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[Veteran_MUDMASTEI2]
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Posted - 2012.06.09 04:26:00 -
[1] - Quote
So, quitters suck. We all know this, so lets think of ways to punish them for quitting out of a game. I don't know if there's anything in place right now to discipline people who back out of games, so excuse me for simply repeating whatever it is place now (if anything is).
First off, give them a loss. (Obviously) Second off, keep a statistic of how many games said person has backed out of. Third off, make them lose some gear. I'd say the equivalent of dying 3 times would suffice.
Now I know that real life gets in the way, and sometimes we gotta leave the game and take care of business. Sorry to tell you this, but tough luck. Even though, said person shouldn't have started a game anyway. I'm not sure if this should be applied to disconnects, though if I had to choose I'd say it should apply.
So yeah, discuss. |
[Veteran_Vesta Ren]
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Posted - 2012.06.09 04:29:00 -
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You get no isk or SP if you leave before a match completes, punishment enough since open spots are filled by other randoms when they open. |
[Veteran_MUDMASTEI2]
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Posted - 2012.06.09 04:30:00 -
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Oh yeah that too. Get nothing from the match. Basically get nothing, lose more is how it should be. |
[Veteran_Rivict O'Brien]
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Posted - 2012.06.09 04:36:00 -
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That's already how it is, you lose whatever you lost in the battle, and you gain nothing in return. |
[Veteran_Boss Dirge]
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Posted - 2012.06.09 04:37:00 -
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As this is all going to be tied to Eve and we will eventually be hired by Eve contractors I think some sort of record would a good indicator of a soldiers worth. If Eve players can hire specific mercs for specific contracts, no one will hire the dude who craps out every other match and costs them a buttload of money. Punishment should be something like the standings system with corporations in Eve. Everytime you complete a contract your standing with that corp should go up. If you decide to quit before the contract is completed the corporation in Eve then knows you are untrustworthy and will likely not hire you again.
So I guess what I am saying is the punishment should be eventually working for NPC's all the time. |
[Veteran_MUDMASTEI2]
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Posted - 2012.06.09 04:39:00 -
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Rivict O'Brien wrote:That's already how it is, you lose whatever you lost in the battle, and you gain nothing in return.
And I'm saying you need to lose more. |
[Veteran_Sintel Jenner]
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Posted - 2012.06.09 05:31:00 -
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You realize people are CRASHING not quitting right? You're getting your panties in a wad over something that isn't actually happening. |
[Veteran_Kushmir]
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Posted - 2012.06.09 05:40:00 -
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I think it goes without saying they need to address the freezing and server connects first.
that said, give them deserter ribbons (or the equivalent) so that Corporations can track the people who are cowards and leave them on the unemployment line. |
[Veteran_Delta-121]
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Posted - 2012.06.09 05:42:00 -
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Sintel Jenner wrote:You realize people are CRASHING not quitting right? You're getting your panties in a wad over something that isn't actually happening. agreed, its bad enough when you lag out or freeze up... adding extra punishment would only drive people away and kill this game before it starts. |
[Veteran_Waruiko DUST]
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Posted - 2012.06.09 05:52:00 -
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Any jumping of ship will likely be dealt with corp side rather then game side. Extra punishment isn't just pointless its actively detrimental to both the gamer base and the meta game. |
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[Veteran_MUDMASTEI2]
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Posted - 2012.06.09 05:53:00 -
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Sintel Jenner wrote:You realize people are CRASHING not quitting right? You're getting your panties in a wad over something that isn't actually happening.
Nobody is crashing when they get into a game that they're attacking in and not defending. Stop with the excuses. |
[Veteran_Delta-121]
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Posted - 2012.06.09 06:02:00 -
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MUDMASTEI2 wrote:Sintel Jenner wrote:You realize people are CRASHING not quitting right? You're getting your panties in a wad over something that isn't actually happening. Nobody is crashing when they get into a game that they're attacking in and not defending. Stop with the excuses. says you, I've froze several times and as for excuses I haven't seen anybody make one. |
[Veteran_Ceerix MKII]
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Posted - 2012.06.09 06:07:00 -
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In beta i'm sure that the majority are just people crashing not quitting mid match. Other then that the fact you get no ISK or SP from the match is punishment enough. I don't think you should be punished more then that. If something in real life comes up, your going to quit regardless, and with whats already in place it hurts too much to just casually bail from matches just because your team is about to lose. Any more then that and you will push too many players away from the game by making them feel like its not something they can get into casually. Or worse yet they put a rubber band on the controller and run into a wall in a corner. |
[Veteran_TheAmazing FlyingPig]
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Posted - 2012.06.09 06:12:00 -
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For now, this topic is kind of moot because the only reason the majority of people are leaving games is because of hard freezes. If this problem persists after the 29th, THEN feel free to bring it up, otherwise this is another "fix the freeze" thread. |
[Veteran_Virtual Bucaneer]
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Posted - 2012.06.09 06:46:00 -
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Yes, if the freezing is still there and not fixed at launch, the mechanism for penalties should not be considered. |
[Veteran_MUDMASTEI2]
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Posted - 2012.06.09 07:43:00 -
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Delta-121 wrote:MUDMASTEI2 wrote:Sintel Jenner wrote:You realize people are CRASHING not quitting right? You're getting your panties in a wad over something that isn't actually happening. Nobody is crashing when they get into a game that they're attacking in and not defending. Stop with the excuses. says you, I've froze several times and as for excuses I haven't seen anybody make one.
You think people are freezing instead of leaving, that's the excuse. |
[Veteran_MUDMASTEI2]
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Posted - 2012.06.09 07:43:00 -
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Virtual Bucaneer wrote:Yes, if the freezing is still there and not fixed at launch, the mechanism for penalties should not be considered.
If freezing is there at launch, CCP needs to stop whatever they're doing and stick to EVE. |
[Veteran_Noc Tempre]
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Posted - 2012.06.09 08:52:00 -
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You don't understand this game do you? If someone decides to sell out, one method would be leaving at a clutch moment in the match. Why would they lose anything for playing the deeper meta-game? Furthermore, the only intel that should be forced public is the corp history. No free intel. |
[Veteran_Kushmir]
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Posted - 2012.06.09 13:41:00 -
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While some of our "understanding" of the game may not be as deep as yours.
providing consequences for people that want to use the worst loophole of them all is necessary. you have to punish quitters just like you would people who use lag switches. THERE'S NO DIFFERENCE.
it needs more than the lack of benefits (no ISK/SP payout) negative reinforcement is the only way to go. |
[Veteran_Mavado V Noriega]
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Posted - 2012.06.09 14:46:00 -
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Noc Tempre wrote:You don't understand this game do you? If someone decides to sell out, one method would be leaving at a clutch moment in the match. Why would they lose anything for playing the deeper meta-game? Furthermore, the only intel that should be forced public is the corp history. No free intel.
kinda agree with this
and MUD ppl dont only freeze on defense. Ppl have gotten stuck in the death screen and also froze on offense It goes both ways
i freeze alot more on offense usually when im absolutely crushing the other team bam freeze.....CCP nerfed me......gg |
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[Veteran_Austin Biffeh]
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Posted - 2012.06.09 15:44:00 -
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I crash out about 2/5 games, and I would not like to be punished for it. |
[Veteran_Waruiko DUST]
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Posted - 2012.06.09 16:06:00 -
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More I think on it the more I'm sure OP is Trolling...
Even if he isn't he seems to be in a super minority. |
[Veteran_Sintel Jenner]
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Posted - 2012.06.09 16:11:00 -
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MUDMASTEI2 wrote: You think people are freezing instead of leaving, that's the excuse.
Says the kid that's so full of himself that he knows absolutely what is happening to several thousand players at any moment without a single doubt. Look ladies and gentleman, god is playing DUST with us! |
[Veteran_J'Jor Da'Wg]
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Posted - 2012.06.09 16:32:00 -
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MUDMASTEI2 wrote:Rivict O'Brien wrote:That's already how it is, you lose whatever you lost in the battle, and you gain nothing in return. And I'm saying you need to lose more.
So punish people who crash constantly in the beta? Losing all your ISK and gear already lost in the battle is bad enough IMO. And when null sec is open, if you ragequit, then you lose the battle. The end. |
[Veteran_J'Jor Da'Wg]
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Posted - 2012.06.09 16:33:00 -
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MUDMASTEI2 wrote:Sintel Jenner wrote:You realize people are CRASHING not quitting right? You're getting your panties in a wad over something that isn't actually happening. Nobody is crashing when they get into a game that they're attacking in and not defending. Stop with the excuses.
And where do you get this "fact"?
Or are you just spewing random factoids out that you make up as you go... I think this is more likely. |
[Veteran_Commsnipes16]
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Posted - 2012.06.09 16:38:00 -
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Hey Mud <3 good to see you're here on the DUST forums too :P
And anyways, stat padders will be stat padders. I'd say the majority of the players don't rage quit all the time and shouldn't be punished if they're having an off day and rage quit once in a blue moon. Also why do this? It doesn't affect anything other than a player's KDR. They already get nothing out of the battle so let them be. If they feel that "BEING GOOD AT A VIDEO GAME SHOWS I SUCCEED IN LIFE" then let them stay delusional because it doesn't affect any other players. |
[Veteran_EnglishSnake]
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Posted - 2012.06.09 17:09:00 -
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MUDMASTEI2 wrote:So, quitters suck. We all know this, so lets think of ways to punish them for quitting out of a game. I don't know if there's anything in place right now to discipline people who back out of games, so excuse me for simply repeating whatever it is place now (if anything is).
First off, give them a loss. (Obviously) Second off, keep a statistic of how many games said person has backed out of. Third off, make them lose some gear. I'd say the equivalent of dying 3 times would suffice.
Now I know that real life gets in the way, and sometimes we gotta leave the game and take care of business. Sorry to tell you this, but tough luck. Even though, said person shouldn't have started a game anyway. I'm not sure if this should be applied to disconnects, though if I had to choose I'd say it should apply.
So yeah, discuss.
TBH i agree
I freeze atm around every 4th game so i quit the game at the end of every 3rd game to try and avoid it
If anything ther is a defo difference between backing out of the match and freezing since you have to press a certain series of buttons to actually quit and freezing is norm a hard reset ther is a difference |
[Veteran_Kushmir]
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Posted - 2012.06.09 18:44:00 -
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exactly snake,
we have to go with consequences AFTER the freezing is resolved and IF the game can tell the difference between a freeze/server kick and quitting the game.
do we REALLY want to go back to the days of dropping leadership, running from losses and all that other foolishness? have we really not learned anything? MY GOD...even a rat will learn a maze if it goes through enough times. |
[Veteran_Clover PsyKoz]
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Posted - 2012.06.09 20:06:00 -
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Noc Tempre wrote:You don't understand this game do you? If someone decides to sell out, one method would be leaving at a clutch moment in the match. Why would they lose anything for playing the deeper meta-game? Furthermore, the only intel that should be forced public is the corp history. No free intel.
I actually concur with this dude right here.
Normally i would agree with OP 100%, but this is a different type of game, where treachery and backstabbing is common and sometimes encouraged.
The matches we are in right now aren't very meaningful. Basically training matches for quick isk. But when the Starmap opens up and our very own Corps and alliances start battling for territories and planets, the stakes will be much higher. Who knows if a spy has infiltrated our corp and is planning to sabotage us at a crucial moment in battle. Should he be punished? For any other game i'd say yes, but not for Dust. |
[Veteran_Kushmir]
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Posted - 2012.06.09 20:12:00 -
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if thats the case (he's getting a pay-off from another corp) what spy would be the least bit concerned about being deserter ribbons or a rejoin penalty? we're talking about the people who are quitting out because the game is going badly or they didn't achieve the KDR they wanted so badly.
you simply can't allow them to quit without any consequence whatsoever. |
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[Veteran_MUDMASTEI2]
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Posted - 2012.06.09 21:40:00 -
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Kushmir wrote:if thats the case (he's getting a pay-off from another corp) what spy would be the least bit concerned about being deserter ribbons or a rejoin penalty? we're talking about the people who are quitting out because the game is going badly or they didn't achieve the KDR they wanted so badly.
you simply can't allow them to quit without any consequence whatsoever.
This is exactly what I'm getting at, but people just don't get it. It's sort of sad, and amusing at the same time. |
[Veteran_Noc Tempre]
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Posted - 2012.06.09 21:43:00 -
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Information is valuable. Being able to tell who is a spy and who is not is half the fun. You want have the game name and shame. Save that for the meta-game. NO FREE INTEL.
This also goes for who is reliable and not aka the deserters you wish to punish. They lose ISK and gain nothing. Anything more could only potentially exist for high sec contracts. Perhaps a deposit like some EVE missions. Never should this be publicly view-able. |
[Veteran_Dargondarkfire darkfire]
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Posted - 2012.06.09 21:48:00 -
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Boss Dirge wrote:So I guess what I am saying is the punishment should be eventually working for NPC's all the time.
you realize this could end up happening to most people, if it ends up being like what i saw corporations or single players trying to pay people to do.
pay very little for a large amount of work. like the player delivery missions, get 1000 isk for delivering 100k isk of veldspar.
and the 0.0 pirates scare me as i worry they are going to hire you have you claim a planet for them and then orbital strike you and not pay you. |
[Veteran_Tyrion Dunstein]
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Posted - 2012.06.09 21:51:00 -
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MUDMASTEI2 wrote:Sintel Jenner wrote:You realize people are CRASHING not quitting right? You're getting your panties in a wad over something that isn't actually happening. Nobody is crashing when they get into a game that they're attacking in and not defending. Stop with the excuses.
I wonder how you could possibly know this. Oh, wait, you can't. There were some days when I was getting 3-4 disconnects every HOUR. So stop with the presumptions already, would you? |
[Veteran_Forgotten Hammer]
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Posted - 2012.06.09 23:14:00 -
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At present, I'd say punishment is fine. Like many others have said, you lose your gear and get no SP and isk. Further, there is the entire side of things where, when the game launches, there is the corp element.
What we have yet to really experience is the team work part of this game. That will factor in significantly, I'd imagine that someone that leave battles will not last long in a corp and would not have access to higher end contracts when the game launches. I think that would be punishment enough. If you leave a lot, you're stuck in the bottom feeder position in the larger scale of things.
I'd say we should try to let the sand box deal with this problem. If it is still meaningfully harming game play, then try to address it. But we won't be able tell until the Corp feature is implemented. |
[Veteran_Kristof Atruin]
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Posted - 2012.06.09 23:23:00 -
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If there are any additional consequences than we already have it should be at the corp level, if at all. The whole idea is that mercenary corps will be hired to attack or defend a region. So do it like courier contracts in Eve...make it possible for the alliance / corp hiring the mercs to specify an amount of collateral to be put in escrow. If corp fighting on that side of the battle drops out of the game and doesn't finish the fight then you fail the contract and don't get your isk back. If individual mercs keep dropping out of matches that's an issue for corporate discipline. The CEO can fine the guy or kick him out of the corp. Wouldn't be hard for a corp to notice someone doing this either...you're playing a scheduled match and a disconnected alert comes on on the screen. This also still allows the backstabbing element of the game...the other side just has to pay more than the guys who hired you. How very...mercenary. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.09 23:45:00 -
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OK thing that happen seem to be you lose what ever gear you lost and there is no pay out what so ever sp or isk
Unfortuantly MUD i donno how your not having same issues as rest of mabye your internet conection is particularly good or something but there are serious hard freezes happening during battle to the extent that it happens 1 evey 3 matches on average.
As it stands i do agree the quiters as you call them or as i would call them deserters should be penilized in the military deserting/being awol is a serious offence and can lead to being court mashaled.
In Dust at very least there should be a mark against you for all the times you deserted mabye a desersion count which would meen eve players would not trust theem to well and neiter would other Dust mercs making them less trust worthy to team with.
As for a actual loss of equipment to me at this moment in time of the build of the game it would not make sence but heres me using sence again. Now on the other hand if at the begining of a battle you must choose what recorses to commit to the fight not only would this add more depth to the game and a extra tactical depth it would also meen if you desert the guy you just screwed has your gear to do what with donno but he has it and there is a loss one that must be considered.
Now with all that said it should not be implemented till the hard freezes are fixed as alot of people will get absolutly screwed so when the game runs properly i do agree this should be implemented. |
[Veteran_MUDMASTEI2]
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Posted - 2012.06.09 23:59:00 -
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Alpha SnakeBlood wrote:OK thing that happen seem to be you lose what ever gear you lost and there is no pay out what so ever sp or isk
Unfortuantly MUD i donno how your not having same issues as rest of mabye your internet conection is particularly good or something but there are serious hard freezes happening during battle to the extent that it happens 1 evey 3 matches on average.
As it stands i do agree the quiters as you call them or as i would call them deserters should be penilized in the military deserting/being awol is a serious offence and can lead to being court mashaled.
In Dust at very least there should be a mark against you for all the times you deserted mabye a desersion count which would meen eve players would not trust theem to well and neiter would other Dust mercs making them less trust worthy to team with.
As for a actual loss of equipment to me at this moment in time of the build of the game it would not make sence but heres me using sence again. Now on the other hand if at the begining of a battle you must choose what recorses to commit to the fight not only would this add more depth to the game and a extra tactical depth it would also meen if you desert the guy you just screwed has your gear to do what with donno but he has it and there is a loss one that must be considered.
Now with all that said it should not be implemented till the hard freezes are fixed as alot of people will get absolutly screwed so when the game runs properly i do agree this should be implemented.
Far from it.
I don't really know why people are saying they don't want it because of freezing, it's like they think the freezing is never going to be addressed, or this would be implemented BEFORE freezing is addressed. |
[Veteran_MUDMASTEI2]
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Posted - 2012.06.10 00:01:00 -
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Tyrion Dunstein wrote:MUDMASTEI2 wrote:Sintel Jenner wrote:You realize people are CRASHING not quitting right? You're getting your panties in a wad over something that isn't actually happening. Nobody is crashing when they get into a game that they're attacking in and not defending. Stop with the excuses. I wonder how you could possibly know this. Oh, wait, you can't. There were some days when I was getting 3-4 disconnects every HOUR. So stop with the presumptions already, would you?
I'll say the same to you, just because they left doesn't mean they froze. News flash, people do in fact leave because things aren't going their way. They should be punished for that, why one would otherwise is honestly astonishing. |
[Veteran_IR Scifi]
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Posted - 2012.06.10 02:17:00 -
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Delta-121 wrote:MUDMASTEI2 wrote:Sintel Jenner wrote:You realize people are CRASHING not quitting right? You're getting your panties in a wad over something that isn't actually happening. Nobody is crashing when they get into a game that they're attacking in and not defending. Stop with the excuses. says you, I've froze several times and as for excuses I haven't seen anybody make one.
Hell I played a game this morning where I couldn't respawn. Screen said press 'O' to respawn and I was mashing it like a mofo but there was no respawning going on. At one point my shield/armor had regenerated to 100% and I was still dead, no respawning going on. If the match wasn't almost over I'd have had to quit the match to keep playing. The idea of getting punished that would have really ground my gears. |
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[Veteran_Terram Nenokal]
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Posted - 2012.06.10 04:24:00 -
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Current penalties seem fine. In corp wars, deserters will get punishment enough from their corp leaders. Pub games will be more casual by design and current penalties will still be sufficient. |
[Veteran_Ren Vex]
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Posted - 2012.06.10 10:46:00 -
[42] - Quote
I have a proposal that both punishes people who quit and saves people who crash.
Simply use a system similar to dota. If you disconnect from a match, you have x amount of time to reconnect. So when you go to the battlefinder, it will have a RECONNECT button there and something like a FORFEIT CONTRACT button. You can't take another contract until you pick one of these buttons. If you do not choose within the time limit, it is counted as a forfeit.
This way, someone crashing can rejoin the game (his slot will be saved for X amount of time) and keep his score. Any suits he lost will still be lost but he will be rewarded for finishing the match.
Someone choosing to FORFEIT CONTRACT to stat pad or whatever reason can then be punished as harshly as CCP wants.
To take it further, Forfeits could also be tracked and once you reach a certain point (like a percentage overall or a flat figure for a certain time frame *eg 3 per day* you will receive an "abandoner/deserter" status for x amount of time (or matches) where you cant accept certain contracts. These would be contracts where a corp has set "no deserters" as a condition (some NPC contracts will be set to this and players will have this option too)
EDIT: expanding on this because of all the talk of backstabbing.
Basically im in the "NO FREE INTEL" camp. Any deserter status would be completely invisible to everyone except the deserter. The system could also be implemented only for NPC contracts. This way people can't just join random games and leave when its not going their way because nothing is at stake. This way people are still free to backstab each other in player contracts as much as they want. |
[Veteran_SILENTSAM 69]
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Posted - 2012.06.10 11:25:00 -
[43] - Quote
Quitters are already punished with the game mechanics. They dont get paid any ISK to compensate their loses. Also once the maps can be taken or held any defensive people quitting would be really stupid.
There is no reason to punish beyond this really. You lose and get nothing back is pretty bad punishment. Anyone stupid enough to rage quit is funny. |
[Veteran_SILENTSAM 69]
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Posted - 2012.06.10 11:28:00 -
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MUDMASTEI2 wrote:Rivict O'Brien wrote:That's already how it is, you lose whatever you lost in the battle, and you gain nothing in return. And I'm saying you need to lose more. You would probably get booted from your corporation. Its up to them though. I dont ant game mechanics to decide that kind of thing, its for the corps to do.
EVE corps already have the ability to buy and create medals and ribbons and pay ti issue them out. I would care much more about a medal I got from my corp leader than a medal from a game mechanic. |
[Veteran_Martin0 Gallentius]
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Posted - 2012.06.10 14:25:00 -
[45] - Quote
http://www.youtube.com/watch?v=uGplrpWvz0I
this is EVE, not a casual shooter. You can't punish someone as a game mechanic. Thiefs and betraying are the norm. |
[Veteran_Kushmir]
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Posted - 2012.06.10 14:57:00 -
[46] - Quote
Ren Vex wrote:I have a proposal that both punishes people who quit and saves people who crash.
Simply use a system similar to dota. If you disconnect from a match, you have x amount of time to reconnect. So when you go to the battlefinder, it will have a RECONNECT button there and something like a FORFEIT CONTRACT button. You can't take another contract until you pick one of these buttons. If you do not choose within the time limit, it is counted as a forfeit.
This way, someone crashing can rejoin the game (his slot will be saved for X amount of time) and keep his score. Any suits he lost will still be lost but he will be rewarded for finishing the match.
Someone choosing to FORFEIT CONTRACT to stat pad or whatever reason can then be punished as harshly as CCP wants.
To take it further, Forfeits could also be tracked and once you reach a certain point (like a percentage overall or a flat figure for a certain time frame *eg 3 per day* you will receive an "abandoner/deserter" status for x amount of time (or matches) where you cant accept certain contracts. These would be contracts where a corp has set "no deserters" as a condition (some NPC contracts will be set to this and players will have this option too)
EDIT: expanding on this because of all the talk of backstabbing.
Basically im in the "NO FREE INTEL" camp. Any deserter status would be completely invisible to everyone except the deserter. The system could also be implemented only for NPC contracts. This way people can't just join random games and leave when its not going their way because nothing is at stake. This way people are still free to backstab each other in player contracts as much as they want.
not bad. not bad at all. |
[Veteran_soko99]
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Posted - 2012.06.10 15:00:00 -
[47] - Quote
Until the constant freezing gets fixed.. any punishment to a quitter is not welcome.. |
[Veteran_EnglishSnake]
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Posted - 2012.06.10 16:08:00 -
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TBH is mostly everyone against having a severe punishment instead of the standard lose isk and sp gained in 1 match
For me i dont understand why you are but so many ppl quit games to stat pad or avoid a death or a loss these days and it can ruin a game and be ******* annoying to put it bluntly
Take MGO, servers getting shutdown 2moz but to address the quitting for stats issue it implemented a system to at least try and stop it
The system was simple, it added a withdraw stat to everyone and if you kept quitting games eventually you would get a temp ban which could last for 10mins or even 30mins if i recall so in tournys and survival you could check on a random and see if hes a quitter or not
In DUST quitting could mean alot more, a group of spies quitting at a key moment could really shaft you and in pub games would prob mean a defo loss if enough pack it up and losing just a match worth of SP and isk is really a suitable punishment?
To stop stat padding its gotta be ruthless, sure RL gets in the way but so what
Also if you use freezing as your counter argument then your a dumbass tbh because i really dont expect CCP to release the game freezing up every 3 matches and also ther is difference when you purposly leave a match by pressing a series of buttons and hitting the reset button
If anything a punishment system would be put in when the game is alot more stable
Only reason why i think ppl are against this is because they quit a lot themselves |
[Veteran_Kushmir]
0
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Posted - 2012.06.10 16:21:00 -
[49] - Quote
"Only reason why i think ppl are against this is because they quit a lot themselves."
i'm glad someone said it. just remember: we HAD an opportunity to potentially address this and DID NOTHING. |
[Veteran_Ryean]
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Posted - 2012.06.10 16:23:00 -
[50] - Quote
"In DUST quitting could mean alot more, a group of spies quitting at a key moment could really shaft you"
Welcome to Eve. |
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[Veteran_EnglishSnake]
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Posted - 2012.06.10 16:30:00 -
[51] - Quote
Ryean wrote:"In DUST quitting could mean alot more, a group of spies quitting at a key moment could really shaft you"
Welcome to Eve.
Herp ******* derp sherlock
Tell me something i dont know |
[Veteran_Ryean]
0
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Posted - 2012.06.10 16:32:00 -
[52] - Quote
So what you're saying then is it's something that happens, and is intended to happen within the Eve universe. Dust is Eve. But this happening is...something we need to discourage?
Cognitive dissonance much? |
[Veteran_Rafgas Joe]
0
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Posted - 2012.06.10 16:39:00 -
[53] - Quote
Boss Dirge wrote:As this is all going to be tied to Eve and we will eventually be hired by Eve contractors I think some sort of record would a good indicator of a soldiers worth. If Eve players can hire specific mercs for specific contracts, no one will hire the dude who craps out every other match and costs them a buttload of money. Punishment should be something like the standings system with corporations in Eve. Everytime you complete a contract your standing with that corp should go up. If you decide to quit before the contract is completed the corporation in Eve then knows you are untrustworthy and will likely not hire you again.
So I guess what I am saying is the punishment should be eventually working for NPC's all the time.
qft
Just as in Eve, your only value is your reputation and track record. Let there be a record somewhere that shows exactly your w/l ratio, k/d ratio and skillpoints. I imagine that there will be some restriction on mercenary contracts, like a caution and some w/l ratio or skillpoints needed before you can accept a pvp contract for a real 0.0 mission.
So ye, quitters will be punished by their bad stats. If the punishments are higher for leavers, they'll just AFK the match and be even more damaging to the team than leaving. |
[Veteran_EnglishSnake]
0
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Posted - 2012.06.10 17:26:00 -
[54] - Quote
Ryean wrote:So what you're saying then is it's something that happens, and is intended to happen within the Eve universe. Dust is Eve. But this happening is...something we need to discourage?
Cognitive dissonance much?
Dont really read a thread so you?
This can be spies/stat padders/quitters in general
When you quit a game in DUST the team loses a player from then which can lose the match which may effect something later on down the line
Its not like EVE when you log on you play and you dont really quit as such, ther is no organized battles with a timer |
[Veteran_Rafgas Joe]
0
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Posted - 2012.06.10 17:30:00 -
[55] - Quote
EnglishSnake wrote:Ryean wrote:So what you're saying then is it's something that happens, and is intended to happen within the Eve universe. Dust is Eve. But this happening is...something we need to discourage?
Cognitive dissonance much? Dont really read a thread so you? This can be spies/stat padders/quitters in general When you quit a game in DUST the team loses a player from then which can lose the match which may effect something later on down the line Its not like EVE when you log on you play and you dont really quit as such, ther is no organized battles with a timer
the problem is even deeper.
If quitting punishments are too hard, players will just AFK out a match, in which case, they are even more damaging than quitters.
There should not be harsh punishments for quitting, not much more than they are now.
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[Veteran_Ryean]
0
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Posted - 2012.06.10 17:33:00 -
[56] - Quote
Do you even play eve? We have organized battles all the time. People set their alarm clocks so that when we show up to defend something we have more firepower than the other guys. And get this, the reason these alarm clocks get set is that we have timers. If the defenders aren't in place with enough force before the pos / station / poco enters vulnerability, then you lose. A corp being paid off to not show up as expected, or turn on the defenders, would affect a hell of a lot more than a Dust battle could. You could wind up losing thousands of dollars worth of isk, assuming you were foolishly rich and actually bought it all. |
[Veteran_EnglishSnake]
0
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Posted - 2012.06.10 17:43:00 -
[57] - Quote
Ryean wrote:Do you even play eve? We have organized battles all the time. People set their alarm clocks so that when we show up to defend something we have more firepower than the other guys. And get this, the reason these alarm clocks get set is that we have timers. If the defenders aren't in place with enough force before the pos / station / poco enters vulnerability, then you lose. A corp being paid off to not show up as expected, or turn on the defenders, would affect a hell of a lot more than a Dust battle could. You could wind up losing thousands of dollars worth of isk, assuming you were foolishly rich and actually bought it all.
These POS/Stations etc have a damn good time limit on them before they go into ref timers tbh so if you let it happen then really its your own fault
DUST tho have timers basically, its the MCC shield and armor and also att tickets so can be like 10-20mins
In EVE ther really isnt much which has such a short time limit unless you count plexes in FW, everything else is hours and days
Your comparing chalk and cheese tbh |
[Veteran_Sintel Jenner]
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Posted - 2012.06.10 17:51:00 -
[58] - Quote
EnglishSnake wrote:Only reason why i think ppl are against this is because they quit a lot themselves I know I'm showing my age here, but what the hell is wrong with this new generation? This is the most bizarre form of self centric thinking I've ever witnessed, and I'm starting to see it everywhere. They assume everyone is exactly like they are, and make judgments about them accordingly.
It's a beta, people are crashing left and right. Look around the forums and you'll see thread after thread either giving detailed information about what they were doing when they crashed or just ranting incoherently about how much the game sucks because of all the crashing. But no, apparently to these little brats everyone else is lying and is just quitting to better their stats that we all know are going to be wiped several times over in the course of testing.
Why would they think that? Methinks they doth protest too much.
If your first assumption is that everyone else playing this game is trying to screw you over just to make a little number in their profile bigger you're either paranoid, or that's how you play it and assume everyone else is too. |
[Veteran_EnglishSnake]
0
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Posted - 2012.06.10 17:54:00 -
[59] - Quote
Sintel Jenner wrote:EnglishSnake wrote:Only reason why i think ppl are against this is because they quit a lot themselves I know I'm showing my age here, but what the hell is wrong with this new generation? This is the most bizarre form of self centric thinking I've ever witnessed, and I'm starting to see it everywhere. They assume everyone is exactly like they are, and make judgments about them accordingly. It's a beta, people are crashing left and right. Look around the forums and you'll see thread after thread either giving detailed information about what they were doing when they crashed or just ranting incoherently about how much the game sucks because of all the crashing. But no, apparently to these little brats everyone else is lying and is just quitting to better their stats that we all know are going to be wiped several times over in the course of testing. Why would they think that? Methinks they doth protest too much. If your first assumption is that everyone else playing this game is trying to screw you over just to make a little number in their profile bigger you're either paranoid, or that's how you play it and assume everyone else is too.
Its your age
Re read my entire post
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[Veteran_Sintel Jenner]
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Posted - 2012.06.10 17:56:00 -
[60] - Quote
EnglishSnake wrote:Its your age
Re read my entire post
There you go again. Assuming I haven't. There's an old saying about assuming that I think you might want to become familiar with. In the meantime, please try to come to terms with the fact that someone can read every word you wrote and still think it's bullshit. |
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[Veteran_Ryean]
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Posted - 2012.06.10 17:57:00 -
[61] - Quote
Not really, the length of the vulnerability time isn't the slightest bit relevant. The fact that you can be stabbed in the back is. Stories about stuff like this happening is what Eve is known for. The first future vision trailer for Dust was all about this. I can't see any good reason to put a hard mechanic in place to discourage this behavior. Not only is it counter-productive, it's totally the opposite of CCP's hands off style.
So you might lose if people leave the battle early? Good. If the battle is really important then bring people you trust. Use social methods of protecting yourself instead of relying on some carebear-esque game mechanic. If you hire on someone you don't trust yet and are taking them into an important battle then set up a contract where they give you isk and you return it after the battle. If they don't stay for the whole battle you keep their money. Kick out people who screw you over. Over time you'll build up a core of trustworthy players and become known as a reliable mercenary corp. That's the metagame Dust was created for. Without that it's just another generic shooter. |
[Veteran_EnglishSnake]
0
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Posted - 2012.06.10 17:59:00 -
[62] - Quote
Sintel Jenner wrote:EnglishSnake wrote:Its your age
Re read my entire post
There you go again. Assuming I haven't. There's an old saying about assuming that I think you might want to become familiar with. In the meantime, please try to come to terms with the fact that someone can read every word you wrote and still think it's bullshit.
You obv havnt
What do you put 'its a beta, ppl are crashing left and right'
What did i put in my original post that you overlooked 'Also if you use freezing as your counter argument then your a dumbass tbh because i really dont expect CCP to release the game freezing up every 3 matches and also ther is difference when you purposly leave a match by pressing a series of buttons and hitting the reset button
If anything a punishment system would be put in when the game is alot more stable'
Yet again learn to read |
[Veteran_Delta-121]
0
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Posted - 2012.06.10 18:04:00 -
[63] - Quote
good grief... Hey, EnglishSnake why don't you go play Cod or what ever game you crawled off of FFS and give the rest of us a break. |
[Veteran_EnglishSnake]
0
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Posted - 2012.06.10 18:04:00 -
[64] - Quote
Ryean wrote:Not really, the length of the vulnerability time isn't the slightest bit relevant. The fact that you can be stabbed in the back is. Stories about stuff like this happening is what Eve is known for. The first future vision trailer for Dust was all about this. I can't see any good reason to put a hard mechanic in place to discourage this behavior. Not only is it counter-productive, it's totally the opposite of CCP's hands off style.
So you might lose if people leave the battle early? Good. If the battle is really important then bring people you trust. Use social methods of protecting yourself instead of relying on some carebear-esque game mechanic. If you hire on someone you don't trust yet and are taking them into an important battle then set up a contract where they give you isk and you return it after the battle. If they don't stay for the whole battle you keep their money. Kick out people who screw you over. Over time you'll build up a core of trustworthy players and become known as a reliable mercenary corp. That's the metagame Dust was created for. Without that it's just another generic shooter.
The point is stat padders will be stat padders a simple system will stop the majority of them
The spies wont stop of course they will stay the course and infiltrate the corp to begin with and wont do owt stupid to give themselves away, like in EVE it takes time to get into a corp and gain trust from the other members and to get into a situation where you can take everything from them
Even with a punishment system nothing much will change at all, it will just stop abusing in high sec if anything mostly with the random games and be a sign to potential corps if they are recruiting so they can see if they are a quitter and ther stats have be inflated |
[Veteran_EnglishSnake]
0
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Posted - 2012.06.10 18:04:00 -
[65] - Quote
Delta-121 wrote:good grief... Hey, EnglishSnake why don't you go play Cod or what ever game you crawled off of FFS and give the rest of us a break.
QQ |
[Veteran_Ryean]
0
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Posted - 2012.06.10 18:06:00 -
[66] - Quote
Oh god no, not the stat padders! Someone's e-peen might be bigger than mine! |
[Veteran_Sintel Jenner]
0
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Posted - 2012.06.10 18:08:00 -
[67] - Quote
EnglishSnake wrote: Yet again learn to read
Listen kiddo, I appreciate you're hopped up on hormones and the "I'm always right" thing of youth, so I'll cut you a minor bit of slack here. I'm not getting into the little forum quote picking games because that's just pathetic. This all hinges on one thing: You said a lot of stuff, and then you formed a conclusion that was opposite everything you said. The term "cognitive dissonance" might be of interest to learn here. If you can honestly say that you believe both that people are crashing and that they're just quitting to pad stats, and then follow up by saying you mostly think it's for stat padding, then you've invalidated your previous statements within the same post.
You need reading comprehension. Simply reading what you wrote doesn't mean you understood it. |
[Veteran_EnglishSnake]
0
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Posted - 2012.06.10 18:10:00 -
[68] - Quote
Ryean wrote:Oh god no, not the stat padders! Someone's e-peen might be bigger than mine!
As a corp dont want to recruit a bunch of ppl who have inflated stats but when it comes down to it they are utterly useless
It will happen to a few corps
But a punishment system tho is also ther for quitters who constantly back out because it not going ther way
Why is it such a bad thing to have?
Do you quit a lot or stat pad?
I dont stat pad or quit so im not fussed about implementing one but it seems most ppl dont like it because they do it themselves
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[Veteran_Ryean]
0
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Posted - 2012.06.10 18:14:00 -
[69] - Quote
"As a corp dont want to recruit a bunch of ppl who have inflated stats but when it comes down to it they are utterly useless"
So kick the people who are useless. Every business in the real world takes that risk every time they hire someone. People are not always what they appear to be. It seems that you need to, as CCP puts it, HTFU. It's a bad thing because it interferes with the metagame, to fix something that isn't even a problem. |
[Veteran_EnglishSnake]
0
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Posted - 2012.06.10 18:18:00 -
[70] - Quote
Sintel Jenner wrote:EnglishSnake wrote: Yet again learn to read
Listen kiddo, I appreciate you're hopped up on hormones and the "I'm always right" thing of youth, so I'll cut you a minor bit of slack here. I'm not getting into the little forum quote picking games because that's just pathetic. This all hinges on one thing: You said a lot of stuff, and then you formed a conclusion that was opposite everything you said. The term "cognitive dissonance" might be of interest to learn here. If you can honestly say that you believe both that people are crashing and that they're just quitting to pad stats, and then follow up by saying you mostly think it's for stat padding, then you've invalidated your previous statements within the same post. You need reading comprehension. Simply reading what you wrote doesn't mean you understood it.
Right now the game freezes up alot
Ive said tht, i suffer from it and ive said a system like this would be put in when the game is alot more stable
The reason i say ppl quit for stats is because it is mostly true when the game doesnt break to begin with, because its easier to back out of a game and rejoin a new one instead of having to restart the PS3 when the game freezes
How hard is it to understand?
Ther is no point stat padding right now when the game freezes every few games, i could back out of 2 games and freeze on the 3rd making it pointless but if the game is stable and i dont freeze on the 3rd or 4th or 5th then i could just back out and quit every game without punishment
Once again what is the problem with putting in a system like this?
All i hear is freezing which doesnt fly in a working game and nothing, ther is no clear counter argument |
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[Veteran_EnglishSnake]
0
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Posted - 2012.06.10 18:20:00 -
[71] - Quote
Ryean wrote:"As a corp dont want to recruit a bunch of ppl who have inflated stats but when it comes down to it they are utterly useless"
So kick the people who are useless. Every business in the real world takes that risk every time they hire someone. People are not always what they appear to be. It seems that you need to, as CCP puts it, HTFU. It's a bad thing because it interferes with the metagame, to fix something that isn't even a problem.
Obv but you wont know how useless they are until your on the field and fighting, against AI is diff than ppl if AI is put in the game
Why dont you come up with a clear argument as to why ther shouldnt be a system like this put in? |
[Veteran_Sintel Jenner]
0
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Posted - 2012.06.10 18:23:00 -
[72] - Quote
So you're suggesting a solution to a problem that we don't have, based on parameters that you assume will be in the game later, and getting upset that we aren't all lifting you on our shoulders and shouting your name to the sky?
What exactly are you expecting here? |
[Veteran_Ryean]
0
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Posted - 2012.06.10 18:30:00 -
[73] - Quote
I've already given a clear argument for why - it isn't needed. I'll go ahead and repeat myself I guess.
Let's pretend that you hire someone into your corp, and you're not sure if you can trust them yet. Until you have some idea that they're solid then you don't make them part of the team defending your primary base of operations. You take them out to the less important battles. This is the equivalent of not giving a brand new member in Eve the ability to unanchor your poses and jump bridges. Or, if you absolutely must take them to an important battle, then you set up an escrow contract. You take a million isk from them as a surety that they'll live up to their end of the bargain and fight to the end of the battle.
They could still screw around and fight with militia fits, or sit afk in the corner. Or maybe the other side pays them 3 million isk to sabotage your efforts. That's the risk you take, and if you're not able to stomach that then the eve universe is not for you. Dust is supposed to extend that universe to another type of game. I can't imagine CCP doing anything other than laughing at the idea that we need something like this to protect the poor corporations from heinous misdeeds. |
[Veteran_EnglishSnake]
0
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Posted - 2012.06.10 18:31:00 -
[74] - Quote
Sintel Jenner wrote:So you're suggesting a solution to a problem that we don't have, based on parameters that you assume will be in the game later, and getting upset that we aren't all lifting you on our shoulders and shouting your name to the sky? What exactly are you expecting here?
Feedback/Requests
Thinking a bit into the games future for a problem that may come up so i really dont see what the problem is tbh
All ive read is a whole lot of QQ because obv if any of the changes in this thread were put in it would see it would effect alot of ppl here which can only mean 2 things
My care cup is empty, off to play DUST
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[Veteran_Delta-121]
0
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Posted - 2012.06.10 18:32:00 -
[75] - Quote
the game already has a punishment system and I'm pretty sure it works just fine, I can't for the life of me figure out why people want to fix something that's not broken. |
[Veteran_Sintel Jenner]
0
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Posted - 2012.06.10 18:37:00 -
[76] - Quote
EnglishSnake wrote: Feedback/Requests
Well, mission accomplished. You've received a lot of feedback, you just don't like the feedback you got. As for a request, we request you stop. There, that work for you?
|
[Veteran_soko99]
0
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Posted - 2012.06.10 19:36:00 -
[77] - Quote
EnglishSnake wrote:
Also if you use freezing as your counter argument then your a dumbass tbh because i really dont expect CCP to release the game freezing up every 3 matches and also ther is difference when you purposly leave a match by pressing a series of buttons and hitting the reset button
If anything a punishment system would be put in when the game is alot more stable
Only reason why i think ppl are against this is because they quit a lot themselves
Didn't take long for the name calling to kick in.. |
[Veteran_Kovak Therim]
0
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Posted - 2012.06.10 19:43:00 -
[78] - Quote
Losing even more gear because I got stuck on the spawn screen or having my PS3 lock up? F*** that. I already got a "mark" because of the spawn glitch. It bitched at me for not joining the fray when I couldn't. That crap needs to be priority #1. I'm not spending a dime of real money on gear if those issues aren't fixed. I sucks enough just losing the ISK I spent on the gear I used up before the freezes and glitches. |
[Veteran_Ren Vex]
0
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Posted - 2012.06.11 02:58:00 -
[79] - Quote
Do I have to quote myself for more people to read my idea? :( I see a whole page of more people going on about freezing and stat padding when my proposal takes care of that already :/ Well here it is for anyone that missed it. (i know at least 1 person read it :) )
Ren Vex wrote:I have a proposal that both punishes people who quit and saves people who crash.
Simply use a system similar to dota. If you disconnect from a match, you have x amount of time to reconnect. So when you go to the battlefinder, it will have a RECONNECT button there and something like a FORFEIT CONTRACT button. You can't take another contract until you pick one of these buttons. If you do not choose within the time limit, it is counted as a forfeit.
This way, someone crashing can rejoin the game (his slot will be saved for X amount of time) and keep his score. Any suits he lost will still be lost but he will be rewarded for finishing the match.
Someone choosing to FORFEIT CONTRACT to stat pad or whatever reason can then be punished as harshly as CCP wants.
To take it further, Forfeits could also be tracked and once you reach a certain point (like a percentage overall or a flat figure for a certain time frame *eg 3 per day* you will receive an "abandoner/deserter" status for x amount of time (or matches) where you cant accept certain contracts. These would be contracts where a corp has set "no deserters" as a condition (some NPC contracts will be set to this and players will have this option too)
EDIT: expanding on this because of all the talk of backstabbing.
Basically im in the "NO FREE INTEL" camp. Any deserter status would be completely invisible to everyone except the deserter. The system could also be implemented only for NPC contracts. This way people can't just join random games and leave when its not going their way because nothing is at stake. This way people are still free to backstab each other in player contracts as much as they want.
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[Veteran_Delta-121]
0
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Posted - 2012.06.11 03:04:00 -
[80] - Quote
agreed, this would work fine. |
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[Veteran_Noc Tempre]
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Posted - 2012.06.11 03:41:00 -
[81] - Quote
NPC contracts could add a deposit to participate. Same principle as the ante for poker. Perhaps a standing loss (so you couldn't get in the "better" matches). But no silly ribbons or other marks of shame. |
[Veteran_Wilbur Robinson]
0
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Posted - 2012.06.11 04:23:00 -
[82] - Quote
IR Scifi wrote:Delta-121 wrote:MUDMASTEI2 wrote:Sintel Jenner wrote:You realize people are CRASHING not quitting right? You're getting your panties in a wad over something that isn't actually happening. Nobody is crashing when they get into a game that they're attacking in and not defending. Stop with the excuses. says you, I've froze several times and as for excuses I haven't seen anybody make one. Hell I played a game this morning where I couldn't respawn. Screen said press 'O' to respawn and I was mashing it like a mofo but there was no respawning going on. At one point my shield/armor had regenerated to 100% and I was still dead, no respawning going on. If the match wasn't almost over I'd have had to quit the match to keep playing. The idea of getting punished that would have really ground my gears. When my Nephew played his first match he did not know he had to buy more than 1 of everything. Guess what? You can't respawn after losing all your equipment.. the only choice is to wait until the game kicks you out of the match. I am betting a LOT of first-timers to DUST are discovering this. I did this too the first couple of times I played.. until I realized "INVALID" on the dropsuits meant I had ZERO left to spawn with. Only choice is to quit. So I bet most of the "quitters" are from FREEZES, the known bug with being killed at the moment your shield and armor re-gen, and from the new people seeing "INVALID" on the suits they want to spawn with. Understanding why a suit is INVALID is NOT intuitive to an expert FPS gamer like my 14 year old Nephew. As a matter of fact.. it wasn't Intuitive to me either. I learned the hard way, just like my Nephew did that you had to purchase multiple copies of everything. Heck I bet a lot of the "quitters" are hitting the "INVALID" dropsuit issue. It wasn't really clear to me at first WHAT was INVALID about my dropsuits. By the way.. DUST 514 did NOT make a positive impression on my Nephew.. too laggy.. not responsive enough for him..and no.. the 14 yr old FPS crowd doesn't have the patience for EVE-like skill training. He did like some of the gameplay though. But he still went back to playing CoD, MW3 and Battlefield 3. |
[Veteran_Sintel Jenner]
0
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Posted - 2012.06.11 04:27:00 -
[83] - Quote
Wilbur Robinson wrote:By the way.. DUST 514 did NOT make a positive impression on my Nephew.. too laggy.. not responsive enough for him..and no.. the 14 yr old FPS crowd doesn't have the patience for EVE-like skill training. He did like some of the gameplay though. But he still went back to playing CoD, MW3 and Battlefield 3. Well, if his family raised him to understand what the word "beta" means, and to not be a quitter... Am I the only person left on the planet that sees not understanding something as a challenge rather than an excuse to walk away? |
[Veteran_Cantus]
0
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Posted - 2012.06.11 04:31:00 -
[84] - Quote
MUDMASTEI2 wrote:Rivict O'Brien wrote:That's already how it is, you lose whatever you lost in the battle, and you gain nothing in return. And I'm saying you need to lose more.
What is there to lose? If I died 10 times, lost 2 expensive tanks, and quit the match before it finishes, I get nothing back. I lost ISK, I lost time, I lost hardware.
Nothing left to lose. |
[Veteran_Buzzwords]
0
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Posted - 2012.06.11 04:39:00 -
[85] - Quote
i froze about 30 times this weekend...
sacrificing your isk and skillpoint rewards are more than punishment enough for now. especially if you consider that if someone is doing so poorly they'd want to quit, they must already be losing money. they don't get that money BACK by quitting. so really, they lose twice.
people who quit a lot, will end up broke. this is a non-issue. |
[Veteran_Ren Vex]
0
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Posted - 2012.06.11 04:46:00 -
[86] - Quote
Wilbur Robinson wrote:IR Scifi wrote:Delta-121 wrote:MUDMASTEI2 wrote:Sintel Jenner wrote:You realize people are CRASHING not quitting right? You're getting your panties in a wad over something that isn't actually happening. Nobody is crashing when they get into a game that they're attacking in and not defending. Stop with the excuses. says you, I've froze several times and as for excuses I haven't seen anybody make one. Hell I played a game this morning where I couldn't respawn. Screen said press 'O' to respawn and I was mashing it like a mofo but there was no respawning going on. At one point my shield/armor had regenerated to 100% and I was still dead, no respawning going on. If the match wasn't almost over I'd have had to quit the match to keep playing. The idea of getting punished that would have really ground my gears. When my Nephew played his first match he did not know he had to buy more than 1 of everything. Guess what? You can't respawn after losing all your equipment.. the only choice is to wait until the game kicks you out of the match. I am betting a LOT of first-timers to DUST are discovering this. I did this too the first couple of times I played.. until I realized "INVALID" on the dropsuits meant I had ZERO left to spawn with. Only choice is to quit. So I bet most of the "quitters" are from FREEZES, the known bug with being killed at the moment your shield and armor re-gen, and from the new people seeing "INVALID" on the suits they want to spawn with. Understanding why a suit is INVALID is NOT intuitive to an expert FPS gamer like my 14 year old Nephew. As a matter of fact.. it wasn't Intuitive to me either. I learned the hard way, just like my Nephew did that you had to purchase multiple copies of everything. Heck I bet a lot of the "quitters" are hitting the "INVALID" dropsuit issue. It wasn't really clear to me at first WHAT was INVALID about my dropsuits. By the way.. DUST 514 did NOT make a positive impression on my Nephew.. too laggy.. not responsive enough for him..and no.. the 14 yr old FPS crowd doesn't have the patience for EVE-like skill training. He did like some of the gameplay though. But he still went back to playing CoD, MW3 and Battlefield 3.
You start with multiple Militia suits that last forever.
What is this I don't even...
I'm finding it very hard to stop myself from insulting the intelligence of you and your nephew right now. |
[Veteran_Sintel Jenner]
0
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Posted - 2012.06.11 04:54:00 -
[87] - Quote
Ren Vex wrote:I'm finding it very hard to stop myself from insulting the intelligence of you and your nephew right now. I had to delete my first 3 attempts at a reply honestly. They were just reflexively incredibly harsh. |
[Veteran_Wilbur Robinson]
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Posted - 2012.06.11 05:04:00 -
[88] - Quote
Sintel Jenner wrote:Wilbur Robinson wrote:By the way.. DUST 514 did NOT make a positive impression on my Nephew.. too laggy.. not responsive enough for him..and no.. the 14 yr old FPS crowd doesn't have the patience for EVE-like skill training. He did like some of the gameplay though. But he still went back to playing CoD, MW3 and Battlefield 3. Well, if his family raised him to understand what the word "beta" means, and to not be a quitter... Am I the only person left on the planet that sees not understanding something as a challenge rather than an excuse to walk away? LOL! Yeah.. I guess I'm the glutton for punishment in the family.. keep coming back to DUST and dropping in.. getting killed most of the time.. but getting in some fun with guys on Voice Comms. YUP.. I'm glad DUST is a challenge just like EVE. Just some kids these days don't see it that way.. they just wanna shoot stuff and get kill streaks going in MW3. So I'm betting the average age in DUST will be more of the "mature" crowd (20's-40's) who want more than kill stats or kill streaks. Sucks losing a lot of ISK in the Beta (which will be wiped anyway with the next reload of the game), but I've not quit out of a match since I discovered how to have enough equipment on hand. Just like EVE, don't take into Battle what you can't afford to lose. CCP won't get millions of people interested in DUST because it IS complex, but they should get enough EVE-like-minded people to keep the game profitable. |
[Veteran_Sintel Jenner]
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Posted - 2012.06.11 05:17:00 -
[89] - Quote
Hah, well thanks for sticking with it. Honestly, I used to be one of the COD crowd. Played 2 and 4 to death, but the newer ones.. they lost something. Even the ones I liked weren't that complex, but honing skills became the challenge. These days I want depth, and I doubt I'm the only one that's abandoned FPS games because they lack it. We'll get the COD crowd, and we'll steamroll them. The ones that stay are the special ones that say to themselves "ok, how'd they do that? Oh, better skills and equipment, now what do I want..." instead of ranting about how hard it is for them to think about things. All in all, I think CCP is doing the right thing there. The ones that can't handle it we don't want playing with us anyway, and everyone else gets something they can't find elsewhere for the low low price of free until you decide to throw money at them. Maybe the kid will turn around when he sees how much fun you're having with it. Who knows? |
[Veteran_Wilbur Robinson]
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Posted - 2012.06.11 05:17:00 -
[90] - Quote
Sintel Jenner wrote:Ren Vex wrote:I'm finding it very hard to stop myself from insulting the intelligence of you and your nephew right now. I had to delete my first 3 attempts at a reply honestly. They were just reflexively incredibly harsh. Thanks Sin.. and yes.. first thing we did in game was ditch those crappy Militia suits.. (who uses "Civilian" modules in EVE?) and THEN discovered the INVALID suit issue. So of course the point is if all you have are invalid suits because you've learned to add good equipment to them, but not learned (or had enough ISK) to buy enough copies.. you'll get to a point you can't drop in anymore. Is there some way to restock them on the fly? ( I tend to spend every ISK earned on upgrading equipment. ) |
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[Veteran_Sintel Jenner]
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Posted - 2012.06.11 05:20:00 -
[91] - Quote
Wilbur Robinson wrote:Is there some way to restock them on the fly? Offhand I think you can adjust fittings by hitting start from the spawn selection screen. You should be able to restock from there. Usually I buy in bulk so it's been a while since I've had to do that, so not 100% on that. Have to be quick though, you'll get disconnected for idling. |
[Veteran_Wilbur Robinson]
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Posted - 2012.06.11 05:29:00 -
[92] - Quote
Sintel Jenner wrote:Hah, well thanks for sticking with it. Honestly, I used to be one of the COD crowd. Played 2 and 4 to death, but the newer ones.. they lost something. Even the ones I liked weren't that complex, but honing skills became the challenge. These days I want depth, and I doubt I'm the only one that's abandoned FPS games because they lack it. We'll get the COD crowd, and we'll steamroll them. The ones that stay are the special ones that say to themselves "ok, how'd they do that? Oh, better skills and equipment, now what do I want..." instead of ranting about how hard it is for them to think about things. All in all, I think CCP is doing the right thing there. The ones that can't handle it we don't want playing with us anyway, and everyone else gets something they can't find elsewhere for the low low price of free until you decide to throw money at them. Maybe the kid will turn around when he sees how much fun you're having with it. Who knows? Oh yeah.. he'll be back. Once I get him to get some friends playing with him.. and get them all on headsets.. and heck he could teach me a thing or two! I'm much better in my ship in Orbit.. give me my Nemesis right now.. I wish I could uncloak over a DUST battlefield and take out some of those drop ships! {grin} Bottom line this is a game.. playing with randoms mostly until we get to know each other.. and people are going to quit. Just a fact of life.. but once you get to know some guys in game you don't WANT to quit.. cause you'll miss out on all the action! ( had a blast as a door gunner on a drop ship ) .. and as someone said above.. eventually the quitters have no ISK.. and won't be back. It's a self-correcting situation.
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[Veteran_EnglishSnake]
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Posted - 2012.06.11 11:22:00 -
[93] - Quote
I see the freezing counter argument is still being used
What really makes you think that CCP would add something like this when the freezing is still going on?
A withdrawl stat would be quite useful, i know i would use it
A further punishment i wouldnt mind because simply i dont quit so it wont effect me 1 bit
What is the counter argument? ppl should be allowed to quit? well sure but RL happens or simply dont play if you dont have time
Maybe its not fair? lifes not fair you accepted a merc contract and quit for a reason should get punishment
Infact i liked that idea of putting down a deposit for some merc contracts whoever said tht i liked it |
[Veteran_luther Mandrix]
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Posted - 2012.06.11 11:24:00 -
[94] - Quote
Crashed 6 times ,I want may skill points ,so I won't be quiting anytime soon |
[Veteran_luther Mandrix]
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Posted - 2012.06.11 11:25:00 -
[95] - Quote
I believe people are coming into the match as people are leaving |
[Veteran_Boogl 47]
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Posted - 2012.06.11 13:29:00 -
[96] - Quote
Or...let's meet at the mid-point. First of all there should be deference in leave battle/quit game and freeze disconnect, I'm getting freeze issue every 3 - 5 games, and it's not my fault that i can't complete mission. I loose gear, get no ISK nor do SP..it's frustrating.
If CCP will find way to mark players that just quit game instead of people with disconnect/freeze problem I fully agree with penalty...but on the other hand...what about sabotage?
This is good for REQUEST...make ability to receive contr-contract to switch sides so for ex. if you are Attacker and you accept contr-contract for blowing up something, killing some one, or just to switch sides, you should be FRIEND for Attackers (but if someone get realized about your treason something like VOTE to kick him out of Team) and also FRIEND for Defenders.
This would add some spice to the game :) Killing Snipers, blowing up heavy vehicles, without any one notice you...earn more ISK and SP witch dirty disloyalty.....and maybe for players who reject betrayal contracts some LoyalityPoints Counter, but this would come with standings I think.... |
[Veteran_soko99]
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Posted - 2012.06.11 13:32:00 -
[97] - Quote
Wilbur Robinson wrote:IR Scifi wrote:Delta-121 wrote:MUDMASTEI2 wrote:Sintel Jenner wrote:You realize people are CRASHING not quitting right? You're getting your panties in a wad over something that isn't actually happening. Nobody is crashing when they get into a game that they're attacking in and not defending. Stop with the excuses. says you, I've froze several times and as for excuses I haven't seen anybody make one. Hell I played a game this morning where I couldn't respawn. Screen said press 'O' to respawn and I was mashing it like a mofo but there was no respawning going on. At one point my shield/armor had regenerated to 100% and I was still dead, no respawning going on. If the match wasn't almost over I'd have had to quit the match to keep playing. The idea of getting punished that would have really ground my gears. When my Nephew played his first match he did not know he had to buy more than 1 of everything. Guess what? You can't respawn after losing all your equipment.. the only choice is to wait until the game kicks you out of the match. I am betting a LOT of first-timers to DUST are discovering this. I did this too the first couple of times I played.. until I realized "INVALID" on the dropsuits meant I had ZERO left to spawn with. Only choice is to quit. So I bet most of the "quitters" are from FREEZES, the known bug with being killed at the moment your shield and armor re-gen, and from the new people seeing "INVALID" on the suits they want to spawn with. Understanding why a suit is INVALID is NOT intuitive to an expert FPS gamer like my 14 year old Nephew. As a matter of fact.. it wasn't Intuitive to me either. I learned the hard way, just like my Nephew did that you had to purchase multiple copies of everything. Heck I bet a lot of the "quitters" are hitting the "INVALID" dropsuit issue. It wasn't really clear to me at first WHAT was INVALID about my dropsuits. By the way.. DUST 514 did NOT make a positive impression on my Nephew.. too laggy.. not responsive enough for him..and no.. the 14 yr old FPS crowd doesn't have the patience for EVE-like skill training. He did like some of the gameplay though. But he still went back to playing CoD, MW3 and Battlefield 3.
Couple of things.. the Initial suits, are all unlimited use as they are blue print ORIGINALS, it's only the non militia stuff that is per use basis. Thus, it's wise to always leave the militia setups alone and make new fits as you see fit.
Second, it is indeed possible to buy more gear inside the game, all you have to do is hit start and then work through the Neo-Comm.
As for your expert FPS player, at 14.. I highly doubt that. some of us have been playing FPS for longer than that. Furthermore, this is NOT a game for the COD crowd. The point of this game is for people to have consequences for their actions, no mainstream FPS has that. Sure you get booted from a game for too much TKing etc, but there are no LONG term consequences, there's no SKILLING inside a game, sure you can unlock equipment and guns, but that's not the same. Even MAG which had skilling, you could at any time respec, so the only "consequence" was which CORP you fought for. Dust is all about the actions, consequences, and the impact it will have on the world around you.. The game would not fare well if the COD/MW crowd were to play it, because most of those guys would not care about the vested interest, all they care about is their K/D ratios and being L33t. |
[Veteran_Boogl 47]
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Posted - 2012.06.11 13:40:00 -
[98] - Quote
Quote:
Couple of things.. the Initial suits, are all unlimited use as they are blue print ORIGINALS, it's only the non militia stuff that is per use basis. Thus, it's wise to always leave the militia setups alone and make new fits as you see fit.
Second, it is indeed possible to buy more gear inside the game, all you have to do is hit start and then work through the Neo-Comm.
As for your expert FPS player, at 14.. I highly doubt that. some of us have been playing FPS for longer than that. Furthermore, this is NOT a game for the COD crowd. The point of this game is for people to have consequences for their actions, no mainstream FPS has that. Sure you get booted from a game for too much TKing etc, but there are no LONG term consequences, there's no SKILLING inside a game, sure you can unlock equipment and guns, but that's not the same. Even MAG which had skilling, you could at any time respec, so the only "consequence" was which CORP you fought for. Dust is all about the actions, consequences, and the impact it will have on the world around you.. The game would not fare well if the COD/MW crowd were to play it, because most of those guys would not care about the vested interest, all they care about is their K/D ratios and being L33t.
I hope we won't get much 14 experts on DUST I don't want my EvE businesses to be in hands of bunch of kids... |
[Veteran_MUDMASTEI2]
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Posted - 2012.06.11 21:16:00 -
[99] - Quote
Cantus wrote:MUDMASTEI2 wrote:Rivict O'Brien wrote:That's already how it is, you lose whatever you lost in the battle, and you gain nothing in return. And I'm saying you need to lose more. What is there to lose? If I died 10 times, lost 2 expensive tanks, and quit the match before it finishes, I get nothing back. I lost ISK, I lost time, I lost hardware. Nothing left to lose.
You die 10x, lose the 10 items you lost because died, and then you should lose 3 more because you left the game before it finished. You gave up, and should be punished for it. |
[Veteran_Buzzwords]
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Posted - 2012.06.11 21:46:00 -
[100] - Quote
so then they'll switch to a militia fit and then quit. oh no they lost 3*0 isk per militia suit...
oh...
oh wait...
besides, i think you're missing the point here mud.
what makes dust, dust? the persistence of the character, and the corporation BEYOND simple K/D and W/L stats.
if a person leaves a game they are guaranteed to LOSE money. who gives a **** if they avoided a loss on there record? they "gained" a negative isk efficiency. and that's a bigger black eye than a loss.
at the end of the day nobody will be impressed by anybodies W/L or K/D because we KNOW there will be ways to game it. if you wanna prove something show us something tangible. territory your corp controls because you stood and defended it, even if you went K/D negative in the process. your huge war chest because you stuck it out in every game and GOT paid. something that will matter...
and just for the record i've not quit out of a game yet. (i've frozen out of a shitload but that's another debate) the fact that you don't get paid til the end is more than enough motivation to keep you there no matter how poorly you're doing.
so i'm not opposing this because i'm afraid it will bite me in the ass, i'm opposing it because it's not needed.
the punishment for giving up... is not getting paid at the end... |
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[Veteran_Noc Tempre]
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Posted - 2012.06.11 21:56:00 -
[101] - Quote
Even the argument about militia fits fails, because if they kill things, it goes into the battle pot. If they leave, they are giving that up to the people who stay. So in effect, you get what they abandon if they ditch you. |
[Veteran_Shrapnels]
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Posted - 2012.06.11 22:01:00 -
[102] - Quote
MUDMASTEI2 wrote:Oh yeah that too. .
you were a Known Cheater in MAG |
[Veteran_MUDMASTEI2]
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Posted - 2012.06.11 22:05:00 -
[103] - Quote
Shrapnels wrote:MUDMASTEI2 wrote:Oh yeah that too. . you were a Known Cheater in MAG
Lol. Flock cheatin'. |
[Veteran_MUDMASTEI2]
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Posted - 2012.06.11 22:15:00 -
[104] - Quote
Buzzwords wrote:so then they'll switch to a militia fit and then quit. oh no they lost 3*0 isk per militia suit...
oh... oh wait...
besides, i think you're missing the point here mud.
what makes dust, dust? the persistence of the character, and the corporation BEYOND simple K/D and W/L stats.
if a person leaves a game they are guaranteed to LOSE money. who gives a **** if they avoided a loss on there record? they "gained" a negative isk efficiency. and that's a bigger black eye than a loss.
at the end of the day nobody will be impressed by anybodies W/L or K/D because we KNOW there will be ways to game it. if you wanna prove something show us something tangible. territory your corp controls because you stood and defended it, even if you went K/D negative in the process. your huge war chest because you stuck it out in every game and GOT paid. something that will matter...
and just for the record i've not quit out of a game yet. (i've frozen out of a shitload but that's another debate) the fact that you don't get paid til the end is more than enough motivation to keep you there no matter how poorly you're doing.
so i'm not opposing this because i'm afraid it will bite me in the ass, i'm opposing it because it's not needed.
the punishment for giving up... is not getting paid at the end...
So take it away from all their gear. You're not creating a loophole here.
Waiting for it.
Read the thread, champ. You lose stuff, this affects everybody. You get bad marks on your record, this affects the tryhards who screw you over by leaving to keep their stats. You get a "deserter ribbon" -- this affects the guy who's trying to get into a corporation with a big blemish on his record stating "I quit when the going gets tough."
The only reason there is to oppose this being implemented is if you quit out of games, true story. The punishment for giving up isn't not getting paid. Punishment would be not getting paid and losing. |
[Veteran_Bzeer]
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Posted - 2012.06.11 22:18:00 -
[105] - Quote
99.9 percent time I quit the match in Dust is because of a glitch, or crash, or some other technical thing that forces a quit like internet disruption. because it's a BETA, and because it's an ONLINE game. (you know the **** happens effect.)
The .09 percent I've quit due to other (It's because I needed to restock/rethink a paticuler fit I was tweaking.) I know you CAN stay and do that in battle, but if you TAKE TOO DAMN LONG, and we are outside of the beta, than that taking too long will be noted on your biography, that you just like to sit there and waste a contract holders isk while not being on the field.... (That won't go over too well when we go live I'm sure.) ALSO real life issues can come up for those of us who aren't TWELVE years old or 60hours a week gamers. So, the polite thing is to do in all isntances is leave early, forfieting isk, and sp acquired during that match... which is well as some others have said punishment enough for this paticular game.
afterthoughts: there have been several instances where I have acted as a recruiter in EVE, as such I am used to interviewing people and examining their "employment histories" for potential warning signs of certian personality problems I don't want inside my corp. So, in retrospec a simple public win/loss/dnf would be an okay state to have public.... as my dnf's would always be lower than than my losses! I would only suspect someone of "padding" or being "rage quiters" if there dnfs were way and above there loss number. What I really hate is crashing right before a very long close match that was about to end in my favor because of some instance glitch. But I definitely think a low ratios of dnfs were due to "natural causes". |
[Veteran_IR Scifi]
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Posted - 2012.06.11 22:33:00 -
[106] - Quote
Ren Vex wrote:Wilbur Robinson wrote:IR Scifi wrote:
Hell I played a game this morning where I couldn't respawn. Screen said press 'O' to respawn and I was mashing it like a mofo but there was no respawning going on. At one point my shield/armor had regenerated to 100% and I was still dead, no respawning going on. If the match wasn't almost over I'd have had to quit the match to keep playing. The idea of getting punished that would have really ground my gears.
When my Nephew played his first match he did not know he had to buy more than 1 of everything. Guess what? You can't respawn after losing all your equipment.. the only choice is to wait until the game kicks you out of the match. I am betting a LOT of first-timers to DUST are discovering this. I did this too the first couple of times I played.. until I realized "INVALID" on the dropsuits meant I had ZERO left to spawn with. Only choice is to quit. So I bet most of the "quitters" are from FREEZES, the known bug with being killed at the moment your shield and armor re-gen, and from the new people seeing "INVALID" on the suits they want to spawn with. Understanding why a suit is INVALID is NOT intuitive to an expert FPS gamer like my 14 year old Nephew. As a matter of fact.. it wasn't Intuitive to me either. I learned the hard way, just like my Nephew did that you had to purchase multiple copies of everything. Heck I bet a lot of the "quitters" are hitting the "INVALID" dropsuit issue. It wasn't really clear to me at first WHAT was INVALID about my dropsuits. By the way.. DUST 514 did NOT make a positive impression on my Nephew.. too laggy.. not responsive enough for him..and no.. the 14 yr old FPS crowd doesn't have the patience for EVE-like skill training. He did like some of the gameplay though. But he still went back to playing CoD, MW3 and Battlefield 3. You start with multiple Militia suits that last forever. What is this I don't even... I'm finding it very hard to stop myself from insulting the intelligence of you and your nephew right now.
I tend to keep myself stocked at 50 just to prevent any chance of that happening in battle. I would would hope between my 6 different fits I'd still have ONE valid fit available. I mean I do go the odd 0/10 matches but I don't think I'm THAT clueless. |
[Veteran_Buzzwords]
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Posted - 2012.06.11 22:34:00 -
[107] - Quote
but no matter how badly you lose... you DO get paid. quitting ALREADY has the built in cost of losing EXTRA stuff... however much stuff the contract reward would have bought.
if you want the game to keep track of quits then whatever, but imposing a further loss of suits or modules after a quit or a disconnect is redundant. that's my whole point. you're basically just asking for another tier of what already happens.
besides, anybody who cares enough about there win/loss to sacrifice tangible in game assets for it is probably the same kind of person who would run ambush matches all day in prototype gear to farm up there K/D or their W/L.
you were in the dark flock... did you seriously never have one applicant whom you suspected just farmed suppression to get his stats up to be eligible for the tryout? people will always find a way to game the leaderboards. why do you put so much faith in them, and feel the need to so vehemently protect them? (but only from one side of the problem?)
hell, i know a guy in battlefield who found out he was on the leaderboards for top kills with a particular pistol. so you know what he did? he played nothing but "pistol only" servers for the next MONTH. |
[Veteran_Cantus]
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Posted - 2012.06.11 22:37:00 -
[108] - Quote
MUDMASTEI2 wrote:Buzzwords wrote:so then they'll switch to a militia fit and then quit. oh no they lost 3*0 isk per militia suit...
oh... oh wait...
besides, i think you're missing the point here mud.
what makes dust, dust? the persistence of the character, and the corporation BEYOND simple K/D and W/L stats.
if a person leaves a game they are guaranteed to LOSE money. who gives a **** if they avoided a loss on there record? they "gained" a negative isk efficiency. and that's a bigger black eye than a loss.
at the end of the day nobody will be impressed by anybodies W/L or K/D because we KNOW there will be ways to game it. if you wanna prove something show us something tangible. territory your corp controls because you stood and defended it, even if you went K/D negative in the process. your huge war chest because you stuck it out in every game and GOT paid. something that will matter...
and just for the record i've not quit out of a game yet. (i've frozen out of a shitload but that's another debate) the fact that you don't get paid til the end is more than enough motivation to keep you there no matter how poorly you're doing.
so i'm not opposing this because i'm afraid it will bite me in the ass, i'm opposing it because it's not needed.
the punishment for giving up... is not getting paid at the end... So take it away from all their gear. You're not creating a loophole here. Waiting for it. Read the thread, champ. You lose stuff, this affects everybody. You get bad marks on your record, this affects the tryhards who screw you over by leaving to keep their stats. You get a "deserter ribbon" -- this affects the guy who's trying to get into a corporation with a big blemish on his record stating "I quit when the going gets tough." The only reason there is to oppose this being implemented is if you quit out of games, true story. The punishment for giving up isn't not getting paid. Punishment would be not getting paid and losing.
Dear Yeshua in heaven!
This guy is not getting it. This guy is sounding just like those carebear whiners who complained about Hulkageddon (it's indefinite now thanks for Goonswarm) and wanted gankers to suffer greater punishments when in fact they already suffer the following:
- Gankers lose security status for every time they even aggress (as in shoot unprovoked).
- Gankers lose more sec status for every time they succeed in destroying the ship they aggressed.
- Even more so if they kill the pod.
- As their sec status reduces, they are unable to fly ships in certain parts of high-sec space. Some pirates are only able to fly ships in low-sec space or null-sec space.
- If they hit the -5.0 standing, they will become valid targets for podding by anyone in high-sec.
- They get no insurance payout as soon they suicide gank.
Yet, regardless of such punishments, the carebears are still insisting that CCP increase the punishments. What did CCP do in response? Well, they fixed some exploits that gankers used, but they still endorsed ganking in general. In fact, during the Crucible Expansion, CCP provided gankers with the most powerful gank ships imaginable: Tier 3 Battlecruisers known as the Naga, Talos, Tornado, and Oracle that are capable of wield battleship sized guns are designed for one purpose only: pure alpha damage and unadulterated DPS at the expense of tank. Needless to say, the carebears didn't like this one bit.
You, Mr. MUD, are like those carebears that don't get it. It's because of players like you that carebears get treated like crap in Eve and you will be another reason why carebears in DUST will be treated the same way.
Have a nice day. |
[Veteran_Boss Dirge]
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Posted - 2012.06.11 22:38:00 -
[109] - Quote
Perhaps a certain number of dnf's per week are not counted. Once the threshold is passed then it could start to affect your standings. Sometimes the phone does ring, and sometimes it is more important than a video game. I do agree though that there has to be some kind of punishment, whether it's dnf records or standing loss.
Don't forget that screwing over your own team is a perfectly legitimate tactic and one way of doing that is by dropping out of matches. The turncoats however should be identifiable. |
[Veteran_Clover PsyKoz]
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Posted - 2012.06.11 23:10:00 -
[110] - Quote
Hopefully CCP just ignores this entire useless thread....stop treating Dust like MAG, CoD, BF3, etc.... |
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[Veteran_Noc Tempre]
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Posted - 2012.06.11 23:14:00 -
[111] - Quote
MUDMASTEI2 wrote:Buzzwords wrote:so then they'll switch to a militia fit and then quit. oh no they lost 3*0 isk per militia suit...
oh... oh wait...
besides, i think you're missing the point here mud.
what makes dust, dust? the persistence of the character, and the corporation BEYOND simple K/D and W/L stats.
if a person leaves a game they are guaranteed to LOSE money. who gives a **** if they avoided a loss on there record? they "gained" a negative isk efficiency. and that's a bigger black eye than a loss.
at the end of the day nobody will be impressed by anybodies W/L or K/D because we KNOW there will be ways to game it. if you wanna prove something show us something tangible. territory your corp controls because you stood and defended it, even if you went K/D negative in the process. your huge war chest because you stuck it out in every game and GOT paid. something that will matter...
and just for the record i've not quit out of a game yet. (i've frozen out of a shitload but that's another debate) the fact that you don't get paid til the end is more than enough motivation to keep you there no matter how poorly you're doing.
so i'm not opposing this because i'm afraid it will bite me in the ass, i'm opposing it because it's not needed.
the punishment for giving up... is not getting paid at the end... So take it away from all their gear. You're not creating a loophole here. Waiting for it. Read the thread, champ. You lose stuff, this affects everybody. You get bad marks on your record, this affects the tryhards who screw you over by leaving to keep their stats. You get a "deserter ribbon" -- this affects the guy who's trying to get into a corporation with a big blemish on his record stating "I quit when the going gets tough." The only reason there is to oppose this being implemented is if you quit out of games, true story. The punishment for giving up isn't not getting paid. Punishment would be not getting paid and losing.
This is why you need to have a recruitment officer to check into people before approving them, and especially before hanger access. NO FREE INTEL.
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[Veteran_Bzeer]
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Posted - 2012.06.11 23:20:00 -
[112] - Quote
Boss Dirge wrote:Perhaps a certain number of dnf's per week are not counted. Once the threshold is passed then it could start to affect your standings. Sometimes the phone does ring, and sometimes it is more important than a video game. I do agree though that there has to be some kind of punishment, whether it's dnf records or standing loss.
Don't forget that screwing over your own team is a perfectly legitimate tactic and one way of doing that is by dropping out of matches. The turncoats however should be identifiable.
There's no way to set the bar for (forgiveness) of a certian number. Either you count all dnf's or none. But if we had that state in effect, I think would see that virtually everyone has some dnfs, and by getting used to that you as a rational person would be able to establish through (even fuzzy math) ratios w/l padders and rage quiters from the rest of us that just disconnect because of normal every day to day reasons for dnfs. (glitches, RL aggro, a fiting fail, etc.) So, the STAT could be a useful filter for recruiters who don't want to deal with MUP's (mentally unstable persons) all day long in their own corp.
Beyond the STAT, and forfieting the sp/isk reward given for completing matches, and whatever you lost while the battle was in play, I don't think it should be lost.
Personally, I've experienced vehicle losses during crash events, because my vehicile persisted while the battle progressed, and someone blew it up whether or not someone piloted it after I d/c'd. But, there have been other rarer instances where that paticular vehicle was somehow returned to me because it survived the battle even though my client crashed. (and I imagined the AI MCC commander just ensured I got back my green little dot of a tank because the crash happened near the very end of a battle where the possibility of loosing it was highly unlikely.) So I think this issue is already working as intended.
You know it's interesting to me that suicides in this fps are a lot lower showing that the fact that something is costing you even a virtual currency makes you more willing to stick it out in fights that aren't working for you. As far as being able to stab people in the back and kill friendlies, I think that's something that will be allowed in the live version, but friendlies who have tried to kill me so far have been wasting their times... But unlike other games where griefing doesn't matter so much... if it's in your record that you kill an unatural ammount of friendlies ( a number that can't be explained by accidental fire) it's extremely unlikely you'll find yourself in a very good corp in dust because recruiters for that corp won't trust you enough to even accept your app for a trial run. |
[Veteran_Sha Kharn Clone]
0
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Posted - 2012.06.11 23:35:00 -
[113] - Quote
Why would anyone quit ? This all makes no sense to me other than a merc turning his back on the team for metagaming reasons.
Those that quit will become known its that simple. You are what you do in New Eden and your stink follows you. Is this not enuf ?
Mind you im not considering the sale of chars that may well happen some way down the road. |
[Veteran_Cantus]
0
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Posted - 2012.06.11 23:45:00 -
[114] - Quote
Quote:But unlike other games where griefing doesn't matter so much... if it's in your record that you kill an unatural ammount of friendlies ( a number that can't be explained by accidental fire) it's extremely unlikely you'll find yourself in a very good corp in dust because recruiters for that corp won't trust you enough to even accept your app for a trial run.
In Eve Online, since we're going to be sharing with their live server soon, the number one reason players betray their corps is because they have already made a prior (under-the-table) agreement with the corp's/alliance's enemy.
Cases in point:
Band of Brothers betrayed by a single director who made an agreement with Goonswarm (a very popular and true story). Majesta Empire Alliance (my old alliance) was robbed in broad daylight by a spy working for the Russians or their pets (Majesta Empire disbanded not long after that). Wormhole corps being infiltrated by spies of other corps in an effort to steal their T3 assets and resources.
Very rarely do we ever encounter a player who betrayed his own corp for non-economal/non-political reasons. One example is the case in which a guy actually fell in love with a female Eve player (yes, we have females in Eve) and wanted to prove his love to her by robbing his own corp of its assets when he had director roles given to him. The funniest part about it is that the girl didn't love him back (at least not like that). |
[Veteran_MUDMASTEI2]
0
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Posted - 2012.06.11 23:52:00 -
[115] - Quote
Buzzwords wrote:but no matter how badly you lose... you DO get paid. quitting ALREADY has the built in cost of losing EXTRA stuff... however much stuff the contract reward would have bought.
if you want the game to keep track of quits then whatever, but imposing a further loss of suits or modules after a quit or a disconnect is redundant. that's my whole point. you're basically just asking for another tier of what already happens.
besides, anybody who cares enough about there win/loss to sacrifice tangible in game assets for it is probably the same kind of person who would run ambush matches all day in prototype gear to farm up there K/D or their W/L.
you were in the dark flock... did you seriously never have one applicant whom you suspected just farmed suppression to get his stats up to be eligible for the tryout? people will always find a way to game the leaderboards.
why do you put so much faith in them, and feel the need to so vehemently protect them? (but only from one side of the problem?)
hell, i know a guy in battlefield who found out he was on the leaderboards for top kills with a particular pistol. so you know what he did? he played nothing but "pistol only" servers for the next MONTH.
This forum sucks, I write a long reply and it gets deleted, and doesn't save.
And. You. Need. To. Lose. More. I've said this so many times it's unreal.
No. What happens now isn't punishment, what I want is. Losing what you rightfully lost and not gaining anything isn't punishment. Losing what you rightfully lost, backing out, and losing more is.
Okay, so what? They should still be punished for backing out. For some unreal reason, you think otherwise. Lol.
Yes, I denied a bunch of them. It was a waste of time trying them out when I knew they were pretty bad. What does this have to do with anything? I'm talking about punishing quitters, you're going on about people who farm for stats.
What? I'm not protecting anybody. Hell, it's the opposite. I'm trying to hurt people. People who quit games.
Congrats? |
[Veteran_Sha Kharn Clone]
0
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Posted - 2012.06.11 23:53:00 -
[116] - Quote
Its such a mean place full of meanyz.
I was in STK corp when we broke our own record for the greatest corp hiest on Eve record. Just wernt happy with being ripped off once I guess. it peeps know you have over 200 T2 bpos they come a knocking.
Things were never the same ..sadface
EDIT: anyway how can you punish those that haz fail internetz or crash. Its just not an option right ? |
[Veteran_MUDMASTEI2]
0
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Posted - 2012.06.11 23:55:00 -
[117] - Quote
Cantus wrote:Dear Yeshua in heaven! This guy is not getting it. This guy is sounding just like those carebear whiners who complained about Hulkageddon (it's indefinite now thanks for Goonswarm) and wanted gankers to suffer greater punishments when in fact they already suffer the following:
- Gankers lose security status for every time they even aggress (as in shoot unprovoked).
- Gankers lose more sec status for every time they succeed in destroying the ship they aggressed.
- Even more so if they kill the pod.
- As their sec status reduces, they are unable to fly ships in certain parts of high-sec space. Some pirates are only able to fly ships in low-sec space or null-sec space.
- If they hit the -5.0 standing, they will become valid targets for podding by anyone in high-sec.
- They get no insurance payout as soon they suicide gank.
Yet, regardless of such punishments, the carebears are still insisting that CCP increase the punishments. What did CCP do in response? Well, they fixed some exploits that gankers used, but they still endorsed ganking in general. In fact, during the Crucible Expansion, CCP provided gankers with the most powerful gank ships imaginable: Tier 3 Battlecruisers known as the Naga, Talos, Tornado, and Oracle that are capable of wield battleship sized guns are designed for one purpose only: pure alpha damage and unadulterated DPS at the expense of tank. Needless to say, the carebears didn't like this one bit. You, Mr. MUD, are like those carebears that don't get it. It's because of players like you that carebears get treated like crap in Eve and you will be another reason why carebears in DUST will be treated the same way. Have a nice day.
I don't play EVE and don't know/care about half the **** you just told me. Nor did I bother to read it. |
[Veteran_Cantus]
0
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Posted - 2012.06.12 00:01:00 -
[118] - Quote
MUDMASTEI2 wrote:Cantus wrote:Dear Yeshua in heaven! This guy is not getting it. This guy is sounding just like those carebear whiners who complained about Hulkageddon (it's indefinite now thanks for Goonswarm) and wanted gankers to suffer greater punishments when in fact they already suffer the following:
- Gankers lose security status for every time they even aggress (as in shoot unprovoked).
- Gankers lose more sec status for every time they succeed in destroying the ship they aggressed.
- Even more so if they kill the pod.
- As their sec status reduces, they are unable to fly ships in certain parts of high-sec space. Some pirates are only able to fly ships in low-sec space or null-sec space.
- If they hit the -5.0 standing, they will become valid targets for podding by anyone in high-sec.
- They get no insurance payout as soon they suicide gank.
Yet, regardless of such punishments, the carebears are still insisting that CCP increase the punishments. What did CCP do in response? Well, they fixed some exploits that gankers used, but they still endorsed ganking in general. In fact, during the Crucible Expansion, CCP provided gankers with the most powerful gank ships imaginable: Tier 3 Battlecruisers known as the Naga, Talos, Tornado, and Oracle that are capable of wield battleship sized guns are designed for one purpose only: pure alpha damage and unadulterated DPS at the expense of tank. Needless to say, the carebears didn't like this one bit. You, Mr. MUD, are like those carebears that don't get it. It's because of players like you that carebears get treated like crap in Eve and you will be another reason why carebears in DUST will be treated the same way. Have a nice day. I don't play EVE and don't know/care about half the **** you just told me. Nor did I bother to read it.
Good. Now get out. |
[Veteran_MUDMASTEI2]
0
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Posted - 2012.06.12 00:04:00 -
[119] - Quote
Cantus wrote:MUDMASTEI2 wrote:Cantus wrote:Dear Yeshua in heaven! This guy is not getting it. This guy is sounding just like those carebear whiners who complained about Hulkageddon (it's indefinite now thanks for Goonswarm) and wanted gankers to suffer greater punishments when in fact they already suffer the following:
- Gankers lose security status for every time they even aggress (as in shoot unprovoked).
- Gankers lose more sec status for every time they succeed in destroying the ship they aggressed.
- Even more so if they kill the pod.
- As their sec status reduces, they are unable to fly ships in certain parts of high-sec space. Some pirates are only able to fly ships in low-sec space or null-sec space.
- If they hit the -5.0 standing, they will become valid targets for podding by anyone in high-sec.
- They get no insurance payout as soon they suicide gank.
Yet, regardless of such punishments, the carebears are still insisting that CCP increase the punishments. What did CCP do in response? Well, they fixed some exploits that gankers used, but they still endorsed ganking in general. In fact, during the Crucible Expansion, CCP provided gankers with the most powerful gank ships imaginable: Tier 3 Battlecruisers known as the Naga, Talos, Tornado, and Oracle that are capable of wield battleship sized guns are designed for one purpose only: pure alpha damage and unadulterated DPS at the expense of tank. Needless to say, the carebears didn't like this one bit. You, Mr. MUD, are like those carebears that don't get it. It's because of players like you that carebears get treated like crap in Eve and you will be another reason why carebears in DUST will be treated the same way. Have a nice day. I don't play EVE and don't know/care about half the **** you just told me. Nor did I bother to read it. Good. Now get out.
Nah, I'll stay here and shoot people, while ignoring your stories about "gankers" -- whatever those are. |
[Veteran_Cantus]
0
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Posted - 2012.06.12 00:15:00 -
[120] - Quote
Quote:Nah, I'll stay here and shoot people, while ignoring your stories about "gankers" -- whatever those are.
You will get to know these gankers soon enough when you begin encountering them during a player-contracted battle, assuming you ever get bored of NPC contracts and their meager payouts... whether you want to or not. This is not a threat. This is a promise. |
|
[Veteran_Sha Kharn Clone]
0
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Posted - 2012.06.12 00:16:00 -
[121] - Quote
Nooooooooo dont feed it. |
[Veteran_Kavela Menardi]
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Posted - 2012.06.12 00:17:00 -
[122] - Quote
Cantus...why you feed troll...I posted sign..."NO FEED TROLL". Trolls break into your car and look for candy bars and smoke your pot, they hide under bridges to look up womens skirts and are, by nature, creatures who jerk it to girls gone wild, when you feed the trolls, they buy live longer and buy more girls gone wild. When Girls Gone Wild videos are purchased, they advertise, when they advertise they make my girlfriend aware that there is smut out there in the world, when she is aware of this she begins to monitor my internet use, when she does this she finds my web history of asian **** and gets angry, when she gets angry I have to cancel my subscriptions, when I do this Asians **** stars lose their money, when they lose their money their children die
FEEDING THE TROLLS KILLS ASAIN BABIES!!! STOP IT. |
[Veteran_Cantus]
0
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Posted - 2012.06.12 01:09:00 -
[123] - Quote
Kavela Menardi wrote:Cantus...why you feed troll...I posted sign..."NO FEED TROLL". Trolls break into your car and look for candy bars and smoke your pot, they hide under bridges to look up womens skirts and are, by nature, creatures who jerk it to girls gone wild, when you feed the trolls, they buy live longer and buy more girls gone wild. When Girls Gone Wild videos are purchased, they advertise, when they advertise they make my girlfriend aware that there is smut out there in the world, when she is aware of this she begins to monitor my internet use, when she does this she finds my web history of asian **** and gets angry, when she gets angry I have to cancel my subscriptions, when I do this Asians **** stars lose their money, when they lose their money their children die
FEEDING THE TROLLS KILLS ASAIN BABIES!!! STOP IT.
Looks like I bagged one.
I'm a troll as well. |
[Veteran_MUDMASTEI2]
0
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Posted - 2012.06.12 01:29:00 -
[124] - Quote
Cantus wrote:Quote:Nah, I'll stay here and shoot people, while ignoring your stories about "gankers" -- whatever those are. You will get to know these gankers soon enough when you begin encountering them during a player-contracted battle, assuming you ever get bored of NPC contracts and their meager payouts... whether you want to or not. This is not a threat. This is a promise.
Good thing I don't care then. |
[Veteran_Buzzwords]
0
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Posted - 2012.06.12 01:55:00 -
[125] - Quote
when i said protect "them" i meant the leaderboards. as this is all you'd be doing. protecting the leaderboards. i dunno why you broke up that paragraph when you quoted me... i was talking about people gaming the leaderboard. which they will do.
look at it this way mud... what you are suggesting is analogous to draconian DRM. the people that WOULD pirate will find a way anyway. meanwhile legitimate players end up with diablo 3.
you don't want people to leave games to avoid a loss. because that would cheat there win loss stat. making them appear better than they are... any player who WOULD do that can just farm suppression ANYWAY, to appear better than they are...
the only people this ends up hurting are legitimate players. someone who froze, disconnected, ordered a pizza that arrived a little earlier or later than expected, had to let his dog out... so on, etc...
but even worse, all this accomplishes BEST CASE is protecting the sanctity of someones useless leaderboard e-peen? wasn't the whole point of dust that we would get PAST leaderboards to something more meaningful? |
[Veteran_FatalFlaw V1]
0
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Posted - 2012.06.12 01:59:00 -
[126] - Quote
Vesta Ren wrote:You get no isk or SP if you leave before a match completes, punishment enough since open spots are filled by other randoms when they open. Pretty much the only punishment needed, and already in place. Plus you still lose your loadouts from that match.
This isn't WoW.. there doesn't need to be a "deserter" debuff or any of that locking you out of another game for 10 minutes.
This also sorts itself out in corp battles. If you want hardcore dedicated players on your team, group up. Random matches are for casual play. No need to be upset someone had to leave or just thought everyone else on the team was too fail to be worth the time or isk.
The freezing issue also would like to have a word with you.. so not only does their game lock up their PS3, you want them to deal with a punishment on top of that? |
[Veteran_Bob Deorum]
0
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Posted - 2012.06.12 02:25:00 -
[127] - Quote
MUDMASTEI2 wrote:Oh yeah that too. Get nothing from the match. Basically get nothing, lose more is how it should be.
so your saying that if the game crashes that it is my fault and I should be punished??? its already bad enough that i did not get isk or sp and I lost the gear I used and now you want me to lose more I think not!! |
[Veteran_MUDMASTEI2]
0
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Posted - 2012.06.12 05:07:00 -
[128] - Quote
I replied but it got deleted.
****. |
[Veteran_Boogl 47]
0
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Posted - 2012.06.12 07:59:00 -
[129] - Quote
Very good. Delete troll posts!
+1 for MOD
Dear MUDDY,
If you will keep saying thing like "STOP Dust from evolving", "PUNISH player for his decisions", "You have no right to runaway" (because your testing gear sucks)..."Those who don't want to start punish ppl are infidels..." And you know who is saying things like that? Terrorists...or other type of extremist...so if you keep saying things like that, most of us (if that will only be possible) will add you in Dust in war list...I'm sure that some ppl will do that, and when the game LUNCHES, most of beta players will bring their Corps from EvE to Dust, and then you will have at least 1 Corp bounty on your head...lot of corps have about billions of ISKs in their wallet...so paying 500k ISKs for you head is great businesses, just for making the point.
You are not getting CCPs point becouse you didn't play EvE...ok. You are here for mistake. You've played CoD, BF3 and you were fantastich [GER].
BUT if you would have EvE even for trial account, you would get the point of these battles...
Point in EvE is to give everything to players, where you can be spy in corp, pirate killing others, harmless miner, even you can control market!! Economy in EvE is in players hands. You can do anything you want to...Even get to the center of solar system and start destroying everything that moves just for fun
Every body who quit battles because their scared will be known by people whose interested of it, they wont get to the corp...and without corp they wont to much Thats the corps who decides on battle score...THEY will shape universe in the way THEY WANT TO...
Best regards Boogl 47 |
[Veteran_MUDMASTEI2]
0
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Posted - 2012.06.12 08:57:00 -
[130] - Quote
Boogl 47 wrote:Very good. Delete troll posts! +1 for MOD Dear MUDDY, If you will keep saying thing like "STOP Dust from evolving", "PUNISH player for his decisions", "You have no right to runaway" (because your testing gear sucks)..."Those who don't want to start punish ppl are infidels..." And you know who is saying things like that? Terrorists...or other type of extremist...so if you keep saying things like that, most of us (if that will only be possible) will add you in Dust in war list...I'm sure that some ppl will do that, and when the game LUNCHES, most of beta players will bring their Corps from EvE to Dust, and then you will have at least 1 Corp bounty on your head...lot of corps have about billions of ISKs in their wallet...so paying 500k ISKs for you head is great businesses, just for making the point. You are not getting CCPs point becouse you didn't play EvE...ok. You are here for mistake. You've played CoD, BF3 and you were fantastich [GER]. BUT if you would have EvE even for trial account, you would get the point of these battles... Point in EvE is to give everything to players, where you can be spy in corp, pirate killing others, harmless miner, even you can control market!! Economy in EvE is in players hands. You can do anything you want to...Even get to the center of solar system and start destroying everything that moves just for fun Every body who quit battles because their scared will be known by people whose interested of it, they wont get to the corp...and without corp they wont to much Thats the corps who decides on battle score...THEY will shape universe in the way THEY WANT TO... Best regards Boogl 47
No, the forums deleted it before it was published.
I'll just kill everyone who comes at me, no big deal. If "trolling" you guys makes you want to attack me, I'mma keep on trolololin. |
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[Veteran_Boogl 47]
0
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Posted - 2012.06.12 11:31:00 -
[131] - Quote
"Trolling" is just state of your mind....state in witch you can't discus your opinion with others, in that case players who know CCP and their politics, because they're playing EvE for years/months, they attend on EvEfast, who talk with DEVS. You are just trying to make everybody say your right, but as you see lot of users, has partially agreed with you, even me.
The punishment for players will be status / standing loosing, not gear, equipment, you can always "get" money from somewhere. Me, after official lunch, I'll transfer about 10mln ISK to buy primary stuff. So this is not the way to punish me. The punishment will be, as I said before, STANDINGS loose of deserters, but first of all they must find way to check who is leaving battle "because so", and who is having technical difficulties. PPL who will be punished because of poor Internet connection will stop playing, pll whose PS is in bed shape, or HDD is to slow won't play...at this is not the point...the point is to keep as much Mercs on server as it is possible. Make ppl fall in love with this game and buy new console, gadgets, and stuff.
We are here to participate BETA TESTS, to tell to the devs what to improve to make it better place for all of us, even BF/CoD 12-yo funs. Player have to have possibility to choose: ether he/she want to help EvE players gain territory and win battles, or spreed the name of it's corp all around the galaxy for profits, or win battles by spying, sabotage, and dirty tricks. The punishment is in our hands, WE decide with who to battle, against who. If somebody quits during your match and you will be the contract issuer then spreed the news that this and that player is quitter, but other pll will decide do they want to believe you or not. I might want to hire quitter who will go and accept my opponent contract, and sabotage his army from inside.
Why don't you want people to decide who to trust? Why the LoyalityPoints is not enough for you? You really thing that taking my stuff will be punishment? Lets make test...You will take my car because I was speeding, and I will spreed noisy, dirty gossip about you round your friends...who will have easer? I will by new stuff, new car.
Give me something after wich I could say: "You are right, there should be punishment.", or lets discus..
WARNING! All participants of discussion MUST have open mind / extremists or any kind of fanatics don't like to discus. Their more like dictators. /
ALL EXTREMISTS OR FANATICS ... PLZ...DON'T POST. YOU KNOW HOW MUCH TIME IT TAKE TO READ THE SAME SENTENCE EVERY 3 POSTS ON 8 PAGES? TO MUCH...
(I could spend this time for something much more significant in my life like...scratching my ass) |
[Veteran_MUDMASTEI2]
0
|
Posted - 2012.06.12 12:04:00 -
[132] - Quote
Boogl 47 wrote:"Trolling" is just state of your mind....state in witch you can't discus your opinion with others, in that case players who know CCP and their politics, because they're playing EvE for years/months, they attend on EvEfast, who talk with DEVS. You are just trying to make everybody say your right, but as you see lot of users, has partially agreed with you, even me.
The punishment for players will be status / standing loosing, not gear, equipment, you can always "get" money from somewhere. Me, after official lunch, I'll transfer about 10mln ISK to buy primary stuff. So this is not the way to punish me. The punishment will be, as I said before, STANDINGS loose of deserters, but first of all they must find way to check who is leaving battle "because so", and who is having technical difficulties. PPL who will be punished because of poor Internet connection will stop playing, pll whose PS is in bed shape, or HDD is to slow won't play...at this is not the point...the point is to keep as much Mercs on server as it is possible. Make ppl fall in love with this game and buy new console, gadgets, and stuff.
We are here to participate BETA TESTS, to tell to the devs what to improve to make it better place for all of us, even BF/CoD 12-yo funs. Player have to have possibility to choose: ether he/she want to help EvE players gain territory and win battles, or spreed the name of it's corp all around the galaxy for profits, or win battles by spying, sabotage, and dirty tricks. The punishment is in our hands, WE decide with who to battle, against who. If somebody quits during your match and you will be the contract issuer then spreed the news that this and that player is quitter, but other pll will decide do they want to believe you or not. I might want to hire quitter who will go and accept my opponent contract, and sabotage his army from inside.
Why don't you want people to decide who to trust? Why the LoyalityPoints is not enough for you? You really thing that taking my stuff will be punishment? Lets make test...You will take my car because I was speeding, and I will spreed noisy, dirty gossip about you round your friends...who will have easer? I will by new stuff, new car.
Give me something after wich I could say: "You are right, there should be punishment.", or lets discus..
WARNING! All participants of discussion MUST have open mind / extremists or any kind of fanatics don't like to discus. Their more like dictators. /
ALL EXTREMISTS OR FANATICS ... PLZ...DON'T POST. YOU KNOW HOW MUCH TIME IT TAKE TO READ THE SAME SENTENCE EVERY 3 POSTS ON 8 PAGES? TO MUCH...
(I could spend this time for something much more significant in my life like...scratching my ass)
So basically, you say punishment is bad because it will drive people away who freeze constantly or lag like crazy. Good. I want them gone, they're useless anyway if they freeze out/lag. The game will live no matter what happens. Game's don't just die, especially not if they're F2P.
Then you go on to say that news will spread about people who quit and ramble on about something else. You have literally nothing to back up said claim and seem to refute the idea of ensuring that it is known that somebody is a quitter (Deserter Ribbons).
Nice. |
[Veteran_EnglishSnake]
0
|
Posted - 2012.06.12 13:48:00 -
[133] - Quote
MUDMASTEI2 wrote:Cantus wrote:Dear Yeshua in heaven! This guy is not getting it. This guy is sounding just like those carebear whiners who complained about Hulkageddon (it's indefinite now thanks for Goonswarm) and wanted gankers to suffer greater punishments when in fact they already suffer the following:
- Gankers lose security status for every time they even aggress (as in shoot unprovoked).
- Gankers lose more sec status for every time they succeed in destroying the ship they aggressed.
- Even more so if they kill the pod.
- As their sec status reduces, they are unable to fly ships in certain parts of high-sec space. Some pirates are only able to fly ships in low-sec space or null-sec space.
- If they hit the -5.0 standing, they will become valid targets for podding by anyone in high-sec.
- They get no insurance payout as soon they suicide gank.
Yet, regardless of such punishments, the carebears are still insisting that CCP increase the punishments. What did CCP do in response? Well, they fixed some exploits that gankers used, but they still endorsed ganking in general. In fact, during the Crucible Expansion, CCP provided gankers with the most powerful gank ships imaginable: Tier 3 Battlecruisers known as the Naga, Talos, Tornado, and Oracle that are capable of wield battleship sized guns are designed for one purpose only: pure alpha damage and unadulterated DPS at the expense of tank. Needless to say, the carebears didn't like this one bit. You, Mr. MUD, are like those carebears that don't get it. It's because of players like you that carebears get treated like crap in Eve and you will be another reason why carebears in DUST will be treated the same way. Have a nice day. I don't play EVE and don't know/care about half the **** you just told me. Nor did I bother to read it.
TBH the Hulkaggedon argument in comparision to this is to put it bluntly, ******* useless
They fixed the insurance because it was a loophole, they get destroyed by concord and shouldnt get paid out because they broke high sec rules simple as
All the sec status hit is part of the game so yet again working as intended
This isnt carebearing asking for a punishment for those which quit, carebearing is letting them quit with next to no consequences
Its common sense, you took a contract and you quit as Mud puts it 'when the going gets tough' so you should be punished
A withdrawl stat i would defo want if im recruiting, hell id love to see when they quit like in skirmish for example do they quit at the 1st stage or the 2nd stage? also i would like to see if the matches they quit out of were wins or losses
Also will you all stop going on about freezes and discos ffs ther is a ******* difference when you press a series of buttons to quit the match than just hitting the reset button
You have to click on leave match or whatever it is and common sense dictates that any mechanics like this would be put in when the game is alot more stable and ppl are not dropping out every 2 matches |
[Veteran_Boogl 47]
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Posted - 2012.06.12 14:29:00 -
[134] - Quote
With freeze issue I'm trying to point that not every quit is desertion. I already agreed that there should be punishment, but it must be separated deserter / technical difficulties. It's unfair with the ppl whose house catches on fire or had to quit because their grandma died, or dog were run by car. In that case I suggest RATIO system. Deserted/finished battles, and after certain point you get that Deserted Ribbon (it's very good idea MUD), but if you start to play nice, finishing battles etc. it should be gone...every body can change.
EnglishSnake You wrote something very important Quote:Its common sense, you took a contract and you quit as Mud puts it 'when the going gets tough' so you should be punished And I agree fully with that. I forgot about one major thing about contracts...contract = money, and after breaking the contact you always pay penalty.
I had my so eyes fixed on assets and standings that i forgot about money.
So contract penalties and ribbons (after certain ratio) are my proposition to end this discussion.
And you know that argue is juts between Us? CCP can give a sh** about our discussion pleas put me right if I'm wrong. |
[Veteran_MUDMASTEI2]
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Posted - 2012.06.12 14:46:00 -
[135] - Quote
Boogl 47 wrote:With freeze issue I'm trying to point that not every quit is desertion. I already agreed that there should be punishment, but it must be separated deserter / technical difficulties. It's unfair with the ppl whose house catches on fire or had to quit because their grandma died, or dog were run by car. In that case I suggest RATIO system. Deserted/finished battles, and after certain point you get that Deserted Ribbon (it's very good idea MUD), but if you start to play nice, finishing battles etc. it should be gone...every body can change. EnglishSnakeYou wrote something very important Quote:Its common sense, you took a contract and you quit as Mud puts it 'when the going gets tough' so you should be punished And I agree fully with that. I forgot about one major thing about contracts...contract = money, and after breaking the contact you always pay penalty. I had my so eyes fixed on assets and standings that i forgot about money. So contract penalties and ribbons (after certain ratio) are my proposition to end this discussion. And you know that argue is juts between Us? CCP can give a sh** about our discussion pleas put me right if I'm wrong.
Freeze issues will be fixed before this would ever be implemented. If not, this game will not have a future. I'll guarantee that. I stated in the original topic that I realize people have lives and life gets in the way, I said that said person shouldn't have joined said game and I stick with that. I also addressed disconnects saying I'm indifferent on whether or not it should be considered regarding punishment.
I don't think it should be gone, maybe a date showing when you got them or something, but it shouldn't just vanish. |
[Veteran_Boogl 47]
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Posted - 2012.06.12 15:39:00 -
[136] - Quote
As you can see I have chosen examples rather drastic. I did it to emphasize the unexpected events, ie those which could not be foreseen. and ordered a pizza witch come early for a fact ... eat cold or lose RATIO.
Ok. Let us leave the problem of freeze, it need to be fixed and can't go out of BETA.
I am saying once again. Punishment is good idea, but I think that RATIO, ribbons and money is that what should be done.
And I don't know what you are answering to nither what you ment to say. Maybe I am dumb...but I just don't get it |
[Veteran_MUDMASTEI2]
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Posted - 2012.06.12 16:58:00 -
[137] - Quote
IDK, I'm lost. |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.12 17:02:00 -
[138] - Quote
Pizza b4 KD ratio |
[Veteran_Buzzwords]
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Posted - 2012.06.12 17:54:00 -
[139] - Quote
halo and dota 2 have systems where if you quit mid-match, you are given "low priority" for matchmaking for the next... however much time.
i think this would be a more fair compromise. since if you had to quit for legitimate reasons, you wouldn't be looking to get RIGHT back into another game anyway.
this also would have no effect on private corp battles, since you are likely invited to those, not randomly thrown in. thus keeping backstabbery "in play"
though i'm sure i don't need to re-state it... even this would need a more stable game before being implemented.
edit: actually now that i'm thinking about it... halo's system doesn't slow down your matchmaking, it straight up bans you from it. if you quit to many times you cannot play public games AT ALL for soever long. i think it's only like 20 minutes though and it doesn't kick in until you've quit a few times. |
[Veteran_Deacon Amor]
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Posted - 2012.06.13 00:04:00 -
[140] - Quote
MUD doesn't seem to get the Meta game Eve and Dust have. Quitting a match to punish a contract creator can and will be part of the game. |
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[Veteran_Cantus]
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Posted - 2012.06.13 03:18:00 -
[141] - Quote
Quote:TBH the Hulkaggedon argument in comparision to this is to put it bluntly, ******* useless
Actually, it's not a useless argument. The Carebears of New Eden have been demanding for a long time that CCP make the punishments more strict against the high-sec suicide gankers because they think that ganking is griefing and that high-sec should be a sanctuary for AFK-mining, Fuzzy-Wuzzy carebears. In reality, they fail to realize that CCP doesn't like a safe high-sec (ironic).
My point is that if CCP has that kind of mentality for Eve Online, what makes people think that CCP will act any differently in DUST? |
[Veteran_Ignatius Crumwald]
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Posted - 2012.06.13 03:25:00 -
[142] - Quote
Enough with the getting pissy about potential statpadding. Misrepresenting your real ability should be a very big part of this game, IMO.
You want to punish people? Make a spread sheet of people who quit leaving you high and dry along with how much they cost you - then kill them when they enter your matches until they pay it back. This game isn't about leader board bragging rights, it's about money, power, and SPAAAAAAACE. |
[Veteran_Orin Fenris]
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Posted - 2012.06.13 05:32:00 -
[143] - Quote
TBQH, I say they make it so there is a small ISK penalty, as well as either a standing, or skill point hit when you CONFIRM you're quitting the game. Just tie it to that. I'm sure there will be people who just quit game from XMB or whatever, and people who just shut off their PS3, but thats the way the cookie crumbles. Otherwise, you are penalizing people who freeze out, or have bad internet (like me). and that IMO is unacceptable. If they do penalize people, they need to tie it to the quit game option. |
[Veteran_Tuurn Wolfe]
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Posted - 2012.06.13 06:17:00 -
[144] - Quote
The fact is that loosing all your gear that you used in that game and gaining no SP or ISK back to show for it is punishment enough.
You don't need to rage out with a vendetta against every player who has to leave because of real life issues, looses connection, or quits because his teammates are being idiots. At the point a player leaves a game mid-battle, chances are they're already pissed off about having to quit playing. Add the fact that they just lost all that equipment with no compensation to help them get it back. Now you want to add further insult to injury? You're just asking to **** people off to the point that they won't play the game any more.
You have to remember that these players are customers of CCP, whether they're paying or not. You can't just treat your customers like throw-away toys. CCP is a business and they have to respect their customers, not drive them away. |
[Veteran_alienAbductor]
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Posted - 2012.06.13 07:20:00 -
[145] - Quote
Ryean wrote: I can't imagine CCP doing anything other than laughing at the idea that we need something like this to protect the poor corporations from heinous misdeeds. 10 : 1 says Mud is addressing the e-peen stroking KDR stat padders and really nothing more sinister than that. Any takers? Accepting all major credit cards and PayPal. |
[Veteran_alienAbductor]
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Posted - 2012.06.13 07:32:00 -
[146] - Quote
Boogl 47 wrote:Very good. Delete troll posts! +1 for MOD Dear MUDDY, If you will keep saying thing like "STOP Dust from evolving", "PUNISH player for his decisions", "You have no right to runaway" (because your testing gear sucks)..."Those who don't want to start punish ppl are infidels..." And you know who is saying things like that? Terrorists...or other type of extremist...so if you keep saying things like that, most of us (if that will only be possible) will add you in Dust in war list...I'm sure that some ppl will do that, and when the game LUNCHES Best regards Boogl 47 hey when it lunches imma be ready...k? |
[Veteran_Renzo kuken]
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Posted - 2012.06.13 09:02:00 -
[147] - Quote
MUDMASTEI2 wrote:So, quitters suck. We all know this, so lets think of ways to punish them for quitting out of a game. I don't know if there's anything in place right now to discipline people who back out of games, so excuse me for simply repeating whatever it is place now (if anything is).
First off, give them a loss. (Obviously) Second off, keep a statistic of how many games said person has backed out of. Third off, make them lose some gear. I'd say the equivalent of dying 3 times would suffice.
Now I know that real life gets in the way, and sometimes we gotta leave the game and take care of business. Sorry to tell you this, but tough luck. Even though, said person shouldn't have started a game anyway. I'm not sure if this should be applied to disconnects, though if I had to choose I'd say it should apply.
So yeah, discuss.
no monies/contract cancel fee? add a loss stat that says they turn tail and run
why would you lose gear? thats just stupid
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[Veteran_EnglishSnake]
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Posted - 2012.06.13 12:32:00 -
[148] - Quote
Cantus wrote:Quote:TBH the Hulkaggedon argument in comparision to this is to put it bluntly, ******* useless Actually, it's not a useless argument. The Carebears of New Eden have been demanding for a long time that CCP make the punishments more strict against the high-sec suicide gankers because they think that ganking is griefing and that high-sec should be a sanctuary for AFK-mining, Fuzzy-Wuzzy carebears. In reality, they fail to realize that CCP doesn't like a safe high-sec (ironic). My point is that if CCP has that kind of mentality for Eve Online, what makes people think that CCP will act any differently in DUST?
TBH the Hulkaggedon argument in comparision to this is to put it bluntly, ******* useless
They fixed the insurance because it was a loophole, they get destroyed by concord and shouldnt get paid out because they broke high sec rules simple as
All the sec status hit is part of the game so yet again working as intended
This isnt carebearing asking for a punishment for those which quit, carebearing is letting them quit with next to no consequences
Its common sense, you took a contract and you quit as Mud puts it 'when the going gets tough' so you should be punished
A withdrawl stat i would defo want if im recruiting, hell id love to see when they quit like in skirmish for example do they quit at the 1st stage or the 2nd stage? also i would like to see if the matches they quit out of were wins or losses
Also will you all stop going on about freezes and discos ffs ther is a ******* difference when you press a series of buttons to quit the match than just hitting the reset button
You have to click on leave match or whatever it is and common sense dictates that any mechanics like this would be put in when the game is alot more stable and ppl are not dropping out every 2 matches |
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