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Kain Spero
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Posted - 2015.06.12 07:38:00 -
[1] - Quote
Personally, I'd like this actually instead of uplinks.
Good idea though +1.
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Kain Spero
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Posted - 2015.06.12 17:15:00 -
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Before we get too caught up in what the CPU/PG and ISK cost of this hypothetical item might be it'd be nice I think to find out if something is even plausible in terms of coding.
As far as I know the mCRU code is a mess and we'd need CCP weigh in on if this idea could commandeer the current drop uplink code.
Also a suggestion instead of Uplink Backpack maybe just call it a Mobile Uplink?
Honestly, I could almost see this as something that logistics dropsuits have built-in like the logi dropships of old.
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Kain Spero
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Posted - 2015.06.12 23:14:00 -
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Not really sure why people are thinking that this needs to have such a high fitting cost associated with it. A proto uplink gives you the ability to place two pieces of equipment that get a reasonable set of spawns and gives you 4 more links in reserve. These links also persist even if the carrier is killed.
In the case of the mobile uplink once the logi is dead that's it for spawns. I could see a profile penalty being reasonable though.
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Kain Spero
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Posted - 2015.06.14 19:41:00 -
[4] - Quote
I think the most important thing I'm reading here is no one is opposed to the idea of spawning on infantry. Looks like the debate is fitting cost more than anything.
It seems that using uplik code would be the best bet. I did some testing and the logic behind where to spawn for uplinks seems pretty robust and likely going to be lest glitchy since you can't throw a merc under a crate. :)
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Kain Spero
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Posted - 2015.06.27 09:29:00 -
[5] - Quote
Thokk Nightshade wrote:I am in agreement with the general thoughts on the thread. The bw + fitting seem to be the points of conversation. I agree on the "spawn behind always" is a solid idea.
The only other point of conversation is whether it is permanently active like an uplink or something that has to be turned on/off a la a cloak. I think both ideas could be acceptable given we have the fitting costs/ISK costs etc. set to be comparable. Maybe have 2 seperate ones, 1 always on and 1 that has to be turned off/on, similar to regular and triage nanohives. There isn't really a need fir a "one or the other mentality."
I think the main idea behind being able to turn the module on and off would be to manage bandwidth if needed.
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Kain Spero
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Posted - 2015.06.28 00:17:00 -
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Zan, in case you need to drop some repair hives, other uplinks etc.
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Kain Spero
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Posted - 2015.07.02 08:05:00 -
[7] - Quote
Devadander wrote:And a huge no to a noise. Please no. Less for giving my position and more for my headache lol.
I actually hadn't thought of that, but that's a really good point. A constant noise from the mobile uplink would drive folks insane.
The more I think about this idea the more I think that this would actually be a better method for infantry spawning instead of uplinks.
Want to camp that high ground and spawn people in? You have to sacrifice someone to stay on that high ground and if they get killed that's it. No separate uplink to come back in on and repeat the process.
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Kain Spero
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Posted - 2015.07.30 20:36:00 -
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Devadander wrote:Thokk Nightshade wrote:.... I turn this on, 5 heavies 2, assaults, 2 logis, a scout, and a partridge and a pear tree spawn in within 2 seconds..... Made me lol so hard Seriously, it has to be UP and tweaked up, or it will be stupid OP.
Again tying spawning to an actual merc on the field has way more drawbacks than a fire-and-forget spawn pad that gets thrown in every nook and cranny.
Again, it seems that the argument isn't whether or not the mechanic should exist, but more about the particulars of the form it would take.
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