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Thread Statistics | Show CCP posts - 2 post(s) |
Squagga
Fatal Absolution Negative-Feedback
673
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Posted - 2015.05.31 21:43:00 -
[1] - Quote
I know you guys hate my good ideas. Cause you want shotguns to do more damage. But seriously, why don't EVE pilots have war barges, and bring us to the districts we fight for?
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
674
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Posted - 2015.05.31 22:13:00 -
[2] - Quote
Jack Boost wrote:To risky for amount of work and payoff.... But what if it was worth it?
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
680
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Posted - 2015.06.01 02:36:00 -
[3] - Quote
I don't really care if it's a Titan. I'm looking more along the lines of universe interaction
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
687
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Posted - 2015.06.01 17:58:00 -
[4] - Quote
Ok, how bout more ideas to make this a plausible thing to expand the game?
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
688
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Posted - 2015.06.01 19:51:00 -
[5] - Quote
Thaddeus Reynolds wrote:Wild Mass Guessing:
CONCORD very carefully monitors what sort of equipment/ships/modules are available to Immortals in general, and categorize what each of them can do. This is why we don't see true custom ships flying around New Eden under capsuleer control, only a (Relative) handful of predefined hulls (With many more that aren't available to Capsuleers)...A more dust related example would be the weapons (Such as the Arc-Cannon) and vehicles (Amarr Tanks, Speeder Bikes) that haven't yet been sanctioned for use by Empyrean Mercenaries for one reason or another. Additionally, we know that CONCORD doesn't allow the purchase of Empyrean Mercenary tech by Capsuleers, nor does it allow the purchase of Capsuleer tech by Empyrean Mercs...so I guess one reason would be that CONCORD doesn't want capsuleers to have access to the Warbarge class of vessels because it doesn't fit in with their standard models...and Probably because of the mobile production and research capabilities...also, the primary purpose of the Warbarges fitting into certain CONCORD/DED enforced standards is so that CONCORD can keep track of Immortal Mercenary Activity...so they don't abuse their Immortality too much.
Btw...on a somewhat related note: I think the closest Capsuleer Vessel to a Warbarge is an Orca Class Industrial Command Ship, so I choose to believe that the Standard Mark of Warbarge is based on an old CONCORD Disaster Relief and Command Vessel Prototype that was never actually put into production, until it was modified for the purpose of keeping track of us Damn Immortal Footsloggers.
This is what the **** I'm talking about
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
689
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Posted - 2015.06.01 21:04:00 -
[6] - Quote
Thaddeus Reynolds wrote:So...the question of why would a Capsuleer Want to pilot a Warbarge, stay on-station for 15+ minutes, relatively stationary, in space, in something approx the size of an orca...only to have to warp several jumps to go to another valid battle?
My first guess would be that it would suck for dust mercs if their battle ended before it started because the Warbarge got caught in a Gatecamp or got suicide ganked in HS...
Another would be how would you properly reward the Capsuleer in such a way that sitting a relatively expensive ship with very little defense (if we assume the bombardment array consists of Small guns...which based on the relative strength of what the Warbarge can provide compared to a Destroyer is making a big jump)...you would have to have sufficient reward to help mitigate the Risk associated...and to where there wouldn't be a more profitable activity that's safer/easier/less time consuming so people would actually want to risk an 800million+ investment (if our assumptions about the Warbarge's Scale are correct) to have gameplay that is about as interesting as mining.
Uh, huh. Right. So what, would make it viable for a pilot to participate?
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
690
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Posted - 2015.06.01 21:48:00 -
[7] - Quote
Scheneighnay McBob wrote:Robert Conway wrote:Scheneighnay McBob wrote:Joel II X wrote:Because they have titans. We have a titan. Sticking out of caldari prime Well I think you used to. If I remember correctly with some lore I read, there was a great salvage operation to clean up. I could be wrong though. Shame. Would have been really cool to get the doomsday working, and turn it into makeshift orbital artillery.
That was something I was just talking about in FW. Why don't we get those planet cannons going, so we can help our pilots that can't fly in to bring us some strikes
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
691
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Posted - 2015.06.02 03:06:00 -
[8] - Quote
Thaddeus Reynolds wrote:Squagga wrote:Thaddeus Reynolds wrote:So...the question of why would a Capsuleer Want to pilot a Warbarge, stay on-station for 15+ minutes, relatively stationary, in space, in something approx the size of an orca...only to have to warp several jumps to go to another valid battle?
My first guess would be that it would suck for dust mercs if their battle ended before it started because the Warbarge got caught in a Gatecamp or got suicide ganked in HS...
Another would be how would you properly reward the Capsuleer in such a way that sitting a relatively expensive ship with very little defense (if we assume the bombardment array consists of Small guns...which based on the relative strength of what the Warbarge can provide compared to a Destroyer is making a big jump)...you would have to have sufficient reward to help mitigate the Risk associated...and to where there wouldn't be a more profitable activity that's safer/easier/less time consuming so people would actually want to risk an 800million+ investment (if our assumptions about the Warbarge's Scale are correct) to have gameplay that is about as interesting as mining. Uh, huh. Right. So what, would make it viable for a pilot to participate? Well, let's look at it in relation to its most similar other activities: Mining and Hauling/Freighting A High-sec freighter pilot can expect to make about 1 mil per jump, with rates skyrocketing up to about 35-100 mil per jump in Low-sec (however, for LS freight services, it is far more common to charge by the LY and use Jump Freighters, and I'm assuming Warbarges lack a Jump Drive), however, that's shared between the fleet that would be escorting a standard freighter (Webber, Logi, and/or EWAR vessels). Then for remaining in orbit, a Warbarge Pilot would need to get a minimum of 500K ISK per Minute in order to match the yield of Veldspar (Assuming Mining Veldspar in a Hulk Class Exhumer, which is a fairly reasonable comparison based on the estimated cost of the Warbarge)...and that's just for High-Security Battles...in Low-sec/Null the Warbarge will need to have almost a full Battle-group to defend it, making that rate have to extend to all pilots...so 500k ISK * n Number of Capsuleers in the Battlegroup + (1mil * y Number of High-Sec Jumps) + (35-100 Mil * z Number of Low-Sec Jumps) + Travel Compensation for the Battle-group and allowance for Expended Ammunition. All told, that's quite a bit of investment, for not a lot of return (compared to other available, safer activities)...I don't think it couldn't happen, I just think it would be impracticable to incentive Capsuleer pilots to do so
I really like the idea of creating our own events, and having the EVE community be involved. This more along where I was going with this, than just trying to catch a free ride across the galaxy
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
692
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Posted - 2015.06.02 04:56:00 -
[9] - Quote
benandjerrys wrote:Its going to happen. Accept this time we need YOUR support dust bunnies...
I wanna believe you, but you're also creeping me out at the same time
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
733
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Posted - 2015.06.12 07:07:00 -
[10] - Quote
Friggin sweet. Someone brought this thread back, and had something useful to say! I really like your ideas
Shields, the silent killer.
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