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Thokk Nightshade
Montana Militia
895
|
Posted - 2015.06.11 01:02:00 -
[1] - Quote
Just like the title says, what if, in addition to Drop uplinks to be placed, it was possible to have an uplink backpack? Think of it as a Mini Mobile CRU. Here are my ideas on how it would work. It would take up an equipment slot (obviously).
1. It should cost ~ 15 bandwidth give or take (yes, I know it is high. It should have a high cost) 2. It should be 2-3 times the price in ISK of the same level of actual drop uplink. 2. Unlimited Spawns while the clone is active (if I am on the ground bleeding out, someone can still spawn on that point until it is terminated. Since it is in a backpack, it can hold an infinitely larger supply of material for cloning. 3. Set up Std./Adv/Pro by spawn time.... 15/10/5 seconds 4. It is not automatically activated upon spawning. Once turned on, it is activated and begins eating bandwidth. Placing any equipment that would push someone over their bandwidth, if no other equipment is placed, would automatically destroy the equipment placed down. 5. Equipment can be placed while it is active provided it follows bandwidth protocol. 6. The user is still able to fire weapons/throw grenades/hack as normal.
This gives Logis (primarily) another tool and a way to be useful to the team. If I am WEARING the spawn pack, I am able to defend it much easier. It also allows for squad spawning on a particular location to push an objective and would give others an incentive to keep the logis alive (in addition to the ones they already have). It will also paint a bigger target on said Logi's back when people realize there are clones spawning in right on top of him like a mobile CRU
Let me know your thoughts about the positives/ negatives of something like this. Thanks in advance!
Thokk Kill. Thokk Crush. Thokk Smash.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.06.11 01:15:00 -
[2] - Quote
1. Spawn links don't generate the clones. They simply make a wormhole to get the clone onto the battlefield.
2. We have no assets to add on backpacks to clones.
3. What's stopping this from being put on a scout? Doesn't a link that can cloak and shoot back and is controlled by a player seem a little OP?
4. Mobile CRUs barely work on vehicles, I don't want to know what chaos they'd cause on infantry. Imagine a whole team that spawns inside a wall and gets stuck because the link person is too near a wall.
Whirly gun make much thunder! - Victor
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Megaman Trigger
Ready to Play
355
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Posted - 2015.06.11 01:19:00 -
[3] - Quote
Isn't there a glitch that does this already? I swear I've seen an Uplink stick to a merc before.
Purifier. First Class.
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Thokk Nightshade
Montana Militia
895
|
Posted - 2015.06.11 02:20:00 -
[4] - Quote
Alena Ventrallis wrote:1. Spawn links don't generate the clones. They simply make a wormhole to get the clone onto the battlefield.
2. We have no assets to add on backpacks to clones.
3. What's stopping this from being put on a scout? Doesn't a link that can cloak and shoot back and is controlled by a player seem a little OP?
4. Mobile CRUs barely work on vehicles, I don't want to know what chaos they'd cause on infantry. Imagine a whole team that spawns inside a wall and gets stuck because the link person is too near a wall.
That is why I had the 15 bandwidth. We can up ot so only Logis can equip it or do like heavy weapons and lake it logi only.
The backpack doesn't have to be visible. Visually nothing needs to change. As for the wall issue, I agree that could be a problem but it is no different than uplinks placed in bad places that locks a clone in a specific location.
As to your first point.... I don't have an answer than doea it matter if it works?
Thokk Kill. Thokk Crush. Thokk Smash.
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Terry Webber
Molon Labe. RUST415
740
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Posted - 2015.06.11 02:44:00 -
[5] - Quote
This could be useful but it could be better as a module and has a 15 second spawn timer to avoid abuse.
Inertial Booster Module Thread
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Sgt Kirk
Fatal Absolution Negative-Feedback
11
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Posted - 2015.06.11 05:00:00 -
[6] - Quote
Things like uplinks are already unstable, it creates a wormhole that allows the MCC to deploy a troop to that specific destination that's apparently very volatile and unstable.
I'm guessing that's why mCRUs are the only things can can b ea mobile "Uplink" the amount of PG and CPU it requires is massive.
TUNNEL SNAKES RULE!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.11 07:57:00 -
[7] - Quote
Active equipment. Cannot be activated at the same time as a cloak.
Acts as an uplink "cyno field generator".
User immobilized for the duration.
User cannot fire while active.
User profile set to 200 Db. Visible on all radars at any range.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
68
|
Posted - 2015.06.12 07:29:00 -
[8] - Quote
Alena Ventrallis wrote:1. Spawn links don't generate the clones. They simply make a wormhole to get the clone onto the battlefield.
2. We have no assets to add on backpacks to clones.
3. What's stopping this from being put on a scout? Doesn't a link that can cloak and shoot back and is controlled by a player seem a little OP?
4. Mobile CRUs barely work on vehicles, I don't want to know what chaos they'd cause on infantry. Imagine a whole team that spawns inside a wall and gets stuck because the link person is too near a wall.
Make it have heavy CPU and PG cost, it doesn't have to be/add a backpack (it can be an invisible equipment) , think of BF3-BF4-BFHL.
Makes sense so long as said logi cant super brick shield or armor or put on ANY adv/proto gear, and so long as cost of said uplink cost in isk is heavy as well, it'll balanced just fine.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.06.12 07:38:00 -
[9] - Quote
Personally, I'd like this actually instead of uplinks.
Good idea though +1.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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DJINN Jecture
Templar of the Glowing Blade
411
|
Posted - 2015.06.12 12:56:00 -
[10] - Quote
Thokk Nightshade wrote:Just like the title says, what if, in addition to Drop uplinks to be placed, it was possible to have an uplink backpack? Think of it as a Mini Mobile CRU. Here are my ideas on how it would work. It would take up an equipment slot (obviously).
1. It should cost ~ 15 bandwidth give or take (yes, I know it is high. It should have a high cost) 2. It should be 2-3 times the price in ISK of the same level of actual drop uplink. 2. Unlimited Spawns while the clone is active (if I am on the ground bleeding out, someone can still spawn on that point until it is terminated. Since it is in a backpack, it can hold an infinitely larger supply of material for cloning. 3. Set up Std./Adv/Pro by spawn time.... 15/10/5 seconds 4. It is not automatically activated upon spawning. Once turned on, it is activated and begins eating bandwidth. Placing any equipment that would push someone over their bandwidth, if no other equipment is placed, would automatically destroy the equipment placed down. 5. Equipment can be placed while it is active provided it follows bandwidth protocol. 6. The user is still able to fire weapons/throw grenades/hack as normal.
This gives Logis (primarily) another tool and a way to be useful to the team. If I am WEARING the spawn pack, I am able to defend it much easier. It also allows for squad spawning on a particular location to push an objective and would give others an incentive to keep the logis alive (in addition to the ones they already have). It will also paint a bigger target on said Logi's back when people realize there are clones spawning in right on top of him like a mobile CRU
Let me know your thoughts about the positives/ negatives of something like this. Thanks in advance! You are really overthinking this, no one cares who dies, clones already spawn right in on top of me when I activate my links. I can fire my gun now so far I see no need for this.
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
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Thokk Nightshade
Montana Militia
896
|
Posted - 2015.06.12 15:04:00 -
[11] - Quote
Zan Azikuchi wrote:Alena Ventrallis wrote:1. Spawn links don't generate the clones. They simply make a wormhole to get the clone onto the battlefield.
2. We have no assets to add on backpacks to clones.
3. What's stopping this from being put on a scout? Doesn't a link that can cloak and shoot back and is controlled by a player seem a little OP?
4. Mobile CRUs barely work on vehicles, I don't want to know what chaos they'd cause on infantry. Imagine a whole team that spawns inside a wall and gets stuck because the link person is too near a wall. Make it have heavy CPU and PG cost, it doesn't have to be/add a backpack (it can be an invisible equipment) , think of BF3-BF4-BFHL. Makes sense so long as said logi cant super brick shield or armor or put on ANY adv/proto gear, and so long as cost of said uplink cost in isk is heavy as well, it'll balanced just fine.
Agreed. I was thinking for CPU/ PG It would have to be steep since we are getting unlimited clones oit of it. Not sure on numbers. For ISK, maybe 60-70-80k at std/adv/pro?
Thokk Kill. Thokk Crush. Thokk Smash.
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Thokk Nightshade
Montana Militia
896
|
Posted - 2015.06.12 15:05:00 -
[12] - Quote
Kain Spero wrote:Personally, I'd like this actually instead of uplinks.
Good idea though +1.
I was going to suggest that but figured a LOT of people would be screaming (scouts mostly) because it takes away one of their functions.
Thokk Kill. Thokk Crush. Thokk Smash.
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Thokk Nightshade
Montana Militia
896
|
Posted - 2015.06.12 15:08:00 -
[13] - Quote
DJINN Jecture wrote:Thokk Nightshade wrote:Just like the title says, what if, in addition to Drop uplinks to be placed, it was possible to have an uplink backpack? Think of it as a Mini Mobile CRU. Here are my ideas on how it would work. It would take up an equipment slot (obviously).
1. It should cost ~ 15 bandwidth give or take (yes, I know it is high. It should have a high cost) 2. It should be 2-3 times the price in ISK of the same level of actual drop uplink. 2. Unlimited Spawns while the clone is active (if I am on the ground bleeding out, someone can still spawn on that point until it is terminated. Since it is in a backpack, it can hold an infinitely larger supply of material for cloning. 3. Set up Std./Adv/Pro by spawn time.... 15/10/5 seconds 4. It is not automatically activated upon spawning. Once turned on, it is activated and begins eating bandwidth. Placing any equipment that would push someone over their bandwidth, if no other equipment is placed, would automatically destroy the equipment placed down. 5. Equipment can be placed while it is active provided it follows bandwidth protocol. 6. The user is still able to fire weapons/throw grenades/hack as normal.
This gives Logis (primarily) another tool and a way to be useful to the team. If I am WEARING the spawn pack, I am able to defend it much easier. It also allows for squad spawning on a particular location to push an objective and would give others an incentive to keep the logis alive (in addition to the ones they already have). It will also paint a bigger target on said Logi's back when people realize there are clones spawning in right on top of him like a mobile CRU
Let me know your thoughts about the positives/ negatives of something like this. Thanks in advance! You are really overthinking this, no one cares who dies, clones already spawn right in on top of me when I activate my links. I can fire my gun now so far I see no need for this.
But your links are only good for so many clones and you are not (normally) going to stand right next to your uplink to defend it the entire time it is functioning. I get your point and appreciate the feedback. I'm just trying to diversify the options and give up MOAR CHOICE which is always positive, right?
Thokk Kill. Thokk Crush. Thokk Smash.
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Jaran Vilktar
Ultimate Spawn Smart Deploy
235
|
Posted - 2015.06.12 15:27:00 -
[14] - Quote
I like this idea. I actually made a similar post several months ago Here. The topic is locked and forgotten but check it out if you want.
I can't believe I did it. 514 Logins
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Kain Spero
Negative-Feedback
5
|
Posted - 2015.06.12 17:15:00 -
[15] - Quote
Before we get too caught up in what the CPU/PG and ISK cost of this hypothetical item might be it'd be nice I think to find out if something is even plausible in terms of coding.
As far as I know the mCRU code is a mess and we'd need CCP weigh in on if this idea could commandeer the current drop uplink code.
Also a suggestion instead of Uplink Backpack maybe just call it a Mobile Uplink?
Honestly, I could almost see this as something that logistics dropsuits have built-in like the logi dropships of old.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
70
|
Posted - 2015.06.12 17:50:00 -
[16] - Quote
Kain Spero wrote:Before we get too caught up in what the CPU/PG and ISK cost of this hypothetical item might be it'd be nice I think to find out if something is even plausible in terms of coding.
As far as I know the mCRU code is a mess and we'd need CCP weigh in on if this idea could commandeer the current drop uplink code.
Also a suggestion instead of Uplink Backpack maybe just call it a Mobile Uplink?
Honestly, I could almost see this as something that logistics dropsuits have built-in like the logi dropships of old.
Logically speaking, it just has to be like a module, just in the equipment slot, no graphic's really needed, if people cry that much about it, you can have said logi's make the uplink sound, but a little louder (a little). It is in fact, simply code, so there's nothing else to it, i'm sure the dev's could punch this out over the week-end.
(Was I positive about CCP for once? First I agree with Breakin Stuff on something, now THIS?!... Something's wrong with me.)
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Thokk Nightshade
Montana Militia
899
|
Posted - 2015.06.12 18:43:00 -
[17] - Quote
Kain Spero wrote:Before we get too caught up in what the CPU/PG and ISK cost of this hypothetical item might be it'd be nice I think to find out if something is even plausible in terms of coding.
As far as I know the mCRU code is a mess and we'd need CCP weigh in on if this idea could commandeer the current drop uplink code.
Also a suggestion instead of Uplink Backpack maybe just call it a Mobile Uplink?
Honestly, I could almost see this as something that logistics dropsuits have built-in like the logi dropships of old.
I like the idea overall, but would we have to look at equipment slots? Uf we build it into the Logiframe, that is giving Gal/Min logis essentially 5 equipment slots at proto. If we did build it in and cut the CPU/PG comparatively. Also, would Std/Adv/Pro suits have the same parameters (flat 5-7 second spawn time) or would we tier it based on level?
Thokk Kill. Thokk Crush. Thokk Smash.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
71
|
Posted - 2015.06.12 18:49:00 -
[18] - Quote
Thokk Nightshade wrote:Kain Spero wrote:Before we get too caught up in what the CPU/PG and ISK cost of this hypothetical item might be it'd be nice I think to find out if something is even plausible in terms of coding.
As far as I know the mCRU code is a mess and we'd need CCP weigh in on if this idea could commandeer the current drop uplink code.
Also a suggestion instead of Uplink Backpack maybe just call it a Mobile Uplink?
Honestly, I could almost see this as something that logistics dropsuits have built-in like the logi dropships of old. I like the idea overall, but would we have to look at equipment slots? If we build it into the Logiframe, that is giving Gal/Min logis essentially 5 equipment slots at proto. If we did build it in, I think we would have to cut the CPU/PG comparatively or take a slot away (similar to the built in cloak idea for scouts). Also, would Std/Adv/Pro suits have the same parameters (flat 5-7 second spawn time) or would we tier it based on level?
20 second's basic, 15 seconds adv, 10 seconds proto, kind of seemed a bit obvious....
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Thokk Nightshade
Montana Militia
899
|
Posted - 2015.06.12 18:51:00 -
[19] - Quote
Zan Azikuchi wrote:Kain Spero wrote:Before we get too caught up in what the CPU/PG and ISK cost of this hypothetical item might be it'd be nice I think to find out if something is even plausible in terms of coding.
As far as I know the mCRU code is a mess and we'd need CCP weigh in on if this idea could commandeer the current drop uplink code.
Also a suggestion instead of Uplink Backpack maybe just call it a Mobile Uplink?
Honestly, I could almost see this as something that logistics dropsuits have built-in like the logi dropships of old. Logically speaking, it just has to be like a module, just in the equipment slot, no graphic's really needed, if people cry that much about it, you can have said logi's make the uplink sound, but a little louder (a little). It is in fact, simply code, so there's nothing else to it, i'm sure the dev's could punch this out over the week-end. (Was I positive about CCP for once? First I agree with Breakin Stuff on something, now THIS?!... Something's wrong with me.)
I agree on the module slot. Steal the mcru code, add it to an uplink, rename it and have it work either with an activation or automatically, with no additional graphics needed. The sound idea is also a possibility. If we want to increase their EWAR as was suggedted so they are scanned by, well, basically anything as a negative, that could be a good drawback to offset the various benefits.
Thokk Kill. Thokk Crush. Thokk Smash.
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Thokk Nightshade
Montana Militia
899
|
Posted - 2015.06.12 18:57:00 -
[20] - Quote
Zan Azikuchi wrote:Thokk Nightshade wrote:Kain Spero wrote:Before we get too caught up in what the CPU/PG and ISK cost of this hypothetical item might be it'd be nice I think to find out if something is even plausible in terms of coding.
As far as I know the mCRU code is a mess and we'd need CCP weigh in on if this idea could commandeer the current drop uplink code.
Also a suggestion instead of Uplink Backpack maybe just call it a Mobile Uplink?
Honestly, I could almost see this as something that logistics dropsuits have built-in like the logi dropships of old. I like the idea overall, but would we have to look at equipment slots? If we build it into the Logiframe, that is giving Gal/Min logis essentially 5 equipment slots at proto. If we did build it in, I think we would have to cut the CPU/PG comparatively or take a slot away (similar to the built in cloak idea for scouts). Also, would Std/Adv/Pro suits have the same parameters (flat 5-7 second spawn time) or would we tier it based on level? 20 second's basic, 15 seconds adv, 10 seconds proto, kind of seemed a bit obvious.... And it shouldn't be a built in module, it should be a piece of equipment that takes alot of PG and CPU but leaves enough for a weapon and a few modules basic modules
I'm on my phone so can't type as fast ad you. Lol. I do think the 20 seconds at std seems a bit high. Even a standard uplink has lower spawn times than that. Is this because it is unlimited, you want it to have an additional drawback?
Thokk Kill. Thokk Crush. Thokk Smash.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
73
|
Posted - 2015.06.12 19:01:00 -
[21] - Quote
Thokk Nightshade wrote:Zan Azikuchi wrote:Kain Spero wrote:Before we get too caught up in what the CPU/PG and ISK cost of this hypothetical item might be it'd be nice I think to find out if something is even plausible in terms of coding.
As far as I know the mCRU code is a mess and we'd need CCP weigh in on if this idea could commandeer the current drop uplink code.
Also a suggestion instead of Uplink Backpack maybe just call it a Mobile Uplink?
Honestly, I could almost see this as something that logistics dropsuits have built-in like the logi dropships of old. Logically speaking, it just has to be like a module, just in the equipment slot, no graphic's really needed, if people cry that much about it, you can have said logi's make the uplink sound, but a little louder (a little). It is in fact, simply code, so there's nothing else to it, i'm sure the dev's could punch this out over the week-end. (Was I positive about CCP for once? First I agree with Breakin Stuff on something, now THIS?!... Something's wrong with me.) I agree on the module slot. Steal the mcru code, add it to an uplink, rename it and have it work either with an activation or automatically, with no additional graphics needed. The sound idea is also a possibility. If we want to increase their EWAR as was suggedted so they are scanned by, well, basically anything as a negative, that could be a good drawback to offset the various benefits.
Thats why I said basic modules, it'll give them little room for anything good, but make it at least a little (very miniscule) possible to survive, I think it should be an activation module, like give it time while its active and have them wait the same amount of time it takes to spawn someone (so basic 20/20, adv 15/15, proto 10/10, it could also work as simply wait 20 seconds for it to be ready again across the board, that could definitely work too).
As for spawning area, you should spawn behind said logi with the Uplink Pack, not in front, always behind.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
73
|
Posted - 2015.06.12 19:03:00 -
[22] - Quote
Thokk Nightshade wrote:Zan Azikuchi wrote:Thokk Nightshade wrote:Kain Spero wrote:Before we get too caught up in what the CPU/PG and ISK cost of this hypothetical item might be it'd be nice I think to find out if something is even plausible in terms of coding.
As far as I know the mCRU code is a mess and we'd need CCP weigh in on if this idea could commandeer the current drop uplink code.
Also a suggestion instead of Uplink Backpack maybe just call it a Mobile Uplink?
Honestly, I could almost see this as something that logistics dropsuits have built-in like the logi dropships of old. I like the idea overall, but would we have to look at equipment slots? If we build it into the Logiframe, that is giving Gal/Min logis essentially 5 equipment slots at proto. If we did build it in, I think we would have to cut the CPU/PG comparatively or take a slot away (similar to the built in cloak idea for scouts). Also, would Std/Adv/Pro suits have the same parameters (flat 5-7 second spawn time) or would we tier it based on level? 20 second's basic, 15 seconds adv, 10 seconds proto, kind of seemed a bit obvious.... And it shouldn't be a built in module, it should be a piece of equipment that takes alot of PG and CPU but leaves enough for a weapon and a few modules basic modules I'm on my phone so can't type as fast ad you. Lol. I do think the 20 seconds at std seems a bit high. Even a standard uplink has lower spawn times than that. Is this because it is unlimited, you want it to have an additional drawback?
Sorry for double post, that's actually EXACTLY it, unlimited spawns on someone, potentially means that allies can spawn in on someone even hacking an objective, in ambush a heavy could spawn right behind them, in PC 1 guy turns into 6.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Thokk Nightshade
Montana Militia
899
|
Posted - 2015.06.12 19:09:00 -
[23] - Quote
Zan Azikuchi wrote:Thokk Nightshade wrote:Zan Azikuchi wrote:Kain Spero wrote:Before we get too caught up in what the CPU/PG and ISK cost of this hypothetical item might be it'd be nice I think to find out if something is even plausible in terms of coding.
As far as I know the mCRU code is a mess and we'd need CCP weigh in on if this idea could commandeer the current drop uplink code.
Also a suggestion instead of Uplink Backpack maybe just call it a Mobile Uplink?
Honestly, I could almost see this as something that logistics dropsuits have built-in like the logi dropships of old. Logically speaking, it just has to be like a module, just in the equipment slot, no graphic's really needed, if people cry that much about it, you can have said logi's make the uplink sound, but a little louder (a little). It is in fact, simply code, so there's nothing else to it, i'm sure the dev's could punch this out over the week-end. (Was I positive about CCP for once? First I agree with Breakin Stuff on something, now THIS?!... Something's wrong with me.) I agree on the module slot. Steal the mcru code, add it to an uplink, rename it and have it work either with an activation or automatically, with no additional graphics needed. The sound idea is also a possibility. If we want to increase their EWAR as was suggedted so they are scanned by, well, basically anything as a negative, that could be a good drawback to offset the various benefits. Thats why I said basic modules, it'll give them little room for anything good, but make it at least a little (very miniscule) possible to survive, I think it should be an activation module, like give it time while its active and have them wait the same amount of time it takes to spawn someone (so basic 20/20, adv 15/15, proto 10/10, it could also work as simply wait 20 seconds for it to be ready again across the board, that could definitely work too). As for spawning area, you should spawn behind said logi with the Uplink Pack, not in front, always behind.
So would it be limited to one spawn per activation or as many people as can start their spawn in the alloted time? Is there a reason it wouldn't be able to remain actve like a regular uplink or MCRU?
Agree on location of spawn. It should always be behind. That just makes sense.
Thokk Kill. Thokk Crush. Thokk Smash.
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Thokk Nightshade
Montana Militia
899
|
Posted - 2015.06.12 19:11:00 -
[24] - Quote
Zan Azikuchi wrote:Thokk Nightshade wrote:Zan Azikuchi wrote:Thokk Nightshade wrote:Kain Spero wrote:Before we get too caught up in what the CPU/PG and ISK cost of this hypothetical item might be it'd be nice I think to find out if something is even plausible in terms of coding.
As far as I know the mCRU code is a mess and we'd need CCP weigh in on if this idea could commandeer the current drop uplink code.
Also a suggestion instead of Uplink Backpack maybe just call it a Mobile Uplink?
Honestly, I could almost see this as something that logistics dropsuits have built-in like the logi dropships of old. I like the idea overall, but would we have to look at equipment slots? If we build it into the Logiframe, that is giving Gal/Min logis essentially 5 equipment slots at proto. If we did build it in, I think we would have to cut the CPU/PG comparatively or take a slot away (similar to the built in cloak idea for scouts). Also, would Std/Adv/Pro suits have the same parameters (flat 5-7 second spawn time) or would we tier it based on level? 20 second's basic, 15 seconds adv, 10 seconds proto, kind of seemed a bit obvious.... And it shouldn't be a built in module, it should be a piece of equipment that takes alot of PG and CPU but leaves enough for a weapon and a few modules basic modules I'm on my phone so can't type as fast ad you. Lol. I do think the 20 seconds at std seems a bit high. Even a standard uplink has lower spawn times than that. Is this because it is unlimited, you want it to have an additional drawback? Sorry for double post, that's actually EXACTLY it, unlimited spawns on someone, potentially means that allies can spawn in on someone even hacking an objective, in ambush a heavy could spawn right behind them, in PC 1 guy turns into 6.
Makes sense. It is still possible to happen but only if they queue spawned and hit at the same time. Makes sense. Agreed.
Thokk Kill. Thokk Crush. Thokk Smash.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
75
|
Posted - 2015.06.12 19:20:00 -
[25] - Quote
Thokk Nightshade wrote:Zan Azikuchi wrote:Thokk Nightshade wrote:Zan Azikuchi wrote:Kain Spero wrote:Before we get too caught up in what the CPU/PG and ISK cost of this hypothetical item might be it'd be nice I think to find out if something is even plausible in terms of coding.
As far as I know the mCRU code is a mess and we'd need CCP weigh in on if this idea could commandeer the current drop uplink code.
Also a suggestion instead of Uplink Backpack maybe just call it a Mobile Uplink?
Honestly, I could almost see this as something that logistics dropsuits have built-in like the logi dropships of old. Logically speaking, it just has to be like a module, just in the equipment slot, no graphic's really needed, if people cry that much about it, you can have said logi's make the uplink sound, but a little louder (a little). It is in fact, simply code, so there's nothing else to it, i'm sure the dev's could punch this out over the week-end. (Was I positive about CCP for once? First I agree with Breakin Stuff on something, now THIS?!... Something's wrong with me.) I agree on the module slot. Steal the mcru code, add it to an uplink, rename it and have it work either with an activation or automatically, with no additional graphics needed. The sound idea is also a possibility. If we want to increase their EWAR as was suggedted so they are scanned by, well, basically anything as a negative, that could be a good drawback to offset the various benefits. Thats why I said basic modules, it'll give them little room for anything good, but make it at least a little (very miniscule) possible to survive, I think it should be an activation module, like give it time while its active and have them wait the same amount of time it takes to spawn someone (so basic 20/20, adv 15/15, proto 10/10, it could also work as simply wait 20 seconds for it to be ready again across the board, that could definitely work too). As for spawning area, you should spawn behind said logi with the Uplink Pack, not in front, always behind. So would it be limited to one spawn per activation or as many people as can start their spawn in the alloted time? Is there a reason it wouldn't be able to remain actve like a regular uplink or MCRU? Agree on location of spawn. It should always be behind. That just makes sense.
It would be to anyone who spawn's on that uplink from that squad (like battlefield multiple people can spawn on you, however it should be within the alloted time). Reason why it wouldn't remain active like regular uplink is cause of the fact that if someone could spawn in on ANY given occasion ALL the time, it would end up being a variation of zerg swarming, so if you give it a limited time frame, people could take out the opponent and save themselves from a possible instant take over. It make's people use actually tactic's and strategy instead of running up and killing everything in sight. I also recall this game being a Real Time Strategy game as well.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.06.12 23:14:00 -
[26] - Quote
Not really sure why people are thinking that this needs to have such a high fitting cost associated with it. A proto uplink gives you the ability to place two pieces of equipment that get a reasonable set of spawns and gives you 4 more links in reserve. These links also persist even if the carrier is killed.
In the case of the mobile uplink once the logi is dead that's it for spawns. I could see a profile penalty being reasonable though.
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Thokk Nightshade
Montana Militia
899
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Posted - 2015.06.12 23:27:00 -
[27] - Quote
Kain Spero wrote:Not really sure why people are thinking that this needs to have such a high fitting cost associated with it. A proto uplink gives you the ability to place two pieces of equipment that get a reasonable set of spawns and gives you 4 more links in reserve. These links also persist even if the carrier is killed.
In the case of the mobile uplink once the logi is dead that's it for spawns. I could see a profile penalty being reasonable though.
So are you thinking along the lines of fitting cost = uplink of same tier? I just see a lot of people screaming "infinite spawns = OP". The fact the spawn point dies when you do kind of negates the fears in my opinion and I don't like the idea. However, it is building a negative I to the equipment to make sure it keeps balance.
What I could see is a logi having this plus maxed out shields/armor + proto rep tool with two proto sents protecting him and an assault with a needle around to bring him back . That squad could single handedly allow an entire team to spawn in. By upping the fitting costs, the logi would have to go down in tier of rep tool & HP stacking, making the logi and, by extension, the uplink more vulnerable.
Thokk Kill. Thokk Crush. Thokk Smash.
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Thokk Nightshade
Montana Militia
899
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Posted - 2015.06.12 23:33:00 -
[28] - Quote
Jaran Vilktar wrote:I like this idea. I actually made a similar post several months ago Here. The topic is locked and forgotten but check it out if you want.
There are some solid ideas and yours is certainly more fleshed out than mine. A lot of the negatives brought up in your thread are being touched upon here as well, but if you want to add suggestions revisions, I am all for it.
Thokk Kill. Thokk Crush. Thokk Smash.
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.06.13 04:49:00 -
[29] - Quote
Pending the proper checks and balances, I think this is a good idea
Battlefield allowed spawns on squad leaders, and that seemed perfectly balanced to me.
Hypothetical CPM Platform
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emm kay
Direct Action Resources
325
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Posted - 2015.06.13 06:17:00 -
[30] - Quote
Breakin Stuff wrote:Active equipment. Cannot be activated at the same time as a cloak.
Acts as an uplink "cyno field generator".
User immobilized for the duration.
User cannot fire while active.
User profile set to 200 Db. Visible on all radars at any range. Wait, you're suggesting that i stay still, visible to every doodad to see, defenseless while i wait 15 seconds for a ******* blueberry to spawn? that's rediculous. Unless we can spawn in capital class suits with it. AND other teammates can teleport to you, at no cost to them. While alive. You can't say "let's add something to the game then nerf it to ****" that's not how development works.
There is a reason you never see me in battle.
it's because I see you first.
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