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DeathwindRising
ROGUE RELICS
1028
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Posted - 2015.05.08 11:59:00 -
[1] - Quote
https://www.youtube.com/watch?v=fj3qK4JY-7I
Things to be improved:
1. Hot tips that pop up indicating that you should take cover. (should probably keep the message up until 50% hp is recovered.
2. Menu driven commands for support. This guy on a few occasions wanted a ride, or to offer a ride to his team mates. No one understood what he was doing. (perhaps WP's could be given to fulfilling a request, such as providing ammo, healing, scans, or transportation for those requesting it)
3. Free LAVs that are already spawned in at home spawn. This little guys wants a car, and does not know how to summon one.
4. it's possible that if shared tacnet was still available, this guy might have not died as much lol
5. maybe add a minimum age requirement and aptitude test upon character creation, so that guys like this kid are never allowed to even play. (i sure dont want him on my team lmao)
GOOD JOB CCP on such a wonderful New Player Experience |
shaman oga
Dead Man's Game
4608
|
Posted - 2015.05.08 12:23:00 -
[2] - Quote
Little guys should play on the outside. I would like a better NPE, but dust is not a game for kids.
Shaman's Shack - A place to trade
Training to be a packed RE master launcher
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Tesfa Alem
Death by Disassociation
1064
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Posted - 2015.05.08 12:41:00 -
[3] - Quote
Well, watched that and had to upvote him , because really, who down votes a lttle kid?
that being said, that little kid wasnt' being picked on, or stomped, or anythingm just played like any little kid would do. And no amount of tutorials would have helped him. He had no problem 'borrowing' free LAVs either.
Just too young to get into online shooters, thats all.
Redline for Thee, but no Redline for Me.
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Ripley Riley
Incorruptibles
9929
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Posted - 2015.05.08 12:47:00 -
[4] - Quote
He's a younger gamer. Things aren't as intuitive if you haven't been playing FPS games for over a decade. Not his fault, but that is probably a lot of the reason he floundered and flailed so much.
DUST 514 needs a proper tutorial. Pre-academy, new players should be put into a kind of clone "boot camp" simulator. You are given tasks to learn things like weapon damage profiles, summoning vehicles, hacking objectives/installations, deploying equipment, etc. That would have helped this fellow out quite a bit.
@Ripley_Riley
"Ripley > Soraya" - Arkena Wyrnspire
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Bri Bub
Eternal Beings
205
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Posted - 2015.05.08 12:51:00 -
[5] - Quote
The dog barking as the video ended made me lol...
Be just and if you can't be just be arbitrary.
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CHET CHEWS
PIanet Express Smart Deploy
84
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Posted - 2015.05.08 12:57:00 -
[6] - Quote
DeathwindRising wrote:https://www.youtube.com/watch?v=fj3qK4JY-7I
Things to be improved:
1. Hot tips that pop up indicating that you should take cover. (should probably keep the message up until 50% hp is recovered.
2. Menu driven commands for support. This guy on a few occasions wanted a ride, or to offer a ride to his team mates. No one understood what he was doing. (perhaps WP's could be given to fulfilling a request, such as providing ammo, healing, scans, or transportation for those requesting it)
3. Free LAVs that are already spawned in at home spawn. This little guys wants a car, and does not know how to summon one.
4. it's possible that if shared tacnet was still available, this guy might have not died as much lol
5. maybe add a minimum age requirement and aptitude test upon character creation, so that guys like this kid are never allowed to even play. (i sure dont want him on my team lmao)
GOOD JOB CCP on such a wonderful New Player Experience Bruh that kid is like 8 and its probably his first fps game EVER!
"FU CHET CHEWS"- Sumar load 2014-2015
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Starlight Burner
Arrary of Clusters
239
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Posted - 2015.05.08 13:03:00 -
[7] - Quote
Watching all those noobs walking around, lol so adorable. Wish I had that MU level.
Anyways, there should be some kind of tutorial. Just throwing them out there isn't very good. EVE Online doesn't just throw you out there.. Well, you don't have to do the tutorial missions but they're always there.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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castba
Rogue Instincts New Eden's Heros
873
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Posted - 2015.05.08 13:11:00 -
[8] - Quote
DeathwindRising wrote:
5. maybe add a minimum age requirement and aptitude test upon character creation, so that guys like this kid are never allowed to even play. (i sure dont want him on my team lmao)
GOOD JOB CCP on such a wonderful New Player Experience Log in to Dust and tell me what the age rating states. Pretty sure it is on the parents to monitor the games their kids play and the age rating.
Aptitude test can be circumvented by a sick Google search anyway.
"When everything is OP, nothing is" - CCP Ratatti
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Meisterjager Jagermeister
941
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Posted - 2015.05.08 13:11:00 -
[9] - Quote
LOL! "Gotta get your daily exercise!" "Hey, this is my spot!" melees guy who was there first
AKA - StarVenger- Horizons' Edge
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MINA Longstrike
Kirjuun Heiian
3011
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Posted - 2015.05.08 13:24:00 -
[10] - Quote
This game is really not intended for children, they are not its target audience. But this little guy displays prettymuch all the bad behaviour available to blues.
1) he derps around in the redline and never attempts to play the objective 2) MUST BE IN THE VEHICLE BECAUSE VEHICLE 3) Zero awareness of what's going on around him 4) In his second match he gets murdered by someone in a straight fight and starts shouting "BUT I HAD THE BETTER GUN" (Something he couldn't possibly know) 5) He randomly latches on to other blues while spouting "THATS MY SPOT, YOU LEAVE" it's not really here nor there, but this kid is more of a hinderance to his team than a help. 6) He doesn't understand the stamina system and gets very upset that he cant sprint everywhere all the time 7) The amount of time he spends standing still I'm surprised he didn't die 17 times to snipers. 8) Never stops to deal with hostile turrets then gets mad when they wreck him.
Yes there's insights that can be taken away from this video, but this kid should be playing minecraft, not dust.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Meisterjager Jagermeister
942
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Posted - 2015.05.08 13:37:00 -
[11] - Quote
MINA Longstrike wrote:......, but this kid should be playing minecraft, not dust. Yes, he did all those things, but he's a kid, probably 10 years old, what more did you expect? I think he had good instincts. He knew how to run and melee, figured out how to switch weapons, he had no problem asserting himself over other players, he didn't hide in the redline, he LOVED jumping out the MCC, he was ready and willing to get into action. I believe had he someone knowledgeable in DUST lore there to coach him (I nominate you Mina) he would have had a much better go of it.
AKA - StarVenger- Horizons' Edge
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Vell0cet
OSG Planetary Operations Covert Intervention
3091
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Posted - 2015.05.08 13:48:00 -
[12] - Quote
One thing I see lots of new players get hung-up on is calling in vehicles. There should be a tooltip that pops up telling them to press the -> on their d-pad to call in vehicles. This mechanism is different from other similar games in the industry (where they just spawn on the map) and people don't realize they can call in their own vehicles. I'd also like to see a MIL dropship and a MIL HAV added to new players inventories (1 copy of each, not a BPO starter fit), just so they can experience that gameplay right away.
Best PvE idea ever!
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DeathwindRising
ROGUE RELICS
1028
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Posted - 2015.05.08 13:52:00 -
[13] - Quote
MINA Longstrike wrote:This game is really not intended for children, they are not its target audience. But this little guy displays prettymuch all the bad behaviour available to blues.
1) he derps around in the redline and never attempts to play the objective 2) MUST BE IN THE VEHICLE BECAUSE VEHICLE 3) Zero awareness of what's going on around him 4) In his second match he gets murdered by someone in a straight fight and starts shouting "BUT I HAD THE BETTER GUN" (Something he couldn't possibly know) 5) He randomly latches on to other blues while spouting "THATS MY SPOT, YOU LEAVE" it's not really here nor there, but this kid is more of a hinderance to his team than a help. 6) He doesn't understand the stamina system and gets very upset that he cant sprint everywhere all the time 7) The amount of time he spends standing still I'm surprised he didn't die 17 times to snipers. 8) Never stops to deal with hostile turrets then gets mad when they wreck him.
Yes there's insights that can be taken away from this video, but this kid should be playing minecraft, not dust.
this kid is the reason we need team deploy lmao. remember when we would get into matches and half our team was people like this little kid?
in a competitive game, why would you force people to team up with people that dont even know theyre on a team? epic fail by ccp |
DeathwindRising
ROGUE RELICS
1028
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Posted - 2015.05.08 13:53:00 -
[14] - Quote
Meisterjager Jagermeister wrote:MINA Longstrike wrote:......, but this kid should be playing minecraft, not dust. Yes, he did all those things, but he's a kid, probably 10 years old, what more did you expect? I think he had good instincts. He knew how to run and melee, figured out how to switch weapons, he had no problem asserting himself over other players, he didn't hide in the redline, he LOVED jumping out the MCC, he was ready and willing to get into action. I believe had he someone knowledgeable in DUST lore there to coach him (I nominate you Mina) he would have had a much better go of it.
im sure hes deleted the game by now lol |
james rains
OUTCAST MERCS General Tso's Alliance
20
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Posted - 2015.05.08 13:54:00 -
[15] - Quote
I started playing dust and knew nothing of what to do. But this kid is no exception to whatever they say. Now I say this because he is messing around, and probably started pressing random buttons in hoping of something good. Probably was smart and looked in the menu. But no there should be no pre-academy. That would be a waste of their time. He is to young to understand that he needs to move around in order not to be shot, he needs to mature a little more. (Actually a lot.) |
Vell0cet
OSG Planetary Operations Covert Intervention
3091
|
Posted - 2015.05.08 13:59:00 -
[16] - Quote
james rains wrote:I started playing dust and knew nothing of what to do. But this kid is no exception to whatever they say. Now I say this because he is messing around, and probably started pressing random buttons in hoping of something good. Probably was smart and looked in the menu. But no there should be no pre-academy. That would be a waste of their time. He is to young to understand that he needs to move around in order not to be shot, he needs to mature a little more. (Actually a lot.) It's clear the kid isn't the target market for this game, but we can learn a lot about usability/how to improve the NPE even from kids like this. I think a tutorial is important.
Best PvE idea ever!
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DeathwindRising
ROGUE RELICS
1029
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Posted - 2015.05.08 14:19:00 -
[17] - Quote
Vell0cet wrote:james rains wrote:I started playing dust and knew nothing of what to do. But this kid is no exception to whatever they say. Now I say this because he is messing around, and probably started pressing random buttons in hoping of something good. Probably was smart and looked in the menu. But no there should be no pre-academy. That would be a waste of their time. He is to young to understand that he needs to move around in order not to be shot, he needs to mature a little more. (Actually a lot.) It's clear the kid isn't the target market for this game, but we can learn a lot about usability/how to improve the NPE even from kids like this. I think a tutorial is important.
this.
when I took UI in college we used to test our UI designs by giving them to 5 yr olds. If they could figure it out, then we knew we had an intuitive and easy design.
the UI **** we put up with in dust... would not pass the class. |
The KTM DuKe
Nexus Balusa Horizon
186
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Posted - 2015.05.08 14:21:00 -
[18] - Quote
CHET CHEWS wrote:DeathwindRising wrote:https://www.youtube.com/watch?v=fj3qK4JY-7I
Things to be improved:
1. Hot tips that pop up indicating that you should take cover. (should probably keep the message up until 50% hp is recovered.
2. Menu driven commands for support. This guy on a few occasions wanted a ride, or to offer a ride to his team mates. No one understood what he was doing. (perhaps WP's could be given to fulfilling a request, such as providing ammo, healing, scans, or transportation for those requesting it)
3. Free LAVs that are already spawned in at home spawn. This little guys wants a car, and does not know how to summon one.
4. it's possible that if shared tacnet was still available, this guy might have not died as much lol
5. maybe add a minimum age requirement and aptitude test upon character creation, so that guys like this kid are never allowed to even play. (i sure dont want him on my team lmao)
GOOD JOB CCP on such a wonderful New Player Experience Bruh that kid is like 8 and its probably his first fps game EVER! Yeah, it s the kind of player you spawnkill
Warning, Forgegun proof V! The 1st Surf-Forgegunner in a PC. Hunting officer gear users.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18859
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Posted - 2015.05.08 14:21:00 -
[19] - Quote
Dude sounds incredibly young. I figure he lacks a developed sense of patience.
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
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CHET CHEWS
PIanet Express Smart Deploy
84
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Posted - 2015.05.08 14:47:00 -
[20] - Quote
Honestly... Not even i was that ******** when i started playing this game... the kids these days are really stupid
"FU CHET CHEWS"- Sumar load 2014-2015
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Varoth Drac
Dead Man's Game RUST415
824
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Posted - 2015.05.08 15:02:00 -
[21] - Quote
Vell0cet wrote:One thing I see lots of new players get hung-up on is calling in vehicles. There should be a tooltip that pops up telling them to press the -> on their d-pad to call in vehicles. This mechanism is different from other similar games in the industry (where they just spawn on the map) and people don't realize they can call in their own vehicles. I'd also like to see a MIL dropship and a MIL HAV added to new players inventories (1 copy of each, not a BPO starter fit), just so they can experience that gameplay right away. I'm sure I had this when I started, along with a free LAV. CCP really needs to bring this tooltip back in my opinion.
When the kid turned his LAV around at the end I was thinking "noooo, the large turret round the corner!". Tough to watch lol. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2733
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Posted - 2015.05.08 15:06:00 -
[22] - Quote
Not the target audience. We definitely need an NPE, but not directed at that player, give him a couple more years of fps gaming/problem solving under his belt first. The one thing we should do for that kid is the UI, which is the opposite of intuitive. That video demonstrates that some players are not going to read anything, ever - and they shouldn't have to.
There are 7/8 year olds who manage to get a handle on what's going on, who use cover and who know/intuit what is the objective, avoid turrets, etc.
The kid did have some experience with fps games however, he knew the titles of CoD/BF, how to move/shoot/change weapons and his difficulty with vehicles stems from his expectations from those games.
One of the biggest bang-for-the-buck approaches to Dust's NPE might be 'What's different about Dust' in-character walkthroughs, starting with a 30 second crashcourse and branching out from there, but keep them shortish. Players' experience and and interest will determine their path through the walkthroughs.
PSN: RationalSpark
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Jaran Vilktar
CORP SIX KING Smart Deploy
200
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Posted - 2015.05.08 15:13:00 -
[23] - Quote
The kid was clearly playing dust like it was Battlefield or CoD. The reason he died so much is probably because he thought that as soon as someone opened fire the mini-map would flash a red dot on his radar to indicate a target's direction since it is a common thing in most fps games, this isn't the case in DUST which is why he was constantly complaining "Where are they shooting me from!?". Also, we need a comma-rose feature for DUST. It's rather difficult to display one's intentions to other blues when you don't have or don't want to use a headset.
I can't believe I did it. 514 Logins
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Summa Militum
TotalAscendancy
422
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Posted - 2015.05.08 15:34:00 -
[24] - Quote
DeathwindRising wrote:https://www.youtube.com/watch?v=fj3qK4JY-7I
Things to be improved:
1. Hot tips that pop up indicating that you should take cover. (should probably keep the message up until 50% hp is recovered.
2. Menu driven commands for support. This guy on a few occasions wanted a ride, or to offer a ride to his team mates. No one understood what he was doing. (perhaps WP's could be given to fulfilling a request, such as providing ammo, healing, scans, or transportation for those requesting it)
3. Free LAVs that are already spawned in at home spawn. This little guys wants a car, and does not know how to summon one.
4. it's possible that if shared tacnet was still available, this guy might have not died as much lol
5. maybe add a minimum age requirement and aptitude test upon character creation, so that guys like this kid are never allowed to even play. (i sure dont want him on my team lmao)
GOOD JOB CCP on such a wonderful New Player Experience
The kid in the video...his negative experience is his fault. He had a one-track mind that had nothing to do with the objective of that match. Also, he raged quit after 2 matches of a game he had never played before. He clearly didn't bother to try to figure this game out. Heaven forbid he has to try. When I first started playing this game I was brutally slaughtered by the enemies. I didn't rage quit though; instead, I focused on trying to figure out how other people were getting kills and I wasn't.
As for the things that can be improved I am all for suggestion 2. The ability to give out commands to the entire team and not just to squadmates will definitely help new player experience.
I am against suggestion 1 because I don't feel like we should be babying people in this game. If you are being shot at you shouldn't need a "tip" to pop up on the screen telling you to get to cover; common sense should tell you to get to cover.
Tip 3: No free vehicles - earn your vehicles if you want to use them.
Tip 4: A shared tacnet would not have helped this kid. Shared tacnet would simply be one more factor this kid would have to focus on when he couldn't even fully focus on the factors already presented to him in the matches he was playing.
Tip 5: I thought about this but not as a means to stop someone from playing the game. I have always wanted a skill ranking to pop up for my teammates around me that way I can get an idea of how much I can rely on them.
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Joel II X
Bacon with a bottle of Quafe
7358
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Posted - 2015.05.08 15:51:00 -
[25] - Quote
I didn't see any portals. Disappointed. |
Leadfoot10
Molon Labe. RUST415
3743
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Posted - 2015.05.08 16:07:00 -
[26] - Quote
That video reminded me a bit of my 6 year old nephew when he tried to play Dust. |
PARKOUR PRACTIONER
Rebels New Republic The Ditanian Alliance
2827
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Posted - 2015.05.08 16:23:00 -
[27] - Quote
T for Teen means nothing. Dont mind me iget told, at least before, my mind was 'innocent.' Now im told to not be so blunt and bashful. xD
Min scout-Wolverine Gal scout-Hawkeye
Snake Eyes>All
Determinator inbound
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Vell0cet
OSG Planetary Operations Covert Intervention
3094
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Posted - 2015.05.08 17:06:00 -
[28] - Quote
Summa Militum wrote:The kid in the video...his negative experience is his fault. He had a one-track mind that had nothing to do with the objective of that match. Also, he raged quit after 2 matches of a game he had never played before. He clearly didn't bother to try to figure this game out. Heaven forbid he has to try. When I first started playing this game I was brutally slaughtered by the enemies. I didn't rage quit though; instead, I focused on trying to figure out how other people were getting kills and I wasn't.
As for the things that can be improved I am all for suggestion 2. The ability to give out commands to the entire team and not just to squadmates will definitely help new player experience.
I am against suggestion 1 because I don't feel like we should be babying people in this game. If you are being shot at you shouldn't need a "tip" to pop up on the screen telling you to get to cover; common sense should tell you to get to cover.
Tip 3: No free vehicles - earn your vehicles if you want to use them.
Tip 4: A shared tacnet would not have helped this kid. Shared tacnet would simply be one more factor this kid would have to focus on when he couldn't even fully focus on the factors already presented to him in the matches he was playing.
Tip 5: I thought about this but not as a means to stop someone from playing the game. I have always wanted a skill ranking to pop up for my teammates around me that way I can get an idea of how much I can rely on them. There are 3 types of players:
1. Players who will sick around and do whatever it takes to figure out the game (going online, watching youtube tutorials, reading guides, etc.). You seem to be one of these
2. Players who would stick around, but can't figure out the game and leave.
3. Players who even if they had a truly polished, 1st class tutorial and had everything perfectly explained would still leave because this isn't the game for them. The kid in the video would fall into this category (he'd be much happier playing Mario Kart).
Group 1 is probably a very small percentage of the overall gaming population (incidentally most of us who are hear now are in group 1. It's not enough to sustain the game though. We need to work on "hand-holding" group 2 so we can get the player retention percentages higher. I think that's probably our biggest obstacle to seeing a port to x86 architecture. If 99% of the players who download the game quit and never come back, then CCP isn't going to green light the port.
Best PvE idea ever!
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Bremen van Equis
Incorruptibles
466
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Posted - 2015.05.08 17:10:00 -
[29] - Quote
Vell0cet wrote:One thing I see lots of new players get hung-up on is calling in vehicles. There should be a tooltip that pops up telling them to press the -> on their d-pad to call in vehicles. This mechanism is different from other similar games in the industry (where they just spawn on the map) and people don't realize they can call in their own vehicles. I'd also like to see a MIL dropship and a MIL HAV added to new players inventories (1 copy of each, not a BPO starter fit), just so they can experience that gameplay right away.
No need to resort to actual programming. The daily missions of new players can be tailored to help them learn. Example:
DAILY MISSION: Call in a Light Attack Vehicle (LAV). You have been granted 5 starter LAV fits. Once on the ground and in an open area, press right on the d-pad to bring up the vehicle menu. Enjoy the ride!
MISSION REWARD: 2x awesome purple Quafe LAVs
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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NextDark Knight
Molon Labe. RUST415
793
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Posted - 2015.05.08 18:24:00 -
[30] - Quote
If memory serves me correct the EULA states 13 as the minimum age.
Over 60+ Million SP and full proto in all Caldari Suits. Dust just won't die on PS3/Xbox. Dustin since 6/29/2012
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