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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Rattati
C C P C C P Alliance
22472
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Posted - 2015.05.14 00:04:00 -
[1] - Quote
I think I have thread about this somewhere or, at least have expressed my will to amend this and make speeds/ehp more logical. Since I am already looking at flattened slot progression, this could be a double whammy.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
22473
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Posted - 2015.05.14 00:43:00 -
[2] - Quote
Another thing that can be done, or two actually, are faction fitting bonuses, i really like them because they can be seen like a mini wow set bonus, and more efficacy bonuses.
This is also all in relation to our work on an improved progression design.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
22486
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Posted - 2015.05.14 08:55:00 -
[3] - Quote
shaman oga wrote:CCP Rattati wrote:This simply isn't happening. https://forums.dust514.com/default.aspx?g=posts&t=172200&find=unreadCCP Rattati wrote:I think I have thread about this somewhere or, at least have expressed my will to amend this and make speeds/ehp more logical. Since I am already looking at flattened slot progression, this could be a double whammy. Glad you have changed your mind.
Yep, I should have said "right now", as there were more broken things that needed fixing.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
22489
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Posted - 2015.05.14 09:44:00 -
[4] - Quote
DeathwindRising wrote:CCP Rattati wrote:shaman oga wrote:CCP Rattati wrote:This simply isn't happening. https://forums.dust514.com/default.aspx?g=posts&t=172200&find=unreadCCP Rattati wrote:I think I have thread about this somewhere or, at least have expressed my will to amend this and make speeds/ehp more logical. Since I am already looking at flattened slot progression, this could be a double whammy. Glad you have changed your mind. Yep, I should have said "right now", as there were more broken things that needed fixing. Well I'll ask a couple questions. What's the benefit in having the same slot layout across all tiers vs only having one dropsuit with one slot layout? Does a standard suit count as a separate suit vs an advance or prototype suit? Meaning are three unique caldari assault suits each with different slot layouts and they all go into memory and get loaded when needed or is there one unique caldari assault suit that gets loaded with different settings? I'm asking this because depending on your answer, wouldn't tiercide provide a performance boost and free up resources?
No, as they still need to exist as 3 different entities, due to different PG/CPU capacity.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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