MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.05.29 11:34:00 -
[1] - Quote
I-Shayz-I wrote: The defining characteristic of the Amarr Logi suit should be its unrivaled effectiveness in combat due to the sidearm. Originally only available at the prototype level, the progression from ADV to PRO gave you an additional low slot and the unique sidearm. In Uprising, an update gave the sidearm to Amarr at all tiers, making the progression from ADV > PRO not as satisfying.
I disagree with you fundamentally on this point. An amarr logi should be selected for its bonus, not the fact that it has a sidearm. The primary argument the last time balance decisions were presented to logi's was that the amarr logi needed to roam from its squads to set down uplinks/swap suits to get more uplinks/roam from squads to restock deployables and it had to stay alive to defend its uplinks.
With the massive buffs to the number of carried deployables and the introduction of bandwidth the amarr logi no longer needs to swap through 7 suits to have maximum numbers of ALL THE EQUIPMENT, nor does it need to roam as much or as far from its squads to put out / defend uplinks.
The reasons that were presented for Amarr keeping a sidearm no longer exist because they have largely been meaningfully addressed by rattati - yes you lose your spawn time reduction when you die as an amarr logi, that should be a tactical advantage given to a successful attacker.
With the higher bandwidth cap present on amarr logi's it would actually be greatly to their benefit to trade that sidearm for a fourth equipment (two sets of different uplinks while still carrying injector & rep tool? options for proxy mines or nanohives or scanners? yes please!).
Amarr should no longer be a balance outlier.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.05.31 10:34:00 -
[2] - Quote
Slave of MORTE wrote:The loss of the high slot is the only option i see that leaves the amar logi with a side arm and viable ..and I agree something will have to be done prior to the speed changes or the suit will become op
The sidearm isnt necessary to be 'viable', and in fact the 'trade' between sidearm or highslot qualifies as what I would consider a 'non-choice'. Having a sidearm >>>> having ~70 extra EHP, which is why so many people are entirely ready to make the "trade".
It's being looked at from a pure optimization standpoint ("how overpowered will ccp let me be with 4 equipment, a light weapon, a sidearm, a grenade, 2 highs and 5 lows... I trade a single highslot for +3 equipment over an assault!") when it shouldn't be. In the last discussion about logi's I was a big defender of the sidearm because they 'needed' it to defend themselves and their links, with the buffs to carried equipment and bandwidth changes the amarr logi no longer needs the sidearm. I'd go so far as to say many still want the sidearm because they've "always" had it, not out of any actual desire for balance.
Logi's need to conform to 4 equip, 8 slots, light weapon, grenade, no sidearm. Giving the amarr a layout of 4 equip, 7 slots(2highs, 5 lows), light weapon, sidearm, grenade is disgustingly unbalanced.
I'm going to address the elephant in the room and say that I do not believe that people are debating this with good intentions or without serious conflicts of interest.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.06.02 08:50:00 -
[3] - Quote
And yet with only 3 equipment slots, I can practically guarantee that amarr logi's will be second fiddle to any other in PC - Gallogi's provide scans, Minlogi's provide reps, Callogis (with 4 equip & their higher bandwidth) will be able to lay down uplinks and triage hives to fortify an area - without having to worry about 'losing the uplink bonus'.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|