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[Veteran_Sintel Jenner]
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Posted - 2012.06.11 05:20:00 -
[91] - Quote
Wilbur Robinson wrote:Is there some way to restock them on the fly? Offhand I think you can adjust fittings by hitting start from the spawn selection screen. You should be able to restock from there. Usually I buy in bulk so it's been a while since I've had to do that, so not 100% on that. Have to be quick though, you'll get disconnected for idling. |
[Veteran_Wilbur Robinson]
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Posted - 2012.06.11 05:29:00 -
[92] - Quote
Sintel Jenner wrote:Hah, well thanks for sticking with it. Honestly, I used to be one of the COD crowd. Played 2 and 4 to death, but the newer ones.. they lost something. Even the ones I liked weren't that complex, but honing skills became the challenge. These days I want depth, and I doubt I'm the only one that's abandoned FPS games because they lack it. We'll get the COD crowd, and we'll steamroll them. The ones that stay are the special ones that say to themselves "ok, how'd they do that? Oh, better skills and equipment, now what do I want..." instead of ranting about how hard it is for them to think about things. All in all, I think CCP is doing the right thing there. The ones that can't handle it we don't want playing with us anyway, and everyone else gets something they can't find elsewhere for the low low price of free until you decide to throw money at them. Maybe the kid will turn around when he sees how much fun you're having with it. Who knows? Oh yeah.. he'll be back. Once I get him to get some friends playing with him.. and get them all on headsets.. and heck he could teach me a thing or two! I'm much better in my ship in Orbit.. give me my Nemesis right now.. I wish I could uncloak over a DUST battlefield and take out some of those drop ships! {grin} Bottom line this is a game.. playing with randoms mostly until we get to know each other.. and people are going to quit. Just a fact of life.. but once you get to know some guys in game you don't WANT to quit.. cause you'll miss out on all the action! ( had a blast as a door gunner on a drop ship ) .. and as someone said above.. eventually the quitters have no ISK.. and won't be back. It's a self-correcting situation.
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[Veteran_EnglishSnake]
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Posted - 2012.06.11 11:22:00 -
[93] - Quote
I see the freezing counter argument is still being used
What really makes you think that CCP would add something like this when the freezing is still going on?
A withdrawl stat would be quite useful, i know i would use it
A further punishment i wouldnt mind because simply i dont quit so it wont effect me 1 bit
What is the counter argument? ppl should be allowed to quit? well sure but RL happens or simply dont play if you dont have time
Maybe its not fair? lifes not fair you accepted a merc contract and quit for a reason should get punishment
Infact i liked that idea of putting down a deposit for some merc contracts whoever said tht i liked it |
[Veteran_luther Mandrix]
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Posted - 2012.06.11 11:24:00 -
[94] - Quote
Crashed 6 times ,I want may skill points ,so I won't be quiting anytime soon |
[Veteran_luther Mandrix]
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Posted - 2012.06.11 11:25:00 -
[95] - Quote
I believe people are coming into the match as people are leaving |
[Veteran_Boogl 47]
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Posted - 2012.06.11 13:29:00 -
[96] - Quote
Or...let's meet at the mid-point. First of all there should be deference in leave battle/quit game and freeze disconnect, I'm getting freeze issue every 3 - 5 games, and it's not my fault that i can't complete mission. I loose gear, get no ISK nor do SP..it's frustrating.
If CCP will find way to mark players that just quit game instead of people with disconnect/freeze problem I fully agree with penalty...but on the other hand...what about sabotage?
This is good for REQUEST...make ability to receive contr-contract to switch sides so for ex. if you are Attacker and you accept contr-contract for blowing up something, killing some one, or just to switch sides, you should be FRIEND for Attackers (but if someone get realized about your treason something like VOTE to kick him out of Team) and also FRIEND for Defenders.
This would add some spice to the game :) Killing Snipers, blowing up heavy vehicles, without any one notice you...earn more ISK and SP witch dirty disloyalty.....and maybe for players who reject betrayal contracts some LoyalityPoints Counter, but this would come with standings I think.... |
[Veteran_soko99]
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Posted - 2012.06.11 13:32:00 -
[97] - Quote
Wilbur Robinson wrote:IR Scifi wrote:Delta-121 wrote:MUDMASTEI2 wrote:Sintel Jenner wrote:You realize people are CRASHING not quitting right? You're getting your panties in a wad over something that isn't actually happening. Nobody is crashing when they get into a game that they're attacking in and not defending. Stop with the excuses. says you, I've froze several times and as for excuses I haven't seen anybody make one. Hell I played a game this morning where I couldn't respawn. Screen said press 'O' to respawn and I was mashing it like a mofo but there was no respawning going on. At one point my shield/armor had regenerated to 100% and I was still dead, no respawning going on. If the match wasn't almost over I'd have had to quit the match to keep playing. The idea of getting punished that would have really ground my gears. When my Nephew played his first match he did not know he had to buy more than 1 of everything. Guess what? You can't respawn after losing all your equipment.. the only choice is to wait until the game kicks you out of the match. I am betting a LOT of first-timers to DUST are discovering this. I did this too the first couple of times I played.. until I realized "INVALID" on the dropsuits meant I had ZERO left to spawn with. Only choice is to quit. So I bet most of the "quitters" are from FREEZES, the known bug with being killed at the moment your shield and armor re-gen, and from the new people seeing "INVALID" on the suits they want to spawn with. Understanding why a suit is INVALID is NOT intuitive to an expert FPS gamer like my 14 year old Nephew. As a matter of fact.. it wasn't Intuitive to me either. I learned the hard way, just like my Nephew did that you had to purchase multiple copies of everything. Heck I bet a lot of the "quitters" are hitting the "INVALID" dropsuit issue. It wasn't really clear to me at first WHAT was INVALID about my dropsuits. By the way.. DUST 514 did NOT make a positive impression on my Nephew.. too laggy.. not responsive enough for him..and no.. the 14 yr old FPS crowd doesn't have the patience for EVE-like skill training. He did like some of the gameplay though. But he still went back to playing CoD, MW3 and Battlefield 3.
Couple of things.. the Initial suits, are all unlimited use as they are blue print ORIGINALS, it's only the non militia stuff that is per use basis. Thus, it's wise to always leave the militia setups alone and make new fits as you see fit.
Second, it is indeed possible to buy more gear inside the game, all you have to do is hit start and then work through the Neo-Comm.
As for your expert FPS player, at 14.. I highly doubt that. some of us have been playing FPS for longer than that. Furthermore, this is NOT a game for the COD crowd. The point of this game is for people to have consequences for their actions, no mainstream FPS has that. Sure you get booted from a game for too much TKing etc, but there are no LONG term consequences, there's no SKILLING inside a game, sure you can unlock equipment and guns, but that's not the same. Even MAG which had skilling, you could at any time respec, so the only "consequence" was which CORP you fought for. Dust is all about the actions, consequences, and the impact it will have on the world around you.. The game would not fare well if the COD/MW crowd were to play it, because most of those guys would not care about the vested interest, all they care about is their K/D ratios and being L33t. |
[Veteran_Boogl 47]
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Posted - 2012.06.11 13:40:00 -
[98] - Quote
Quote:
Couple of things.. the Initial suits, are all unlimited use as they are blue print ORIGINALS, it's only the non militia stuff that is per use basis. Thus, it's wise to always leave the militia setups alone and make new fits as you see fit.
Second, it is indeed possible to buy more gear inside the game, all you have to do is hit start and then work through the Neo-Comm.
As for your expert FPS player, at 14.. I highly doubt that. some of us have been playing FPS for longer than that. Furthermore, this is NOT a game for the COD crowd. The point of this game is for people to have consequences for their actions, no mainstream FPS has that. Sure you get booted from a game for too much TKing etc, but there are no LONG term consequences, there's no SKILLING inside a game, sure you can unlock equipment and guns, but that's not the same. Even MAG which had skilling, you could at any time respec, so the only "consequence" was which CORP you fought for. Dust is all about the actions, consequences, and the impact it will have on the world around you.. The game would not fare well if the COD/MW crowd were to play it, because most of those guys would not care about the vested interest, all they care about is their K/D ratios and being L33t.
I hope we won't get much 14 experts on DUST I don't want my EvE businesses to be in hands of bunch of kids... |
[Veteran_MUDMASTEI2]
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Posted - 2012.06.11 21:16:00 -
[99] - Quote
Cantus wrote:MUDMASTEI2 wrote:Rivict O'Brien wrote:That's already how it is, you lose whatever you lost in the battle, and you gain nothing in return. And I'm saying you need to lose more. What is there to lose? If I died 10 times, lost 2 expensive tanks, and quit the match before it finishes, I get nothing back. I lost ISK, I lost time, I lost hardware. Nothing left to lose.
You die 10x, lose the 10 items you lost because died, and then you should lose 3 more because you left the game before it finished. You gave up, and should be punished for it. |
[Veteran_Buzzwords]
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Posted - 2012.06.11 21:46:00 -
[100] - Quote
so then they'll switch to a militia fit and then quit. oh no they lost 3*0 isk per militia suit...
oh...
oh wait...
besides, i think you're missing the point here mud.
what makes dust, dust? the persistence of the character, and the corporation BEYOND simple K/D and W/L stats.
if a person leaves a game they are guaranteed to LOSE money. who gives a **** if they avoided a loss on there record? they "gained" a negative isk efficiency. and that's a bigger black eye than a loss.
at the end of the day nobody will be impressed by anybodies W/L or K/D because we KNOW there will be ways to game it. if you wanna prove something show us something tangible. territory your corp controls because you stood and defended it, even if you went K/D negative in the process. your huge war chest because you stuck it out in every game and GOT paid. something that will matter...
and just for the record i've not quit out of a game yet. (i've frozen out of a shitload but that's another debate) the fact that you don't get paid til the end is more than enough motivation to keep you there no matter how poorly you're doing.
so i'm not opposing this because i'm afraid it will bite me in the ass, i'm opposing it because it's not needed.
the punishment for giving up... is not getting paid at the end... |
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[Veteran_Noc Tempre]
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Posted - 2012.06.11 21:56:00 -
[101] - Quote
Even the argument about militia fits fails, because if they kill things, it goes into the battle pot. If they leave, they are giving that up to the people who stay. So in effect, you get what they abandon if they ditch you. |
[Veteran_Shrapnels]
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Posted - 2012.06.11 22:01:00 -
[102] - Quote
MUDMASTEI2 wrote:Oh yeah that too. .
you were a Known Cheater in MAG |
[Veteran_MUDMASTEI2]
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Posted - 2012.06.11 22:05:00 -
[103] - Quote
Shrapnels wrote:MUDMASTEI2 wrote:Oh yeah that too. . you were a Known Cheater in MAG
Lol. Flock cheatin'. |
[Veteran_MUDMASTEI2]
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Posted - 2012.06.11 22:15:00 -
[104] - Quote
Buzzwords wrote:so then they'll switch to a militia fit and then quit. oh no they lost 3*0 isk per militia suit...
oh... oh wait...
besides, i think you're missing the point here mud.
what makes dust, dust? the persistence of the character, and the corporation BEYOND simple K/D and W/L stats.
if a person leaves a game they are guaranteed to LOSE money. who gives a **** if they avoided a loss on there record? they "gained" a negative isk efficiency. and that's a bigger black eye than a loss.
at the end of the day nobody will be impressed by anybodies W/L or K/D because we KNOW there will be ways to game it. if you wanna prove something show us something tangible. territory your corp controls because you stood and defended it, even if you went K/D negative in the process. your huge war chest because you stuck it out in every game and GOT paid. something that will matter...
and just for the record i've not quit out of a game yet. (i've frozen out of a shitload but that's another debate) the fact that you don't get paid til the end is more than enough motivation to keep you there no matter how poorly you're doing.
so i'm not opposing this because i'm afraid it will bite me in the ass, i'm opposing it because it's not needed.
the punishment for giving up... is not getting paid at the end...
So take it away from all their gear. You're not creating a loophole here.
Waiting for it.
Read the thread, champ. You lose stuff, this affects everybody. You get bad marks on your record, this affects the tryhards who screw you over by leaving to keep their stats. You get a "deserter ribbon" -- this affects the guy who's trying to get into a corporation with a big blemish on his record stating "I quit when the going gets tough."
The only reason there is to oppose this being implemented is if you quit out of games, true story. The punishment for giving up isn't not getting paid. Punishment would be not getting paid and losing. |
[Veteran_Bzeer]
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Posted - 2012.06.11 22:18:00 -
[105] - Quote
99.9 percent time I quit the match in Dust is because of a glitch, or crash, or some other technical thing that forces a quit like internet disruption. because it's a BETA, and because it's an ONLINE game. (you know the **** happens effect.)
The .09 percent I've quit due to other (It's because I needed to restock/rethink a paticuler fit I was tweaking.) I know you CAN stay and do that in battle, but if you TAKE TOO DAMN LONG, and we are outside of the beta, than that taking too long will be noted on your biography, that you just like to sit there and waste a contract holders isk while not being on the field.... (That won't go over too well when we go live I'm sure.) ALSO real life issues can come up for those of us who aren't TWELVE years old or 60hours a week gamers. So, the polite thing is to do in all isntances is leave early, forfieting isk, and sp acquired during that match... which is well as some others have said punishment enough for this paticular game.
afterthoughts: there have been several instances where I have acted as a recruiter in EVE, as such I am used to interviewing people and examining their "employment histories" for potential warning signs of certian personality problems I don't want inside my corp. So, in retrospec a simple public win/loss/dnf would be an okay state to have public.... as my dnf's would always be lower than than my losses! I would only suspect someone of "padding" or being "rage quiters" if there dnfs were way and above there loss number. What I really hate is crashing right before a very long close match that was about to end in my favor because of some instance glitch. But I definitely think a low ratios of dnfs were due to "natural causes". |
[Veteran_IR Scifi]
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Posted - 2012.06.11 22:33:00 -
[106] - Quote
Ren Vex wrote:Wilbur Robinson wrote:IR Scifi wrote:
Hell I played a game this morning where I couldn't respawn. Screen said press 'O' to respawn and I was mashing it like a mofo but there was no respawning going on. At one point my shield/armor had regenerated to 100% and I was still dead, no respawning going on. If the match wasn't almost over I'd have had to quit the match to keep playing. The idea of getting punished that would have really ground my gears.
When my Nephew played his first match he did not know he had to buy more than 1 of everything. Guess what? You can't respawn after losing all your equipment.. the only choice is to wait until the game kicks you out of the match. I am betting a LOT of first-timers to DUST are discovering this. I did this too the first couple of times I played.. until I realized "INVALID" on the dropsuits meant I had ZERO left to spawn with. Only choice is to quit. So I bet most of the "quitters" are from FREEZES, the known bug with being killed at the moment your shield and armor re-gen, and from the new people seeing "INVALID" on the suits they want to spawn with. Understanding why a suit is INVALID is NOT intuitive to an expert FPS gamer like my 14 year old Nephew. As a matter of fact.. it wasn't Intuitive to me either. I learned the hard way, just like my Nephew did that you had to purchase multiple copies of everything. Heck I bet a lot of the "quitters" are hitting the "INVALID" dropsuit issue. It wasn't really clear to me at first WHAT was INVALID about my dropsuits. By the way.. DUST 514 did NOT make a positive impression on my Nephew.. too laggy.. not responsive enough for him..and no.. the 14 yr old FPS crowd doesn't have the patience for EVE-like skill training. He did like some of the gameplay though. But he still went back to playing CoD, MW3 and Battlefield 3. You start with multiple Militia suits that last forever. What is this I don't even... I'm finding it very hard to stop myself from insulting the intelligence of you and your nephew right now.
I tend to keep myself stocked at 50 just to prevent any chance of that happening in battle. I would would hope between my 6 different fits I'd still have ONE valid fit available. I mean I do go the odd 0/10 matches but I don't think I'm THAT clueless. |
[Veteran_Buzzwords]
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Posted - 2012.06.11 22:34:00 -
[107] - Quote
but no matter how badly you lose... you DO get paid. quitting ALREADY has the built in cost of losing EXTRA stuff... however much stuff the contract reward would have bought.
if you want the game to keep track of quits then whatever, but imposing a further loss of suits or modules after a quit or a disconnect is redundant. that's my whole point. you're basically just asking for another tier of what already happens.
besides, anybody who cares enough about there win/loss to sacrifice tangible in game assets for it is probably the same kind of person who would run ambush matches all day in prototype gear to farm up there K/D or their W/L.
you were in the dark flock... did you seriously never have one applicant whom you suspected just farmed suppression to get his stats up to be eligible for the tryout? people will always find a way to game the leaderboards. why do you put so much faith in them, and feel the need to so vehemently protect them? (but only from one side of the problem?)
hell, i know a guy in battlefield who found out he was on the leaderboards for top kills with a particular pistol. so you know what he did? he played nothing but "pistol only" servers for the next MONTH. |
[Veteran_Cantus]
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Posted - 2012.06.11 22:37:00 -
[108] - Quote
MUDMASTEI2 wrote:Buzzwords wrote:so then they'll switch to a militia fit and then quit. oh no they lost 3*0 isk per militia suit...
oh... oh wait...
besides, i think you're missing the point here mud.
what makes dust, dust? the persistence of the character, and the corporation BEYOND simple K/D and W/L stats.
if a person leaves a game they are guaranteed to LOSE money. who gives a **** if they avoided a loss on there record? they "gained" a negative isk efficiency. and that's a bigger black eye than a loss.
at the end of the day nobody will be impressed by anybodies W/L or K/D because we KNOW there will be ways to game it. if you wanna prove something show us something tangible. territory your corp controls because you stood and defended it, even if you went K/D negative in the process. your huge war chest because you stuck it out in every game and GOT paid. something that will matter...
and just for the record i've not quit out of a game yet. (i've frozen out of a shitload but that's another debate) the fact that you don't get paid til the end is more than enough motivation to keep you there no matter how poorly you're doing.
so i'm not opposing this because i'm afraid it will bite me in the ass, i'm opposing it because it's not needed.
the punishment for giving up... is not getting paid at the end... So take it away from all their gear. You're not creating a loophole here. Waiting for it. Read the thread, champ. You lose stuff, this affects everybody. You get bad marks on your record, this affects the tryhards who screw you over by leaving to keep their stats. You get a "deserter ribbon" -- this affects the guy who's trying to get into a corporation with a big blemish on his record stating "I quit when the going gets tough." The only reason there is to oppose this being implemented is if you quit out of games, true story. The punishment for giving up isn't not getting paid. Punishment would be not getting paid and losing.
Dear Yeshua in heaven!
This guy is not getting it. This guy is sounding just like those carebear whiners who complained about Hulkageddon (it's indefinite now thanks for Goonswarm) and wanted gankers to suffer greater punishments when in fact they already suffer the following:
- Gankers lose security status for every time they even aggress (as in shoot unprovoked).
- Gankers lose more sec status for every time they succeed in destroying the ship they aggressed.
- Even more so if they kill the pod.
- As their sec status reduces, they are unable to fly ships in certain parts of high-sec space. Some pirates are only able to fly ships in low-sec space or null-sec space.
- If they hit the -5.0 standing, they will become valid targets for podding by anyone in high-sec.
- They get no insurance payout as soon they suicide gank.
Yet, regardless of such punishments, the carebears are still insisting that CCP increase the punishments. What did CCP do in response? Well, they fixed some exploits that gankers used, but they still endorsed ganking in general. In fact, during the Crucible Expansion, CCP provided gankers with the most powerful gank ships imaginable: Tier 3 Battlecruisers known as the Naga, Talos, Tornado, and Oracle that are capable of wield battleship sized guns are designed for one purpose only: pure alpha damage and unadulterated DPS at the expense of tank. Needless to say, the carebears didn't like this one bit.
You, Mr. MUD, are like those carebears that don't get it. It's because of players like you that carebears get treated like crap in Eve and you will be another reason why carebears in DUST will be treated the same way.
Have a nice day. |
[Veteran_Boss Dirge]
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Posted - 2012.06.11 22:38:00 -
[109] - Quote
Perhaps a certain number of dnf's per week are not counted. Once the threshold is passed then it could start to affect your standings. Sometimes the phone does ring, and sometimes it is more important than a video game. I do agree though that there has to be some kind of punishment, whether it's dnf records or standing loss.
Don't forget that screwing over your own team is a perfectly legitimate tactic and one way of doing that is by dropping out of matches. The turncoats however should be identifiable. |
[Veteran_Clover PsyKoz]
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Posted - 2012.06.11 23:10:00 -
[110] - Quote
Hopefully CCP just ignores this entire useless thread....stop treating Dust like MAG, CoD, BF3, etc.... |
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[Veteran_Noc Tempre]
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Posted - 2012.06.11 23:14:00 -
[111] - Quote
MUDMASTEI2 wrote:Buzzwords wrote:so then they'll switch to a militia fit and then quit. oh no they lost 3*0 isk per militia suit...
oh... oh wait...
besides, i think you're missing the point here mud.
what makes dust, dust? the persistence of the character, and the corporation BEYOND simple K/D and W/L stats.
if a person leaves a game they are guaranteed to LOSE money. who gives a **** if they avoided a loss on there record? they "gained" a negative isk efficiency. and that's a bigger black eye than a loss.
at the end of the day nobody will be impressed by anybodies W/L or K/D because we KNOW there will be ways to game it. if you wanna prove something show us something tangible. territory your corp controls because you stood and defended it, even if you went K/D negative in the process. your huge war chest because you stuck it out in every game and GOT paid. something that will matter...
and just for the record i've not quit out of a game yet. (i've frozen out of a shitload but that's another debate) the fact that you don't get paid til the end is more than enough motivation to keep you there no matter how poorly you're doing.
so i'm not opposing this because i'm afraid it will bite me in the ass, i'm opposing it because it's not needed.
the punishment for giving up... is not getting paid at the end... So take it away from all their gear. You're not creating a loophole here. Waiting for it. Read the thread, champ. You lose stuff, this affects everybody. You get bad marks on your record, this affects the tryhards who screw you over by leaving to keep their stats. You get a "deserter ribbon" -- this affects the guy who's trying to get into a corporation with a big blemish on his record stating "I quit when the going gets tough." The only reason there is to oppose this being implemented is if you quit out of games, true story. The punishment for giving up isn't not getting paid. Punishment would be not getting paid and losing.
This is why you need to have a recruitment officer to check into people before approving them, and especially before hanger access. NO FREE INTEL.
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[Veteran_Bzeer]
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Posted - 2012.06.11 23:20:00 -
[112] - Quote
Boss Dirge wrote:Perhaps a certain number of dnf's per week are not counted. Once the threshold is passed then it could start to affect your standings. Sometimes the phone does ring, and sometimes it is more important than a video game. I do agree though that there has to be some kind of punishment, whether it's dnf records or standing loss.
Don't forget that screwing over your own team is a perfectly legitimate tactic and one way of doing that is by dropping out of matches. The turncoats however should be identifiable.
There's no way to set the bar for (forgiveness) of a certian number. Either you count all dnf's or none. But if we had that state in effect, I think would see that virtually everyone has some dnfs, and by getting used to that you as a rational person would be able to establish through (even fuzzy math) ratios w/l padders and rage quiters from the rest of us that just disconnect because of normal every day to day reasons for dnfs. (glitches, RL aggro, a fiting fail, etc.) So, the STAT could be a useful filter for recruiters who don't want to deal with MUP's (mentally unstable persons) all day long in their own corp.
Beyond the STAT, and forfieting the sp/isk reward given for completing matches, and whatever you lost while the battle was in play, I don't think it should be lost.
Personally, I've experienced vehicle losses during crash events, because my vehicile persisted while the battle progressed, and someone blew it up whether or not someone piloted it after I d/c'd. But, there have been other rarer instances where that paticular vehicle was somehow returned to me because it survived the battle even though my client crashed. (and I imagined the AI MCC commander just ensured I got back my green little dot of a tank because the crash happened near the very end of a battle where the possibility of loosing it was highly unlikely.) So I think this issue is already working as intended.
You know it's interesting to me that suicides in this fps are a lot lower showing that the fact that something is costing you even a virtual currency makes you more willing to stick it out in fights that aren't working for you. As far as being able to stab people in the back and kill friendlies, I think that's something that will be allowed in the live version, but friendlies who have tried to kill me so far have been wasting their times... But unlike other games where griefing doesn't matter so much... if it's in your record that you kill an unatural ammount of friendlies ( a number that can't be explained by accidental fire) it's extremely unlikely you'll find yourself in a very good corp in dust because recruiters for that corp won't trust you enough to even accept your app for a trial run. |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.11 23:35:00 -
[113] - Quote
Why would anyone quit ? This all makes no sense to me other than a merc turning his back on the team for metagaming reasons.
Those that quit will become known its that simple. You are what you do in New Eden and your stink follows you. Is this not enuf ?
Mind you im not considering the sale of chars that may well happen some way down the road. |
[Veteran_Cantus]
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Posted - 2012.06.11 23:45:00 -
[114] - Quote
Quote:But unlike other games where griefing doesn't matter so much... if it's in your record that you kill an unatural ammount of friendlies ( a number that can't be explained by accidental fire) it's extremely unlikely you'll find yourself in a very good corp in dust because recruiters for that corp won't trust you enough to even accept your app for a trial run.
In Eve Online, since we're going to be sharing with their live server soon, the number one reason players betray their corps is because they have already made a prior (under-the-table) agreement with the corp's/alliance's enemy.
Cases in point:
Band of Brothers betrayed by a single director who made an agreement with Goonswarm (a very popular and true story). Majesta Empire Alliance (my old alliance) was robbed in broad daylight by a spy working for the Russians or their pets (Majesta Empire disbanded not long after that). Wormhole corps being infiltrated by spies of other corps in an effort to steal their T3 assets and resources.
Very rarely do we ever encounter a player who betrayed his own corp for non-economal/non-political reasons. One example is the case in which a guy actually fell in love with a female Eve player (yes, we have females in Eve) and wanted to prove his love to her by robbing his own corp of its assets when he had director roles given to him. The funniest part about it is that the girl didn't love him back (at least not like that). |
[Veteran_MUDMASTEI2]
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Posted - 2012.06.11 23:52:00 -
[115] - Quote
Buzzwords wrote:but no matter how badly you lose... you DO get paid. quitting ALREADY has the built in cost of losing EXTRA stuff... however much stuff the contract reward would have bought.
if you want the game to keep track of quits then whatever, but imposing a further loss of suits or modules after a quit or a disconnect is redundant. that's my whole point. you're basically just asking for another tier of what already happens.
besides, anybody who cares enough about there win/loss to sacrifice tangible in game assets for it is probably the same kind of person who would run ambush matches all day in prototype gear to farm up there K/D or their W/L.
you were in the dark flock... did you seriously never have one applicant whom you suspected just farmed suppression to get his stats up to be eligible for the tryout? people will always find a way to game the leaderboards.
why do you put so much faith in them, and feel the need to so vehemently protect them? (but only from one side of the problem?)
hell, i know a guy in battlefield who found out he was on the leaderboards for top kills with a particular pistol. so you know what he did? he played nothing but "pistol only" servers for the next MONTH.
This forum sucks, I write a long reply and it gets deleted, and doesn't save.
And. You. Need. To. Lose. More. I've said this so many times it's unreal.
No. What happens now isn't punishment, what I want is. Losing what you rightfully lost and not gaining anything isn't punishment. Losing what you rightfully lost, backing out, and losing more is.
Okay, so what? They should still be punished for backing out. For some unreal reason, you think otherwise. Lol.
Yes, I denied a bunch of them. It was a waste of time trying them out when I knew they were pretty bad. What does this have to do with anything? I'm talking about punishing quitters, you're going on about people who farm for stats.
What? I'm not protecting anybody. Hell, it's the opposite. I'm trying to hurt people. People who quit games.
Congrats? |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.11 23:53:00 -
[116] - Quote
Its such a mean place full of meanyz.
I was in STK corp when we broke our own record for the greatest corp hiest on Eve record. Just wernt happy with being ripped off once I guess. it peeps know you have over 200 T2 bpos they come a knocking.
Things were never the same ..sadface
EDIT: anyway how can you punish those that haz fail internetz or crash. Its just not an option right ? |
[Veteran_MUDMASTEI2]
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Posted - 2012.06.11 23:55:00 -
[117] - Quote
Cantus wrote:Dear Yeshua in heaven! This guy is not getting it. This guy is sounding just like those carebear whiners who complained about Hulkageddon (it's indefinite now thanks for Goonswarm) and wanted gankers to suffer greater punishments when in fact they already suffer the following:
- Gankers lose security status for every time they even aggress (as in shoot unprovoked).
- Gankers lose more sec status for every time they succeed in destroying the ship they aggressed.
- Even more so if they kill the pod.
- As their sec status reduces, they are unable to fly ships in certain parts of high-sec space. Some pirates are only able to fly ships in low-sec space or null-sec space.
- If they hit the -5.0 standing, they will become valid targets for podding by anyone in high-sec.
- They get no insurance payout as soon they suicide gank.
Yet, regardless of such punishments, the carebears are still insisting that CCP increase the punishments. What did CCP do in response? Well, they fixed some exploits that gankers used, but they still endorsed ganking in general. In fact, during the Crucible Expansion, CCP provided gankers with the most powerful gank ships imaginable: Tier 3 Battlecruisers known as the Naga, Talos, Tornado, and Oracle that are capable of wield battleship sized guns are designed for one purpose only: pure alpha damage and unadulterated DPS at the expense of tank. Needless to say, the carebears didn't like this one bit. You, Mr. MUD, are like those carebears that don't get it. It's because of players like you that carebears get treated like crap in Eve and you will be another reason why carebears in DUST will be treated the same way. Have a nice day.
I don't play EVE and don't know/care about half the **** you just told me. Nor did I bother to read it. |
[Veteran_Cantus]
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Posted - 2012.06.12 00:01:00 -
[118] - Quote
MUDMASTEI2 wrote:Cantus wrote:Dear Yeshua in heaven! This guy is not getting it. This guy is sounding just like those carebear whiners who complained about Hulkageddon (it's indefinite now thanks for Goonswarm) and wanted gankers to suffer greater punishments when in fact they already suffer the following:
- Gankers lose security status for every time they even aggress (as in shoot unprovoked).
- Gankers lose more sec status for every time they succeed in destroying the ship they aggressed.
- Even more so if they kill the pod.
- As their sec status reduces, they are unable to fly ships in certain parts of high-sec space. Some pirates are only able to fly ships in low-sec space or null-sec space.
- If they hit the -5.0 standing, they will become valid targets for podding by anyone in high-sec.
- They get no insurance payout as soon they suicide gank.
Yet, regardless of such punishments, the carebears are still insisting that CCP increase the punishments. What did CCP do in response? Well, they fixed some exploits that gankers used, but they still endorsed ganking in general. In fact, during the Crucible Expansion, CCP provided gankers with the most powerful gank ships imaginable: Tier 3 Battlecruisers known as the Naga, Talos, Tornado, and Oracle that are capable of wield battleship sized guns are designed for one purpose only: pure alpha damage and unadulterated DPS at the expense of tank. Needless to say, the carebears didn't like this one bit. You, Mr. MUD, are like those carebears that don't get it. It's because of players like you that carebears get treated like crap in Eve and you will be another reason why carebears in DUST will be treated the same way. Have a nice day. I don't play EVE and don't know/care about half the **** you just told me. Nor did I bother to read it.
Good. Now get out. |
[Veteran_MUDMASTEI2]
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Posted - 2012.06.12 00:04:00 -
[119] - Quote
Cantus wrote:MUDMASTEI2 wrote:Cantus wrote:Dear Yeshua in heaven! This guy is not getting it. This guy is sounding just like those carebear whiners who complained about Hulkageddon (it's indefinite now thanks for Goonswarm) and wanted gankers to suffer greater punishments when in fact they already suffer the following:
- Gankers lose security status for every time they even aggress (as in shoot unprovoked).
- Gankers lose more sec status for every time they succeed in destroying the ship they aggressed.
- Even more so if they kill the pod.
- As their sec status reduces, they are unable to fly ships in certain parts of high-sec space. Some pirates are only able to fly ships in low-sec space or null-sec space.
- If they hit the -5.0 standing, they will become valid targets for podding by anyone in high-sec.
- They get no insurance payout as soon they suicide gank.
Yet, regardless of such punishments, the carebears are still insisting that CCP increase the punishments. What did CCP do in response? Well, they fixed some exploits that gankers used, but they still endorsed ganking in general. In fact, during the Crucible Expansion, CCP provided gankers with the most powerful gank ships imaginable: Tier 3 Battlecruisers known as the Naga, Talos, Tornado, and Oracle that are capable of wield battleship sized guns are designed for one purpose only: pure alpha damage and unadulterated DPS at the expense of tank. Needless to say, the carebears didn't like this one bit. You, Mr. MUD, are like those carebears that don't get it. It's because of players like you that carebears get treated like crap in Eve and you will be another reason why carebears in DUST will be treated the same way. Have a nice day. I don't play EVE and don't know/care about half the **** you just told me. Nor did I bother to read it. Good. Now get out.
Nah, I'll stay here and shoot people, while ignoring your stories about "gankers" -- whatever those are. |
[Veteran_Cantus]
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Posted - 2012.06.12 00:15:00 -
[120] - Quote
Quote:Nah, I'll stay here and shoot people, while ignoring your stories about "gankers" -- whatever those are.
You will get to know these gankers soon enough when you begin encountering them during a player-contracted battle, assuming you ever get bored of NPC contracts and their meager payouts... whether you want to or not. This is not a threat. This is a promise. |
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