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Azel Xerath
Horizons' Edge No Context
30
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Posted - 2015.08.05 00:49:00 -
[61] - Quote
Maximus Mobius wrote:Azel Xerath wrote:Maximus Mobius wrote:Azel Xerath wrote:Hi! I've only recently started playing DUST 514, but I've decided that I want to become a dedicated Tanker. Seeing the Tankers that could be feared and unopposed across the entire battlefield inspired me, and I want to follow in their footsteps. However, I quickly realised that it wouldn't be as easy as I imagined it would be. Writing is my passion, and I think I could entertain quite a few people by detailing my progress from a noobie Militia Tanker to a monstrous force of destruction. I'll try to update this thread every time I play, though that may not be everyday. Regardless, I promise to try my best to shed some light on the role for those of you not so acquainted with it whilst simultaneously providing reprieve from boredom. I hope you're as excited as I am! Join the channel ASFMM pub. I am a dedicated tanker for a year in a half. If you want my help that is... It's password protected. Edit: I didn't read the 'pub' part. I'll be on later tonight. Well, I've given up for the night. My Tanks can't stand up to Officer Swarms. |
Mejt0
Dead Man's Game
2
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Posted - 2015.08.05 01:00:00 -
[62] - Quote
Mail me in game later today or other day. I'm usually online around 18-20 EVE Time.
We can squad up, have a chat etc. Grab other tankers and we might do something cool.
Loyal to The State
Official Caldari Commando User
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Maximus Mobius
Fatal Absolution
765
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Posted - 2015.08.05 01:34:00 -
[63] - Quote
Azel Xerath wrote:Maximus Mobius wrote:Azel Xerath wrote:Maximus Mobius wrote:Azel Xerath wrote:Hi! I've only recently started playing DUST 514, but I've decided that I want to become a dedicated Tanker. Seeing the Tankers that could be feared and unopposed across the entire battlefield inspired me, and I want to follow in their footsteps. However, I quickly realised that it wouldn't be as easy as I imagined it would be. Writing is my passion, and I think I could entertain quite a few people by detailing my progress from a noobie Militia Tanker to a monstrous force of destruction. I'll try to update this thread every time I play, though that may not be everyday. Regardless, I promise to try my best to shed some light on the role for those of you not so acquainted with it whilst simultaneously providing reprieve from boredom. I hope you're as excited as I am! Join the channel ASFMM pub. I am a dedicated tanker for a year in a half. If you want my help that is... It's password protected. Edit: I didn't read the 'pub' part. I'll be on later tonight. Well, I've given up for the night. My Tanks can't stand up to Officer Swarms. I'll teach you how to survive it all.
#Fallout4
Pre-ordered Pip-Boy edition
Bought the Fallout anthology
All Hail Maxson!!
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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2015.08.05 04:41:00 -
[64] - Quote
Mejt0 wrote:Mail me in game later today or other day. I'm usually online around 18-20 EVE Time.
We can squad up, have a chat etc. Grab other tankers and we might do something cool.
Count me in on any tank team fun.
MY CPM2 PLATFORM
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Azel Xerath
Horizons' Edge No Context
30
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Posted - 2015.08.09 04:24:00 -
[65] - Quote
Is it just me who's getting this glitch where sometimes when using missiles, the entire silo will empty if I hold the fire button, but other times only one missile is fired? |
Azel Xerath
Horizons' Edge No Context
30
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Posted - 2015.08.10 04:55:00 -
[66] - Quote
OMFG.
Ok, I'm going to have a rant here.
Tanks are absolute ****. They really are. I can't tell me how much it pisses me off when I lose my 200K ISK Tank to freaking Militia Swarms. It's absolutely ridiculous. There is basically no discernible damage difference between Militia and Proto Swarms. They all ******* destroy me.
People complain about ******* double hardened Tanks, but you know what? THAT IS LITERALLY THE ONLY VIABLE FIT. Seriously, I can't do **** if I'm not double hardened, because, oh look, ******* Militia Swarms. Then you've got the long-ass cooldown where I'm doing ABSOLUTELY NOTHING to help my team.
Installations are a freaking joke because they literally shut down AN ENTIRE ******* AREA because they fire automatically, so I genuinely have to spend half the match trying to destroy the things. That's half the match I'm not doing anything useful.
If there are any other Tanks on the field, you can kiss your chances of being productive goodbye. Why? Well, you'll now have to spend the rest of the match trying to destroy each other. You're having ABSOLUTELY NO IMPACT on infantry or the outcome of the match. You exist solely to destroy each other. THAT'S IT! That's all you're doing! It's so pointless! It's as if the battle raging is completely separate from you.
If, by some miracle, there are no other Tanks on the field, you may retreat to your redline (after having spent half the match mindlessly shooting at Installations) to switch to a Blaster Tank. But hey, LOOK OUT FOR THOSE MILITIA SWARMS! They shoot from further than you can render, and you can't tell where they're coming from!
The driving controls are so confounded that any sort of maneuverability is absolutely impossible. The Tanks are so big that you won't be able to touch any AVers because they hide themselves in tiny nooks and crannies.
Oh, what's that? Why don't I get closer, you say? Well, then you've got the problem of ******* AV GRENADES.
These things are stupidly OP. Shockingly, they're even more OP than Swarms. Especially the Lai Dai Packed AV Grenades. All three of them can be thrown before you can even get your hardeners up. They'll pop a Proto Tank in THREE SECONDS FLAT. You know what the worst thing is, though? Lai Dai Packed AV Grenades cost 23,610 ISK. Proto Tanks cost several million ISK. DO YOU SEE THE DISCREPANCY HERE?!?!
People complain about Proto Tanks, but that's literally the only tier that can stand a chance against infantry.
OBs are another thing. As a Tanker, you need to CONSTANTLY be moving at all times because you never know when someone's going to drop an OB on you because they can see you from the FREAKING OVERHEAD MAP, and there's not a damn thing you can do about it. Enjoy getting insta-popped.
You know what the saddest thing is? I get a higher K/D on my infantry alt than on my Tanking main. That really says something about the state of Tanks.
If I see an enemy Proto Tank on the field, I have to leave the match. A Proto Tank will beat any other tiered Tank EVERY SINGLE TIME. There's literally nothing that can be done to kill it if you're not also in a Proto Tank. I will die every single time. The discrepancy in performance between how a Standard Tank compares with a Proto Tank, and how a Standard Dropsuit compares with a Proto Dropsuit, is absolutely staggering. With Tanks, it really is go Proto or go home.
THE NEXT TIME YOU COMPLAIN ABOUT 'OP TANKS', YOU SHOULD THINK TWICE, BECAUSE US TANKERS HAVE IT FAR, FAR HARDER THAN YOU INFANTRY CAN EVEN BEGIN TO COMPREHEND.
/rant
Dedicated Tanker
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.08.10 04:56:00 -
[67] - Quote
Hmmmmm
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Azel Xerath
Horizons' Edge No Context
30
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Posted - 2015.08.10 05:04:00 -
[68] - Quote
True Adamance wrote:Hmmmmm Thoughts?
Dedicated Tanker
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DUST Fiend
17
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Posted - 2015.08.10 05:12:00 -
[69] - Quote
Azel Xerath wrote:Is it a practical option to initially call in a Railgun Tank to destroy Installations, then if there are no other red vehicles on the field, swap to a Blaster Tank? Completely practical, especially if you play solo. I do the same thing with my dropship, I call in my AV one first to clear turrets and enemy vehicles, then once I've assessed the situation I recall for something more anti infantry focused if the enemies vehicle presence isn't much.
I'll be straight up with you though.
Best way to become a vehicle user in this modern DUST environment is to earn between 20 and 30 million SP as infantry, then pay for a respec and dump it all into vehicles. Vehicles are ONLY useful if you fit almost everything with PRO mods, and in the case of tanks (technically all, but CCP is taking forever) a PRO hull is required against any kind of serious AV. That's not to say you can't put cheaper tanks to work, but they ARE going to pop if someone actually tries.
If all else fails, post in Corp Recruitment forum for a Corp. Tell them you're an aspiring pilot and you could use all the help you can get. You'd be amazed what some squadmates and some extra ISK can do for you.
Oh, and that rage you're feeling?
Barely the tip of the iceberg. I can assure you.
I am a beautiful space manatee, flying through the sky with the greatest of ease
Swarms everywhere.
So-bittervet
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Maximus Mobius
Fatal Absolution
873
|
Posted - 2015.08.10 05:53:00 -
[70] - Quote
Hehehehe, not as bad as before uprising 1.7. You got it easy youngster. I was busy today but I promise I'll help you get your skill in. A sica or soma is only as effective as your teammates around you. Don't ever forget that.
ALL HAIL MAXSON!!
Multi-role Tanker
Tanks and turrets supplied by Caldari Steel and Ishukone!!
For The State!!
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Azel Xerath
Horizons' Edge No Context
40
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Posted - 2015.08.13 01:46:00 -
[71] - Quote
I just fell through the map in a 200K ISK Madrugar G-1. I didn't even bring up the overhead map or anything. I was just rolling along, not even in a socket, and then I just fell through the map, falling until I somehow ended up in the redline and I 'committed suicide'.
Dedicated Vehicle Specialist
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Azel Xerath
Horizons' Edge
40
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Posted - 2015.10.29 21:41:00 -
[72] - Quote
I'll come back and try Tanks again later tonight.
Dedicated Vehicle Specialist
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Bradric Banewolf
Titans of Phoenix Damage LLC
1
|
Posted - 2015.10.29 23:54:00 -
[73] - Quote
Bless his heart he's new! Welcome new bro! This joint is ruthless and combat is fierce!
Tanks are an isk pit without a team?! First thing to Learn is getting in squad! Communication is key, and you need team mates to communicate with! These team mates can give intel of enemy AV, turrets, and positions of enemy tanks. Rolling around dumb, def, and blind is suicide!
Once in squad use the mic or type chat to ask for roles of others, and announce your own! Once they know you're a tanker.... of sorts... they can make a plan to help you, help them. They can build a game plan to help you die less, which in turn helps them die less.
If you find some guys who have been playing a minute longer than you they might know a thing or two about tanks! That info can be critical to your survival and progress! Use it! Happy hunting o7
"Anybody order chaos?"
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Bradric Banewolf
Titans of Phoenix Damage LLC
1
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Posted - 2015.10.29 23:57:00 -
[74] - Quote
Azel Xerath wrote:I just fell through the map in a 200K ISK Madrugar G-1. I didn't even bring up the overhead map or anything. I was just rolling along, not even in a socket, and then I just fell through the map, falling until I somehow ended up in the redline and I 'committed suicide'.
Unfortunately, CCP, the development team, still has a bit of work to do in the terrain and glitch department?!
"Anybody order chaos?"
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Nothing Certain
Algintal Core Gallente Federation
1
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Posted - 2015.10.30 01:18:00 -
[75] - Quote
[quote=Azel Xerath]I lose every single match.
How can that be?!?! How can just my mere presence on the team as a Tanker cause my ENTIRE team to lose?!?! Am I supposed to carry all of them??? Am I the pivotal player that the matchmaking balances the teams around? I've been playing DUST for 2 DAYS.
This is just ridiculous.
I think that being a Tanker is a detriment to my team. [/quot
No, your experience is the same experience all new players face, whether running a tank or as infantry. You die, and die alot, you kill seldom and you not only die you feel totally outclassed because you are. A new player running AV will have every bit of trouble you are having and almost any other role is just as frustrating. It is the nature of the game, one that many of us wish would change but that is the way it is. Keep your expectations low and don't think that because you are doing poorly that you are a bad player, embrace the pain and take your victories when you can and before long you will have enough SP and ISK to start actually playing the game with some meaning.
People are willing to team up with you, even if you are new. I will, but I know nothing about tanking, just killing them. You can join FURY 514 which has tankers and gunners teaming up, although I haven't actually seen that much of it going on. I think just being a gunner for a friendly tanker willing to show you the ropes is the best route for you to go. Hang in there, in time you can stomp people too and brag about how hard it was back in your day.
Because, that's why.
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TIGER SHARK1501
Savage Bullet RUST415
551
|
Posted - 2015.10.30 04:09:00 -
[76] - Quote
After my first month playing over 2 years 3 months ago if I wasn't a logi I was putting SP into tanking. I don't know how many million SP I have into vehicles but I know I have over 20 million into turrets. Tanking in pre 1.7 was a rush fighting an enemy where you had to outsmart them. Flanking the enemy was critical making you think like in chess needing to think several steps ahead. Now tanking while it still has it's ups and downs, it isn't as enjoyable as it used to be. As a tanker many players will call you a stat padding individual in a super up armor suit. Even the last update increased the hit box for the soft spot that tanks take more critical damage.
People hate tankers much in the way snipers are hated just for the nature of what they do. Snipers can combat you from far away and you either have to catch them or counter snipe them. Tanks are right in the thick of the fight and are seen as a nuisance rather than a force backing up infantry helping to push for the win. The massive amount of SP and isk investing into vehicles and players still feel they should be able to instagank something that costs at tops 8-10 times a great proto suit.
I'm fine with the decisions I've made allocating my SP and I don't have regrets but as a fellow tanker I ask you to just sit on your SP and think about it. If you decide to continue your path I wish you the best of luck. o7
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
459
|
Posted - 2015.10.30 04:40:00 -
[77] - Quote
TIGER SHARK1501 wrote:After my first month playing over 2 years 3 months ago if I wasn't a logi I was putting SP into tanking. I don't know how many million SP I have into vehicles but I know I have over 20 million into turrets. Tanking in pre 1.7 was a rush fighting an enemy where you had to outsmart them. Flanking the enemy was critical making you think like in chess needing to think several steps ahead. Now tanking while it still has it's ups and downs, it isn't as enjoyable as it used to be. As a tanker many players will call you a stat padding individual in a super up armor suit. Even the last update increased the hit box for the soft spot that tanks take more critical damage. People hate tankers much in the way snipers are hated just for the nature of what they do. Snipers can combat you from far away and you either have to catch them or counter snipe them. Tanks are right in the thick of the fight and are seen as a nuisance rather than a force backing up infantry helping to push for the win. The massive amount of SP and isk investing into vehicles and players still feel they should be able to instagank something that costs at tops 8-10 times a great proto suit. I'm fine with the decisions I've made allocating my SP and I don't have regrets but as a fellow tanker I ask you to just sit on your SP and think about it. If you decide to continue your path I wish you the best of luck. o7
The reason people feel as though HAV's don't contribute to wins is because they for the most part don't. A rail will sit there and wait for a random HAV to come in its path and gank it from the redline or nearby. A blaster HAV will annoy infantry, but unless they are stupid, won't kill much of any of them, and it will more often lose HAV fights. Missiles are similar to blasters, but reversed. None of these HAV's will actually contribute towards MCC destruction (or in AQ's case, data collection), and often times won't help tick down infantry kills much. They are just big redundant toys... |
TIGER SHARK1501
Savage Bullet RUST415
551
|
Posted - 2015.10.30 04:46:00 -
[78] - Quote
Roger Cordill wrote:TIGER SHARK1501 wrote:After my first month playing over 2 years 3 months ago if I wasn't a logi I was putting SP into tanking. I don't know how many million SP I have into vehicles but I know I have over 20 million into turrets. Tanking in pre 1.7 was a rush fighting an enemy where you had to outsmart them. Flanking the enemy was critical making you think like in chess needing to think several steps ahead. Now tanking while it still has it's ups and downs, it isn't as enjoyable as it used to be. As a tanker many players will call you a stat padding individual in a super up armor suit. Even the last update increased the hit box for the soft spot that tanks take more critical damage. People hate tankers much in the way snipers are hated just for the nature of what they do. Snipers can combat you from far away and you either have to catch them or counter snipe them. Tanks are right in the thick of the fight and are seen as a nuisance rather than a force backing up infantry helping to push for the win. The massive amount of SP and isk investing into vehicles and players still feel they should be able to instagank something that costs at tops 8-10 times a great proto suit. I'm fine with the decisions I've made allocating my SP and I don't have regrets but as a fellow tanker I ask you to just sit on your SP and think about it. If you decide to continue your path I wish you the best of luck. o7 The reason people feel as though HAV's don't contribute to wins is because they for the most part don't. A rail will sit there and wait for a random HAV to come in its path and gank it from the redline or nearby. A blaster HAV will annoy infantry, but unless they are stupid, won't kill much of any of them, and it will more often lose HAV fights. Missiles are similar to blasters, but reversed. None of these HAV's will actually contribute towards MCC destruction (or in AQ's case, data collection), and often times won't help tick down infantry kills much. They are just big redundant toys... Perfect example of the type of player I was referring to. |
Azel Xerath
Horizons' Edge
42
|
Posted - 2015.10.30 05:08:00 -
[79] - Quote
TIGER SHARK1501 wrote:Roger Cordill wrote:TIGER SHARK1501 wrote:After my first month playing over 2 years 3 months ago if I wasn't a logi I was putting SP into tanking. I don't know how many million SP I have into vehicles but I know I have over 20 million into turrets. Tanking in pre 1.7 was a rush fighting an enemy where you had to outsmart them. Flanking the enemy was critical making you think like in chess needing to think several steps ahead. Now tanking while it still has it's ups and downs, it isn't as enjoyable as it used to be. As a tanker many players will call you a stat padding individual in a super up armor suit. Even the last update increased the hit box for the soft spot that tanks take more critical damage. People hate tankers much in the way snipers are hated just for the nature of what they do. Snipers can combat you from far away and you either have to catch them or counter snipe them. Tanks are right in the thick of the fight and are seen as a nuisance rather than a force backing up infantry helping to push for the win. The massive amount of SP and isk investing into vehicles and players still feel they should be able to instagank something that costs at tops 8-10 times a great proto suit. I'm fine with the decisions I've made allocating my SP and I don't have regrets but as a fellow tanker I ask you to just sit on your SP and think about it. If you decide to continue your path I wish you the best of luck. o7 The reason people feel as though HAV's don't contribute to wins is because they for the most part don't. A rail will sit there and wait for a random HAV to come in its path and gank it from the redline or nearby. A blaster HAV will annoy infantry, but unless they are stupid, won't kill much of any of them, and it will more often lose HAV fights. Missiles are similar to blasters, but reversed. None of these HAV's will actually contribute towards MCC destruction (or in AQ's case, data collection), and often times won't help tick down infantry kills much. They are just big redundant toys... Perfect example of the type of player I was referring to. But it feels like he's right though. I do feel completely useless in my Tank. I feel like I'm not contributing at all.
Dedicated Vehicle Specialist
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
460
|
Posted - 2015.10.30 05:47:00 -
[80] - Quote
TIGER SHARK1501 wrote:Roger Cordill wrote:TIGER SHARK1501 wrote:After my first month playing over 2 years 3 months ago if I wasn't a logi I was putting SP into tanking. I don't know how many million SP I have into vehicles but I know I have over 20 million into turrets. Tanking in pre 1.7 was a rush fighting an enemy where you had to outsmart them. Flanking the enemy was critical making you think like in chess needing to think several steps ahead. Now tanking while it still has it's ups and downs, it isn't as enjoyable as it used to be. As a tanker many players will call you a stat padding individual in a super up armor suit. Even the last update increased the hit box for the soft spot that tanks take more critical damage. People hate tankers much in the way snipers are hated just for the nature of what they do. Snipers can combat you from far away and you either have to catch them or counter snipe them. Tanks are right in the thick of the fight and are seen as a nuisance rather than a force backing up infantry helping to push for the win. The massive amount of SP and isk investing into vehicles and players still feel they should be able to instagank something that costs at tops 8-10 times a great proto suit. I'm fine with the decisions I've made allocating my SP and I don't have regrets but as a fellow tanker I ask you to just sit on your SP and think about it. If you decide to continue your path I wish you the best of luck. o7 The reason people feel as though HAV's don't contribute to wins is because they for the most part don't. A rail will sit there and wait for a random HAV to come in its path and gank it from the redline or nearby. A blaster HAV will annoy infantry, but unless they are stupid, won't kill much of any of them, and it will more often lose HAV fights. Missiles are similar to blasters, but reversed. None of these HAV's will actually contribute towards MCC destruction (or in AQ's case, data collection), and often times won't help tick down infantry kills much. They are just big redundant toys... Perfect example of the type of player I was referring to.
Sir, I am a pilot, and have been piloting since the game was in it's infancy. I think if anyone should understand this, it's the pilots, especially ones that has gotten so frustrated that they've either quit the game (temporarily or otherwise), or simply said **** it, and respeced out of vehicles. |
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.10.30 07:37:00 -
[81] - Quote
I drive around a bpo fit soma, dual hardened. I pew at people and if i run into av I hop out in my dual ascr commando ako and I'm like SUPRISE! They usually keep attacking my cheap ass tank and i rek them. Then either drive away in my tank or call in another one to lure out more swarmers
Youtube: Dust 514 - You should Have Worn Proto
Playstation move player
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TIGER SHARK1501
Savage Bullet RUST415
553
|
Posted - 2015.10.30 13:21:00 -
[82] - Quote
Azel Xerath wrote:TIGER SHARK1501 wrote:Roger Cordill wrote:TIGER SHARK1501 wrote:After my first month playing over 2 years 3 months ago if I wasn't a logi I was putting SP into tanking. I don't know how many million SP I have into vehicles but I know I have over 20 million into turrets. Tanking in pre 1.7 was a rush fighting an enemy where you had to outsmart them. Flanking the enemy was critical making you think like in chess needing to think several steps ahead. Now tanking while it still has it's ups and downs, it isn't as enjoyable as it used to be. As a tanker many players will call you a stat padding individual in a super up armor suit. Even the last update increased the hit box for the soft spot that tanks take more critical damage. People hate tankers much in the way snipers are hated just for the nature of what they do. Snipers can combat you from far away and you either have to catch them or counter snipe them. Tanks are right in the thick of the fight and are seen as a nuisance rather than a force backing up infantry helping to push for the win. The massive amount of SP and isk investing into vehicles and players still feel they should be able to instagank something that costs at tops 8-10 times a great proto suit. I'm fine with the decisions I've made allocating my SP and I don't have regrets but as a fellow tanker I ask you to just sit on your SP and think about it. If you decide to continue your path I wish you the best of luck. o7 The reason people feel as though HAV's don't contribute to wins is because they for the most part don't. A rail will sit there and wait for a random HAV to come in its path and gank it from the redline or nearby. A blaster HAV will annoy infantry, but unless they are stupid, won't kill much of any of them, and it will more often lose HAV fights. Missiles are similar to blasters, but reversed. None of these HAV's will actually contribute towards MCC destruction (or in AQ's case, data collection), and often times won't help tick down infantry kills much. They are just big redundant toys... Perfect example of the type of player I was referring to. But it feels like he's right though. I do feel completely useless in my Tank. I feel like I'm not contributing at all. Blasters were the best means of pushing infantry back prior to the dispersion increase and a fully loaded tank with quality turrets can assist that well. I don't see as many party tanks as I used to. |
Darken-Sol
BIG BAD W0LVES
2
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Posted - 2015.10.30 15:14:00 -
[83] - Quote
saxonmish wrote:Diary of a tanker in a nutshell
Day 1 Pretty good day got 81 mil in my wallet, lets see how it goes...
Day 2 Killed a few pro tanks 40 mil in wallet
Day 3 Broke, too much av everywhere
Accurate description. I made a ton of isk off player trading and bought thousands of tanks. I can spam them until dust dies, but they are nowhere near isk efficient. Really just a hobby now adays.
Crush them
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Vulpes Dolosus
Fatal Absolution Bleeding Sun Conglomerate
3
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Posted - 2015.10.30 15:24:00 -
[84] - Quote
A few tips:
Skill into an infantry role, probably logistics. Tanks are expensive and they're not going to be too useful on some maps (or when AV is too prevalent). Having a cheep option to grind matches in can help your wallet and your team out. Amarr logi is a good idea so you can drop links for your team. (This helped me when ADSs cost 1m each and were much worse than the current iteration).
After you have a bit of cash, play Caldari/Gallente faction warfare. Loyalty points will allow you to purchase more standard tanks and all turrets without having skills and costing a lot less in ISK. Also, FW matches have been a bit higher quality as of late, at least you get full matches and rarely will people leave.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
464
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Posted - 2015.10.30 19:49:00 -
[85] - Quote
TIGER SHARK1501 wrote:Azel Xerath wrote:TIGER SHARK1501 wrote:Roger Cordill wrote:TIGER SHARK1501 wrote:After my first month playing over 2 years 3 months ago if I wasn't a logi I was putting SP into tanking. I don't know how many million SP I have into vehicles but I know I have over 20 million into turrets. Tanking in pre 1.7 was a rush fighting an enemy where you had to outsmart them. Flanking the enemy was critical making you think like in chess needing to think several steps ahead. Now tanking while it still has it's ups and downs, it isn't as enjoyable as it used to be. As a tanker many players will call you a stat padding individual in a super up armor suit. Even the last update increased the hit box for the soft spot that tanks take more critical damage. People hate tankers much in the way snipers are hated just for the nature of what they do. Snipers can combat you from far away and you either have to catch them or counter snipe them. Tanks are right in the thick of the fight and are seen as a nuisance rather than a force backing up infantry helping to push for the win. The massive amount of SP and isk investing into vehicles and players still feel they should be able to instagank something that costs at tops 8-10 times a great proto suit. I'm fine with the decisions I've made allocating my SP and I don't have regrets but as a fellow tanker I ask you to just sit on your SP and think about it. If you decide to continue your path I wish you the best of luck. o7 The reason people feel as though HAV's don't contribute to wins is because they for the most part don't. A rail will sit there and wait for a random HAV to come in its path and gank it from the redline or nearby. A blaster HAV will annoy infantry, but unless they are stupid, won't kill much of any of them, and it will more often lose HAV fights. Missiles are similar to blasters, but reversed. None of these HAV's will actually contribute towards MCC destruction (or in AQ's case, data collection), and often times won't help tick down infantry kills much. They are just big redundant toys... Perfect example of the type of player I was referring to. But it feels like he's right though. I do feel completely useless in my Tank. I feel like I'm not contributing at all. Blasters were the best means of pushing infantry back prior to the dispersion increase and a fully loaded tank with quality turrets can assist that well. I don't see as many party tanks as I used to.
Small turrets have degraded into such bad weapons filling a crew for a HAV means you have generally less firepower tbh. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
464
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Posted - 2015.10.30 19:50:00 -
[86] - Quote
Darken-Sol wrote:saxonmish wrote:Diary of a tanker in a nutshell
Day 1 Pretty good day got 81 mil in my wallet, lets see how it goes...
Day 2 Killed a few pro tanks 40 mil in wallet
Day 3 Broke, too much av everywhere Accurate description. I made a ton of isk off player trading and bought thousands of tanks. I can spam them until dust dies, but they are nowhere near isk efficient. Really just a hobby now adays.
Wait wait wait....
We can buy vehicles and vehicle equipment now? |
Mortedeamor
The Black Masquerade
2
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Posted - 2015.10.30 22:13:00 -
[87] - Quote
Azel Xerath wrote:Hi! I've only recently started playing DUST 514, but I've decided that I want to become a dedicated Tanker. Seeing the Tankers that could be feared and unopposed across the entire battlefield inspired me, and I want to follow in their footsteps. However, I quickly realised that it wouldn't be as easy as I imagined it would be. Writing is my passion, and I think I could entertain quite a few people by detailing my progress from a noobie Militia Tanker to a monstrous force of destruction. I'll try to update this thread every time I play, though that may not be everyday. Regardless, I promise to try my best to shed some light on the role for those of you not so acquainted with it whilst simultaneously providing reprieve from boredom. I hope you're as excited as I am! tanking is not viable especially in lower levels its a complete waste of time must have around 30 - 40 mill sp dropped in to even be a threat and even so being good with any of the 4 assaults will get you more kills and youll lose less isk
quit while you're ahead
pc master race
PORT IT CCP
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postapo wastelander
Corrosive Synergy RUST415
1
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Posted - 2015.10.30 22:18:00 -
[88] - Quote
Loyal Glasses wrote:Good luck friend! We need more Anti- Tank Tanks
Place for Amarr heavy tank and Minmatar hit-¦n-¦destroy tank hunter. But you know its CCP thing XD
"Completion by direct action"
Forge syndicalist of Corrosive Synergy
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Nothing Certain
Algintal Core Gallente Federation
1
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Posted - 2015.10.30 22:36:00 -
[89] - Quote
Roger Cordill wrote:TIGER SHARK1501 wrote:After my first month playing over 2 years 3 months ago if I wasn't a logi I was putting SP into tanking. I don't know how many million SP I have into vehicles but I know I have over 20 million into turrets. Tanking in pre 1.7 was a rush fighting an enemy where you had to outsmart them. Flanking the enemy was critical making you think like in chess needing to think several steps ahead. Now tanking while it still has it's ups and downs, it isn't as enjoyable as it used to be. As a tanker many players will call you a stat padding individual in a super up armor suit. Even the last update increased the hit box for the soft spot that tanks take more critical damage. People hate tankers much in the way snipers are hated just for the nature of what they do. Snipers can combat you from far away and you either have to catch them or counter snipe them. Tanks are right in the thick of the fight and are seen as a nuisance rather than a force backing up infantry helping to push for the win. The massive amount of SP and isk investing into vehicles and players still feel they should be able to instagank something that costs at tops 8-10 times a great proto suit. I'm fine with the decisions I've made allocating my SP and I don't have regrets but as a fellow tanker I ask you to just sit on your SP and think about it. If you decide to continue your path I wish you the best of luck. o7 The reason people feel as though HAV's don't contribute to wins is because they for the most part don't. A rail will sit there and wait for a random HAV to come in its path and gank it from the redline or nearby. A blaster HAV will annoy infantry, but unless they are stupid, won't kill much of any of them, and it will more often lose HAV fights. Missiles are similar to blasters, but reversed. None of these HAV's will actually contribute towards MCC destruction (or in AQ's case, data collection), and often times won't help tick down infantry kills much. They are just big redundant toys...
Nothing else in the game is as game changing as a tank. How many times have you seen one tank drive an entire team off of a point or cause so many to switch to AV that they get killed easily. I know I see it all the time.
Because, that's why.
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postapo wastelander
Corrosive Synergy RUST415
1
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Posted - 2015.10.30 22:51:00 -
[90] - Quote
Nothing Certain wrote:Roger Cordill wrote:TIGER SHARK1501 wrote:After my first month playing over 2 years 3 months ago if I wasn't a logi I was putting SP into tanking. I don't know how many million SP I have into vehicles but I know I have over 20 million into turrets. Tanking in pre 1.7 was a rush fighting an enemy where you had to outsmart them. Flanking the enemy was critical making you think like in chess needing to think several steps ahead. Now tanking while it still has it's ups and downs, it isn't as enjoyable as it used to be. As a tanker many players will call you a stat padding individual in a super up armor suit. Even the last update increased the hit box for the soft spot that tanks take more critical damage. People hate tankers much in the way snipers are hated just for the nature of what they do. Snipers can combat you from far away and you either have to catch them or counter snipe them. Tanks are right in the thick of the fight and are seen as a nuisance rather than a force backing up infantry helping to push for the win. The massive amount of SP and isk investing into vehicles and players still feel they should be able to instagank something that costs at tops 8-10 times a great proto suit. I'm fine with the decisions I've made allocating my SP and I don't have regrets but as a fellow tanker I ask you to just sit on your SP and think about it. If you decide to continue your path I wish you the best of luck. o7 The reason people feel as though HAV's don't contribute to wins is because they for the most part don't. A rail will sit there and wait for a random HAV to come in its path and gank it from the redline or nearby. A blaster HAV will annoy infantry, but unless they are stupid, won't kill much of any of them, and it will more often lose HAV fights. Missiles are similar to blasters, but reversed. None of these HAV's will actually contribute towards MCC destruction (or in AQ's case, data collection), and often times won't help tick down infantry kills much. They are just big redundant toys... Nothing else in the game is as game changing as a tank. How many times have you seen one tank drive an entire team off of a point or cause so many to switch to AV that they get killed easily. I know I see it all the time.
Wierd mostly im only AA with one boyko from clan on field. I defo do not see many AA players in and tbh with hardeners everywhere its not that easy to take down tanks like just one boyko on field.
"Completion by direct action"
Forge syndicalist of Corrosive Synergy
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