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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Squagga
Fatal Absolution Negative-Feedback
673
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Posted - 2015.05.31 21:43:00 -
[1] - Quote
I know you guys hate my good ideas. Cause you want shotguns to do more damage. But seriously, why don't EVE pilots have war barges, and bring us to the districts we fight for?
Shields, the silent killer.
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Jack Boost
Zarena Family
822
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Posted - 2015.05.31 21:47:00 -
[2] - Quote
To risky for amount of work and payoff....
Not much time left...
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Vlad Rostok
SAM-MIK General Tso's Alliance
151
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Posted - 2015.05.31 22:11:00 -
[3] - Quote
Because you can't trust the eve-tards. They'd probably take a payoff to fly you off somewhere where a code dipsh1t would gank you and your team. |
Squagga
Fatal Absolution Negative-Feedback
674
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Posted - 2015.05.31 22:13:00 -
[4] - Quote
Jack Boost wrote:To risky for amount of work and payoff.... But what if it was worth it?
Shields, the silent killer.
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
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Posted - 2015.05.31 22:41:00 -
[5] - Quote
Vlad Rostok wrote:Because you can't trust the eve-tards. They'd probably take a payoff to fly you off somewhere where a code dipsh1t would gank you and your team. HTFU
The problem is that if both of us have war barges, there would be no reason for us to use ones owned by Eve players. If only Eve players have war barges, Dust wouldn't really function by itself.
There was a thread discussing this way back in closed beta, and I think I also found another solution.
The old idea was to make war barges owned by Dust players, and able to travel by themselves- slowly. In order to travel long distances, war barges could rely on a Cynosural field to jump. I don't know **** about them, but I've been led to believe that an eve player would create that field, then a war barge would be able to jump to it. Without the eve player, war barges wouldn't be able to jump, but would still get around.
Here's my alternate idea: put a price on war barges. They also would no longer be given for free to new players. War Barges could actually appear in orbit above a planet, and be vulnerable to attack. Whenever a Dust player goes into a pub match or FW battle, they use their employer's or faction's war barge.
However, in order to do PC, a player would have to risk their war barge (and all of its upgrades) in order to attack a planet, or have orbital support in defense of a planet. They could ALSO use an eve player's war barge. War barges would have a fixed price across both games: what's expensive to a Dust player could be cheap to an Eve player- so a war barge wouldn't be that valuable to an eve player.
However, both ideas lack a benefit Eve players would get from helping us.
Aloha snackbar
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.06.01 00:06:00 -
[6] - Quote
I trained MidnightWyvern for Capitals just so I'd be ready for whatever War Barges might require.
Still waiting for when I can finally fly one.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Joel II X
Bacon with a bottle of Quafe
7
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Posted - 2015.06.01 01:54:00 -
[7] - Quote
Because they have titans. |
Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
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Posted - 2015.06.01 01:55:00 -
[8] - Quote
Joel II X wrote:Because they have titans. We have a titan. Sticking out of caldari prime
Rule 34.6.1: every parody will have a crossover
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Robert Conway
Concordiat Mercenaries
355
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Posted - 2015.06.01 01:59:00 -
[9] - Quote
Scheneighnay McBob wrote:Joel II X wrote:Because they have titans. We have a titan. Sticking out of caldari prime Well I think you used to. If I remember correctly with some lore I read, there was a great salvage operation to clean up. I could be wrong though.
Yassavi Approved. -Aero Yassavi
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Golden Day
Corrosive Synergy No Context
2
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Posted - 2015.06.01 02:00:00 -
[10] - Quote
Warbarges could be used as a storage for Corp assists....but I don't really like the idea of transport since some eve tard can take us out somewhere let someone kill us for isk and get a 16 fat kill mail...
Im just a glorified blueberry
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Squagga
Fatal Absolution Negative-Feedback
680
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Posted - 2015.06.01 02:36:00 -
[11] - Quote
I don't really care if it's a Titan. I'm looking more along the lines of universe interaction
Shields, the silent killer.
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Sgt Kirk
Fatal Absolution Negative-Feedback
11
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Posted - 2015.06.01 02:39:00 -
[12] - Quote
Could have it where your deployments are limited and or slowed by having no EVE support.
With the EVE Pilot(s) you could have someone transport your mercs to wherever you please and strike wherever you fancy...as long as you don't do it in Hi-sec on a sovereign faction.
Imagine co-op missions for EVE and Dust.
Imagine that they are in their own category "sites" in EVE.
Lets say a serpentis intelligence cache. You don't want to destroy it but the information is too small to hack it from a ship.
Thus you go in the guarded area, with your ship and another guy in a warbarge (or maybe the warbarge could defend itself slightly. And you have to wait for the DUST mercs to engage in PvE until they can get to the node.
You'd probably get a ton of money and LP for doing such things
Sgt Kirk's Gallente Propaganda Youtube Channel
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.06.01 03:28:00 -
[13] - Quote
Sgt Kirk wrote:Could have it where your deployments are limited and or slowed by having no EVE support.
With the EVE Pilot(s) you could have someone transport your mercs to wherever you please and strike wherever you fancy...as long as you don't do it in Hi-sec on a sovereign faction.
Imagine co-op missions for EVE and Dust.
Imagine that they are in their own category "sites" in EVE.
Lets say a serpentis intelligence cache. You don't want to destroy it but the information is too small to hack it from a ship.
Thus you go in the guarded area, with your ship and another guy in a warbarge (or maybe the warbarge could defend itself slightly. And you have to wait for the DUST mercs to engage in PvE until they can get to the node.
You'd probably get a ton of money and LP for doing such things Ugh, reading stuff like this just makes me pine for what could be.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Clone D
Solo Zen
1
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Posted - 2015.06.01 03:31:00 -
[14] - Quote
I'm still trying to figure out how to ram my warbarge into the enemy MCC. |
Viktor Hadah Jr
Negative-Impact Back and Forth
8
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Posted - 2015.06.01 07:54:00 -
[15] - Quote
EVE OB support is over powered as is. Large ob's every 3 minutes is insane. What is need is not more incentives dust side for OB's they are there as is, you need incentives EVE side to make EVE players care...
Vote Viktor Hadah for CPM2 or i'll take your districts and hurt you.
Get Dust ISK Here
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.01 08:33:00 -
[16] - Quote
Squagga wrote:I know you guys hate my good ideas. Cause you want shotguns to do more damage. But seriously, why don't EVE pilots have war barges, and bring us to the districts we fight for?
Because the warbarges belong to us? Y'know the number of battles fought every day isn't actually the 'real' number fought fluff wise, battles are much less common. We're (lore wise) supposed to actually be flying our own warbarges/mobile oppression palaces to districts and doing our own fighting.
I mathed out numbers based on presumed 'readied' clone counts for warbarges and calculated rough sizes off of them and warbarges are essentially akin to being small capital ships... and we each own one (that we either stole, had an empire give to us, or built ourselves - rattati supported this bit of player fluff).
An eve player would essentially be flying a freighter around for the size of our warbarges and I think further fluff would basically be that concord doesn't let eve pilots engage our warbarges (just like they cant shoot at planets without us providing targeting data for them).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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deezy dabest
2
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Posted - 2015.06.01 09:57:00 -
[17] - Quote
I would smart bomb camp the **** out of everyone's war barges. |
Squagga
Fatal Absolution Negative-Feedback
687
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Posted - 2015.06.01 17:58:00 -
[18] - Quote
Ok, how bout more ideas to make this a plausible thing to expand the game?
Shields, the silent killer.
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Thaddeus Reynolds
Facepunch Security
286
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Posted - 2015.06.01 19:27:00 -
[19] - Quote
Wild Mass Guessing:
CONCORD very carefully monitors what sort of equipment/ships/modules are available to Immortals in general, and categorize what each of them can do. This is why we don't see true custom ships flying around New Eden under capsuleer control, only a (Relative) handful of predefined hulls (With many more that aren't available to Capsuleers)...A more dust related example would be the weapons (Such as the Arc-Cannon) and vehicles (Amarr Tanks, Speeder Bikes) that haven't yet been sanctioned for use by Empyrean Mercenaries for one reason or another. Additionally, we know that CONCORD doesn't allow the purchase of Empyrean Mercenary tech by Capsuleers, nor does it allow the purchase of Capsuleer tech by Empyrean Mercs...so I guess one reason would be that CONCORD doesn't want capsuleers to have access to the Warbarge class of vessels because it doesn't fit in with their standard models...and Probably because of the mobile production and research capabilities...also, the primary purpose of the Warbarges fitting into certain CONCORD/DED enforced standards is so that CONCORD can keep track of Immortal Mercenary Activity...so they don't abuse their Immortality too much.
Btw...on a somewhat related note: I think the closest Capsuleer Vessel to a Warbarge is an Orca Class Industrial Command Ship, so I choose to believe that the Standard Mark of Warbarge is based on an old CONCORD Disaster Relief and Command Vessel Prototype that was never actually put into production, until it was modified for the purpose of keeping track of us Damn Immortal Footsloggers.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Squagga
Fatal Absolution Negative-Feedback
688
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Posted - 2015.06.01 19:51:00 -
[20] - Quote
Thaddeus Reynolds wrote:Wild Mass Guessing:
CONCORD very carefully monitors what sort of equipment/ships/modules are available to Immortals in general, and categorize what each of them can do. This is why we don't see true custom ships flying around New Eden under capsuleer control, only a (Relative) handful of predefined hulls (With many more that aren't available to Capsuleers)...A more dust related example would be the weapons (Such as the Arc-Cannon) and vehicles (Amarr Tanks, Speeder Bikes) that haven't yet been sanctioned for use by Empyrean Mercenaries for one reason or another. Additionally, we know that CONCORD doesn't allow the purchase of Empyrean Mercenary tech by Capsuleers, nor does it allow the purchase of Capsuleer tech by Empyrean Mercs...so I guess one reason would be that CONCORD doesn't want capsuleers to have access to the Warbarge class of vessels because it doesn't fit in with their standard models...and Probably because of the mobile production and research capabilities...also, the primary purpose of the Warbarges fitting into certain CONCORD/DED enforced standards is so that CONCORD can keep track of Immortal Mercenary Activity...so they don't abuse their Immortality too much.
Btw...on a somewhat related note: I think the closest Capsuleer Vessel to a Warbarge is an Orca Class Industrial Command Ship, so I choose to believe that the Standard Mark of Warbarge is based on an old CONCORD Disaster Relief and Command Vessel Prototype that was never actually put into production, until it was modified for the purpose of keeping track of us Damn Immortal Footsloggers.
This is what the **** I'm talking about
Shields, the silent killer.
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Thaddeus Reynolds
Facepunch Security
286
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Posted - 2015.06.01 20:06:00 -
[21] - Quote
So...the question of why would a Capsuleer Want to pilot a Warbarge, stay on-station for 15+ minutes, relatively stationary, in space, in something approx the size of an orca...only to have to warp several jumps to go to another valid battle?
My first guess would be that it would suck for dust mercs if their battle ended before it started because the Warbarge got caught in a Gatecamp or got suicide ganked in HS...
Another would be how would you properly reward the Capsuleer in such a way that sitting a relatively expensive ship with very little defense (if we assume the bombardment array consists of Small guns...which based on the relative strength of what the Warbarge can provide compared to a Destroyer is making a big jump)...you would have to have sufficient reward to help mitigate the Risk associated...and to where there wouldn't be a more profitable activity that's safer/easier/less time consuming so people would actually want to risk an 800million+ investment (if our assumptions about the Warbarge's Scale are correct) to have gameplay that is about as interesting as mining.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Squagga
Fatal Absolution Negative-Feedback
689
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Posted - 2015.06.01 21:04:00 -
[22] - Quote
Thaddeus Reynolds wrote:So...the question of why would a Capsuleer Want to pilot a Warbarge, stay on-station for 15+ minutes, relatively stationary, in space, in something approx the size of an orca...only to have to warp several jumps to go to another valid battle?
My first guess would be that it would suck for dust mercs if their battle ended before it started because the Warbarge got caught in a Gatecamp or got suicide ganked in HS...
Another would be how would you properly reward the Capsuleer in such a way that sitting a relatively expensive ship with very little defense (if we assume the bombardment array consists of Small guns...which based on the relative strength of what the Warbarge can provide compared to a Destroyer is making a big jump)...you would have to have sufficient reward to help mitigate the Risk associated...and to where there wouldn't be a more profitable activity that's safer/easier/less time consuming so people would actually want to risk an 800million+ investment (if our assumptions about the Warbarge's Scale are correct) to have gameplay that is about as interesting as mining.
Uh, huh. Right. So what, would make it viable for a pilot to participate?
Shields, the silent killer.
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
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Posted - 2015.06.01 21:40:00 -
[23] - Quote
Robert Conway wrote:Scheneighnay McBob wrote:Joel II X wrote:Because they have titans. We have a titan. Sticking out of caldari prime Well I think you used to. If I remember correctly with some lore I read, there was a great salvage operation to clean up. I could be wrong though. Shame. Would have been really cool to get the doomsday working, and turn it into makeshift orbital artillery.
Rule 34.6.1: every parody will have a crossover
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Squagga
Fatal Absolution Negative-Feedback
690
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Posted - 2015.06.01 21:48:00 -
[24] - Quote
Scheneighnay McBob wrote:Robert Conway wrote:Scheneighnay McBob wrote:Joel II X wrote:Because they have titans. We have a titan. Sticking out of caldari prime Well I think you used to. If I remember correctly with some lore I read, there was a great salvage operation to clean up. I could be wrong though. Shame. Would have been really cool to get the doomsday working, and turn it into makeshift orbital artillery.
That was something I was just talking about in FW. Why don't we get those planet cannons going, so we can help our pilots that can't fly in to bring us some strikes
Shields, the silent killer.
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Thaddeus Reynolds
Facepunch Security
286
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Posted - 2015.06.01 21:58:00 -
[25] - Quote
Squagga wrote:Thaddeus Reynolds wrote:So...the question of why would a Capsuleer Want to pilot a Warbarge, stay on-station for 15+ minutes, relatively stationary, in space, in something approx the size of an orca...only to have to warp several jumps to go to another valid battle?
My first guess would be that it would suck for dust mercs if their battle ended before it started because the Warbarge got caught in a Gatecamp or got suicide ganked in HS...
Another would be how would you properly reward the Capsuleer in such a way that sitting a relatively expensive ship with very little defense (if we assume the bombardment array consists of Small guns...which based on the relative strength of what the Warbarge can provide compared to a Destroyer is making a big jump)...you would have to have sufficient reward to help mitigate the Risk associated...and to where there wouldn't be a more profitable activity that's safer/easier/less time consuming so people would actually want to risk an 800million+ investment (if our assumptions about the Warbarge's Scale are correct) to have gameplay that is about as interesting as mining. Uh, huh. Right. So what, would make it viable for a pilot to participate?
Well, let's look at it in relation to its most similar other activities: Mining and Hauling/Freighting
A High-sec freighter pilot can expect to make about 1 mil per jump, with rates skyrocketing up to about 35-100 mil per jump in Low-sec (however, for LS freight services, it is far more common to charge by the LY and use Jump Freighters, and I'm assuming Warbarges lack a Jump Drive), however, that's shared between the fleet that would be escorting a standard freighter (Webber, Logi, and/or EWAR vessels). Then for remaining in orbit, a Warbarge Pilot would need to get a minimum of 500K ISK per Minute in order to match the yield of Veldspar (Assuming Mining Veldspar in a Hulk Class Exhumer, which is a fairly reasonable comparison based on the estimated cost of the Warbarge)...and that's just for High-Security Battles...in Low-sec/Null the Warbarge will need to have almost a full Battle-group to defend it, making that rate have to extend to all pilots...so 500k ISK * n Number of Capsuleers in the Battlegroup + (1mil * y Number of High-Sec Jumps) + (35-100 Mil * z Number of Low-Sec Jumps) + Travel Compensation for the Battle-group and allowance for Expended Ammunition. All told, that's quite a bit of investment, for not a lot of return (compared to other available, safer activities)...I don't think it couldn't happen, I just think it would be impracticable to incentive Capsuleer pilots to do so
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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benandjerrys
Mannar Focused Warfare Gallente Federation
151
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Posted - 2015.06.02 00:39:00 -
[26] - Quote
Viktor Hadah Jr wrote:EVE OB support is over powered as is. Large ob's every 3 minutes is insane. What is need is not more incentives dust side for OB's they are there as is, you need incentives EVE side to make EVE players care...
Well said Viktor. Fact is I dont want a War Barge and I Molden Heath is the Ghetto of New Eden. BUT! If PI was buffed like crazy I'd be inclined to risk it. Expanding to other place of actual importance requires player created content. The difference between you and the EvE community is they MAKE their own content. BURN JITA, NEW EDEN OPEN, and even events like this:
https://truestories.eveonline.com/truestories/ideas/976-the-mittani-sends-his-regards-disbanding-band-of-brothers.html
How do we create content? Cause a unified buzz in both forums. Their will be an Epic Event happening in New Eden come July with Entosis affecting Sovereignty (eves version of district owning) Follow my forum post here:
https://forums.dust514.com/default.aspx?g=posts&m=2801172#post2801172
The only way this can be not just on EvE side is dependent on YOU.
(TL;DR) in July its basically me and my alliance vs Kain Spero and his alliance.
Tread Locking Proficiency V
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.06.02 02:59:00 -
[27] - Quote
Squagga wrote:I know you guys hate my good ideas. Cause you want shotguns to do more damage. But seriously, why don't EVE pilots have war barges, and bring us to the districts we fight for? Because the devs are afraid of their own creation. Even viking balls shrivel up in the heartless cold of New Eden space.
PSN: RationalSpark
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Squagga
Fatal Absolution Negative-Feedback
691
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Posted - 2015.06.02 03:06:00 -
[28] - Quote
Thaddeus Reynolds wrote:Squagga wrote:Thaddeus Reynolds wrote:So...the question of why would a Capsuleer Want to pilot a Warbarge, stay on-station for 15+ minutes, relatively stationary, in space, in something approx the size of an orca...only to have to warp several jumps to go to another valid battle?
My first guess would be that it would suck for dust mercs if their battle ended before it started because the Warbarge got caught in a Gatecamp or got suicide ganked in HS...
Another would be how would you properly reward the Capsuleer in such a way that sitting a relatively expensive ship with very little defense (if we assume the bombardment array consists of Small guns...which based on the relative strength of what the Warbarge can provide compared to a Destroyer is making a big jump)...you would have to have sufficient reward to help mitigate the Risk associated...and to where there wouldn't be a more profitable activity that's safer/easier/less time consuming so people would actually want to risk an 800million+ investment (if our assumptions about the Warbarge's Scale are correct) to have gameplay that is about as interesting as mining. Uh, huh. Right. So what, would make it viable for a pilot to participate? Well, let's look at it in relation to its most similar other activities: Mining and Hauling/Freighting A High-sec freighter pilot can expect to make about 1 mil per jump, with rates skyrocketing up to about 35-100 mil per jump in Low-sec (however, for LS freight services, it is far more common to charge by the LY and use Jump Freighters, and I'm assuming Warbarges lack a Jump Drive), however, that's shared between the fleet that would be escorting a standard freighter (Webber, Logi, and/or EWAR vessels). Then for remaining in orbit, a Warbarge Pilot would need to get a minimum of 500K ISK per Minute in order to match the yield of Veldspar (Assuming Mining Veldspar in a Hulk Class Exhumer, which is a fairly reasonable comparison based on the estimated cost of the Warbarge)...and that's just for High-Security Battles...in Low-sec/Null the Warbarge will need to have almost a full Battle-group to defend it, making that rate have to extend to all pilots...so 500k ISK * n Number of Capsuleers in the Battlegroup + (1mil * y Number of High-Sec Jumps) + (35-100 Mil * z Number of Low-Sec Jumps) + Travel Compensation for the Battle-group and allowance for Expended Ammunition. All told, that's quite a bit of investment, for not a lot of return (compared to other available, safer activities)...I don't think it couldn't happen, I just think it would be impracticable to incentive Capsuleer pilots to do so
I really like the idea of creating our own events, and having the EVE community be involved. This more along where I was going with this, than just trying to catch a free ride across the galaxy
Shields, the silent killer.
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benandjerrys
Mannar Focused Warfare Gallente Federation
151
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Posted - 2015.06.02 03:51:00 -
[29] - Quote
Its going to happen. Accept this time we need YOUR support dust bunnies...
Tread Locking Proficiency V
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Squagga
Fatal Absolution Negative-Feedback
692
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Posted - 2015.06.02 04:56:00 -
[30] - Quote
benandjerrys wrote:Its going to happen. Accept this time we need YOUR support dust bunnies...
I wanna believe you, but you're also creeping me out at the same time
Shields, the silent killer.
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