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[Veteran_Ryean]
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Posted - 2012.06.10 17:57:00 -
[61] - Quote
Not really, the length of the vulnerability time isn't the slightest bit relevant. The fact that you can be stabbed in the back is. Stories about stuff like this happening is what Eve is known for. The first future vision trailer for Dust was all about this. I can't see any good reason to put a hard mechanic in place to discourage this behavior. Not only is it counter-productive, it's totally the opposite of CCP's hands off style.
So you might lose if people leave the battle early? Good. If the battle is really important then bring people you trust. Use social methods of protecting yourself instead of relying on some carebear-esque game mechanic. If you hire on someone you don't trust yet and are taking them into an important battle then set up a contract where they give you isk and you return it after the battle. If they don't stay for the whole battle you keep their money. Kick out people who screw you over. Over time you'll build up a core of trustworthy players and become known as a reliable mercenary corp. That's the metagame Dust was created for. Without that it's just another generic shooter. |
[Veteran_EnglishSnake]
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Posted - 2012.06.10 17:59:00 -
[62] - Quote
Sintel Jenner wrote:EnglishSnake wrote:Its your age
Re read my entire post
There you go again. Assuming I haven't. There's an old saying about assuming that I think you might want to become familiar with. In the meantime, please try to come to terms with the fact that someone can read every word you wrote and still think it's bullshit.
You obv havnt
What do you put 'its a beta, ppl are crashing left and right'
What did i put in my original post that you overlooked 'Also if you use freezing as your counter argument then your a dumbass tbh because i really dont expect CCP to release the game freezing up every 3 matches and also ther is difference when you purposly leave a match by pressing a series of buttons and hitting the reset button
If anything a punishment system would be put in when the game is alot more stable'
Yet again learn to read |
[Veteran_Delta-121]
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Posted - 2012.06.10 18:04:00 -
[63] - Quote
good grief... Hey, EnglishSnake why don't you go play Cod or what ever game you crawled off of FFS and give the rest of us a break. |
[Veteran_EnglishSnake]
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Posted - 2012.06.10 18:04:00 -
[64] - Quote
Ryean wrote:Not really, the length of the vulnerability time isn't the slightest bit relevant. The fact that you can be stabbed in the back is. Stories about stuff like this happening is what Eve is known for. The first future vision trailer for Dust was all about this. I can't see any good reason to put a hard mechanic in place to discourage this behavior. Not only is it counter-productive, it's totally the opposite of CCP's hands off style.
So you might lose if people leave the battle early? Good. If the battle is really important then bring people you trust. Use social methods of protecting yourself instead of relying on some carebear-esque game mechanic. If you hire on someone you don't trust yet and are taking them into an important battle then set up a contract where they give you isk and you return it after the battle. If they don't stay for the whole battle you keep their money. Kick out people who screw you over. Over time you'll build up a core of trustworthy players and become known as a reliable mercenary corp. That's the metagame Dust was created for. Without that it's just another generic shooter.
The point is stat padders will be stat padders a simple system will stop the majority of them
The spies wont stop of course they will stay the course and infiltrate the corp to begin with and wont do owt stupid to give themselves away, like in EVE it takes time to get into a corp and gain trust from the other members and to get into a situation where you can take everything from them
Even with a punishment system nothing much will change at all, it will just stop abusing in high sec if anything mostly with the random games and be a sign to potential corps if they are recruiting so they can see if they are a quitter and ther stats have be inflated |
[Veteran_EnglishSnake]
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Posted - 2012.06.10 18:04:00 -
[65] - Quote
Delta-121 wrote:good grief... Hey, EnglishSnake why don't you go play Cod or what ever game you crawled off of FFS and give the rest of us a break.
QQ |
[Veteran_Ryean]
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Posted - 2012.06.10 18:06:00 -
[66] - Quote
Oh god no, not the stat padders! Someone's e-peen might be bigger than mine! |
[Veteran_Sintel Jenner]
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Posted - 2012.06.10 18:08:00 -
[67] - Quote
EnglishSnake wrote: Yet again learn to read
Listen kiddo, I appreciate you're hopped up on hormones and the "I'm always right" thing of youth, so I'll cut you a minor bit of slack here. I'm not getting into the little forum quote picking games because that's just pathetic. This all hinges on one thing: You said a lot of stuff, and then you formed a conclusion that was opposite everything you said. The term "cognitive dissonance" might be of interest to learn here. If you can honestly say that you believe both that people are crashing and that they're just quitting to pad stats, and then follow up by saying you mostly think it's for stat padding, then you've invalidated your previous statements within the same post.
You need reading comprehension. Simply reading what you wrote doesn't mean you understood it. |
[Veteran_EnglishSnake]
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Posted - 2012.06.10 18:10:00 -
[68] - Quote
Ryean wrote:Oh god no, not the stat padders! Someone's e-peen might be bigger than mine!
As a corp dont want to recruit a bunch of ppl who have inflated stats but when it comes down to it they are utterly useless
It will happen to a few corps
But a punishment system tho is also ther for quitters who constantly back out because it not going ther way
Why is it such a bad thing to have?
Do you quit a lot or stat pad?
I dont stat pad or quit so im not fussed about implementing one but it seems most ppl dont like it because they do it themselves
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[Veteran_Ryean]
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Posted - 2012.06.10 18:14:00 -
[69] - Quote
"As a corp dont want to recruit a bunch of ppl who have inflated stats but when it comes down to it they are utterly useless"
So kick the people who are useless. Every business in the real world takes that risk every time they hire someone. People are not always what they appear to be. It seems that you need to, as CCP puts it, HTFU. It's a bad thing because it interferes with the metagame, to fix something that isn't even a problem. |
[Veteran_EnglishSnake]
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Posted - 2012.06.10 18:18:00 -
[70] - Quote
Sintel Jenner wrote:EnglishSnake wrote: Yet again learn to read
Listen kiddo, I appreciate you're hopped up on hormones and the "I'm always right" thing of youth, so I'll cut you a minor bit of slack here. I'm not getting into the little forum quote picking games because that's just pathetic. This all hinges on one thing: You said a lot of stuff, and then you formed a conclusion that was opposite everything you said. The term "cognitive dissonance" might be of interest to learn here. If you can honestly say that you believe both that people are crashing and that they're just quitting to pad stats, and then follow up by saying you mostly think it's for stat padding, then you've invalidated your previous statements within the same post. You need reading comprehension. Simply reading what you wrote doesn't mean you understood it.
Right now the game freezes up alot
Ive said tht, i suffer from it and ive said a system like this would be put in when the game is alot more stable
The reason i say ppl quit for stats is because it is mostly true when the game doesnt break to begin with, because its easier to back out of a game and rejoin a new one instead of having to restart the PS3 when the game freezes
How hard is it to understand?
Ther is no point stat padding right now when the game freezes every few games, i could back out of 2 games and freeze on the 3rd making it pointless but if the game is stable and i dont freeze on the 3rd or 4th or 5th then i could just back out and quit every game without punishment
Once again what is the problem with putting in a system like this?
All i hear is freezing which doesnt fly in a working game and nothing, ther is no clear counter argument |
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[Veteran_EnglishSnake]
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Posted - 2012.06.10 18:20:00 -
[71] - Quote
Ryean wrote:"As a corp dont want to recruit a bunch of ppl who have inflated stats but when it comes down to it they are utterly useless"
So kick the people who are useless. Every business in the real world takes that risk every time they hire someone. People are not always what they appear to be. It seems that you need to, as CCP puts it, HTFU. It's a bad thing because it interferes with the metagame, to fix something that isn't even a problem.
Obv but you wont know how useless they are until your on the field and fighting, against AI is diff than ppl if AI is put in the game
Why dont you come up with a clear argument as to why ther shouldnt be a system like this put in? |
[Veteran_Sintel Jenner]
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Posted - 2012.06.10 18:23:00 -
[72] - Quote
So you're suggesting a solution to a problem that we don't have, based on parameters that you assume will be in the game later, and getting upset that we aren't all lifting you on our shoulders and shouting your name to the sky?
What exactly are you expecting here? |
[Veteran_Ryean]
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Posted - 2012.06.10 18:30:00 -
[73] - Quote
I've already given a clear argument for why - it isn't needed. I'll go ahead and repeat myself I guess.
Let's pretend that you hire someone into your corp, and you're not sure if you can trust them yet. Until you have some idea that they're solid then you don't make them part of the team defending your primary base of operations. You take them out to the less important battles. This is the equivalent of not giving a brand new member in Eve the ability to unanchor your poses and jump bridges. Or, if you absolutely must take them to an important battle, then you set up an escrow contract. You take a million isk from them as a surety that they'll live up to their end of the bargain and fight to the end of the battle.
They could still screw around and fight with militia fits, or sit afk in the corner. Or maybe the other side pays them 3 million isk to sabotage your efforts. That's the risk you take, and if you're not able to stomach that then the eve universe is not for you. Dust is supposed to extend that universe to another type of game. I can't imagine CCP doing anything other than laughing at the idea that we need something like this to protect the poor corporations from heinous misdeeds. |
[Veteran_EnglishSnake]
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Posted - 2012.06.10 18:31:00 -
[74] - Quote
Sintel Jenner wrote:So you're suggesting a solution to a problem that we don't have, based on parameters that you assume will be in the game later, and getting upset that we aren't all lifting you on our shoulders and shouting your name to the sky? What exactly are you expecting here?
Feedback/Requests
Thinking a bit into the games future for a problem that may come up so i really dont see what the problem is tbh
All ive read is a whole lot of QQ because obv if any of the changes in this thread were put in it would see it would effect alot of ppl here which can only mean 2 things
My care cup is empty, off to play DUST
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[Veteran_Delta-121]
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Posted - 2012.06.10 18:32:00 -
[75] - Quote
the game already has a punishment system and I'm pretty sure it works just fine, I can't for the life of me figure out why people want to fix something that's not broken. |
[Veteran_Sintel Jenner]
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Posted - 2012.06.10 18:37:00 -
[76] - Quote
EnglishSnake wrote: Feedback/Requests
Well, mission accomplished. You've received a lot of feedback, you just don't like the feedback you got. As for a request, we request you stop. There, that work for you?
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[Veteran_soko99]
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Posted - 2012.06.10 19:36:00 -
[77] - Quote
EnglishSnake wrote:
Also if you use freezing as your counter argument then your a dumbass tbh because i really dont expect CCP to release the game freezing up every 3 matches and also ther is difference when you purposly leave a match by pressing a series of buttons and hitting the reset button
If anything a punishment system would be put in when the game is alot more stable
Only reason why i think ppl are against this is because they quit a lot themselves
Didn't take long for the name calling to kick in.. |
[Veteran_Kovak Therim]
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Posted - 2012.06.10 19:43:00 -
[78] - Quote
Losing even more gear because I got stuck on the spawn screen or having my PS3 lock up? F*** that. I already got a "mark" because of the spawn glitch. It bitched at me for not joining the fray when I couldn't. That crap needs to be priority #1. I'm not spending a dime of real money on gear if those issues aren't fixed. I sucks enough just losing the ISK I spent on the gear I used up before the freezes and glitches. |
[Veteran_Ren Vex]
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Posted - 2012.06.11 02:58:00 -
[79] - Quote
Do I have to quote myself for more people to read my idea? :( I see a whole page of more people going on about freezing and stat padding when my proposal takes care of that already :/ Well here it is for anyone that missed it. (i know at least 1 person read it :) )
Ren Vex wrote:I have a proposal that both punishes people who quit and saves people who crash.
Simply use a system similar to dota. If you disconnect from a match, you have x amount of time to reconnect. So when you go to the battlefinder, it will have a RECONNECT button there and something like a FORFEIT CONTRACT button. You can't take another contract until you pick one of these buttons. If you do not choose within the time limit, it is counted as a forfeit.
This way, someone crashing can rejoin the game (his slot will be saved for X amount of time) and keep his score. Any suits he lost will still be lost but he will be rewarded for finishing the match.
Someone choosing to FORFEIT CONTRACT to stat pad or whatever reason can then be punished as harshly as CCP wants.
To take it further, Forfeits could also be tracked and once you reach a certain point (like a percentage overall or a flat figure for a certain time frame *eg 3 per day* you will receive an "abandoner/deserter" status for x amount of time (or matches) where you cant accept certain contracts. These would be contracts where a corp has set "no deserters" as a condition (some NPC contracts will be set to this and players will have this option too)
EDIT: expanding on this because of all the talk of backstabbing.
Basically im in the "NO FREE INTEL" camp. Any deserter status would be completely invisible to everyone except the deserter. The system could also be implemented only for NPC contracts. This way people can't just join random games and leave when its not going their way because nothing is at stake. This way people are still free to backstab each other in player contracts as much as they want.
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[Veteran_Delta-121]
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Posted - 2012.06.11 03:04:00 -
[80] - Quote
agreed, this would work fine. |
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[Veteran_Noc Tempre]
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Posted - 2012.06.11 03:41:00 -
[81] - Quote
NPC contracts could add a deposit to participate. Same principle as the ante for poker. Perhaps a standing loss (so you couldn't get in the "better" matches). But no silly ribbons or other marks of shame. |
[Veteran_Wilbur Robinson]
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Posted - 2012.06.11 04:23:00 -
[82] - Quote
IR Scifi wrote:Delta-121 wrote:MUDMASTEI2 wrote:Sintel Jenner wrote:You realize people are CRASHING not quitting right? You're getting your panties in a wad over something that isn't actually happening. Nobody is crashing when they get into a game that they're attacking in and not defending. Stop with the excuses. says you, I've froze several times and as for excuses I haven't seen anybody make one. Hell I played a game this morning where I couldn't respawn. Screen said press 'O' to respawn and I was mashing it like a mofo but there was no respawning going on. At one point my shield/armor had regenerated to 100% and I was still dead, no respawning going on. If the match wasn't almost over I'd have had to quit the match to keep playing. The idea of getting punished that would have really ground my gears. When my Nephew played his first match he did not know he had to buy more than 1 of everything. Guess what? You can't respawn after losing all your equipment.. the only choice is to wait until the game kicks you out of the match. I am betting a LOT of first-timers to DUST are discovering this. I did this too the first couple of times I played.. until I realized "INVALID" on the dropsuits meant I had ZERO left to spawn with. Only choice is to quit. So I bet most of the "quitters" are from FREEZES, the known bug with being killed at the moment your shield and armor re-gen, and from the new people seeing "INVALID" on the suits they want to spawn with. Understanding why a suit is INVALID is NOT intuitive to an expert FPS gamer like my 14 year old Nephew. As a matter of fact.. it wasn't Intuitive to me either. I learned the hard way, just like my Nephew did that you had to purchase multiple copies of everything. Heck I bet a lot of the "quitters" are hitting the "INVALID" dropsuit issue. It wasn't really clear to me at first WHAT was INVALID about my dropsuits. By the way.. DUST 514 did NOT make a positive impression on my Nephew.. too laggy.. not responsive enough for him..and no.. the 14 yr old FPS crowd doesn't have the patience for EVE-like skill training. He did like some of the gameplay though. But he still went back to playing CoD, MW3 and Battlefield 3. |
[Veteran_Sintel Jenner]
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Posted - 2012.06.11 04:27:00 -
[83] - Quote
Wilbur Robinson wrote:By the way.. DUST 514 did NOT make a positive impression on my Nephew.. too laggy.. not responsive enough for him..and no.. the 14 yr old FPS crowd doesn't have the patience for EVE-like skill training. He did like some of the gameplay though. But he still went back to playing CoD, MW3 and Battlefield 3. Well, if his family raised him to understand what the word "beta" means, and to not be a quitter... Am I the only person left on the planet that sees not understanding something as a challenge rather than an excuse to walk away? |
[Veteran_Cantus]
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Posted - 2012.06.11 04:31:00 -
[84] - Quote
MUDMASTEI2 wrote:Rivict O'Brien wrote:That's already how it is, you lose whatever you lost in the battle, and you gain nothing in return. And I'm saying you need to lose more.
What is there to lose? If I died 10 times, lost 2 expensive tanks, and quit the match before it finishes, I get nothing back. I lost ISK, I lost time, I lost hardware.
Nothing left to lose. |
[Veteran_Buzzwords]
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Posted - 2012.06.11 04:39:00 -
[85] - Quote
i froze about 30 times this weekend...
sacrificing your isk and skillpoint rewards are more than punishment enough for now. especially if you consider that if someone is doing so poorly they'd want to quit, they must already be losing money. they don't get that money BACK by quitting. so really, they lose twice.
people who quit a lot, will end up broke. this is a non-issue. |
[Veteran_Ren Vex]
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Posted - 2012.06.11 04:46:00 -
[86] - Quote
Wilbur Robinson wrote:IR Scifi wrote:Delta-121 wrote:MUDMASTEI2 wrote:Sintel Jenner wrote:You realize people are CRASHING not quitting right? You're getting your panties in a wad over something that isn't actually happening. Nobody is crashing when they get into a game that they're attacking in and not defending. Stop with the excuses. says you, I've froze several times and as for excuses I haven't seen anybody make one. Hell I played a game this morning where I couldn't respawn. Screen said press 'O' to respawn and I was mashing it like a mofo but there was no respawning going on. At one point my shield/armor had regenerated to 100% and I was still dead, no respawning going on. If the match wasn't almost over I'd have had to quit the match to keep playing. The idea of getting punished that would have really ground my gears. When my Nephew played his first match he did not know he had to buy more than 1 of everything. Guess what? You can't respawn after losing all your equipment.. the only choice is to wait until the game kicks you out of the match. I am betting a LOT of first-timers to DUST are discovering this. I did this too the first couple of times I played.. until I realized "INVALID" on the dropsuits meant I had ZERO left to spawn with. Only choice is to quit. So I bet most of the "quitters" are from FREEZES, the known bug with being killed at the moment your shield and armor re-gen, and from the new people seeing "INVALID" on the suits they want to spawn with. Understanding why a suit is INVALID is NOT intuitive to an expert FPS gamer like my 14 year old Nephew. As a matter of fact.. it wasn't Intuitive to me either. I learned the hard way, just like my Nephew did that you had to purchase multiple copies of everything. Heck I bet a lot of the "quitters" are hitting the "INVALID" dropsuit issue. It wasn't really clear to me at first WHAT was INVALID about my dropsuits. By the way.. DUST 514 did NOT make a positive impression on my Nephew.. too laggy.. not responsive enough for him..and no.. the 14 yr old FPS crowd doesn't have the patience for EVE-like skill training. He did like some of the gameplay though. But he still went back to playing CoD, MW3 and Battlefield 3.
You start with multiple Militia suits that last forever.
What is this I don't even...
I'm finding it very hard to stop myself from insulting the intelligence of you and your nephew right now. |
[Veteran_Sintel Jenner]
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Posted - 2012.06.11 04:54:00 -
[87] - Quote
Ren Vex wrote:I'm finding it very hard to stop myself from insulting the intelligence of you and your nephew right now. I had to delete my first 3 attempts at a reply honestly. They were just reflexively incredibly harsh. |
[Veteran_Wilbur Robinson]
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Posted - 2012.06.11 05:04:00 -
[88] - Quote
Sintel Jenner wrote:Wilbur Robinson wrote:By the way.. DUST 514 did NOT make a positive impression on my Nephew.. too laggy.. not responsive enough for him..and no.. the 14 yr old FPS crowd doesn't have the patience for EVE-like skill training. He did like some of the gameplay though. But he still went back to playing CoD, MW3 and Battlefield 3. Well, if his family raised him to understand what the word "beta" means, and to not be a quitter... Am I the only person left on the planet that sees not understanding something as a challenge rather than an excuse to walk away? LOL! Yeah.. I guess I'm the glutton for punishment in the family.. keep coming back to DUST and dropping in.. getting killed most of the time.. but getting in some fun with guys on Voice Comms. YUP.. I'm glad DUST is a challenge just like EVE. Just some kids these days don't see it that way.. they just wanna shoot stuff and get kill streaks going in MW3. So I'm betting the average age in DUST will be more of the "mature" crowd (20's-40's) who want more than kill stats or kill streaks. Sucks losing a lot of ISK in the Beta (which will be wiped anyway with the next reload of the game), but I've not quit out of a match since I discovered how to have enough equipment on hand. Just like EVE, don't take into Battle what you can't afford to lose. CCP won't get millions of people interested in DUST because it IS complex, but they should get enough EVE-like-minded people to keep the game profitable. |
[Veteran_Sintel Jenner]
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Posted - 2012.06.11 05:17:00 -
[89] - Quote
Hah, well thanks for sticking with it. Honestly, I used to be one of the COD crowd. Played 2 and 4 to death, but the newer ones.. they lost something. Even the ones I liked weren't that complex, but honing skills became the challenge. These days I want depth, and I doubt I'm the only one that's abandoned FPS games because they lack it. We'll get the COD crowd, and we'll steamroll them. The ones that stay are the special ones that say to themselves "ok, how'd they do that? Oh, better skills and equipment, now what do I want..." instead of ranting about how hard it is for them to think about things. All in all, I think CCP is doing the right thing there. The ones that can't handle it we don't want playing with us anyway, and everyone else gets something they can't find elsewhere for the low low price of free until you decide to throw money at them. Maybe the kid will turn around when he sees how much fun you're having with it. Who knows? |
[Veteran_Wilbur Robinson]
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Posted - 2012.06.11 05:17:00 -
[90] - Quote
Sintel Jenner wrote:Ren Vex wrote:I'm finding it very hard to stop myself from insulting the intelligence of you and your nephew right now. I had to delete my first 3 attempts at a reply honestly. They were just reflexively incredibly harsh. Thanks Sin.. and yes.. first thing we did in game was ditch those crappy Militia suits.. (who uses "Civilian" modules in EVE?) and THEN discovered the INVALID suit issue. So of course the point is if all you have are invalid suits because you've learned to add good equipment to them, but not learned (or had enough ISK) to buy enough copies.. you'll get to a point you can't drop in anymore. Is there some way to restock them on the fly? ( I tend to spend every ISK earned on upgrading equipment. ) |
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