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Thread Statistics | Show CCP posts - 2 post(s) |
CPM Awox
Mexican Justice League
283
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Posted - 2015.06.03 03:52:00 -
[61] - Quote
Mobius Wyvern wrote:CPM Awox wrote:Mobius Wyvern wrote:CPM Awox wrote:CCP Rattati wrote:Because they touch themselves at night? Woah and now I can see no reason why I can't be a CPM. Wait, I recognize your name! I was watching a video the other day where you AWOXed yourself into a team and then played loud music over comms in a PC so they couldn't coordinate. Want my autograph? Can I trade that autograph for a free TK? I promise I'll use a Scrambler to the back of the head so it won't hurt too much. You got this backwards
Killed again has Super-Ebola.
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BAD FURRY
Oh No You Didn't
898
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Posted - 2015.06.03 04:42:00 -
[62] - Quote
Squagga wrote:I know you guys hate my good ideas. Cause you want shotguns to do more damage. But seriously, why don't EVE pilots have war barges, and bring us to the districts we fight for?
As a eve player id like to ask ...
Can i have ALL your STUFF then !?
Yes i am a Undead Hell Wolf ... nice to meat you!
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BAD FURRY
Oh No You Didn't
898
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Posted - 2015.06.03 04:46:00 -
[63] - Quote
CCP Rattati wrote:Because they touch themselves at night?
...... Im podding you a day before a mirror reset on the sis sev when i get back in to playing eve online.
yes that's right im adding you to the list of devs iv killed on there
Yes i am a Undead Hell Wolf ... nice to meat you!
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Sgt Kirk
Fatal Absolution Negative-Feedback
11
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Posted - 2015.06.03 05:02:00 -
[64] - Quote
Quiet, there's lore going on!
Songs of Seraphim, Never Forget
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benandjerrys
Mannar Focused Warfare Gallente Federation
151
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Posted - 2015.06.03 15:01:00 -
[65] - Quote
Here's a shocker and it would instantly make the dust/eve interaction viable... What if district owning on a single planet in a cut off null system control that entire regions tax?
PC would instantly be on the grid for goons, pl, all the Russians, and me! CVA :)
Tread Locking Proficiency V
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Andris Kronis
Molon Labe. RUST415
85
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Posted - 2015.06.11 06:01:00 -
[66] - Quote
Warbarges carried by Carrier or Bowhead to their destination. Transited around space in Freighters or similar. MCC carried by Warbarge in the fleet hanger.
Warbarge sounds between the size of a Deep Space Transport and a Freighter (60,000m3 cargo - 1,150,000m3 cargo) So perhaps 250,000m3 ish cargo space
Large Aerial Vehicle = Fighter Bomber from Eve?
Medium Aerial Vehicle Fighter from Eve and coming soon (tm) Valkarie?
DUST assets exist already in Eve I haven't looked for a while but I didn't think you could trade in them, else I might buy 10,000 mk0 dropsuits and ship them to myself from the Eve side of things :)
I'm not sure that warbarges exists in the Eve assets.
Making planetary conquest effect PI on a planet would certainly produce a lot of interest from the Eve connection.
So perhaps just like there is a tax at the POCO it could be split 50/50 between POCO and planet side administration tax.
Yes, my name is Latvian, I know .... well done.
Would you like a cookie?
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.11 06:49:00 -
[67] - Quote
Andris, warbarges don't exist in eve.
I did some theoretical math for their size based off of the size of a clone vat bay (and the need to carry about 30 'active' clones per 'personal' warbarge, with the ability to rapidly produce new clones out of stored biomass and materials) and basically it came down to averaging out the amount of clone vat bays used on titans, motherships and rorquals to get a number of ~6 clone vat bay components (10000m3 each) per clone in storage. This came out to about 1.8million m3 for just the cloning/medical facilities of an individual mercs warbarge.
To give a sense of scale for that, think football field length * football field length * football field length * 2. There might be ways to cut it down to roughly half the size (so ~100m * 100m * 100m of volume).
Then I made attempts to account for vehicle storage, RDV bays, MCC bays, production facilities and all the other stuff our warbarges are supposed to have along with weapon systems and means of propulsion, and I came up with a number of about ~5million m3 give or take a couple million m3, which puts it at roughly 1/3rd to 1/2 the size of an eve freighter.
I also managed to dig up this document: https://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines which provides crew guidelines for various ships in eve... and I figured that warbarges would probably be carrying a LOT of 'regular' soldiers to fight on the planet, while the actual immortals fought the things that would otherwise be considered suicide.
We'd probably have a 'regular' crew of about 300-1000 (depending on the race of warbarge) and compliment it with an actual 'army' of around 5000-15000 regular soldiers per warbarge. Which kind of gives it an awesome starship troopers feeling, with a badass immortal commander... enjoy.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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TIGER SHARK1501
Savage Bullet RUST415
234
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Posted - 2015.06.12 02:40:00 -
[68] - Quote
Golden Day wrote:Warbarges could be used as a storage for Corp assists....but I don't really like the idea of transport since some eve tard can take us out somewhere let someone kill us for isk and get a 16 fat kill mail... I thought betrayal and that sort of things happen in eve? It would give a reason for eve corps to have troop transport pilots. Certainly make things interesting for both games. |
TIGER SHARK1501
Savage Bullet RUST415
234
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Posted - 2015.06.12 02:42:00 -
[69] - Quote
Sgt Kirk wrote:Could have it where your deployments are limited and or slowed by having no EVE support.
With the EVE Pilot(s) you could have someone transport your mercs to wherever you please and strike wherever you fancy...as long as you don't do it in Hi-sec on a sovereign faction.
Imagine co-op missions for EVE and Dust.
Imagine that they are in their own category "sites" in EVE.
Lets say a serpentis intelligence cache. You don't want to destroy it but the information is too small to hack it from a ship.
Thus you go in the guarded area, with your ship and another guy in a warbarge (or maybe the warbarge could defend itself slightly. And you have to wait for the DUST mercs to engage in PvE until they can get to the node.
You'd probably get a ton of money and LP for doing such things The idea of the two games interacting like this get me pumped. |
TIGER SHARK1501
Savage Bullet RUST415
234
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Posted - 2015.06.12 02:43:00 -
[70] - Quote
CCP Rattati wrote:Because they touch themselves at night? =ƒÿé |
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Operative 1174 Uuali
True Companion Planetary Requisitions
823
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Posted - 2015.06.12 04:23:00 -
[71] - Quote
Squagga wrote:I know you guys hate my good ideas. Cause you want shotguns to do more damage. But seriously, why don't EVE pilots have war barges, and bring us to the districts we fight for?
You meanGǪ connect the two games? Yeah, that was the road map. It is a pipe dream now.
What was and what could never be.
The CPM candidate we need, not the one we want. Friends are nice, ideas are golden.
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Captain Africa Clone1
GRIM MERCS
208
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Posted - 2015.06.12 05:15:00 -
[72] - Quote
Brother you touched on something that has so much potential....this and POCO warfare can take things to a complete new level.
Now picture this:
1. A warbarge that flies in New Eden like any other ship but it has manable turrets :
- Size cruiser class - Heavy Combat Troop Carrier - The warbarge has two shooting modes : - Automatic ...Does normal damage like any other cruiser but carries 16 guns.(that in itself makes it a formidable ship). - Manual ...has 16 manable Turrets: This would require 16 Dust or Eve players to man each turret ..turning this vessel into one of the most powerful weapons (ships) In eve. Why because each turret manned by a gunner has better tracking , fall off , optimal range and damage. - IT IS THE ONLY SHIP YOU CAN WALK AROUND IN....as a gunner and one pilot. - Onboard Everyone uses a unique gunner suite that has unique capabilities to man the turrets. ( so you only have to cater for one suit in this mini game. - On automatic mode you lock a ship like any other ship in eve. and then shoot it. - With Manual mode you cant lock a ship...so you as a gunner have to actually track a enemy ship with your turret. - Each turret slot can be fitted with small , medium or large turrets.
As an eve pilot you have two choices you can lock the barge like any other normal ship in eve and shoot through its shields , armor and structure OR you can lock each individual turret on the ship and shoot the gunner station on the ship eventually destroying its capabilities.
The whole idea its almost like a mini game where an eve or dust player can man a turret in a ship and be a viable force in space combat...with only one ship. But it takes huge player resources to operate ( and would be the equivalent of a 16 man fleet in terms of combat power.
This would greatly improve team play in eve and dust. Will give optional combat and ship type in eve.
Side notes : as a gunner you would have a view of space like any other eve player but your view would be through the gunner station window or through the turret scope. The range of you view and tracking would depend on the size of your turret.
Join the March ,see the universe , meet interesting people and kill them
G£¬
http://grimmarch.wix.com/grim-march-ver1
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Squagga
Fatal Absolution Negative-Feedback
733
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Posted - 2015.06.12 07:07:00 -
[73] - Quote
Friggin sweet. Someone brought this thread back, and had something useful to say! I really like your ideas
Shields, the silent killer.
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