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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
459
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Posted - 2015.10.30 04:40:00 -
[1] - Quote
TIGER SHARK1501 wrote:After my first month playing over 2 years 3 months ago if I wasn't a logi I was putting SP into tanking. I don't know how many million SP I have into vehicles but I know I have over 20 million into turrets. Tanking in pre 1.7 was a rush fighting an enemy where you had to outsmart them. Flanking the enemy was critical making you think like in chess needing to think several steps ahead. Now tanking while it still has it's ups and downs, it isn't as enjoyable as it used to be. As a tanker many players will call you a stat padding individual in a super up armor suit. Even the last update increased the hit box for the soft spot that tanks take more critical damage. People hate tankers much in the way snipers are hated just for the nature of what they do. Snipers can combat you from far away and you either have to catch them or counter snipe them. Tanks are right in the thick of the fight and are seen as a nuisance rather than a force backing up infantry helping to push for the win. The massive amount of SP and isk investing into vehicles and players still feel they should be able to instagank something that costs at tops 8-10 times a great proto suit. I'm fine with the decisions I've made allocating my SP and I don't have regrets but as a fellow tanker I ask you to just sit on your SP and think about it. If you decide to continue your path I wish you the best of luck. o7
The reason people feel as though HAV's don't contribute to wins is because they for the most part don't. A rail will sit there and wait for a random HAV to come in its path and gank it from the redline or nearby. A blaster HAV will annoy infantry, but unless they are stupid, won't kill much of any of them, and it will more often lose HAV fights. Missiles are similar to blasters, but reversed. None of these HAV's will actually contribute towards MCC destruction (or in AQ's case, data collection), and often times won't help tick down infantry kills much. They are just big redundant toys... |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
460
|
Posted - 2015.10.30 05:47:00 -
[2] - Quote
TIGER SHARK1501 wrote:Roger Cordill wrote:TIGER SHARK1501 wrote:After my first month playing over 2 years 3 months ago if I wasn't a logi I was putting SP into tanking. I don't know how many million SP I have into vehicles but I know I have over 20 million into turrets. Tanking in pre 1.7 was a rush fighting an enemy where you had to outsmart them. Flanking the enemy was critical making you think like in chess needing to think several steps ahead. Now tanking while it still has it's ups and downs, it isn't as enjoyable as it used to be. As a tanker many players will call you a stat padding individual in a super up armor suit. Even the last update increased the hit box for the soft spot that tanks take more critical damage. People hate tankers much in the way snipers are hated just for the nature of what they do. Snipers can combat you from far away and you either have to catch them or counter snipe them. Tanks are right in the thick of the fight and are seen as a nuisance rather than a force backing up infantry helping to push for the win. The massive amount of SP and isk investing into vehicles and players still feel they should be able to instagank something that costs at tops 8-10 times a great proto suit. I'm fine with the decisions I've made allocating my SP and I don't have regrets but as a fellow tanker I ask you to just sit on your SP and think about it. If you decide to continue your path I wish you the best of luck. o7 The reason people feel as though HAV's don't contribute to wins is because they for the most part don't. A rail will sit there and wait for a random HAV to come in its path and gank it from the redline or nearby. A blaster HAV will annoy infantry, but unless they are stupid, won't kill much of any of them, and it will more often lose HAV fights. Missiles are similar to blasters, but reversed. None of these HAV's will actually contribute towards MCC destruction (or in AQ's case, data collection), and often times won't help tick down infantry kills much. They are just big redundant toys... Perfect example of the type of player I was referring to.
Sir, I am a pilot, and have been piloting since the game was in it's infancy. I think if anyone should understand this, it's the pilots, especially ones that has gotten so frustrated that they've either quit the game (temporarily or otherwise), or simply said **** it, and respeced out of vehicles. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
464
|
Posted - 2015.10.30 19:49:00 -
[3] - Quote
TIGER SHARK1501 wrote:Azel Xerath wrote:TIGER SHARK1501 wrote:Roger Cordill wrote:TIGER SHARK1501 wrote:After my first month playing over 2 years 3 months ago if I wasn't a logi I was putting SP into tanking. I don't know how many million SP I have into vehicles but I know I have over 20 million into turrets. Tanking in pre 1.7 was a rush fighting an enemy where you had to outsmart them. Flanking the enemy was critical making you think like in chess needing to think several steps ahead. Now tanking while it still has it's ups and downs, it isn't as enjoyable as it used to be. As a tanker many players will call you a stat padding individual in a super up armor suit. Even the last update increased the hit box for the soft spot that tanks take more critical damage. People hate tankers much in the way snipers are hated just for the nature of what they do. Snipers can combat you from far away and you either have to catch them or counter snipe them. Tanks are right in the thick of the fight and are seen as a nuisance rather than a force backing up infantry helping to push for the win. The massive amount of SP and isk investing into vehicles and players still feel they should be able to instagank something that costs at tops 8-10 times a great proto suit. I'm fine with the decisions I've made allocating my SP and I don't have regrets but as a fellow tanker I ask you to just sit on your SP and think about it. If you decide to continue your path I wish you the best of luck. o7 The reason people feel as though HAV's don't contribute to wins is because they for the most part don't. A rail will sit there and wait for a random HAV to come in its path and gank it from the redline or nearby. A blaster HAV will annoy infantry, but unless they are stupid, won't kill much of any of them, and it will more often lose HAV fights. Missiles are similar to blasters, but reversed. None of these HAV's will actually contribute towards MCC destruction (or in AQ's case, data collection), and often times won't help tick down infantry kills much. They are just big redundant toys... Perfect example of the type of player I was referring to. But it feels like he's right though. I do feel completely useless in my Tank. I feel like I'm not contributing at all. Blasters were the best means of pushing infantry back prior to the dispersion increase and a fully loaded tank with quality turrets can assist that well. I don't see as many party tanks as I used to.
Small turrets have degraded into such bad weapons filling a crew for a HAV means you have generally less firepower tbh. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
464
|
Posted - 2015.10.30 19:50:00 -
[4] - Quote
Darken-Sol wrote:saxonmish wrote:Diary of a tanker in a nutshell
Day 1 Pretty good day got 81 mil in my wallet, lets see how it goes...
Day 2 Killed a few pro tanks 40 mil in wallet
Day 3 Broke, too much av everywhere Accurate description. I made a ton of isk off player trading and bought thousands of tanks. I can spam them until dust dies, but they are nowhere near isk efficient. Really just a hobby now adays.
Wait wait wait....
We can buy vehicles and vehicle equipment now? |
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