Jaran Vilktar
Ultimate Spawn Smart Deploy
242
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Posted - 2015.06.14 13:43:00 -
[2] - Quote
Ok, so some things i'd like to suggest. The "Uplink Backpack" should work somewhat differently to what the current uplinks do. I agree with the claim that active unlimited spawns on any one player plus allowing them to extensively tank a fit would be rather OP. The fitting costs for this link SHOULD be high across tiers, all links at each tier should somewhat mimic those of the normal uplinks but should have a lower percentage of spawn time modifier at each tier (say, 5-10% lower) OR they could have the highest spawn time modifier percentage available at each tier. Also, I think it'd be best that this module would become an equipment module similar to the cloak that you could activate and deactivate at will. While active the link would boost the users profile to make him easier to spot and have a set maximum number of spawns per each active period and then require a cooldown period before reactivation, the spawns would still be infinite but would require the user to decide when to use this module rather than having it active the whole match. Not to mention that if spawns were unlimited 24/7 a well made squad could protect the user of this link and gain complete swarm control over an extended period completely negating the profile increase drawbacks (hell, they'd probably use the logi as bait and tackle all enemies foolish enough to attempt a move against the logi). This link should NOT limit your movement in the slightest, maybe a small mobility delay at the time of an allied spawn but that's it, the high fitting costs wouldn't make it impossible to fit it on other suits, but the logi bonus would make it easier to fit. The bandwith required to use this link should be set in a way that makes it more effective to use it on a logi, 14-16 BW seems okay to me. Though I don't like locking a class out of potential new content I can see the issues with a link moving at 10-11m sprint speed , however let's not forget that logi's also use nanohives, having such a high bw cost would mean that activating this module would likely destroy some of their deployable equipment for lower tiered logi's so that's something to consider. Also, about MCR+Ü's, you should all know that there're some places where vehicles can't/shouldn't get into. By limiting the number of spawns per active duration and requiring a cooldown after each spawn session is completed it means that this link won't be as reliable as an MCRU because there's no telling when the user will decide to pull the plug on the link while the MCRU would be a spawn inside a highly armored/shielded vehicle that is more than likely to survive long enough for you to spawn... though MCRU's would need to work first. Just my 2 ISK.
As some have suggested anyone spawning on a merc equipped with this link should always spawn behind him. Also, while active they should make a similar sound as the "hum" drop uplinks make, maybe a muffled version of it.
P.S. HAIL O GLORIOUS WALL OF TEXT!
TL;DR: As a penalty, while active make the users scan profile go slightly up and make them emit the "hum" of drop uplinks and make it an equipment that you activate and deactivate at will with a set number (say 5-10) of maximum spawns and once those spawns are up make the link require a cooldown/recharge period before it can be used again (similar to how the cloak works) to prevent exploitation of constant unlimited spawns. Also make it's stats similar to that of current drop uplinks with minor tweaks and give them a spawn time modifier that is either lower or higher than the current drop uplinks at each tier.
I can't believe I did it. 514 Logins
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