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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.05.26 17:43:00 -
[1] - Quote
Were vehicle mounted small turrets?
This would make drop ships effective against ground vehicles, particularly tanks.
It would be hard ( but feasible) to lock on to a tank with an ADS, and much easier for side gunners.
For balance, I propose tiny ammo capacity, say, 5 volleys or so (without ammo expansion).
The details would have to be ironed out, but what does everyone think of the idea in principle?
!--CCP, let's push for the license of Dust on both current Gen consoles--!
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Kaeru Nayiri
Ready to Play
1
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Posted - 2015.05.26 17:46:00 -
[2] - Quote
While I disagree with the idea that swarms should be RESTRICTED to small turrets, having a small turret that fires "rockets" that can lock and follow targets could be really cool !!
Know what cannot be known.
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Adipem Nothi
Nos Nothi
9
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Posted - 2015.05.26 17:57:00 -
[3] - Quote
Neat!
Dropships could hunt HAVs more effectively. LAVs could hunt Dropships more effectively.
Shoot scout with yes. - Ripley Riley (for CPM2)
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DUST Fiend
17
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Posted - 2015.05.26 17:57:00 -
[4] - Quote
Dropship fights would literally be the dumbest thing ever.
Basically as soon as two DS's deploy, they would immediately cancel each other out because neither could dodge the fire of the other and would just come down to who saw who first, with no skill required.
Flying takes some level of skill, please don't port over skill-less mechanics from AV
This thread is now a dance party
~ Dances Boldly ~
DUST STUFF
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.05.26 18:03:00 -
[5] - Quote
DUST Fiend wrote:Dropship fights would literally be the dumbest thing ever.
Lol. Not as dumb as your use of "literally".
Anyways, have you ever been in a DS dog fight? They couldn't really get much dummer --- Circle strafe around each other firing your missiles, trying to out climb the other guy, as soon as one person takes too much damage, retreat behind your MCC.
When ramming is the most viable DS vs. DS strategy then there's already a problem.
The idea anyways was more as an air-to-ground weapon. So you could make them not able to lock air craft... potentially
!--CCP, let's push for the license of Dust on both current Gen consoles--!
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Kaeru Nayiri
Ready to Play
1
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Posted - 2015.05.26 18:20:00 -
[6] - Quote
Please don't assume that these rockets would be -swarm- level of power.
Know what cannot be known.
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Vulpes Dolosus
Molon Labe. RUST415
3
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Posted - 2015.05.26 18:31:00 -
[7] - Quote
No. Lock on missiles take very little skill to use *cough*swarms*cough*, it would take the fun and skill out of flying not to mention be crazy OP.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Derpty Derp
Dead Man's Game
1
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Posted - 2015.05.26 18:35:00 -
[8] - Quote
It sounds terrible, would ruin vehicle vs vehicle, in the same way swarms ruin AV vs vehicle...
I would however be down for a small turret that locked onto any infantry carrying AV and subsequently homed the missiles in on them... That would be fair.
Talos Vagheitan wrote:This would make drop ships effective against ground vehicles, particularly tanks. How? A tank has 2 small turrets, 2 swarm launchers = dead dropship and terrible framerates... Meanwhile 1 swarm launcher does not = dead tank, it = angry tank... Like poking a bear. |
Kaeru Nayiri
Ready to Play
1
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Posted - 2015.05.26 18:38:00 -
[9] - Quote
I've always wanted a small turret that, when manned by a gunner, could shoot down swarms.
/pipedream
Know what cannot be known.
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DUST Fiend
17
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Posted - 2015.05.26 18:51:00 -
[10] - Quote
Talos Vagheitan wrote:DUST Fiend wrote:Dropship fights would literally be the dumbest thing ever.
Lol. Not as dumb as your use of "literally". Anyways, have you ever been in a DS dog fight? They couldn't really get much dummer --- Circle strafe around each other firing your missiles, trying to out climb the other guy, as soon as one person takes too much damage, retreat behind your MCC. When ramming is the most viable DS vs. DS strategy then there's already a problem. The idea anyways was more as an air-to-ground weapon. So you could make them not able to lock air craft... potentially I literally used the word literally in literally the exact way that I literally wanted you to literally perceive it.
Like, literally
I don't play much anymore but I have over 2 full years of DS flying under my belt. I have some idea of what I'm talking about. Dogfights are for Incubus, and it actually does take skill to land a kill.
That's how you can tell pilots who know what they're doing vs those who don't. The ones who actually know what they're doing know that dogfights can be very short. The fact that you mention a missile dogfight kind of highlights your position in the matter.
Good dropship pilots can handle tanks just fine as is, no need to add a silly mechanic like this to the mix. Bad pilots should be punished severely for being bad, it's bad enough how many wannabies are up in the sky as is.
This thread is now a dance party
~ Dances Boldly ~
DUST STUFF
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
425
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Posted - 2015.05.26 19:27:00 -
[11] - Quote
(From your Graceful Fish Lord)
WARNING: SCRUB POST IN PROGRESS. |
Kaeru Nayiri
Ready to Play
1
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Posted - 2015.05.26 20:00:00 -
[12] - Quote
They could have a super short flight time(5 seconds?) and have a really small turning radius (say 20 degrees).
Just thinking out loud about random ideas. Don't get too bogged down by what we currently have in game, it doesn't have to be the same at all.
Know what cannot be known.
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
6
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Posted - 2015.05.26 20:13:00 -
[13] - Quote
I believe CCP wanted to give missile turrets a homing option at one point.
I wouldn't be opposed to a target-painter equipment to direct large missile barrages and dropship airstrikes.
Aloha snackbar
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.26 20:39:00 -
[14] - Quote
Talos Vagheitan wrote:Were vehicle mounted small turrets?
This would make drop ships effective against ground vehicles, particularly tanks.
It would be hard ( but feasible) to lock on to a tank with an ADS, and much easier for side gunners.
For balance, I propose tiny ammo capacity, say, 5 volleys or so (without ammo expansion).
The details would have to be ironed out, but what does everyone think of the idea in principle?
I always imagined tanks in Dust being these weird monstrosities that had powerful main guns set into position as their primary weapon and could cycle through their small turrets like side arms.
Anyway in this odd little fantasy lock on small missile turrets were a thing and I loved them.
"Crush all who complain!"
- Arkena Wyrnspire
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.05.26 21:24:00 -
[15] - Quote
DUST Fiend wrote:Talos Vagheitan wrote:DUST Fiend wrote:Dropship fights would literally be the dumbest thing ever.
Lol. Not as dumb as your use of "literally". Anyways, have you ever been in a DS dog fight? They couldn't really get much dummer --- Circle strafe around each other firing your missiles, trying to out climb the other guy, as soon as one person takes too much damage, retreat behind your MCC. When ramming is the most viable DS vs. DS strategy then there's already a problem. The idea anyways was more as an air-to-ground weapon. So you could make them not able to lock air craft... potentially I literally used the word literally in literally the exact way that I literally wanted you to literally perceive it. Like, literally I don't play much anymore but I have over 2 full years of DS flying under my belt. I have some idea of what I'm talking about. Dogfights are for Incubus, and it actually does take skill to land a kill. That's how you can tell pilots who know what they're doing vs those who don't. The ones who actually know what they're doing know that dogfights can be very short. The fact that you mention a missile dogfight kind of highlights your position in the matter. Good dropship pilots can handle tanks just fine as is, no need to add a silly mechanic like this to the mix. Bad pilots should be punished severely for being bad, it's bad enough how many wannabies are up in the sky as is.
Lol
Your two years of ramming people in your Incubus don't impress me.
As to your quip about missile dogfights "highlighting my position"... Rail guns are obviously the ideal weapon in a DS "Dogfight", however most ADS' are outfitted with missiles for anti-infantry, thusly this is how most ADS' encounter each other and how most ADS dogfights happen. Unless someone fits rails to specifically shoot down another ADS, in which case they have a distinct advantage.
But regardless, as long as both ADS' are fitted the same the "Dogfight" works the same way. Circle strafe shooting at each other until one DS has significant damage to be forced to retreat to the red line.
Regardless again, this was more intended as an air-to-ground weapon, so wouldn't even effect "dogfights"
!--CCP, let's push for the license of Dust on both current Gen consoles--!
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.05.26 21:34:00 -
[16] - Quote
Kaeru Nayiri wrote:They could have a super short flight time(5 seconds?) and have a really small turning radius (say 20 degrees).
Just thinking out loud about random ideas. Don't get too bogged down by what we currently have in game, it doesn't have to be the same at all. Agreed. Tuning mounted swarm behavior could lead to some very interesting dogfights. Or so I'd imagine :-)
Shoot scout with yes. - Ripley Riley (for CPM2)
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DUST Fiend
17
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Posted - 2015.05.26 23:12:00 -
[17] - Quote
Talos Vagheitan wrote: Lol
Your two years of ramming people in your Incubus don't impress me.
As to your quip about missile dogfights "highlighting my position"... Rail guns are obviously the ideal weapon in a DS "Dogfight", however most ADS' are outfitted with missiles for anti-infantry, thusly this is how most ADS' encounter each other and how most ADS dogfights happen. Unless someone fits rails to specifically shoot down another ADS, in which case they have a distinct advantage.
But regardless, as long as both ADS' are fitted the same the "Dogfight" works the same way. Circle strafe shooting at each other until one DS has significant damage to be forced to retreat to the red line.
Regardless again, this was more intended as an air-to-ground weapon, so wouldn't even effect "dogfights"
I've pretty much only ever accidentally rammed, but thanks for playing.
The fact that you would engage a "dogfight" while using missiles proves that you don't fly very much, or very well (unless your side gunner is using a missile, then that's slightly less noobish)
Good missile pilots know to simply disengage before it even becomes a dogfight because all you're doing is wasting time, and asking to get rammed or hit by AV while you flail around in the air like an armless tourettes patient.
Rails are AV, missiles are AI, and that's the way it should be.
If only Blasters were somewhere in between, but sadly they're nowhere near either.
This thread is now a dance party
~ Dances Boldly ~
DUST STUFF
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Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.05.26 23:59:00 -
[18] - Quote
DUST Fiend wrote:Good missile pilots know to simply disengage before it even becomes a dogfight because all you're doing is wasting time, and asking to get rammed or hit by AV while you flail around in the air like an armless tourettes patient. Yeah, this. A Missile vs Missile dogfight isn't worth the time, your better off jinking occasionally while the other ship fires at you. At least then you can continue to harass ground troops while their ADS is doing little chasing you around.
Alt of Halla Murr. Sentinel.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.05.27 02:37:00 -
[19] - Quote
I have serious concerns about removing 50% of the available Light AV weapons and converting them into turrets.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.05.27 14:37:00 -
[20] - Quote
DUST Fiend wrote:
I've pretty much only accidentally rammed mostly,
Well I think the fact that you're constantly ramming into other dropships by mistake kind of highlights your position on this matter...
Look, I've shot down tons of pilots like you, with missiles and turrets both, and in numerous situations.
The fact is that DS "Dogfighting" is fundamentally wonky anways, it's like watching two Vietnam Era Huey helicopters trying to battle each other. Dogfighting is for fighters.
If you don't like the missile idea, then that's fine, but don't act like DS "dogfights" are some perfect art form in danger of being ruined.
!--CCP, let's push for the license of Dust on both current Gen consoles--!
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DUST Fiend
17
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Posted - 2015.05.27 15:13:00 -
[21] - Quote
Talos Vagheitan wrote:DUST Fiend wrote:
I've pretty much only accidentally rammed mostly,
Well I think the fact that you're constantly ramming into other dropships by mistake kind of highlights your position on this matter... Look, I've shot down tons of pilots like you, with missiles and turrets both, and in numerous situations. The fact is that DS "Dogfighting" is fundamentally wonky anways, it's like watching two Vietnam Era Huey helicopters trying to battle each other. Dogfighting is for fighters. If you don't like the missile idea, then that's fine, but don't act like DS "dogfights" are some perfect art form in danger of being ruined. I don't know where you assume I'm constantly ramming people lmfao. Just because you know you're wrong, doesn't mean you have to try and paint me as something I'm not.
Pythons aren't allowed to dogfight because missiles that are also good vs vehicles would be insanely OP, and dogfighting with Incubus actually is a perfect art form in danger of being ruined.
You want swarm launchers on drop ships. That's really all that has to be said haha.
I also strongly doubt you've shot down pilots like me with missiles. Unless I was drunk. Well even then you probably didn't cuz I tend to crash into the ground a lot when I drink and fly. Unless of course you mean swarm launchers, then yea I'm sure you have, but that's not saying much lol.
This thread is now a dance party
~ Dances Boldly ~
DUST STUFF
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bastille123
18
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Posted - 2015.05.27 18:29:00 -
[22] - Quote
why not give this new turret to LAVs only?
no matter how good an online game may be. if the comunity is crap the game is crap
-ghost from closed beta-
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Aiwha Bait
Demonic Cowboys
158
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Posted - 2015.05.28 12:40:00 -
[23] - Quote
Talos Vagheitan wrote:DUST Fiend wrote:Dropship fights would literally be the dumbest thing ever.
Lol. Not as dumb as your use of "literally".
No, it would *literally* be the dumbest thing ever. You'd have the equivalent to a Rocket Hog from Halo driving around with some f*cking blueberry (I hate blueberries with a burning passion), who cant and sholdnt be driving, that is chasing around a DS. The gunner (God bless his soul) would not be able to lock on the the DS, due to the blueberries inability to drive a simple LAV. If the gunner was lucky enough to get a lock, the LAV would hit a rock (gg driver), flip over, roll, and the gunner would fire his swarms, which would instantly hit the terrain and blow up, because he is upside down thanks to a lousy driver. This would happen *every single time*, I sh*t you not.
Seriously. Do you know how many people cannot properly drive an LAV? It's saddening that nobody in the f*cking game can hold R2 and push a stick around to save their life.
PSA: If you cannot effectively pilot any kind of vehicle, dont do it at all. Please. Literally *all* of New Eden is asking you to stay out of your vehicles if you cant properly drive one.
I try to play this game, I just suck at it. Writer for Biomassed
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.05.28 12:59:00 -
[24] - Quote
Aiwha Bait wrote:Talos Vagheitan wrote:DUST Fiend wrote:Dropship fights would literally be the dumbest thing ever.
Lol. Not as dumb as your use of "literally". No, it would *literally* be the dumbest thing ever. You'd have the equivalent to a Rocket Hog from Halo driving around with some f*cking blueberry (I hate blueberries with a burning passion), who cant and sholdnt be driving, that is chasing around a DS. The gunner (God bless his soul) would not be able to lock on the the DS, due to the blueberries inability to drive a simple LAV. If the gunner was lucky enough to get a lock, the LAV would hit a rock (gg driver), flip over, roll, and the gunner would fire his swarms, which would instantly hit the terrain and blow up, because he is upside down thanks to a lousy driver. This would happen *every single time*, I sh*t you not. Seriously. Do you know how many people cannot properly drive an LAV? It's saddening that nobody in the f*cking game can hold R2 and push a stick around to save their life. PSA: If you cannot effectively pilot any kind of vehicle, dont do it at all. Please. Literally *all* of New Eden is asking you to stay out of your vehicles if you cant properly drive one.
Thanks for the passionate comment, but I'm afraid this post literally has nothing to do with blueberries nor driving LAV's. I don't think you're in the right place
!--CCP, let's push for the license of Dust on both current Gen consoles--!
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