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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.22 04:44:00 -
[1] - Quote
Hide the other team's character names.
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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Aiden Solferrous
IRON SUNS
9
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Posted - 2015.06.22 04:52:00 -
[2] - Quote
From people I've talked too its mainly seeing a group stacked from 1 corp or just 2 corps on the opposing side. Once they see that they leave because they know the enemy is going to be more organised and usually more advanced then their own team of randoms. |
Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.06.22 05:56:00 -
[3] - Quote
You could also include an AUR option to see this dossier/info.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Regis Blackbird
DUST University Ivy League
1
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Posted - 2015.06.22 06:03:00 -
[4] - Quote
Aeon Amadi wrote:Hide the other team's character names.
Not really fond of that idea, sorry. There must be another way, either with a carrot or stick (or both).
We are already hiding enough information as it is. |
Krixus Flux
Kang Lo Directorate Gallente Federation
775
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Posted - 2015.06.22 06:12:00 -
[5] - Quote
Nahhh
"Quick! Arm the desperation torpedoes!!".
My hope rests in tiercide.
Saying what's on people's minds
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Krias Thracian
Villore Sec Ops Gallente Federation
38
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Posted - 2015.06.22 11:05:00 -
[6] - Quote
Aeon Amadi wrote:Hide the other team's character names.
If you do that then people will still leave when the scoreboard swings massively against them, so what then, do we just hide the scoreboard? No, the idea is unworkable, if you hide the names then do you hide the k/d/WP of the enemy? You don't need the names.
The problem with a game where you actually have stuff to lose is that people want to protect the stuff they have to lose. Why would someone want to sit their in equipment that could have cost them a lot of isk to get killed over and over again for the losers isk payout at the end.
You can't stop people leaving in a game that has something to lose, barring actually stopping them leaving and you can't do that. |
Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.22 12:18:00 -
[7] - Quote
If Scotty must serve low-quality matches, adjusting pay scales would be the very best way to keep players playing.
As a given lobby's Mu disparity increases, the underdog SP / Isk multiplier increases. The steeper the odds are against you, the more you get paid at the end of the match. Once it is worthwhile to do so, more players will stick it out and fight through the low-quality matches.
Shoot scout with yes. - Ripley Riley (for CPM2)
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V1RONXSS
X-SENSE Security
52
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Posted - 2015.06.22 12:30:00 -
[8] - Quote
Or make matchmaking completely random, because any logic ccp trying to implement just not working at all..
And maybe a game mode without proto so "they" don't wine and be stomped by millitia/bpo fits instead lol
The "Chiki Briki v Damki" Starter Pack.
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Sergeant Sazu
Mantodea MC
594
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Posted - 2015.06.22 12:52:00 -
[9] - Quote
The best solution is to incentivize intermediate players such as myself to throw proto at a stompsquad. Right now there is too much inertia when someone starts winning because of financial worries and/or demoralization of the losing side.
Also, I think doing something with Gallogi permascans would help. But that's another subject.
[61.7m SP - Next skill: Flaylock Pistol Op. 5]
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jordy mack
WarRavens
554
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Posted - 2015.06.22 13:05:00 -
[10] - Quote
if the reds control all points for more than x amount of time, the defending faction starts dropping supplies. free vehicles? isk drops?
or...
the winning teams top x players are offered a bribe to switch sides midmatch.
:)
Less QQ more PewPew
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LOL KILLZ
LulKlz
207
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Posted - 2015.06.22 16:58:00 -
[11] - Quote
jordy mack wrote:if the reds control all points for more than x amount of time, the defending faction starts dropping supplies. free vehicles? isk drops?
or...
the winning teams top x players are offered a bribe to switch sides midmatch.
:) This is diabolical, I love it
CEO of LulKlz/ chat channel LulKlz, code 0000 <--- numbers
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MrCriminal High Power
50
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Posted - 2015.06.22 19:38:00 -
[12] - Quote
No.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ¤.°n+ín+ƒGÿåGùÅ°.LASERS BTCH!!!!!!
El Diablo 666
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demens grimwulff
Negative-Feedback. Negative-Feedback
461
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Posted - 2015.06.22 19:41:00 -
[13] - Quote
Regardless of the discussion on whether match making is broken or not, no one can argue that 90+% of the time that matchmaker puts you in something, the sides are uneven and the match outcome is already pre-determined.
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
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MrCriminal High Power
50
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Posted - 2015.06.22 19:42:00 -
[14] - Quote
demens grimwulff wrote:Regardless of the discussion on whether match making is broken or not, no one can argue that 90+% of the time that matchmaker puts you in something, the sides are uneven and the match outcome is already pre-determined. This.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ¤.°n+ín+ƒGÿåGùÅ°.LASERS BTCH!!!!!!
El Diablo 666
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.22 19:45:00 -
[15] - Quote
Aeon Amadi wrote:Hide the other team's character names. Erm no. Now go back into your hole before i need to whack you.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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deezy dabest
2
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Posted - 2015.06.22 19:47:00 -
[16] - Quote
Adipem Nothi wrote:If Scotty must serve low-quality matches, adjusting pay scales would be the very best way to keep players playing.
As a given lobby's Mu disparity increases, the underdog SP / Isk multiplier increases. The steeper the odds are against you, the more you get paid at the end of the match. Once it is worthwhile to do so, more players will stick it out and fight through the low-quality matches.
https://forums.dust514.com/default.aspx?g=posts&t=205813&find=unread
Exactly what I have been trying to say but no one seems to be able to wrap their head around the difference between buffing payouts and creating a payout system meant to drive good matches no matter how bad Scotty has been hit in the head. |
Aidualc
LATINOS KILLERS CORP RUST415
333
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Posted - 2015.06.22 20:37:00 -
[17] - Quote
It's easy... player who leave the battle... The Concord fine there with 2% of there total ISK... so.. If you have only 10M ISK ... Concord Takes you 200,000 ISK ... but if you have more that 100M ISK well.. the fine will be loosing almost 2,000,000 ISK...
Only applies if the player leve the battle by Menu option... (as a coward)
-- Ecce Initio -- Tomate Pote --
**Respectu, Honorem, Value, Unionem****
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MrCriminal High Power
50
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Posted - 2015.06.22 21:11:00 -
[18] - Quote
Ha no.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ¤.°n+ín+ƒGÿåGùÅ°.LASERS BTCH!!!!!!
El Diablo 666
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Dragonmeballs
Better Hide R Die
88
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Posted - 2015.06.22 22:46:00 -
[19] - Quote
demens grimwulff wrote:Regardless of the discussion on whether match making is broken or not, no one can argue that 90+% of the time that matchmaker puts you in something, the sides are uneven and the match outcome is already pre-determined.
And this is the great fallacy that has corrupted the playerbase.... (I'm not picking on you demens just the sentiment you expressed)
"There are 10 players on my side and 13 on theirs. We are so screwed. Lets bail. "
Initial conditions (before the match began and anybody dropped to the ground) were even based on the Mu sum of each of the teams.
That last part is the most important part. An equal Mu sum total may require one team to be larger than the other to balance the equation.
Get it?
The equation does not care about the disparity of the player count because it attempts to predict a balanced match based on the factors it incorporates.
What people do when they hit the ground is entirely up to skill, luck and.....and overall attitude!
If one gets caught up in "how many more guys do they have?" you are done before your second spawn.
I was in a Dom last night where we had them by 4 players (16-10). That is 25% advantage according to those who don't understand matchmaking. It was the hardest fight of the night and it didn't go our way for 1/3 of the match. Nobody from either team was out hacking crap or joy riding in a tank as we had a real fight on our hands. We ended the match with only 14 clones but won on MCC armor. 10 mercs almost beat 16. That might seem a bit messed up to some of you but that is exactly what you should expect when random veteran players stay focused and keep their heads.
As a note to CCP: Perhaps a way to soften this whole thing is to add another factor in the equation that restricts the max difference between teams to 2 players.
This won't fix the stomps but it will make the players "feel" like they are getting a fair shake at the start of the match.
Blueberry!....Make yourself useful and shoot the blurry thing running this way!
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Vicious Minotaur
2
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Posted - 2015.06.22 23:29:00 -
[20] - Quote
A lot of people that leave are often the side that will most assuredly lose. So: Make it so losing sucks less. Make it so risking your hide in a stompfest does more than feed WP and ISK to those doing the stomping. Make it so losers and victims of stomps/bad matchmaking have cause to stay and fight it out (besides the laughable notion of "e-honor").
Oh, wait. Doing that could actually fix a problem. Can't have that. Better to pretend to fix a problem by altering things that have little to do with the actual problem.
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.22 23:35:00 -
[21] - Quote
Vicious Minotaur wrote:Make it so risking your hide in a stompfest does more than feed WP and ISK to those doing the stomping. Make it so losers and victims of stomps/bad matchmaking have cause to stay and fight it out (besides the laughable notion of "e-honor").
^
Shoot scout with yes. - Ripley Riley (for CPM2)
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.22 23:38:00 -
[22] - Quote
Getting people to stay in matches requires the carrot, not the stick.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Mex-0
Corrosive Synergy
720
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Posted - 2015.06.22 23:39:00 -
[23] - Quote
As much as I resent the idea of dust turning into a CSGO ripoff... maybe we could give a penalty for leaving a match?
If I insult you in some way, it's probably by accident.
probably.
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Kinky Fat Bastard
OMFGZOMBIESRUN
29
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Posted - 2015.06.23 00:03:00 -
[24] - Quote
Dragonmeballs wrote:demens grimwulff wrote:Regardless of the discussion on whether match making is broken or not, no one can argue that 90+% of the time that matchmaker puts you in something, the sides are uneven and the match outcome is already pre-determined. And this is the great fallacy that has corrupted the playerbase.... (I'm not picking on you demens just the sentiment you expressed) "There are 10 players on my side and 13 on theirs. We are so screwed. Lets bail. " Initial conditions (before the match began and anybody dropped to the ground) were even based on the Mu sum of each of the teams. That last part is the most important part. An equal Mu sum total may require one team to be larger than the other to balance the equation. Get it?The equation does not care about the disparity of the player count because it attempts to predict a balanced match based on the factors it incorporates. What people do when they hit the ground is entirely up to skill, luck and.....and overall attitude! If one gets caught up in "how many more guys do they have?" you are done before your second spawn. I was in a Dom last night where we had them by 4 players (16-10). That is 25% advantage according to those who don't understand matchmaking. It was the hardest fight of the night and it didn't go our way for 1/3 of the match. Nobody from either team was out hacking crap or joy riding in a tank as we had a real fight on our hands. We ended the match with only 14 clones but won on MCC armor. 10 mercs almost beat 16. That might seem a bit messed up to some of you but that is exactly what you should expect when random veteran players stay focused and keep their heads. As a note to CCP: Perhaps a way to soften this whole thing is to add another factor in the equation that restricts the max difference between teams to 2 players. This won't fix the stomps but it will make the players "feel" like they are getting a fair shake at the start of the match.
So, you're a noob, with a 16 man team full of noobs and you got your butts kicked by a 10 man team of vets....
Kinda like he said, foregone conclusion...
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Panthrax Oblivion
228
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Posted - 2015.06.23 00:09:00 -
[25] - Quote
I have a solution!
Just play faction warfare. When one leaves, one joines
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
Turbo controller sissies
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Aiden Solferrous
IRON SUNS
16
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Posted - 2015.06.23 00:23:00 -
[26] - Quote
Mex-0 wrote:As much as I resent the idea of dust turning into a CSGO ripoff... maybe we could give a penalty for leaving a match? The problem is with as small of a community you have here, as soon as you punish people for leaving a match that might be because job,power out, disconnect, family, school, food, bathroom, e.c.t., along with people not wanting to go into a match with a full corp or two on the other side. They will just not play and this already small group will be even smaller.
Mina Longstrike wrote:Getting people to stay in matches requires the carrot, not the stick. This is exactly what should be discussed. Incentivising the people to stay for other reasons then just "you should or punishment". Others have said this better than me I'm just reinforcing it. |
Viktor Hadah Jr
Negative-Impact Back and Forth
8
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Posted - 2015.06.23 00:24:00 -
[27] - Quote
that fixs the problem for about 2 minutes...
Vote Viktor Hadah for CPM2 or i'll hurt you.
CBM In the CPM
Get Dust ISK Here
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Aiden Solferrous
IRON SUNS
16
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Posted - 2015.06.23 00:28:00 -
[28] - Quote
Then what do you suggest? |
Kinky Fat Bastard
OMFGZOMBIESRUN
29
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Posted - 2015.06.23 00:34:00 -
[29] - Quote
Aiden Solferrous wrote:Then what do you suggest?
I suggest you stop caring about it. |
Aiden Solferrous
IRON SUNS
16
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Posted - 2015.06.23 00:45:00 -
[30] - Quote
Kinky Fat Bastard wrote:
I suggest you stop caring about it.
Ignoring a community concern solves nothing, as your statement did nothing to help the conversation. |
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