff wrote:I think a bonus to ISK/SP for every scrub that bails for people that stick it out is one of the better solutions.
Incentivizing people to stay in already-started matches would be good too.
One solution mentioned would be higher WP rewards for ganking higher meta level gear.
And for those of you not paying attention this started off as a trolling sh*tpost that seems to have grown into something constructive. Keep the ideas coming. See break-in, using positive reinforcement is a much better way to incentivise behavior(although that's the wrong definition of positive reinforcement no one came here for a psych lecture) much better than penalization.
Edit Both those should be implemented. Immidiatly |
|
|
|