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DeathwindRising
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1028
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Posted - 2015.05.08 11:59:00 -
[1] - Quote
https://www.youtube.com/watch?v=fj3qK4JY-7I
Things to be improved:
1. Hot tips that pop up indicating that you should take cover. (should probably keep the message up until 50% hp is recovered.
2. Menu driven commands for support. This guy on a few occasions wanted a ride, or to offer a ride to his team mates. No one understood what he was doing. (perhaps WP's could be given to fulfilling a request, such as providing ammo, healing, scans, or transportation for those requesting it)
3. Free LAVs that are already spawned in at home spawn. This little guys wants a car, and does not know how to summon one.
4. it's possible that if shared tacnet was still available, this guy might have not died as much lol
5. maybe add a minimum age requirement and aptitude test upon character creation, so that guys like this kid are never allowed to even play. (i sure dont want him on my team lmao)
GOOD JOB CCP on such a wonderful New Player Experience |
DeathwindRising
ROGUE RELICS
1028
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Posted - 2015.05.08 13:52:00 -
[2] - Quote
MINA Longstrike wrote:This game is really not intended for children, they are not its target audience. But this little guy displays prettymuch all the bad behaviour available to blues.
1) he derps around in the redline and never attempts to play the objective 2) MUST BE IN THE VEHICLE BECAUSE VEHICLE 3) Zero awareness of what's going on around him 4) In his second match he gets murdered by someone in a straight fight and starts shouting "BUT I HAD THE BETTER GUN" (Something he couldn't possibly know) 5) He randomly latches on to other blues while spouting "THATS MY SPOT, YOU LEAVE" it's not really here nor there, but this kid is more of a hinderance to his team than a help. 6) He doesn't understand the stamina system and gets very upset that he cant sprint everywhere all the time 7) The amount of time he spends standing still I'm surprised he didn't die 17 times to snipers. 8) Never stops to deal with hostile turrets then gets mad when they wreck him.
Yes there's insights that can be taken away from this video, but this kid should be playing minecraft, not dust.
this kid is the reason we need team deploy lmao. remember when we would get into matches and half our team was people like this little kid?
in a competitive game, why would you force people to team up with people that dont even know theyre on a team? epic fail by ccp |
DeathwindRising
ROGUE RELICS
1028
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Posted - 2015.05.08 13:53:00 -
[3] - Quote
Meisterjager Jagermeister wrote:MINA Longstrike wrote:......, but this kid should be playing minecraft, not dust. Yes, he did all those things, but he's a kid, probably 10 years old, what more did you expect? I think he had good instincts. He knew how to run and melee, figured out how to switch weapons, he had no problem asserting himself over other players, he didn't hide in the redline, he LOVED jumping out the MCC, he was ready and willing to get into action. I believe had he someone knowledgeable in DUST lore there to coach him (I nominate you Mina) he would have had a much better go of it.
im sure hes deleted the game by now lol |
DeathwindRising
ROGUE RELICS
1029
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Posted - 2015.05.08 14:19:00 -
[4] - Quote
Vell0cet wrote:james rains wrote:I started playing dust and knew nothing of what to do. But this kid is no exception to whatever they say. Now I say this because he is messing around, and probably started pressing random buttons in hoping of something good. Probably was smart and looked in the menu. But no there should be no pre-academy. That would be a waste of their time. He is to young to understand that he needs to move around in order not to be shot, he needs to mature a little more. (Actually a lot.) It's clear the kid isn't the target market for this game, but we can learn a lot about usability/how to improve the NPE even from kids like this. I think a tutorial is important.
this.
when I took UI in college we used to test our UI designs by giving them to 5 yr olds. If they could figure it out, then we knew we had an intuitive and easy design.
the UI **** we put up with in dust... would not pass the class. |
DeathwindRising
ROGUE RELICS
1033
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Posted - 2015.05.08 18:35:00 -
[5] - Quote
NextDark Knight wrote:If memory serves me correct the EULA states 13 as the minimum age.
oh? ban the noobs! |
DeathwindRising
ROGUE RELICS
1043
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Posted - 2015.05.10 04:16:00 -
[6] - Quote
byte modal wrote:Lynn Beck wrote: I dunno, I guess i'm only reaffirming my own point aggressively. Been a rough week for me.
I got you, and totally agree. What I was getting at with my post earlier was my frustration in how the conversation drifted to the oversimplification of what I think the OP was on about. In other words, kats were arguing against good UI because they don't want "kids" mucking up their game. I just think it's silly to equate good UI to catering to children or something. I don't even think that should be the conversation.... just that good UI is good. Period. Making things easier and accessible is good for any new player. Like you said, you shouldn't be 20+ with a degree in wtfever to decipher cryptic design. It should be simple, clear, and as seamless as possible. I think there's a lot of really awkward interface design throughout the game. I still love the game, but there's no denying bad UI choices. To your post, the week is over finally. I hope this next one treats you better.
a remapping some of the buttons would be a good start. for instance,
1. the push to talk button is probably the least used button of all. It could serve better use as something else.
2. the select button is used in BF to tag targets, similar to the squad leaders attack order. when i first played the game i kept trying to tag enemies by pressing select. i was soon disappointed to find out that not only did the select button not tag enemies, bu that there wasnt even a tag feature implemented.
3. the squad order wheel needs work. it should include basic request orders that are available to everyone. Requesting ammo, remote repairs, transportation, as well as a tag function for briefly tagging enemies would be useful. more importantly, it allows for fluid communication between players without or not using mics, and players of different nationalities. Considering that many players are from different countries, being able to effectively communicate with each other despite language barriers would be huge step toward increasing teamwork.
4. maybe a horn for vehicles could prove useful lol |
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