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Operative 1174 Uuali
True Companion Planetary Requisitions
799
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Posted - 2015.06.07 18:07:00 -
[1] - Quote
Azel Xerath wrote:I got on today to play a few matches, but I'm at an absolute loss. I got destroyed so easily. Unmanned Installations shot at me from a ridiculous distance, and there was seemingly nothing I could do about it. Lord knows I didn't have the firepower to destroy them myself, so I had to resign to staying as far away from them as I could. The problem with this though was that THEY WERE EVERYWHERE. There was no escaping them. Then there were the AVers. Oh Lord, I've never been so frustrated over a lack of game balance. I know that the top Tanks can cost around 1 million ISK. Why is it then that AV is dirt-cheap in comparison? Any regular Joe can pull out AV and turn me into scrap metal. What particularly annoyed me was the AV Grenades. They destroyed my so called 'Tank' in 3 seconds flat.I had no time to escape, and even my Modules were useless. WHAT USE IS A TANK THAT CAN'T ACTUALLY ENGAGE INFANTRY?!?!I'm finding it incredibly hard to make a profit, even by running Militia Tanks. All I have remaining is 3 Somas and 907 ISK. I don't know what I can do: I'm at my wits end. Where am I to go from here?
Lol, I looked at the OP and knew this was coming. Haven't you heard? Tanks suck. The TANKOPHOBES have nade sure of it.
I run a standard tank with standard turrets. You can have more fun if you primarily worry about infantry assists with mCRU and scanner. I run a missile Gunnlogi and yes you can get infantry kills with practice. The best thing missiles do is allow area of denial suppression fire.
I kill tanks only as I see an opening from a distance. I check for tanks on map and as I move forward and try to move in only when I can keep a tank to my front and I am reasonably sure there are no tanks close by that can get me from behind. I roll in, pop hardeners and do a little dance then roll out.
Otherwise, I shoot tanks from afar with standard missiles and most times it destroys them. Because they don't have their hardeners up.
I am looking for more folks to run tank teams and crews with. Message me.
The CPM candidate we need, not the one we want. The candidate for the rest of us.
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Operative 1174 Uuali
True Companion Planetary Requisitions
800
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Posted - 2015.06.07 23:46:00 -
[2] - Quote
True Adamance wrote:Derpty Derp wrote: First of all... Don't kill your turrets unless you have to... In the (rare) event your team actually does something......
Absolute drivel. Knock out all of the turrets you possible can young tanker. All they serve to do is allow an enemy team control of a specific area if captured. Turrets are are in my opinion one of the most limiting factors of where you can operate your HAV, especially areas within sight of Railgun Installations. When piloting spend your time learning the maps so that you get a greater understanding of which kind of turrets cover which specific areas and which bits of terrain you can use as cover while still remaining active on the field. Perhaps you can develop a process for certain maps where you deploy a Railgun tank initially to destroy specific turrets that you find most hindering, after which you deploy your main tank and use those thoroughfares freely. In fact I am absolutely sure I saw you in a tank over the weekend driving first a blaster tank and then a rail tank after I ambushed you.
No sh*t I just played a game on Ashland the other day and got my tank trashed because I was right next to that turret on our side in the redline when just as I had scouted and then about to move forward a guy ninjaed it and shot my tank down.
I'd shoot every turret if I could before they go blue. I'm so sick of TANKOPHOBES who insist these turrets do any good staying on the field. The only thing they are good for is for the enemy to red them specifically to prevent tank warfare. That's great if no one on your team is running a tank.
The CPM candidate we need, not the one we want. Friends are nice, ideas are golden.
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Operative 1174 Uuali
True Companion Planetary Requisitions
800
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Posted - 2015.06.08 00:00:00 -
[3] - Quote
True Adamance wrote:Lightning35 Delta514 wrote:saxonmish wrote:Diary of a tanker in a nutshell
Day 1 Pretty good day got 81 mil in my wallet, lets see how it goes...
Day 2 Killed a few pro tanks 40 mil in wallet
Day 3 Broke, too much av everywhere That's LITTERALY me right now. Before tanks got changed, I had this OP soma. I remember this one match were I destroyed 5 tanks with it. Then the tanks were changed. Pulled one out and got shredded. Skilled into them and right now I'm broke, still experimenting with fittings and stuff. Soma before the tank changes were ******* awful....hell they still are. I spent a game mauling some poor tankers trying to make their Soma a presence on the battlefield....... it did not go well for them at all.
I am going isk positive (just barely, but staying in tanks) by running standard tank with basic turret. Blaster as anti-tank would need to be complex, but missile and rail are fine at standard and keep distance or hope the tank is weak.
I am puposefully pulling tanks out to roll in and assist infantry and get trashed. If they don't get trashed then great, but I can go through two per match rather than one better tank and then no tank at all plus a hit to isk.
I respecced my tank characters to be full time tankers again so running cheap and trashable tanks let's me keep enjoying tanks rather than having to fall back to infantry.
OP bring out a second long range tank if the field is too busy and you already lost a tank on that match. At least you can offer suppressive fire or tactical fire on enemy tanks and keep there territory controlled and minimized.
The CPM candidate we need, not the one we want. Friends are nice, ideas are golden.
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Operative 1174 Uuali
True Companion Planetary Requisitions
802
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Posted - 2015.06.08 00:47:00 -
[4] - Quote
True Adamance wrote:Operative 1174 Uuali wrote:True Adamance wrote:Lightning35 Delta514 wrote:saxonmish wrote:Diary of a tanker in a nutshell
Day 1 Pretty good day got 81 mil in my wallet, lets see how it goes...
Day 2 Killed a few pro tanks 40 mil in wallet
Day 3 Broke, too much av everywhere That's LITTERALY me right now. Before tanks got changed, I had this OP soma. I remember this one match were I destroyed 5 tanks with it. Then the tanks were changed. Pulled one out and got shredded. Skilled into them and right now I'm broke, still experimenting with fittings and stuff. Soma before the tank changes were ******* awful....hell they still are. I spent a game mauling some poor tankers trying to make their Soma a presence on the battlefield....... it did not go well for them at all. I am going isk positive (just barely, but staying in tanks) by running standard tank with basic turret. Blaster as anti-tank would need to be complex, but missile and rail are fine at standard and keep distance or hope the tank is weak. I am puposefully pulling tanks out to roll in and assist infantry and get trashed. If they don't get trashed then great, but I can go through two per match rather than one better tank and then no tank at all plus a hit to isk. I respecced my tank characters to be full time tankers again so running cheap and trashable tanks let's me keep enjoying tanks rather than having to fall back to infantry. OP bring out a second long range tank if the field is too busy and you already lost a tank on that match. At least you can offer suppressive fire or tactical fire on enemy tanks and keep there territory controlled and minimized. I'm currently using a 500,000K ISK Advanced HAV and usually averaging around about 300,000 ISK per match in gains. Not often I lose a tank unless I am doing something particularly unintelligent since I usually limit myself to 1 HAV per day before logging off. Can most often make 900,000-1.2M ISK per day before losing that HAV.
See OP, this is the difference in how you can play a tank. Like I said, I trash tanks. I roll in and mainly worry about infantry assists. A tank could very well roll up behind me, and has, and just three shot me. My payoff is infantry kills, scans and mCRU spawns. I got tired of rolling around trying to hunt tanks and either there are no enemy tanks, two rail tanks which just ends the whole thing right there or someone just calls a tank down when your busy anyway.
I got to where I'd rather have more fun helping infantry in a cheap tank. A cheap tank does just as good with smart tanking as a more expensive tank.
The CPM candidate we need, not the one we want. Friends are nice, ideas are golden.
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Operative 1174 Uuali
True Companion Planetary Requisitions
803
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Posted - 2015.06.08 01:49:00 -
[5] - Quote
True Adamance wrote:Azel Xerath wrote:True Adamance wrote:I'm currently using a 500,000K ISK Advanced HAV and usually averaging around about 300,000 ISK per match in gains. Not often I lose a tank unless I am doing something particularly unintelligent since I usually limit myself to 1 HAV per day before logging off.
Can most often make 900,000-1.2M ISK per day before losing that HAV. I dream of the day when this can be me... What do you do about Installations? Do you destroy them with Blasters? I normally deal with them with a Blaster using a hillside or terrain feature as cover with the intention of being able to pop in and out of cover, destroy the turret, and not have to use my Armour Hardener. That being said at your stage of the game it might be best to use a Railgun to destroy them from a distance, recall your HAV, and then bring out that tank you would normally use without the risk of turrets. Play around with your fits and make specific variations of your tanks for certain roles. Don't feel like you have to stay in one tank for the whole match once you have called it in. Also just one quick tip for you as a new player...... 'Never treat your HAV as if it can tank damage even if it can'
As counter intuitive as it sounds I try to treat my HAV as though it were not able to sustain a large amount of damage this is why rather that moving into open terrain I prefer to sit in sockets, behind hills, or near other forms of cover. The best way to tank damage is to not be hit in the first place. Also if fighting another tank, especially an Armour HAV, never rush in always try to have a plan in mind. E.G- Take a Shield HAV.......they have no barrel depression which means they cannot aim down without driving onto something to angle the hull. Pulling a Shield Tank onto rough terrain where you can end up below their turret will secure your a win. Consequently if you ever wish to drive shield tanks.....DON'T EVER GO INTO ROUGH TERRAIN, if you have to always try to be on equal level or lower than the enemy.
It depends on the installation. You must engage a rail installation by rolling behind cover and coming out and shooting it bit by bit. I guess now a rail install is hard for a blaster. They just changed the installations to be aggressive again. A blaster installation is a joke and missiles are ok at a distance.
The CPM candidate we need, not the one we want. Friends are nice, ideas are golden.
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Operative 1174 Uuali
True Companion Planetary Requisitions
813
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Posted - 2015.06.08 17:09:00 -
[6] - Quote
Azel Xerath wrote:I had a very good match today by following True Adamance's advice. At the beginning of the match, I called in a Rail Tank and set about destroying as many Installations as I could. I managed to destroy 3, then I retreated and called in a Blaster Tank. I played smart and managed to get 8 kills! I also skilled into Enanced Armour Mods, and I'm now running two Enhanced Armour Hardeners on my Madrugar G-1. It's nice because my cooldown time doesn't feel so long. I only lost one Tank, and so I managed to make about 60K profit. I lost the Tank though to a Grimsnes which had a passenger who was manning a Railgun. It chased me all across the map and stayed above me so that I couldn't shoot at it. Whenever I was able to briefly position myself so that I could shoot at it, it would just fly up again. Eventually, I drove past some Swarmers who weakened me enough for the Grimsnes to get the last shot in. Any advice on how to counter Drophips like these?
Little to no way to counter a dropship unless you catch him offguard from a distance with a rail from longe range. Otherwise, pull out the swarms. Easy for a DS to avoid your fire. If a DS or ADS wants you he'll bother you the whole match. Try to bait him to an incline near your redline where you can fire further upwards and he can't hang around over or behind you too long.
The CPM candidate we need, not the one we want. Friends are nice, ideas are golden.
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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2015.08.05 04:41:00 -
[7] - Quote
Mejt0 wrote:Mail me in game later today or other day. I'm usually online around 18-20 EVE Time.
We can squad up, have a chat etc. Grab other tankers and we might do something cool.
Count me in on any tank team fun.
MY CPM2 PLATFORM
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