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Aeon Amadi
Negative-Feedback. Negative-Feedback
10121
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Posted - 2015.05.13 20:50:00 -
[1] - Quote
When you're redlined by the enemy team and trying to support your squad moving up with sniper fire and a blue-dot decides you're the sole reason they're losing and wastes time by:
- Standing in front of you - Shooting in front of you with a high-flash weapon (ASCR) - Pushing you around with an LAV - Blowing said LAV up because he realizes it can hurt you despite there not being friendly fire - Calling in an LAV on top of you - Constantly throwing grenades next to you to cause camera shake - Realizing they can waste all your nanohives by constantly throwing grenades
For real, the precedent you guys have set for Snipers - even snipers that are actually trying to turn things around by supporting their team as they move up in an already red-lined match - is just disgusting. This community has put such a negative light on redline snipers that even when you're 5-capped, out-numbered, and out-classed you will STILL be the lowest of the low instead of a valuable asset to the team.
Literally all you have to do is tell a half-decent sniper where you're wanting to breach and they can force just about anyone guarding the area into cover, which means -you- can move up and stomp them. But, feel free to waste time by doing any of the listed things because clearly said sniper isn't doing anything useful.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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huopiang
Mannar Focused Warfare Gallente Federation
5
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Posted - 2015.05.13 20:56:00 -
[2] - Quote
That's hilarious.
Thanks for the tips, bro! |
Aeon Amadi
Negative-Feedback. Negative-Feedback
10121
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Posted - 2015.05.13 20:58:00 -
[3] - Quote
huopiang wrote:That's hilarious.
Thanks for the tips, bro!
Be sure not to hit the inertia dampeners on your way out of the MCC.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Scheneighnay McBob
And the ButtPirates
6578
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Posted - 2015.05.13 21:05:00 -
[4] - Quote
I remember back in closed beta, someone found out that driving at full speed toward a friendly sniper, then switching seats at the last second, would kill said sniper. The game would believe that the LAV managed to roll on top of them by itself. Ofc now, the E-brake goes on the instant someone leaves the driver's seat.
Some details can be ignored
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BAD FURRY
Oh No You Didn't
872
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Posted - 2015.05.13 21:07:00 -
[5] - Quote
Aeon Amadi wrote:When you're redlined by the enemy team and trying to support your squad moving up with sniper fire and a blue-dot decides you're the sole reason they're losing and wastes time by:
- Standing in front of you - Shooting in front of you with a high-flash weapon (ASCR) - Pushing you around with an LAV - Blowing said LAV up because he realizes it can hurt you despite there not being friendly fire - Calling in an LAV on top of you - Constantly throwing grenades next to you to cause camera shake - Realizing they can waste all your nanohives by constantly throwing grenades
For real, the precedent you guys have set for Snipers - even snipers that are actually trying to turn things around by supporting their team as they move up in an already red-lined match - is just disgusting. This community has put such a negative light on redline snipers that even when you're 5-capped, out-numbered, and out-classed you will STILL be the lowest of the low instead of a valuable asset to the team.
Literally all you have to do is tell a half-decent sniper where you're wanting to breach and they can force just about anyone guarding the area into cover, which means -you- can move up and stomp them. But, feel free to waste time by doing any of the listed things because clearly said sniper isn't doing anything useful.
ez fix for this call in a railtank and tell him to F off !
unless im on the other team then your ******
Yes i am a Undead Hell Wolf ... nice to meat you!
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Reallusion GrimSleeper
Need Permission to Die LLC
58
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Posted - 2015.05.13 21:08:00 -
[6] - Quote
A lot of snipers do absolutely nothing but go find a spot and sit there the entire game, while on the other hand you have some snipers (like me for instance) that look for critical access points to objectives and will post in an area to protect it as much as possible while shooting and moving and also swapping to a RR or so if need be. I personally swap roles back and forth, pending on what the team needs. Nobody cares enough about objectives in this game enough to try and win at all cost because the reward for doing so isn't really that significant. I dont see much SP/ISK gained difference from a win or a loss.
It's just like real wars... snipers are the most feared cause you never know where the F* they are, but they generally only take out leaders anyway so as a grunt you have no worries for him directly due to him not wanting to give his position away and risk his own life to kill someone that pretty much isn't going to change the course of the war.
Join the revolution... change the future.
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1913 DfLo
ScReWeD uP InC Smart Deploy
392
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Posted - 2015.05.13 21:08:00 -
[7] - Quote
Aeon Amadi wrote:
Be sure not to hit the inertia dampeners on your way out of the MCC.
Awesome tip and it's fun to do
I'm ScReWeD uP
New To Dust? Sign Up
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tal mrak-thanl
Corrosive Synergy Rise Of Legion.
1118
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Posted - 2015.05.13 21:09:00 -
[8] - Quote
There is a time and place to snipe, and it isn't in the redline when the point is red. There are many ways to play dust, if winning matches is your thing, strap some uplinks on and get shot a few times.
"That OB was like a wet fart" - Eros Adonai mini flux 2015
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Oswald Rehnquist
1528
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Posted - 2015.05.13 21:15:00 -
[9] - Quote
It is bad.
I honestly don't think people will let up on snipers unless they redo the sniper rifle. Honestly the only argument people have against it is "oh, red line, zero risk, high reward", I don't snipe because its low reward and boring, and very map dependent. I bet you if we cut its range and uped its stability and stopping power people would lose their argument line and still whine all the same.
Below 28 dB
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Minion Max
Solo Sniper Pays No Taxes
35
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Posted - 2015.05.13 21:16:00 -
[10] - Quote
I call in a tank, hoping it drops on them, if not i invite them in as a second gunner. I race to the nearest turret overheating the main gun and jump out at the last second. So I might die, loose a tank, get more ISK and they die, problem solved.I go back to sniping or call another tank somewhere else. They are in every battle and most of the time they are 1-12 k/d or leave half way through butthurt.
Solo Sniper Pays No Taxes,
Semper Fi.
Cpl, 87-95
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Supernus Gigas
The Cooked Goose Coalition
1270
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Posted - 2015.05.13 22:20:00 -
[11] - Quote
Yeah, it sucks.
The circlejerk of hatred people have against certain roles is pretty pathetic.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVING CLONE BURGERS TONIGHT, BOYS!
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Dreis ShadowWeaver
0uter.Heaven Back and Forth
3908
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Posted - 2015.05.13 22:58:00 -
[12] - Quote
The OP suggests that he was only sniping in the first place BECAUSE he was redlined.
Snipers are pretty much worthless. Anything a sniper can do (read: suppression), any other role/suit/weapon can do better.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Day 27/30 exclusively Minja
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Scheneighnay McBob
And the ButtPirates
6580
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Posted - 2015.05.13 22:59:00 -
[13] - Quote
Oswald Rehnquist wrote:It is bad.
I honestly don't think people will let up on snipers unless they redo the sniper rifle. Honestly the only argument people have against it is "oh, red line, zero risk, high reward", I don't snipe because its low reward and boring, and very map dependent. I bet you if we cut its range and uped its stability and stopping power people would lose their argument line and still whine all the same. I don't think the range should be cut. It's already a sniper rifle with less range than a RL assault rifle.
Real sniping is dead, and domination killed it. Nothing we can do about it without turning them into CoD snipers, which would cause Dust players everywhere to storm the CCP offices and kill everyone.
Some details can be ignored
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VALCORE72
Vengeance Unbound RUST415
307
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Posted - 2015.05.13 23:11:00 -
[14] - Quote
i will do all of the above now . snipers are a waste of space in game cause of the range and red lines . i hate snipers lol |
Aeon Amadi
Negative-Feedback. Negative-Feedback
10139
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Posted - 2015.05.13 23:17:00 -
[15] - Quote
Dreis ShadowWeaver wrote:The OP suggests that he was only sniping in the first place BECAUSE he was redlined. Snipers are pretty much worthless. Anything a sniper can do (read: suppression), any other role/suit/weapon can do better.
Go run at a wall of infantry when you're redlined without sniper support and see how well that plays out for you.
Be sure to record it so we can laugh at how stupid you are for dying over and over again.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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VALCORE72
Vengeance Unbound RUST415
308
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Posted - 2015.05.13 23:21:00 -
[16] - Quote
red lined = pro scout fully dampen . uplinks ........ poof no more red line lol . |
Aeon Amadi
Negative-Feedback. Negative-Feedback
10141
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Posted - 2015.05.13 23:25:00 -
[17] - Quote
VALCORE72 wrote:red lined = pro scout fully dampen . uplinks ........ poof no more red line lol .
That explains why Dreis is being so uppity then I guess. EDIT: Which is great for someone fully specced into Scouts but for those of us that aren't, well, don't judge.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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VALCORE72
Vengeance Unbound RUST415
308
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Posted - 2015.05.13 23:27:00 -
[18] - Quote
its what the cloaks were made for .sorry been in too many games with 5 snipers not pushn the point . i am going to drop tanks on them now lol |
Tech De Ra
Electronic Sports League
1159
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Posted - 2015.05.13 23:32:00 -
[19] - Quote
99% of snipers are a detriment to the team
you cant push out of the redline without actually.... you know...pushing
Prime League champion
SGL Sidearm champion
Fanfest '14 All star champion
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sir RAVEN WING
3587
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Posted - 2015.05.13 23:35:00 -
[20] - Quote
Snipers are useless now.
I am saddened by this, but they are. They are also constantly shamed for trying to play the hardest role in the game.
Has anyone ever thought about how terrible the SR's Hit Detection is? How they will have dropships hunting them? That they must have to perfect spot to avoid getting killed?
The true shame should be directed towards those who direct it towards Snipers.
Well... except for Commando Snipers... those guys are really only there for KDR.
Day 6/30 Calscout Knifer/Last of A Kind/Sneaky
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Oswald Rehnquist
1529
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Posted - 2015.05.13 23:39:00 -
[21] - Quote
Scheneighnay McBob wrote:Oswald Rehnquist wrote:It is bad.
I honestly don't think people will let up on snipers unless they redo the sniper rifle. Honestly the only argument people have against it is "oh, red line, zero risk, high reward", I don't snipe because its low reward and boring, and very map dependent. I bet you if we cut its range and uped its stability and stopping power people would lose their argument line and still whine all the same. I don't think the range should be cut. It's already a sniper rifle with less range than a RL assault rifle. Real sniping is dead, and domination killed it. Nothing we can do about it without turning them into CoD snipers, which would cause Dust players everywhere to storm the CCP offices and kill everyone.
The ScR functions like a high power short range sniper rifle. Its what I use if I want to be a "sniper", clears out shields and you can use a bolt pistol to clean up, its also easier to aim for headshots too, fixing the sniper rifle to be more within the line of the Laser rifle is not a radical suggestion.
Below 28 dB
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8722
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Posted - 2015.05.13 23:48:00 -
[22] - Quote
I miss grenade ganking
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10148
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Posted - 2015.05.13 23:50:00 -
[23] - Quote
Oswald Rehnquist wrote:Scheneighnay McBob wrote:Oswald Rehnquist wrote:It is bad.
I honestly don't think people will let up on snipers unless they redo the sniper rifle. Honestly the only argument people have against it is "oh, red line, zero risk, high reward", I don't snipe because its low reward and boring, and very map dependent. I bet you if we cut its range and uped its stability and stopping power people would lose their argument line and still whine all the same. I don't think the range should be cut. It's already a sniper rifle with less range than a RL assault rifle. Real sniping is dead, and domination killed it. Nothing we can do about it without turning them into CoD snipers, which would cause Dust players everywhere to storm the CCP offices and kill everyone. The ScR functions like a high power short range sniper rifle. Its what I use if I want to be a "sniper", clears out shields and you can use a bolt pistol to clean up, its also easier to aim for headshots too, fixing the sniper rifle to be more within the line of the Laser rifle is not a radical suggestion.
Or just giving the Laser Rifle a scope and a range buff and making it a really awesome sniper rifle that rewards staying on target instead of maybe kinda/sorta getting lucky with hit detection.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Tech De Ra
Electronic Sports League
1159
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Posted - 2015.05.14 00:10:00 -
[24] - Quote
Aeon Amadi wrote:Oswald Rehnquist wrote:Scheneighnay McBob wrote:Oswald Rehnquist wrote:It is bad.
I honestly don't think people will let up on snipers unless they redo the sniper rifle. Honestly the only argument people have against it is "oh, red line, zero risk, high reward", I don't snipe because its low reward and boring, and very map dependent. I bet you if we cut its range and uped its stability and stopping power people would lose their argument line and still whine all the same. I don't think the range should be cut. It's already a sniper rifle with less range than a RL assault rifle. Real sniping is dead, and domination killed it. Nothing we can do about it without turning them into CoD snipers, which would cause Dust players everywhere to storm the CCP offices and kill everyone. The ScR functions like a high power short range sniper rifle. Its what I use if I want to be a "sniper", clears out shields and you can use a bolt pistol to clean up, its also easier to aim for headshots too, fixing the sniper rifle to be more within the line of the Laser rifle is not a radical suggestion. Or just giving the Laser Rifle a scope and a range buff and making it a really awesome sniper rifle that rewards staying on target instead of maybe kinda/sorta getting lucky with hit detection.
Dont you relegate my LR to a ******* cowards weapon, its perfect as is >:[
Prime League champion
SGL Sidearm champion
Fanfest '14 All star champion
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thor424
Namtar Elite Gallente Federation
180
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Posted - 2015.05.14 00:16:00 -
[25] - Quote
There's literally never a time where you are doing less for your team than when you decide to snipe.
The high uplink guys are even above snipers in my book. Nothing would be better for Dust than completely removing the sniper rifle (aside from a PS4 port).
If snipers ruin my match, I'll spend the remainder of that match putting equipment in front of them to screw up their view and standing in front of them. It's also funny scraping them off of towers with a dropship.
Thor's Emporium
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sir RAVEN WING
3589
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Posted - 2015.05.14 00:51:00 -
[26] - Quote
thor424 wrote:There's literally never a time where you are doing less for your team than when you decide to snipe.
The high uplink guys are even above snipers in my book. Nothing would be better for Dust than completely removing the sniper rifle (aside from a PS4 port).
If snipers ruin my match, I'll spend the remainder of that match putting equipment in front of them to screw up their view and standing in front of them. It's also funny scraping them off of towers with a dropship. AFK. TKing Wasting time by messing with snipers.
Leave the snipers be and go fight, messing them up will do nothing except make them more helpful than you.
Day 6/30 Calscout Knifer/Last of A Kind/Sneaky
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10159
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Posted - 2015.05.14 00:59:00 -
[27] - Quote
Tech De Ra wrote:Aeon Amadi wrote:Oswald Rehnquist wrote:Scheneighnay McBob wrote:Oswald Rehnquist wrote:It is bad.
I honestly don't think people will let up on snipers unless they redo the sniper rifle. Honestly the only argument people have against it is "oh, red line, zero risk, high reward", I don't snipe because its low reward and boring, and very map dependent. I bet you if we cut its range and uped its stability and stopping power people would lose their argument line and still whine all the same. I don't think the range should be cut. It's already a sniper rifle with less range than a RL assault rifle. Real sniping is dead, and domination killed it. Nothing we can do about it without turning them into CoD snipers, which would cause Dust players everywhere to storm the CCP offices and kill everyone. The ScR functions like a high power short range sniper rifle. Its what I use if I want to be a "sniper", clears out shields and you can use a bolt pistol to clean up, its also easier to aim for headshots too, fixing the sniper rifle to be more within the line of the Laser rifle is not a radical suggestion. Or just giving the Laser Rifle a scope and a range buff and making it a really awesome sniper rifle that rewards staying on target instead of maybe kinda/sorta getting lucky with hit detection. Dont you relegate my LR to a ******* cowards weapon, its perfect as is >:[
Can I at least have a variant?
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Minion Max
Solo Sniper Pays No Taxes
35
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Posted - 2015.05.14 01:01:00 -
[28] - Quote
thor424 wrote:There's literally never a time where you are doing less for your team than when you decide to snipe.
The high uplink guys are even above snipers in my book. Nothing would be better for Dust than completely removing the sniper rifle (aside from a PS4 port).
If snipers ruin my match, I'll spend the remainder of that match putting equipment in front of them to screw up their view and standing in front of them. It's also funny scraping them off of towers with a dropship.
Funny you would post, I dropped you a couple of times in one match unless there is more than on person with the "thor##" name. You had to come hunt me down and empty the magazine on me, talk about a butthurt revenge kill. In the last 11 matches, Dom and Skirm, I have 105K, 21A and 8D so I have not helped out one bit as a sniper. I snipe from spots that are between the redline boundaries or to the sides of the map. I have sat at the point with light suit,sniper/pistol defending and dropping spawn and ammo on maps that I am no help from 400m. The people that do nothing for the team stand in front of snipers, knock them off buildings or stand in front of them. They do nothing to win, just cause people to quit playing. You know they guy in high school that kept getting their a55 kicked by the middle school girls for their lunch money and do crap like you do to feel like they have a set of usable balls.
Solo Sniper Pays No Taxes,
Semper Fi.
Cpl, 87-95
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Joel II X
Bacon with a bottle of Quafe
7511
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Posted - 2015.05.14 01:02:00 -
[29] - Quote
sir RAVEN WING wrote:Snipers are useless now. I am saddened by this, but they are. They are also constantly shamed for trying to play the hardest role in the game. Has anyone ever thought about how terrible the SR's Hit Detection is? How they will have dropships hunting them? That they must have to perfect spot to avoid getting killed? The true shame should be directed towards those who direct it towards Snipers. Well... except for Commando Snipers... those guys are really only there for KDR. Only good sniper is the Thale's. |
Heimdallr69
Negative-Feedback.
5220
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Posted - 2015.05.14 01:03:00 -
[30] - Quote
Scheneighnay McBob wrote:I remember back in closed beta, someone found out that driving at full speed toward a friendly sniper, then switching seats at the last second, would kill said sniper. The game would believe that the LAV managed to roll on top of them by itself. Ofc now, the E-brake goes on the instant someone leaves the driver's seat. Brought to you by the Imps.. I did that wayyy too much, it wasn't a thing till dingle made a thread about it letting people know our dirty secrets
^Dingle was not his name
Removed inappropriate content - CCP Logibro
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Heimdallr69
Negative-Feedback.
5220
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Posted - 2015.05.14 01:04:00 -
[31] - Quote
Joel II X wrote:sir RAVEN WING wrote:Snipers are useless now. I am saddened by this, but they are. They are also constantly shamed for trying to play the hardest role in the game. Has anyone ever thought about how terrible the SR's Hit Detection is? How they will have dropships hunting them? That they must have to perfect spot to avoid getting killed? The true shame should be directed towards those who direct it towards Snipers. Well... except for Commando Snipers... those guys are really only there for KDR. Only good sniper is the Thale's. Rodens
Removed inappropriate content - CCP Logibro
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1348
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Posted - 2015.05.14 01:05:00 -
[32] - Quote
It's true that the "anti sniper" people who think they're "trolling" the "most useless class" always forget that they are even more useless than snipers.
I mean seriously. Their aim is horrendous even at point-blank range.
People who use snipers tend too be far more accurate when they switch out to other infantry modes, that the "trolls" suddenly are just backyard junk. I mean seriously, the "trollers" aim is so awful, they'd need to practice with a sniper rifle to fix it, but of course they won't do that, because they're just idiots to begin with. So eh. I guess that's why they troll in the first place. They know they are useless, and they have nothing else to do.
It's kind of sad, when the only kill they can get in a game, is on an ally that isn't moving.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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thor424
Namtar Elite Gallente Federation
182
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Posted - 2015.05.14 01:15:00 -
[33] - Quote
sir RAVEN WING wrote:thor424 wrote:There's literally never a time where you are doing less for your team than when you decide to snipe.
The high uplink guys are even above snipers in my book. Nothing would be better for Dust than completely removing the sniper rifle (aside from a PS4 port).
If snipers ruin my match, I'll spend the remainder of that match putting equipment in front of them to screw up their view and standing in front of them. It's also funny scraping them off of towers with a dropship. AFK. TKing Wasting time by messing with snipers. Leave the snipers be and go fight, messing them up will do nothing except make them more helpful than you.
By the time I'm doing this the match is long lost. They are usually sitting at 1 or 2 kills and a couple deaths with less than 200 WP.
Honestly I'd rather TK these people. Aren't snipers basically AFK anyway?
Thor's Emporium
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Henchmen21
Planet Express LLC
1301
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Posted - 2015.05.14 01:17:00 -
[34] - Quote
This is the only FPS I don't snipe in, I don't know what it is. It just seems that in Dust if you ain't dying you ain't trying. But I die a lot so maybe that's not the best mantra.
Acquisition is terrible, matchmaking is terrible, your game is still riddled with bugs, you should feel bad.
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thor424
Namtar Elite Gallente Federation
182
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Posted - 2015.05.14 01:20:00 -
[35] - Quote
Minion Max wrote:thor424 wrote:There's literally never a time where you are doing less for your team than when you decide to snipe.
The high uplink guys are even above snipers in my book. Nothing would be better for Dust than completely removing the sniper rifle (aside from a PS4 port).
If snipers ruin my match, I'll spend the remainder of that match putting equipment in front of them to screw up their view and standing in front of them. It's also funny scraping them off of towers with a dropship. Funny you would post, I dropped you a couple of times in one match unless there is more than on person with the "thor##" name. You had to come hunt me down and empty the magazine on me, talk about a butthurt revenge kill. In the last 11 matches, Dom and Skirm, I have 105K, 21A and 8D so I have not helped out one bit as a sniper. I snipe from spots that are between the redline boundaries or to the sides of the map. I have sat at the point with light suit,sniper/pistol defending and dropping spawn and ammo on maps that I am no help from 400m. The people that do nothing for the team stand in front of snipers, knock them off buildings or stand in front of them. They do nothing to win, just cause people to quit playing. You know they guy in high school that kept getting their a55 kicked by the middle school girls for their lunch money and do crap like you do to feel like they have a set of usable balls.
You've done nothing for your team, ever as a sniper. Even if you dropped me 10 times in a match.
If it ever seemed like you thought you did something for your team it was because the enemy team was horribly bad.
Thor's Emporium
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thor424
Namtar Elite Gallente Federation
182
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Posted - 2015.05.14 01:25:00 -
[36] - Quote
Dovallis Martan JenusKoll wrote:It's true that the "anti sniper" people who think they're "trolling" the "most useless class" always forget that they are even more useless than snipers.
I mean seriously. Their aim is horrendous even at point-blank range.
People who use snipers tend too be far more accurate when they switch out to other infantry modes, that the "trolls" suddenly are just backyard junk. I mean seriously, the "trollers" aim is so awful, they'd need to practice with a sniper rifle to fix it, but of course they won't do that, because they're just idiots to begin with. So eh. I guess that's why they troll in the first place. They know they are useless, and they have nothing else to do.
It's kind of sad, when the only kill they can get in a game, is on an ally that isn't moving.
My hatred for snipers comes from realizing that it's useless to snipe in Dust. There's no situation where the sniper couldn't be doing the same job from a better position with a different weapon (tower FG for example).
Despite it being a useless role in Dust there are droves of players running for the hills to snipe match after match.
You guys can all gun for me, I don't care. I'll just hang out behind cover at one of the many objectives that are being left alone.
Thor's Emporium
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1349
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Posted - 2015.05.14 01:26:00 -
[37] - Quote
thor424 wrote:Honestly I'd rather TK these people. Aren't snipers basically AFK anyway?
You want to be spawn camped by snipers on your own team? Strange request kid.
thor424 wrote: You guys can all gun for me, I don't care. I'll just hang out behind cover at one of the many objectives that are being left alone.
If you're on an objective the mobile snipers can more than easily take you out. The only ones who couldn't are in the redline still.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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thor424
Namtar Elite Gallente Federation
182
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Posted - 2015.05.14 01:35:00 -
[38] - Quote
Dovallis Martan JenusKoll wrote:thor424 wrote:Honestly I'd rather TK these people. Aren't snipers basically AFK anyway? You want to be spawn camped by snipers on your own team? Strange request kid. thor424 wrote: You guys can all gun for me, I don't care. I'll just hang out behind cover at one of the many objectives that are being left alone.
If you're on an objective the mobile snipers can more than easily take you out. The only ones who couldn't are in the redline still.
K
Thor's Emporium
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sir RAVEN WING
3589
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Posted - 2015.05.14 01:48:00 -
[39] - Quote
thor424 wrote:sir RAVEN WING wrote:thor424 wrote:There's literally never a time where you are doing less for your team than when you decide to snipe.
The high uplink guys are even above snipers in my book. Nothing would be better for Dust than completely removing the sniper rifle (aside from a PS4 port).
If snipers ruin my match, I'll spend the remainder of that match putting equipment in front of them to screw up their view and standing in front of them. It's also funny scraping them off of towers with a dropship. AFK. TKing Wasting time by messing with snipers. Leave the snipers be and go fight, messing them up will do nothing except make them more helpful than you. By the time I'm doing this the match is long lost. They are usually sitting at 1 or 2 kills and a couple deaths with less than 200 WP. Honestly I'd rather TK these people. Aren't snipers basically AFK anyway? By the time you are doing this, you are assuming the game is long lost.
I have hate matches won due to snipers keeping reds off the objective. (I am a Scout, and a Assault. I have a sniper fit, although I rarely ever use it.)
No, as they are active, just like you. TKing is by far one of the lowest things someone can do, and you feel justified for doing it to people you deem worthless?
Get your ass back out there and attempt to win, instead of being less useful than the snipers you attack.
Newb snipers may being unable to successfully push and thus move to Sniping to enjoy the game. Not only are you ruining the game for yourself, but for others too.
Simply do what I do, drop them a hive or two and leave. It lights them up for other snipers that you can kill (due to them being red) and gives you WP.
Day 6/30 Calscout Knifer/Last of A Kind/Sneaky
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thor424
Namtar Elite Gallente Federation
182
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Posted - 2015.05.14 02:29:00 -
[40] - Quote
sir RAVEN WING wrote:thor424 wrote:sir RAVEN WING wrote:thor424 wrote:There's literally never a time where you are doing less for your team than when you decide to snipe.
The high uplink guys are even above snipers in my book. Nothing would be better for Dust than completely removing the sniper rifle (aside from a PS4 port).
If snipers ruin my match, I'll spend the remainder of that match putting equipment in front of them to screw up their view and standing in front of them. It's also funny scraping them off of towers with a dropship. AFK. TKing Wasting time by messing with snipers. Leave the snipers be and go fight, messing them up will do nothing except make them more helpful than you. By the time I'm doing this the match is long lost. They are usually sitting at 1 or 2 kills and a couple deaths with less than 200 WP. Honestly I'd rather TK these people. Aren't snipers basically AFK anyway? By the time you are doing this, you are assuming the game is long lost. I have hate matches won due to snipers keeping reds off the objective. (I am a Scout, and a Assault. I have a sniper fit, although I rarely ever use it.) No, as they are active, just like you. TKing is by far one of the lowest things someone can do, and you feel justified for doing it to people you deem worthless? Get your ass back out there and attempt to win, instead of being less useful than the snipers you attack. Newb snipers may being unable to successfully push and thus move to Sniping to enjoy the game. Not only are you ruining the game for yourself, but for others too. Simply do what I do, drop them a hive or two and leave. It lights them up for other snipers that you can kill (due to them being red) and gives you WP.
Why not just accept that it's a useless role?
This new player you speak of would be better off as a gunner in a tank.
Thor's Emporium
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10163
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Posted - 2015.05.14 02:34:00 -
[41] - Quote
thor424 wrote:sir RAVEN WING wrote:thor424 wrote:sir RAVEN WING wrote:thor424 wrote:There's literally never a time where you are doing less for your team than when you decide to snipe.
The high uplink guys are even above snipers in my book. Nothing would be better for Dust than completely removing the sniper rifle (aside from a PS4 port).
If snipers ruin my match, I'll spend the remainder of that match putting equipment in front of them to screw up their view and standing in front of them. It's also funny scraping them off of towers with a dropship. AFK. TKing Wasting time by messing with snipers. Leave the snipers be and go fight, messing them up will do nothing except make them more helpful than you. By the time I'm doing this the match is long lost. They are usually sitting at 1 or 2 kills and a couple deaths with less than 200 WP. Honestly I'd rather TK these people. Aren't snipers basically AFK anyway? By the time you are doing this, you are assuming the game is long lost. I have hate matches won due to snipers keeping reds off the objective. (I am a Scout, and a Assault. I have a sniper fit, although I rarely ever use it.) No, as they are active, just like you. TKing is by far one of the lowest things someone can do, and you feel justified for doing it to people you deem worthless? Get your ass back out there and attempt to win, instead of being less useful than the snipers you attack. Newb snipers may being unable to successfully push and thus move to Sniping to enjoy the game. Not only are you ruining the game for yourself, but for others too. Simply do what I do, drop them a hive or two and leave. It lights them up for other snipers that you can kill (due to them being red) and gives you WP. Why not just accept that it's a useless role? This new player you speak of would be better off as a gunner in a tank.
You're a useless role.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Oswald Rehnquist
1530
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Posted - 2015.05.14 02:38:00 -
[42] - Quote
Aeon Amadi wrote:Oswald Rehnquist wrote:Scheneighnay McBob wrote:Oswald Rehnquist wrote:It is bad.
I honestly don't think people will let up on snipers unless they redo the sniper rifle. Honestly the only argument people have against it is "oh, red line, zero risk, high reward", I don't snipe because its low reward and boring, and very map dependent. I bet you if we cut its range and uped its stability and stopping power people would lose their argument line and still whine all the same. I don't think the range should be cut. It's already a sniper rifle with less range than a RL assault rifle. Real sniping is dead, and domination killed it. Nothing we can do about it without turning them into CoD snipers, which would cause Dust players everywhere to storm the CCP offices and kill everyone. The ScR functions like a high power short range sniper rifle. Its what I use if I want to be a "sniper", clears out shields and you can use a bolt pistol to clean up, its also easier to aim for headshots too, fixing the sniper rifle to be more within the line of the Laser rifle is not a radical suggestion. Or just giving the Laser Rifle a scope and a range buff and making it a really awesome sniper rifle that rewards staying on target instead of maybe kinda/sorta getting lucky with hit detection.
The dumb dumbs won the culture war on the sniper rifle, that's just a fact. Sniping needs a new format, that will yield it less irrational hate. (not even afkers get as much hate)
The rage against the current design of the sniper literally pushes people to tking. That level of hate is severely irrational, so CCP will not touch the SR, help it, or listen to any advice for it, despite the fact that front line rifles are literally thy least skill intensive weapons in the game.
So I'm still partial to my base idea of reduced range and more stopping power and stability.
Below 28 dB
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Operative 1174 Uuali
Y.A.M.A.H
695
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Posted - 2015.05.14 02:43:00 -
[43] - Quote
sir RAVEN WING wrote:thor424 wrote:There's literally never a time where you are doing less for your team than when you decide to snipe.
The high uplink guys are even above snipers in my book. Nothing would be better for Dust than completely removing the sniper rifle (aside from a PS4 port).
If snipers ruin my match, I'll spend the remainder of that match putting equipment in front of them to screw up their view and standing in front of them. It's also funny scraping them off of towers with a dropship. AFK. TKing Wasting time by messing with snipers. Leave the snipers be and go fight, messing them up will do nothing except make them more helpful than you.
Yeah, no ****. Who's more useless? Lol.
Every target I shoot while he's going around the other way to shoot you in the back says I'm more useful than your dropshipping tantrum. Shooting targets aiming over the ledge holding you off the objective is doing more than your blocking tactics.
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
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LOL KILLZ
LulKlz
105
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Posted - 2015.05.14 02:51:00 -
[44] - Quote
Me says my TSR skills are awesomeso good in fact that IDGAF wat ur opinion is and honestly why do u. Remember their names my friend and SHOOT THEM IN THE FACE!!!!!
CEO of LulKlz/ chat channel LulKlz, code 0000 <--- numbers
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Golden Day
Corrosive Synergy Rise Of Legion.
1742
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Posted - 2015.05.14 02:55:00 -
[45] - Quote
Brought 183 lp proto sniper rifles because of this thread.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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LOL KILLZ
LulKlz
105
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Posted - 2015.05.14 03:02:00 -
[46] - Quote
But to be honest. Sniping is not for every situation or every map. But done correctly it is sexy shooting your buddy that is in front of you( in the face) then watching you run for cover only to get killed by my teammates
CEO of LulKlz/ chat channel LulKlz, code 0000 <--- numbers
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tebralus radar
Mikramurka Shock Troop Minmatar Republic
4
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Posted - 2015.05.14 13:07:00 -
[47] - Quote
Aeon Amadi wrote:When you're redlined by the enemy team and trying to support your squad moving up with sniper fire and a blue-dot decides you're the sole reason they're losing and wastes time by:
- Standing in front of you - Shooting in front of you with a high-flash weapon (ASCR) - Pushing you around with an LAV - Blowing said LAV up because he realizes it can hurt you despite there not being friendly fire - Calling in an LAV on top of you - Constantly throwing grenades next to you to cause camera shake - Realizing they can waste all your nanohives by constantly throwing grenades
For real, the precedent you guys have set for Snipers - even snipers that are actually trying to turn things around by supporting their team as they move up in an already red-lined match - is just disgusting. This community has put such a negative light on redline snipers that even when you're 5-capped, out-numbered, and out-classed you will STILL be the lowest of the low instead of a valuable asset to the team.
Literally all you have to do is tell a half-decent sniper where you're wanting to breach and they can force just about anyone guarding the area into cover, which means -you- can move up and stomp them. But, feel free to waste time by doing any of the listed things because clearly said sniper isn't doing anything useful. All of the above, + - Dropping a nanohive next to you to show your position. |
thor424
Namtar Elite Gallente Federation
186
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Posted - 2015.05.14 13:26:00 -
[48] - Quote
Aeon Amadi wrote:When you're redlined by the enemy team and trying to support your squad moving up with sniper fire and a blue-dot decides you're the sole reason they're losing and wastes time by:
- Standing in front of you - Shooting in front of you with a high-flash weapon (ASCR) - Pushing you around with an LAV - Blowing said LAV up because he realizes it can hurt you despite there not being friendly fire - Calling in an LAV on top of you - Constantly throwing grenades next to you to cause camera shake - Realizing they can waste all your nanohives by constantly throwing grenades
For real, the precedent you guys have set for Snipers - even snipers that are actually trying to turn things around by supporting their team as they move up in an already red-lined match - is just disgusting. This community has put such a negative light on redline snipers that even when you're 5-capped, out-numbered, and out-classed you will STILL be the lowest of the low instead of a valuable asset to the team.
Literally all you have to do is tell a half-decent sniper where you're wanting to breach and they can force just about anyone guarding the area into cover, which means -you- can move up and stomp them. But, feel free to waste time by doing any of the listed things because clearly said sniper isn't doing anything useful.
I was trolling mostly before.
There are people that can break out the sniper rifle in various situations to do some good, but can we agree that beginning to end of match dedicated sniping the vast majority of the time a drain on the team?
Thor's Emporium
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Kain Spero
Negative-Feedback
5162
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Posted - 2015.05.14 13:44:00 -
[49] - Quote
Oswald Rehnquist wrote:I bet you if we cut its range and uped its stability and stopping power people would lose their argument line and still whine all the same.
I actually think this would be a dramatic way to improve the sniper role and how it plays out in the game. Even 250 to 300m the sniper rifle would outrange 90% of the weapons on the field while still being far enough away from the fight to encourage tactical play.
The extreme ranges of the current sniper rifle tend to encourage bad habits that are further exacerbated by the redline design.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10182
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Posted - 2015.05.14 13:50:00 -
[50] - Quote
Kain Spero wrote:Oswald Rehnquist wrote:I bet you if we cut its range and uped its stability and stopping power people would lose their argument line and still whine all the same. I actually think this would be a dramatic way to improve the sniper role and how it plays out in the game. Even 250 to 300m the sniper rifle would outrange 90% of the weapons on the field while still being far enough away from the fight to encourage tactical play. The extreme ranges of the current sniper rifle tend to encourage bad habits that are further exacerbated by the redline design.
Redline is the problem, not the rifle. Any more of a range nerf and the Sniper Rifle might as well be removed from the game.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Tech De Ra
Electronic Sports League
1162
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Posted - 2015.05.14 13:52:00 -
[51] - Quote
Aeon Amadi wrote:Kain Spero wrote:Oswald Rehnquist wrote:I bet you if we cut its range and uped its stability and stopping power people would lose their argument line and still whine all the same. I actually think this would be a dramatic way to improve the sniper role and how it plays out in the game. Even 250 to 300m the sniper rifle would outrange 90% of the weapons on the field while still being far enough away from the fight to encourage tactical play. The extreme ranges of the current sniper rifle tend to encourage bad habits that are further exacerbated by the redline design. Redline is the problem, not the rifle. Any more of a range nerf and the Sniper Rifle might as well be removed from the game.
last i checked 600m is 6 times the range of other light weapons, even if you halve it and remove/reduce the sway you would still outrange them by a factor of 3
Prime League champion
SGL Sidearm champion
Fanfest '14 All star champion
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10182
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Posted - 2015.05.14 14:54:00 -
[52] - Quote
Tech De Ra wrote:Aeon Amadi wrote:Kain Spero wrote:Oswald Rehnquist wrote:I bet you if we cut its range and uped its stability and stopping power people would lose their argument line and still whine all the same. I actually think this would be a dramatic way to improve the sniper role and how it plays out in the game. Even 250 to 300m the sniper rifle would outrange 90% of the weapons on the field while still being far enough away from the fight to encourage tactical play. The extreme ranges of the current sniper rifle tend to encourage bad habits that are further exacerbated by the redline design. Redline is the problem, not the rifle. Any more of a range nerf and the Sniper Rifle might as well be removed from the game. last i checked 600m is 6 times the range of other light weapons, even if you halve it and remove/reduce the sway you would still outrange them by a factor of 3
Comparing weapon ranges isn't the problem, it's trying to snipe from any sort of vantage point what so ever. 300m might sound cheeky because you use a shorter range rifle and you want to get back at the sniper but imagine what it's like to try to cover an outside objective from an outpost.
There's not many sniper spots as it is ever since the -last- range nerf and I don't think you guys are considering (rather, I don't think you even care) what it'll be like if there's -another- range nerf.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Reallusion GrimSleeper
Need Permission to Die LLC
63
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Posted - 2015.05.14 19:37:00 -
[53] - Quote
A Sniper Headshot should mean DEAD... period. Only way to make sniping more fun/useful. That way the whole thing about sniping will be choosing targets wisely and making sure you don't miss a headshot so they don't ever get a chance to know what direction that bullet came from. If you slip up on your aim and just manage a shot to the body, then you've given your position and are likely going to be hunted anyway, thus forcing you to
a) be an extremely good quick-scoper b) move to a new location c) be deadly with your sidearm.
Join the revolution... change the future.
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Ripley Riley
Incorruptibles
10176
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Posted - 2015.05.14 19:40:00 -
[54] - Quote
Aeon Amadi wrote:snipers that are actually trying to turn things around by supporting their team
Aeon Amadi wrote:supporting their team Does not compute.
@Ripley_Riley
"Ripley > Soraya" - Arkena Wyrnspire
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Oswald Rehnquist
1534
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Posted - 2015.05.14 19:47:00 -
[55] - Quote
Kain Spero wrote:Oswald Rehnquist wrote:I bet you if we cut its range and uped its stability and stopping power people would lose their argument line and still whine all the same. I actually think this would be a dramatic way to improve the sniper role and how it plays out in the game. Even 250 to 300m the sniper rifle would outrange 90% of the weapons on the field while still being far enough away from the fight to encourage tactical play. The extreme ranges of the current sniper rifle tend to encourage bad habits that are further exacerbated by the redline design.
Which is why I support it the change the sniper rifle as that is an easier fix, I also agree with the 250-300 effective range.
Aeon Amadi wrote: Comparing weapon ranges isn't the problem, it's trying to snipe from any sort of vantage point what so ever. 300m might sound cheeky because you use a shorter range rifle and you want to get back at the sniper but imagine what it's like to try to cover an outside objective from an outpost.
There's not many sniper spots as it is ever since the -last- range nerf and I don't think you guys are considering (rather, I don't think you even care) what it'll be like if there's -another- range nerf.
Correct, but it would help in the role of the "rolling sniper". Essentially instead of an awesome vantage point, you get awesome positioning on your enemy which is effective with the "trench warfare" that frequently occurs. It is absolutely no different than a using the LR. Most of my sniper kills this way were in about the 150-300 range.
Plenty of opportunity to find targets in this manner without being dependent on map vantage points. Its also more fun and dynamic than vantage point sitting. To have the SR designed more around this role would make it even better.
Below 28 dB
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VAHZZ
2084
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Posted - 2015.05.14 19:53:00 -
[56] - Quote
I had to spec out of Snipers because of how bad CCP nerfed them, it is pathetic now. No more range, scope and sway is horrible, damage nerfed. The only good Sniper is a roden, and that isn't easy to get, i dont have lvl 5 wb yet. And i am disgusted at the hate a sniper gets. Far be it from any scrub to actually praise the hardest gun, but because they don't know how to use it, it's called the "cowards" weapon. Only a neanderthal would shun a class.
Also, haters need to stop using redline as an excuse why the sniper sucks. Tanks sucks, your scrub ass sucks, everybody sucks, dont act high and mighty like you are so form of elitist ********. People who use the redline when they are not being stomped are the scum of scum, pathetic scrubs that can't do ****.
"I bring nothing; I bless nothing, I save nothing, I just; erase. Completely. Shatter."
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Scheneighnay McBob
And the ButtPirates
6588
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Posted - 2015.05.14 20:06:00 -
[57] - Quote
sir RAVEN WING wrote:Snipers are useless now. I am saddened by this, but they are. They are also constantly shamed for trying to play the hardest role in the game. Has anyone ever thought about how terrible the SR's Hit Detection is? How they will have dropships hunting them? That they must have to perfect spot to avoid getting killed? The true shame should be directed towards those who direct it towards Snipers. Well... except for Commando Snipers... those guys are really only there for KDR. I wouldn't call them the hardest role in the game. I used to snipe myself, and it was pretty easy; just useless with how maps are set up now.
Some details can be ignored
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Talon Paetznick II
New Eden's Army New Eden's Heros
123
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Posted - 2015.05.14 21:17:00 -
[58] - Quote
Scouts are good for killing ***** logi and freeing up room for a charge
all proper murder is premeditated, that's what makes new Eden fun
acidental mansluaghter charges in FW however are not
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10208
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Posted - 2015.05.15 00:53:00 -
[59] - Quote
Oswald Rehnquist wrote:Kain Spero wrote:Oswald Rehnquist wrote:I bet you if we cut its range and uped its stability and stopping power people would lose their argument line and still whine all the same. I actually think this would be a dramatic way to improve the sniper role and how it plays out in the game. Even 250 to 300m the sniper rifle would outrange 90% of the weapons on the field while still being far enough away from the fight to encourage tactical play. The extreme ranges of the current sniper rifle tend to encourage bad habits that are further exacerbated by the redline design. Which is why I support it the change the sniper rifle as that is an easier fix, I also agree with the 250-300 effective range. Aeon Amadi wrote: Comparing weapon ranges isn't the problem, it's trying to snipe from any sort of vantage point what so ever. 300m might sound cheeky because you use a shorter range rifle and you want to get back at the sniper but imagine what it's like to try to cover an outside objective from an outpost.
There's not many sniper spots as it is ever since the -last- range nerf and I don't think you guys are considering (rather, I don't think you even care) what it'll be like if there's -another- range nerf.
Correct, but it would help in the role of the "rolling sniper". Essentially instead of an awesome vantage point, you get awesome positioning on your enemy which is effective with the "trench warfare" that frequently occurs. It is absolutely no different than a using the LR. Most of my sniper kills this way were in about the 150-300 range. Plenty of opportunity to find targets in this manner without being dependent on map vantage points. Its also more fun and dynamic than vantage point sitting. To have the SR designed more around this role would make it even better.
Anecdotal evidence does not facilitate a global change. Glad it works for you. Doesn't work for everyone.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Oswald Rehnquist
1535
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Posted - 2015.05.15 01:33:00 -
[60] - Quote
Aeon Amadi wrote:Oswald Rehnquist wrote:Kain Spero wrote:Oswald Rehnquist wrote:I bet you if we cut its range and uped its stability and stopping power people would lose their argument line and still whine all the same. I actually think this would be a dramatic way to improve the sniper role and how it plays out in the game. Even 250 to 300m the sniper rifle would outrange 90% of the weapons on the field while still being far enough away from the fight to encourage tactical play. The extreme ranges of the current sniper rifle tend to encourage bad habits that are further exacerbated by the redline design. Which is why I support it the change the sniper rifle as that is an easier fix, I also agree with the 250-300 effective range. Aeon Amadi wrote: Comparing weapon ranges isn't the problem, it's trying to snipe from any sort of vantage point what so ever. 300m might sound cheeky because you use a shorter range rifle and you want to get back at the sniper but imagine what it's like to try to cover an outside objective from an outpost.
There's not many sniper spots as it is ever since the -last- range nerf and I don't think you guys are considering (rather, I don't think you even care) what it'll be like if there's -another- range nerf.
Correct, but it would help in the role of the "rolling sniper". Essentially instead of an awesome vantage point, you get awesome positioning on your enemy which is effective with the "trench warfare" that frequently occurs. It is absolutely no different than a using the LR. Most of my sniper kills this way were in about the 150-300 range. Plenty of opportunity to find targets in this manner without being dependent on map vantage points. Its also more fun and dynamic than vantage point sitting. To have the SR designed more around this role would make it even better. Anecdotal evidence does not facilitate a global change. Glad it works for you. Doesn't work for everyone.
What I said is no more anecdotal than your claim that opportunities cannot arise unless the sniper has massive range due to snipers only working with bird eye view vantage points as inferred from your response to shortening its range for more stopping power and stability.
Currently the SR does not fill the role I suggested particularly well due to low stability/power. If it did "worked" as we were describing it, then we would not be advocating any changes, would we?
So lets not resort to cheap talking points. Clearly we are talking about repurposing the SR, in which case we can argue how we want to repurpose it (and people can disagree with it). The fact that I can give a demonstration in where it could be made stronger is not anecdotal in the slightest, we are talking theoretical here not current mechanics.
The reason for our argument is to bring the SR into the fold within Dust's culture, because as it stands, Dust's player base has zero desire to help the SR at all due to the perceived "zero risk", and is willing to hurt players who participate in the play style. Sniping is currently useless due to this relationship.
So this is what we were trying to rectify.
Below 28 dB
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10210
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Posted - 2015.05.15 01:40:00 -
[61] - Quote
Oswald Rehnquist wrote:Aeon Amadi wrote:Oswald Rehnquist wrote:Kain Spero wrote:
I actually think this would be a dramatic way to improve the sniper role and how it plays out in the game. Even 250 to 300m the sniper rifle would outrange 90% of the weapons on the field while still being far enough away from the fight to encourage tactical play.
The extreme ranges of the current sniper rifle tend to encourage bad habits that are further exacerbated by the redline design.
Which is why I support it the change the sniper rifle as that is an easier fix, I also agree with the 250-300 effective range. Aeon Amadi wrote: Comparing weapon ranges isn't the problem, it's trying to snipe from any sort of vantage point what so ever. 300m might sound cheeky because you use a shorter range rifle and you want to get back at the sniper but imagine what it's like to try to cover an outside objective from an outpost.
There's not many sniper spots as it is ever since the -last- range nerf and I don't think you guys are considering (rather, I don't think you even care) what it'll be like if there's -another- range nerf.
Correct, but it would help in the role of the "rolling sniper". Essentially instead of an awesome vantage point, you get awesome positioning on your enemy which is effective with the "trench warfare" that frequently occurs. It is absolutely no different than a using the LR. Most of my sniper kills this way were in about the 150-300 range. Plenty of opportunity to find targets in this manner without being dependent on map vantage points. Its also more fun and dynamic than vantage point sitting. To have the SR designed more around this role would make it even better. Anecdotal evidence does not facilitate a global change. Glad it works for you. Doesn't work for everyone. What I said is no more anecdotal than your claim that opportunities cannot arise unless the sniper has massive range due to snipers only working with bird eye view vantage points as inferred from your response to shortening its range for more stopping power and stability. Currently the SR does not fill the role I suggested particularly well due to low stability/power. If it did "worked" as we were describing it, then we would not be advocating any changes, would we? So lets not resort to cheap talking points. Clearly we are talking about repurposing the SR, in which case we can argue how we want to repurpose it (and people can disagree with it). The fact that I can give a demonstration in where it could be made stronger is not anecdotal in the slightest, we are talking theoretical here not current mechanics. The reason for our argument is to bring the SR into the fold within Dust's culture, because as it stands, Dust's player base has zero desire to help the SR at all due to the perceived "zero risk", and is willing to hurt players who participate in the play style. Sniping is currently useless due to this relationship. So this is what we were trying to rectify.
Actually, there's a significant difference because with your proposal the only thing that could possibly happen is the -reduction- in potential sniping spots. Whereas, if the range stays the same, what few sniper perches are left are unchanged. I'm not saying that "Well, I can do 'x, y, and z' in 'a, b, and c' range so clearly the right way to go is to nerf the range because I'm setting the standard".
No, opportunities -cannot arise- if we -reduce the means by which they could arise-, that much is a solid fact. More opportunities -may- arise but considering they -haven't yet- constitutes a precedent that they likely won't and reducing the range isn't going to suddenly start encouraging people to "get closer to the action" it's just going to make them stop using the sniper rifle all together.
How do I know? Because that's exactly what happened the last time the range was reduced. You don't see Symbiotic Fork and Gem Cutter taking people out with extreme efficiency anymore, those guys are gone. Hell, Symbioticforks left after the last sniper range nerf. When your specialists are taking off, the role is effectively destroyed. I think the only other dedicated sniper I can even think of that's still around is Skyline Lonewolf and I'm pretty sure he doesn't actively snipe that much anymore.
EDIT: One more thing I want to point out is that the last time this happened it didn't do anything but -FURTHER ENCOURAGE- redline sniping because it made it harder for counter-snipers to effectively remove them from play without putting themselves at extreme risks. But that's been brought up dozens of times and it always falls on deaf ears, so, whatever.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Oswald Rehnquist
1535
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Posted - 2015.05.15 03:08:00 -
[62] - Quote
If you think you can get CCP increase the range. I have no arguments against that if you think you can do that. Or if you think you can get CCP to buff the sniper overall while maintaining range, that would be good as that truly would be more opportunities.
That being the case, I honestly don't think anybody would take that suggestion seriously.
Aeon Amadi wrote:with your proposal the only thing that could possibly happen is the -reduction- in potential sniping spots.
Yeah I don't doubt that, you don't design maps for 450+ range sitting spots when you don't have a 450+ range weapon. There aren't even many now but with the shorter range plus more stability and power you'd have more numerous smaller spots to choose from, as it is with the laser rifle, so the SR becomes less map dependent, just like the LR.
Aeon Amadi wrote:No, opportunities -cannot arise- if we -reduce the means by which they could arise-, that much is a solid fact
This is a disingenuous statement. If we solely were advocating just a removal of range, then yes this statement would absolutely be true. But for an increase in stopping power and stability, then new opportunities arise in lieu of the ones loss by range. Clearly if we had a ScR that had 150 effective range and 5000 damage per charge shot, that would offer a lot of (broken) opportunity. So clearly there is a power / range scale. Our argument is to slide that scale in proportion to whats given up.
Aeon Amadi wrote:How do I know? Because that's exactly what happened the last time the range was reduced.
Again, your basing your argument off a complete nerf vs a trade off which we are suggesting. When something is nerfed absolutely, it will absolutely decrease in utility. Results will vary if you buff one aspect but nerf another. While you may disagree with the suggestion, your example of how you know is comparing apples to oranges.
And just for the record, I enjoyed the game as a non sniper before the sniper nerf. About half the team were snipers, but that was more interesting than what we currently have where 90% of the team uses a front line rifle. You had to take cover more and it made battles interesting as a shotgunner at the time (before the sp reset). So your ideal for more range is not what I'm against specifically.
My main critique is one of practically with achieving a SR buff without some take away. If you think you get CCP moving without anything being giving up then that's great. I just don't think its going to happen without something to get people to back off of a SR buff.
Below 28 dB
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10211
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Posted - 2015.05.15 04:03:00 -
[63] - Quote
Oswald Rehnquist wrote:Aeon Amadi wrote:How do I know? Because that's exactly what happened the last time the range was reduced. Again, your basing your argument off a complete nerf vs a trade off which we are suggesting. When something is nerfed absolutely, it will absolutely decrease in utility. Results will vary if you buff one aspect but nerf another. While you may disagree with the suggestion, your example of how you know is comparing apples to oranges. And just for the record, I enjoyed the game as a non sniper before the sniper nerf. About half the team were snipers, but that was more interesting than what we currently have where 90% of the team uses a front line rifle. You had to take cover more and it made battles interesting as a shotgunner at the time (before the sp reset). So your ideal for more range is not what I'm against specifically. My main critique is one of practically with achieving a SR buff without some take away. If you think you get CCP moving without anything being giving up then that's great. I just don't think its going to happen without something to get people to back off of a SR buff.
There was a trade-off. Less range for higher headshot damage, new reticles, etc. That didn't make the situation any better it just knocked out a lot of would-be snipers who were trying it out to see if it was worth using (pro-tip, it's not). Sniper Rifles are like Scouts suits, they're absolutely worthless early on and the higher in progression you get the more viable they are until you get to the Thale's which was OP because of a scope (lol, I still think that notion is hilarious).
The sniper rifle needs to act like a sniper rifle. It needs to hit reliably (something it doesn't because hit detection gets reaaaal screwy past a certain range), it needs to hit hard, and it needs to hit from far away. Nerfing the range for -any- kind of trade-off is going to reduce the usability of the weapon because it just way too freaggin hard to use as it is.
The only way I'd -ever- except -yet another- range nerf is if you don't have scope sway from standing up, maybe even while moving. A "rolling sniper" needs to be mobile and that's nigh impossible when you have to find an area with which you can get a clear shot off with relative safety because as much as the community would ***** that it's low risk, it's anything but when you have to rely on a sidearm to defend yourself and very rarely ever have first shot. Further more, you can't be a "rolling sniper" when you're constantly having to fiddle with the sway while standing and having to wait for it to go away while crouching, leaving you a sitting duck.
IF the community wants a mobile sniper, I'm all for it, but they better be -MOBILE-
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Oswald Rehnquist
1536
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Posted - 2015.05.15 05:38:00 -
[64] - Quote
Aeon Amadi wrote:Oswald Rehnquist wrote:Aeon Amadi wrote:How do I know? Because that's exactly what happened the last time the range was reduced. Again, your basing your argument off a complete nerf vs a trade off which we are suggesting. When something is nerfed absolutely, it will absolutely decrease in utility. Results will vary if you buff one aspect but nerf another. While you may disagree with the suggestion, your example of how you know is comparing apples to oranges. And just for the record, I enjoyed the game as a non sniper before the sniper nerf. About half the team were snipers, but that was more interesting than what we currently have where 90% of the team uses a front line rifle. You had to take cover more and it made battles interesting as a shotgunner at the time (before the sp reset). So your ideal for more range is not what I'm against specifically. My main critique is one of practically with achieving a SR buff without some take away. If you think you get CCP moving without anything being giving up then that's great. I just don't think its going to happen without something to get people to back off of a SR buff. There was a trade-off. Less range for higher headshot damage, new reticles, etc. That didn't make the situation any better it just knocked out a lot of would-be snipers who were trying it out to see if it was worth using (pro-tip, it's not). Sniper Rifles are like Scouts suits, they're absolutely worthless early on and the higher in progression you get the more viable they are until you get to the Thale's which was OP because of a scope (lol, I still think that notion is hilarious). The sniper rifle needs to act like a sniper rifle. It needs to hit reliably (something it doesn't because hit detection gets reaaaal screwy past a certain range), it needs to hit hard, and it needs to hit from far away. Nerfing the range for -any- kind of trade-off is going to reduce the usability of the weapon because it just way too freaggin hard to use as it is. The only way I'd -ever- except -yet another- range nerf is if you don't have scope sway from standing up, maybe even while moving. A "rolling sniper" needs to be mobile and that's nigh impossible when you have to find an area with which you can get a clear shot off with relative safety because as much as the community would ***** that it's low risk, it's anything but when you have to rely on a sidearm to defend yourself and very rarely ever have first shot. Further more, you can't be a "rolling sniper" when you're constantly having to fiddle with the sway while standing and having to wait for it to go away while crouching, leaving you a sitting duck. IF the community wants a mobile sniper, I'm all for it, but they better be -MOBILE-
We are in agreement then, a traditional sniper makes the most sense, is awesome to have, but the community for whatever reason will not let this role exist in Dust. I enjoyed having to counter it, most apparently do not. Truth be told any real shooter should have the traditional perch sniper as well as a rolling sniper as two different weapons. The fact that dust doesn't have either one of those roles as effective playstyles is just plain sad. Again the goal was just to neuter the communities backlash should the SR conversation ever gets picked up by a dev. I'd take any way to make the sniper effective and more common place, I'm just betting on lower resistance to the rolling sniper proposal than the perch sniper.
Below 28 dB
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Vesta Opalus
Ostrakon Agency Gallente Federation
707
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Posted - 2015.05.15 06:51:00 -
[65] - Quote
Aeon Amadi wrote:When you're redlined by the enemy team and trying to support your squad moving up with sniper fire and a blue-dot decides you're the sole reason they're losing and wastes time by:
- Standing in front of you - Shooting in front of you with a high-flash weapon (ASCR) - Pushing you around with an LAV - Blowing said LAV up because he realizes it can hurt you despite there not being friendly fire - Calling in an LAV on top of you - Constantly throwing grenades next to you to cause camera shake - Realizing they can waste all your nanohives by constantly throwing grenades
For real, the precedent you guys have set for Snipers - even snipers that are actually trying to turn things around by supporting their team as they move up in an already red-lined match - is just disgusting. This community has put such a negative light on redline snipers that even when you're 5-capped, out-numbered, and out-classed you will STILL be the lowest of the low instead of a valuable asset to the team.
Literally all you have to do is tell a half-decent sniper where you're wanting to breach and they can force just about anyone guarding the area into cover, which means -you- can move up and stomp them. But, feel free to waste time by doing any of the listed things because clearly said sniper isn't doing anything useful.
Broke the first rule, dont respond to trolls |
cammando 007
Immortal Guides Learning Alliance
23
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Posted - 2015.05.15 06:53:00 -
[66] - Quote
Aeon Amadi wrote:huopiang wrote:That's hilarious.
Thanks for the tips, bro! Be sure not to hit the inertia dampeners on your way out of the MCC.
that was hilarious huopaing u might like they tip |
jane stalin
free dropships for newbs
292
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Posted - 2015.05.15 07:06:00 -
[67] - Quote
Aeon Amadi wrote:
Go run at a wall of infantry when you're redlined without sniper support and see how well that plays out for you.
Be sure to record it so we can laugh at how stupid you are for dying over and over again.
So I can run at a wall of infantry with a good sniper as support? I honestly don't know what it is like to be supported by a sniper. I looked at some sniper videos on youtube, they were not supporting anyone and their teams lost. |
Tyjus Vacca
Valor Coalition
332
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Posted - 2015.05.16 01:42:00 -
[68] - Quote
Dreis ShadowWeaver wrote:The OP suggests that he was only sniping in the first place BECAUSE he was redlined. Snipers are pretty much worthless. Anything a sniper can do (read: suppression), any other role/suit/weapon can do better.
Do you even acquisition bro ?! ......I can cover at least 1/3 of the nodes on and wreck enemy spawns.... and god forbid I bring out a Thales XD
sniper changes !!? O_o
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