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Aeon Amadi
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10121
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Posted - 2015.05.13 20:50:00 -
[1] - Quote
When you're redlined by the enemy team and trying to support your squad moving up with sniper fire and a blue-dot decides you're the sole reason they're losing and wastes time by:
- Standing in front of you - Shooting in front of you with a high-flash weapon (ASCR) - Pushing you around with an LAV - Blowing said LAV up because he realizes it can hurt you despite there not being friendly fire - Calling in an LAV on top of you - Constantly throwing grenades next to you to cause camera shake - Realizing they can waste all your nanohives by constantly throwing grenades
For real, the precedent you guys have set for Snipers - even snipers that are actually trying to turn things around by supporting their team as they move up in an already red-lined match - is just disgusting. This community has put such a negative light on redline snipers that even when you're 5-capped, out-numbered, and out-classed you will STILL be the lowest of the low instead of a valuable asset to the team.
Literally all you have to do is tell a half-decent sniper where you're wanting to breach and they can force just about anyone guarding the area into cover, which means -you- can move up and stomp them. But, feel free to waste time by doing any of the listed things because clearly said sniper isn't doing anything useful.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10121
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Posted - 2015.05.13 20:58:00 -
[2] - Quote
huopiang wrote:That's hilarious.
Thanks for the tips, bro!
Be sure not to hit the inertia dampeners on your way out of the MCC.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Aeon Amadi
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10139
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Posted - 2015.05.13 23:17:00 -
[3] - Quote
Dreis ShadowWeaver wrote:The OP suggests that he was only sniping in the first place BECAUSE he was redlined. Snipers are pretty much worthless. Anything a sniper can do (read: suppression), any other role/suit/weapon can do better.
Go run at a wall of infantry when you're redlined without sniper support and see how well that plays out for you.
Be sure to record it so we can laugh at how stupid you are for dying over and over again.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10141
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Posted - 2015.05.13 23:25:00 -
[4] - Quote
VALCORE72 wrote:red lined = pro scout fully dampen . uplinks ........ poof no more red line lol .
That explains why Dreis is being so uppity then I guess. EDIT: Which is great for someone fully specced into Scouts but for those of us that aren't, well, don't judge.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10148
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Posted - 2015.05.13 23:50:00 -
[5] - Quote
Oswald Rehnquist wrote:Scheneighnay McBob wrote:Oswald Rehnquist wrote:It is bad.
I honestly don't think people will let up on snipers unless they redo the sniper rifle. Honestly the only argument people have against it is "oh, red line, zero risk, high reward", I don't snipe because its low reward and boring, and very map dependent. I bet you if we cut its range and uped its stability and stopping power people would lose their argument line and still whine all the same. I don't think the range should be cut. It's already a sniper rifle with less range than a RL assault rifle. Real sniping is dead, and domination killed it. Nothing we can do about it without turning them into CoD snipers, which would cause Dust players everywhere to storm the CCP offices and kill everyone. The ScR functions like a high power short range sniper rifle. Its what I use if I want to be a "sniper", clears out shields and you can use a bolt pistol to clean up, its also easier to aim for headshots too, fixing the sniper rifle to be more within the line of the Laser rifle is not a radical suggestion.
Or just giving the Laser Rifle a scope and a range buff and making it a really awesome sniper rifle that rewards staying on target instead of maybe kinda/sorta getting lucky with hit detection.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10159
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Posted - 2015.05.14 00:59:00 -
[6] - Quote
Tech De Ra wrote:Aeon Amadi wrote:Oswald Rehnquist wrote:Scheneighnay McBob wrote:Oswald Rehnquist wrote:It is bad.
I honestly don't think people will let up on snipers unless they redo the sniper rifle. Honestly the only argument people have against it is "oh, red line, zero risk, high reward", I don't snipe because its low reward and boring, and very map dependent. I bet you if we cut its range and uped its stability and stopping power people would lose their argument line and still whine all the same. I don't think the range should be cut. It's already a sniper rifle with less range than a RL assault rifle. Real sniping is dead, and domination killed it. Nothing we can do about it without turning them into CoD snipers, which would cause Dust players everywhere to storm the CCP offices and kill everyone. The ScR functions like a high power short range sniper rifle. Its what I use if I want to be a "sniper", clears out shields and you can use a bolt pistol to clean up, its also easier to aim for headshots too, fixing the sniper rifle to be more within the line of the Laser rifle is not a radical suggestion. Or just giving the Laser Rifle a scope and a range buff and making it a really awesome sniper rifle that rewards staying on target instead of maybe kinda/sorta getting lucky with hit detection. Dont you relegate my LR to a ******* cowards weapon, its perfect as is >:[
Can I at least have a variant?
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10163
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Posted - 2015.05.14 02:34:00 -
[7] - Quote
thor424 wrote:sir RAVEN WING wrote:thor424 wrote:sir RAVEN WING wrote:thor424 wrote:There's literally never a time where you are doing less for your team than when you decide to snipe.
The high uplink guys are even above snipers in my book. Nothing would be better for Dust than completely removing the sniper rifle (aside from a PS4 port).
If snipers ruin my match, I'll spend the remainder of that match putting equipment in front of them to screw up their view and standing in front of them. It's also funny scraping them off of towers with a dropship. AFK. TKing Wasting time by messing with snipers. Leave the snipers be and go fight, messing them up will do nothing except make them more helpful than you. By the time I'm doing this the match is long lost. They are usually sitting at 1 or 2 kills and a couple deaths with less than 200 WP. Honestly I'd rather TK these people. Aren't snipers basically AFK anyway? By the time you are doing this, you are assuming the game is long lost. I have hate matches won due to snipers keeping reds off the objective. (I am a Scout, and a Assault. I have a sniper fit, although I rarely ever use it.) No, as they are active, just like you. TKing is by far one of the lowest things someone can do, and you feel justified for doing it to people you deem worthless? Get your ass back out there and attempt to win, instead of being less useful than the snipers you attack. Newb snipers may being unable to successfully push and thus move to Sniping to enjoy the game. Not only are you ruining the game for yourself, but for others too. Simply do what I do, drop them a hive or two and leave. It lights them up for other snipers that you can kill (due to them being red) and gives you WP. Why not just accept that it's a useless role? This new player you speak of would be better off as a gunner in a tank.
You're a useless role.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10182
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Posted - 2015.05.14 13:50:00 -
[8] - Quote
Kain Spero wrote:Oswald Rehnquist wrote:I bet you if we cut its range and uped its stability and stopping power people would lose their argument line and still whine all the same. I actually think this would be a dramatic way to improve the sniper role and how it plays out in the game. Even 250 to 300m the sniper rifle would outrange 90% of the weapons on the field while still being far enough away from the fight to encourage tactical play. The extreme ranges of the current sniper rifle tend to encourage bad habits that are further exacerbated by the redline design.
Redline is the problem, not the rifle. Any more of a range nerf and the Sniper Rifle might as well be removed from the game.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10182
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Posted - 2015.05.14 14:54:00 -
[9] - Quote
Tech De Ra wrote:Aeon Amadi wrote:Kain Spero wrote:Oswald Rehnquist wrote:I bet you if we cut its range and uped its stability and stopping power people would lose their argument line and still whine all the same. I actually think this would be a dramatic way to improve the sniper role and how it plays out in the game. Even 250 to 300m the sniper rifle would outrange 90% of the weapons on the field while still being far enough away from the fight to encourage tactical play. The extreme ranges of the current sniper rifle tend to encourage bad habits that are further exacerbated by the redline design. Redline is the problem, not the rifle. Any more of a range nerf and the Sniper Rifle might as well be removed from the game. last i checked 600m is 6 times the range of other light weapons, even if you halve it and remove/reduce the sway you would still outrange them by a factor of 3
Comparing weapon ranges isn't the problem, it's trying to snipe from any sort of vantage point what so ever. 300m might sound cheeky because you use a shorter range rifle and you want to get back at the sniper but imagine what it's like to try to cover an outside objective from an outpost.
There's not many sniper spots as it is ever since the -last- range nerf and I don't think you guys are considering (rather, I don't think you even care) what it'll be like if there's -another- range nerf.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Aeon Amadi
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10208
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Posted - 2015.05.15 00:53:00 -
[10] - Quote
Oswald Rehnquist wrote:Kain Spero wrote:Oswald Rehnquist wrote:I bet you if we cut its range and uped its stability and stopping power people would lose their argument line and still whine all the same. I actually think this would be a dramatic way to improve the sniper role and how it plays out in the game. Even 250 to 300m the sniper rifle would outrange 90% of the weapons on the field while still being far enough away from the fight to encourage tactical play. The extreme ranges of the current sniper rifle tend to encourage bad habits that are further exacerbated by the redline design. Which is why I support it the change the sniper rifle as that is an easier fix, I also agree with the 250-300 effective range. Aeon Amadi wrote: Comparing weapon ranges isn't the problem, it's trying to snipe from any sort of vantage point what so ever. 300m might sound cheeky because you use a shorter range rifle and you want to get back at the sniper but imagine what it's like to try to cover an outside objective from an outpost.
There's not many sniper spots as it is ever since the -last- range nerf and I don't think you guys are considering (rather, I don't think you even care) what it'll be like if there's -another- range nerf.
Correct, but it would help in the role of the "rolling sniper". Essentially instead of an awesome vantage point, you get awesome positioning on your enemy which is effective with the "trench warfare" that frequently occurs. It is absolutely no different than a using the LR. Most of my sniper kills this way were in about the 150-300 range. Plenty of opportunity to find targets in this manner without being dependent on map vantage points. Its also more fun and dynamic than vantage point sitting. To have the SR designed more around this role would make it even better.
Anecdotal evidence does not facilitate a global change. Glad it works for you. Doesn't work for everyone.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Aeon Amadi
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10210
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Posted - 2015.05.15 01:40:00 -
[11] - Quote
Oswald Rehnquist wrote:Aeon Amadi wrote:Oswald Rehnquist wrote:Kain Spero wrote:
I actually think this would be a dramatic way to improve the sniper role and how it plays out in the game. Even 250 to 300m the sniper rifle would outrange 90% of the weapons on the field while still being far enough away from the fight to encourage tactical play.
The extreme ranges of the current sniper rifle tend to encourage bad habits that are further exacerbated by the redline design.
Which is why I support it the change the sniper rifle as that is an easier fix, I also agree with the 250-300 effective range. Aeon Amadi wrote: Comparing weapon ranges isn't the problem, it's trying to snipe from any sort of vantage point what so ever. 300m might sound cheeky because you use a shorter range rifle and you want to get back at the sniper but imagine what it's like to try to cover an outside objective from an outpost.
There's not many sniper spots as it is ever since the -last- range nerf and I don't think you guys are considering (rather, I don't think you even care) what it'll be like if there's -another- range nerf.
Correct, but it would help in the role of the "rolling sniper". Essentially instead of an awesome vantage point, you get awesome positioning on your enemy which is effective with the "trench warfare" that frequently occurs. It is absolutely no different than a using the LR. Most of my sniper kills this way were in about the 150-300 range. Plenty of opportunity to find targets in this manner without being dependent on map vantage points. Its also more fun and dynamic than vantage point sitting. To have the SR designed more around this role would make it even better. Anecdotal evidence does not facilitate a global change. Glad it works for you. Doesn't work for everyone. What I said is no more anecdotal than your claim that opportunities cannot arise unless the sniper has massive range due to snipers only working with bird eye view vantage points as inferred from your response to shortening its range for more stopping power and stability. Currently the SR does not fill the role I suggested particularly well due to low stability/power. If it did "worked" as we were describing it, then we would not be advocating any changes, would we? So lets not resort to cheap talking points. Clearly we are talking about repurposing the SR, in which case we can argue how we want to repurpose it (and people can disagree with it). The fact that I can give a demonstration in where it could be made stronger is not anecdotal in the slightest, we are talking theoretical here not current mechanics. The reason for our argument is to bring the SR into the fold within Dust's culture, because as it stands, Dust's player base has zero desire to help the SR at all due to the perceived "zero risk", and is willing to hurt players who participate in the play style. Sniping is currently useless due to this relationship. So this is what we were trying to rectify.
Actually, there's a significant difference because with your proposal the only thing that could possibly happen is the -reduction- in potential sniping spots. Whereas, if the range stays the same, what few sniper perches are left are unchanged. I'm not saying that "Well, I can do 'x, y, and z' in 'a, b, and c' range so clearly the right way to go is to nerf the range because I'm setting the standard".
No, opportunities -cannot arise- if we -reduce the means by which they could arise-, that much is a solid fact. More opportunities -may- arise but considering they -haven't yet- constitutes a precedent that they likely won't and reducing the range isn't going to suddenly start encouraging people to "get closer to the action" it's just going to make them stop using the sniper rifle all together.
How do I know? Because that's exactly what happened the last time the range was reduced. You don't see Symbiotic Fork and Gem Cutter taking people out with extreme efficiency anymore, those guys are gone. Hell, Symbioticforks left after the last sniper range nerf. When your specialists are taking off, the role is effectively destroyed. I think the only other dedicated sniper I can even think of that's still around is Skyline Lonewolf and I'm pretty sure he doesn't actively snipe that much anymore.
EDIT: One more thing I want to point out is that the last time this happened it didn't do anything but -FURTHER ENCOURAGE- redline sniping because it made it harder for counter-snipers to effectively remove them from play without putting themselves at extreme risks. But that's been brought up dozens of times and it always falls on deaf ears, so, whatever.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10211
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Posted - 2015.05.15 04:03:00 -
[12] - Quote
Oswald Rehnquist wrote:Aeon Amadi wrote:How do I know? Because that's exactly what happened the last time the range was reduced. Again, your basing your argument off a complete nerf vs a trade off which we are suggesting. When something is nerfed absolutely, it will absolutely decrease in utility. Results will vary if you buff one aspect but nerf another. While you may disagree with the suggestion, your example of how you know is comparing apples to oranges. And just for the record, I enjoyed the game as a non sniper before the sniper nerf. About half the team were snipers, but that was more interesting than what we currently have where 90% of the team uses a front line rifle. You had to take cover more and it made battles interesting as a shotgunner at the time (before the sp reset). So your ideal for more range is not what I'm against specifically. My main critique is one of practically with achieving a SR buff without some take away. If you think you get CCP moving without anything being giving up then that's great. I just don't think its going to happen without something to get people to back off of a SR buff.
There was a trade-off. Less range for higher headshot damage, new reticles, etc. That didn't make the situation any better it just knocked out a lot of would-be snipers who were trying it out to see if it was worth using (pro-tip, it's not). Sniper Rifles are like Scouts suits, they're absolutely worthless early on and the higher in progression you get the more viable they are until you get to the Thale's which was OP because of a scope (lol, I still think that notion is hilarious).
The sniper rifle needs to act like a sniper rifle. It needs to hit reliably (something it doesn't because hit detection gets reaaaal screwy past a certain range), it needs to hit hard, and it needs to hit from far away. Nerfing the range for -any- kind of trade-off is going to reduce the usability of the weapon because it just way too freaggin hard to use as it is.
The only way I'd -ever- except -yet another- range nerf is if you don't have scope sway from standing up, maybe even while moving. A "rolling sniper" needs to be mobile and that's nigh impossible when you have to find an area with which you can get a clear shot off with relative safety because as much as the community would ***** that it's low risk, it's anything but when you have to rely on a sidearm to defend yourself and very rarely ever have first shot. Further more, you can't be a "rolling sniper" when you're constantly having to fiddle with the sway while standing and having to wait for it to go away while crouching, leaving you a sitting duck.
IF the community wants a mobile sniper, I'm all for it, but they better be -MOBILE-
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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