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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.22 04:44:00 -
[1] - Quote
Hide the other team's character names.
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.23 03:31:00 -
[2] - Quote
Adipem Nothi wrote:If Scotty must serve low-quality matches, adjusting pay scales would be the very best way to keep players playing.
As a given lobby's Mu disparity increases, the underdog SP / Isk multiplier increases. The steeper the odds are against you, the more you get paid at the end of the match. Once it is worthwhile to do so, more players will stick it out and fight through the low-quality matches.
Hell yeah, exactly the sort of solutions I'm looking for. +1 and posted in the OP.
This as well.
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.23 18:37:00 -
[3] - Quote
Talos Vagheitan wrote:I punitive timer would really hurt this game. Match leaving can't be completely fixed as long as teams are so frequently mis-matched. A lot of vets forget what it's like to be new. Some people turn Dust on and just want to play pubs and have fun, while full squads of protostompers ruin that experience. I never leave battles, but not everyone is rich enough to run proto forever. It would be a pretty big slap in the face for a player who has already decided this game is not going to be enjoyable enough to play, and then force them to stare at an (increasingly long) penalty timer. I couldn't think of a better way to drive away what's left of our player base. Pending better balance and matchmaking, a much better idea for this problem is to reward players who routinely stick it through to the end
I really don't think adding an artificial number system with which to guilt players that they have little to no control over is in the best interests of either the game or the community, especially one that can be so easily abused for reasons that have absolutely nothing to do with match-making considering that it isn't even done after the fact.
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.24 12:37:00 -
[4] - Quote
William Harold wrote:I find it funny that it's a proto-stomping Negative Feedback member to suggest additional penalties against those who wanted to get away from the proto-stomping (pubs and [M]FW) because it's just not feasible to play against it... and a waste of ISK with any modified free suit (rookie suits). Or, you die over and over again in said rookie suit.
But, I digress.
Lol. Proto-stomping is a consequence of fundamentally broken design, not a consequence of a player not having enough e-bushido to run militia against every player the match-maker pits against him. Acting as though my argument is invalid and that it is wrong for me to want a good fight, instead of fighting against a team of 2-6 people, because I run the best gear that I can applicably afford and have worked for over the course of three years... Is like saying that I shouldn't use every available advantage afforded to me by game design because it is unfair for the other guy.
If you want to stop proto-stomping, join me in the constant fight for tiercide. Join me in wanting a better match-maker overall. Join me in wanting better performance.
Or you can sit there and constantly confuse the issue with players doing exactly what the game allows and intends for them to do.
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.24 12:44:00 -
[5] - Quote
IAmDuncanIdaho II wrote:William Harold wrote:I find it funny that it's a proto-stomping Negative Feedback member to suggest additional penalties against those who wanted to get away from the proto-stomping (pubs and [M]FW) because it's just not feasible to play against it... and a waste of ISK with any modified free suit (rookie suits). Or, you die over and over again in said rookie suit.
But, I digress. One reason people leave battle is the one you mention here. But I think you're not considering another: people don't even bother to find out if they're not gonna enjoy the battle, they just leave based on corp squads in the list of names. Some battles where I looked at the merc list at the start and thought "ugh this might be tough" have been great fun. And when I'm getting owned....it's not always proto on the death screen. The attitude I have that made me hang around to find that out is something that is probably dying out.
I'm curious if that argument will still hold weight after power-cores are implemented. Or this 'limited tiercide' that will be introduced relatively soon, prior to the introduction of power-cores.
Afterall, the problem is the power-levels, the match maker, and what not. No-one has an issue with APEX suits running around so clearly there is some merit in all suits having the same number of slots. Will the 'Proto-stomping' argument still have the same weight when the only difference is PG/CPU? What about if we nyxxed the power-cores all together and everyone ran suits with the same slots, same PG/CPU, etc?
Then it will probably be 'Team-work' and 'High SP players'. You'll never stop a player from leaving a match they feel will be difficult, the reasons will always change.
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.24 15:09:00 -
[6] - Quote
William Harold wrote:Aeon Amadi wrote:William Harold wrote:I find it funny that it's a proto-stomping Negative Feedback member to suggest additional penalties against those who wanted to get away from the proto-stomping (pubs and [M]FW) because it's just not feasible to play against it... and a waste of ISK with any modified free suit (rookie suits). Or, you die over and over again in said rookie suit.
But, I digress. Lol. Proto-stomping is a consequence of fundamentally broken design, not a consequence of a player not having enough e-bushido to run militia against every player the match-maker pits against him. Acting as though my argument is invalid and that it is wrong for me to want a good fight, instead of fighting against a team of 2-6 people, because I run the best gear that I can applicably afford and have worked for over the course of three years... Is like saying that I shouldn't use every available advantage afforded to me by game design because it is unfair for the other guy. If you want to stop proto-stomping, join me in the constant fight for tiercide. Join me in wanting a better match-maker overall. Join me in wanting better performance. Or you can sit there and constantly confuse the issue with players doing exactly what the game allows and intends for them to do. It isn't totally, but there's another aspect to it. Right now, there are complaints that people are leaving matches all the time and the only fix to this offered is timer penalties. Well, what happens if nobody cares about those penalties? Then you're left in the Warbarge against anybody on the other side entirely. Then those same people don't want to play DUST anymore at all because of said penalties. Attention spans are small. "Why should I stick around and play," they will ask themselves. I never said you were wrong either. There are absolutely issues with tier-ing and matchmaking. Just as there is also the issue of proto-stomping right now, until said teircide gets fixed. It all really goes hand-in-hand, but the point is that timer penalties aren't the fix. We want DUST to stick around and not die due to the community leaving for the next best thing. GG, by the way. =)
Yeah it was, lol. You totally caught me off guard on the wall there.
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.25 07:29:00 -
[7] - Quote
One Eyed King wrote:Three questions that anyone can supporting character name removal can feel free to answer:
1) How does this fix people leaving because of the map?
2) How will this fix people leaving because a member of their squad did not get into the game?
3) How will this fix people leaving because of the match already being in progress (and the sever decrease in ISK paid as a result)?
Thread did exactly what it was intended to: Spark a discussion. Proposed an idea that I knew would be controversial and people probably would disagree with and we got some really good counter-suggestions.
Name removal is sort of a last ditch effort, honestly. It is an extreme. It is the assumption that players are leaving because of the competition (which some do) and one of the suggestions proposed was to make it more lasting and rewarding for the players that stayed, something I fully agree with because it adds value to sticking with a losing battle.
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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