| Pages: [1] 2  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  CommanderBolt
 KILL-EM-QUICK
 Rise Of Legion.
 
 3454
 
 
      | Posted - 2015.05.07 19:28:00 -
          [1] - Quote 
 CCP I am personally displeased, to say the least, with the limit of only 3 myos and here is a few reasons why...
 
 - Stacking myos bred new life into us Plasma Cannon, Mass Driver and Flaylock users.
 
 - Stacking myos open up whole new paths, new portions of the map unseen to us before. (A direct gameplay enhancement, 3 myo limit just doesn't cut it past hopping on top of containers)
 
 - Stacking myos was in no way OP (By this week barely anyone was even using myos, if it was OP you would see masses flock to the 'new meta')
 
 - Stacking myos could have easily been handled a different type of 'nerf' if people truly felt they were over powered (such as other suit reductions when using them)
 
 - 3 Myo limit is a direct nerf to Melee warriors. I don't know the exact damage percentage we are down now but its hefty. Imagine your gun being nerfed by 20-30 % or more!
  
 Please bare in mind that when stacking myos the user is foregoing, EWAR, shields, and damage mods for the benefit of jumping high and hitting hard. As such I strongly urge CCP and the community to at least rethink the changes.
 
 Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa? SCV Ready! | 
      
      
        |  Apocalyptic Destroyer
 L.O.T.I.S.
 
 487
 
 
      | Posted - 2015.05.07 19:31:00 -
          [2] - Quote 
 I didn't mind the Myros cause either my AScR or ScR would just shoot them out the sky cause they can't really move in the air
 
 | 
      
      
        |  Soldner VonKuechle
 SAM-MIK
 General Tso's Alliance
 
 2275
 
 
      | Posted - 2015.05.07 19:32:00 -
          [3] - Quote 
 With the RE and myo changes, my "B-2 Spirit" callogi bombet has been put to rest. Its a sad, explosive lacking day.
 
 That being said, i still have my "B-1 Lancer" MD minja that shall avenge his brothers death at the hands of the emergent gameplay killers.
 
 Better netcoding and plugged memory leaks. Last pieces of the broken puzlzle. | 
      
      
        |  CommanderBolt
 KILL-EM-QUICK
 Rise Of Legion.
 
 3454
 
 
      | Posted - 2015.05.07 19:34:00 -
          [4] - Quote 
 
 Apocalyptic Destroyer wrote:I didn't mind the Myros cause either my AScR or ScR would just shoot them out the sky cause they can't really move in the air 
 Exactly! Like a hot knife through butter. Hence why no body but the few crazies were using them on a regular basis.
 
 Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa? SCV Ready! | 
      
      
        |  Joel II X
 Bacon with a bottle of Quafe
 
 7328
 
 
      | Posted - 2015.05.07 19:35:00 -
          [5] - Quote 
 Nah. It was not working as intended.
 | 
      
      
        |  CommanderBolt
 KILL-EM-QUICK
 Rise Of Legion.
 
 3454
 
 
      | Posted - 2015.05.07 19:36:00 -
          [6] - Quote 
 
 Joel II X wrote:Nah. It was not working as intended.  
 What, because it was fun and exciting?
   
 Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa? SCV Ready! | 
      
      
        |  Kallas Hallytyr
 Skullbreakers
 
 1514
 
 
      | Posted - 2015.05.07 19:46:00 -
          [7] - Quote 
 
 CommanderBolt wrote:Joel II X wrote:Nah. It was not working as intended.  What, because it was fun and exciting?    Because what was fun for you was not fun for everyone.
 
 I strongly disagree with a reversal to the Myofibs. As Joel said, they were never intended to work like they did, and this change is hardly the worst thing that could happen.
 
 Alt of Halla Murr. Sentinel. | 
      
      
        |  First Prophet
 Nos Nothi
 
 2910
 
 
      | Posted - 2015.05.07 19:47:00 -
          [8] - Quote 
 My min. scout has always had a 3 myo limit so I'm good with this.
 
 People find this this review helpful! | 
      
      
        |  Iron Wolf Saber
 Den of Swords
 
 19522
 
 
      | Posted - 2015.05.07 19:49:00 -
          [9] - Quote 
 No
 
 CPM 1, Secretary Omni-Soldier, Forum Warrior \\= ADV HAVs =// Unlocked | 
      
      
        |  Soldner VonKuechle
 SAM-MIK
 General Tso's Alliance
 
 2275
 
 
      | Posted - 2015.05.07 19:52:00 -
          [10] - Quote 
 
 
 Not a valid answer unless the question was "does ratatti care" or "will IWS seek a 3rd CPM term"
 
 Better netcoding and plugged memory leaks. Last pieces of the broken puzlzle. | 
      
      
        |  Twelve Guage
 Random Gunz
 Rise Of Legion.
 
 564
 
 
      | Posted - 2015.05.07 19:57:00 -
          [11] - Quote 
 
 I can not understand how this is a direct nerf to melee warriors. I can not understand how the word nerf is even being used here when nothing on the myo`s has changed.
 At best some suits now have a restrictions on something that was never intended
 to work that way in the first place.
 
 Sandwich maker LVL. 5 You've been like by Twelve Gauge = her grabbing your @$$. My like button is back. C:< | 
      
      
        |  DDx77
 OUTCAST MERCS
 General Tso's Alliance
 
 253
 
 
      | Posted - 2015.05.07 20:03:00 -
          [12] - Quote 
 I agree with all your points
 
 I am an avid myofib user - I effin' love em'
 
 It might be too soon to tell if this is a crippling nerf or not
 
 They are limiting to 3 in the meantime until they figure out the stacking penalties
 
 My opinion is that it's balanced, I die very often from just falling damage
 
 Why they don't just limit to 4 and call it a day I don't know.
 | 
      
      
        |  Sir Dukey
 G0DS AM0NG MEN
 New Eden's Heros
 
 2144
 
 
      | Posted - 2015.05.07 20:10:00 -
          [13] - Quote 
 Signed even though you aren't asking for them.
 
 "Skill for thee but no skill for me" so is the saying of the swarm infantry. | 
      
      
        |  Apocalyptic Destroyer
 L.O.T.I.S.
 
 489
 
 
      | Posted - 2015.05.07 20:14:00 -
          [14] - Quote 
 
 
 Gee, very constructive IWS
 
 | 
      
      
        |  Billy Jr
 Eternal Beings
 
 130
 
 
      | Posted - 2015.05.07 20:19:00 -
          [15] - Quote 
 
 Apocalyptic Destroyer wrote:Gee, very constructive IWS I know. It's like he's ******* Shakespeare with the way he makes his words flow. Magnificent!
 | 
      
      
        |  Mejt0
 Dead Man's Game
 RUST415
 
 1348
 
 
      | Posted - 2015.05.07 20:19:00 -
          [16] - Quote 
 No. They weren't supposed to work like that.
 They're still not working as intended.
 
 Rattati said that they're working on the code so myof. will have thier right pentaly. Until then, 3 max for use.
 
 When they'll fix the problem you will jump way less than you do now.
 
 Caldari Loyalist thecreaturehub fan | 
      
      
        |  Adipem Nothi
 Nos Nothi
 
 9496
 
 
      | Posted - 2015.05.07 20:21:00 -
          [17] - Quote 
 
 Joel II X wrote:Nah. It was not working as intended.  ^ This.
 
 The heights achieved at 4x and 5x were ridiculous.
 
 Shoot scout with yes.
- Ripley Riley | 
      
      
        |  shaman oga
 Dead Man's Game
 
 4601
 
 
      | Posted - 2015.05.07 20:24:00 -
          [18] - Quote 
 I've never had problems in melee before myos were changed to give also jump and i always used 3 of them.
 Mobility with 3 is perfect, with 4 it starts to be silly.
 Jump is ok, rocketjump should not belong to Dust.
 
 Shaman's Shack - A place to trade Training to be a packed RE master launcher | 
      
      
        |  ROMULUS H3X
 research lab
 
 518
 
 
      | Posted - 2015.05.07 20:30:00 -
          [19] - Quote 
 If the penalties for stacking can stay the same for Melee damage but cap at 3 for jump height, I would approve.
 
 Untill then, lets limit all modules stackability just to be fair... you want 4 kincats? noooope 3 is max... you want 4 complex reps.... NOOOOOOPE 3 is max, no pocket repper for you, you want to be super damp with 4 profile dampeners on, negatron!!! 3 is max homie... 4 armor plates on your amarr sent, YUUUUUROUTAAHEERRREE 3 is max now mr kankles..
 
 
 
 Some people who are not fully skilled into Hand-to-Hand combat have to stack 4-5 Basic/ ENhanced Myofibers to make a halfway decent left hook..... those are the ones I don't want discouraged....
 
 FORGE/FLAYLOCK/FISTS PLASMA/PISTOL/PUNCH ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH! | 
      
      
        |  Soldner VonKuechle
 SAM-MIK
 General Tso's Alliance
 
 2278
 
 
      | Posted - 2015.05.07 20:32:00 -
          [20] - Quote 
 
 Adipem Nothi wrote:Joel II X wrote:Nah. It was not working as intended.  ^ This. The heights achieved at 4x and 5x were   ridiculously awesome . 
 Yes they were
 
 Better netcoding and plugged memory leaks. Last pieces of the broken puzlzle. | 
      
      
        |  deezy dabest
 
 2199
 
 
      | Posted - 2015.05.07 20:34:00 -
          [21] - Quote 
 I will admit that I was originally a fan of this change but once the spam from it being new wore off I became more indifferent.
 
 This band aid is just not necessary since most myo spammers realized that by stacking 4 - 5 they were pretty much going to get one shot when they land assuming they do not fall and die from their own jump after taking a couple of hits. This is pretty balanced as far as I am concerned.
 
 I also believe the 3 limit should be repealed just because it sets a dangerous precedent for a new level of band aid fixes that CCP is so good at. Remove the limit and fix the stacking issue when you can. What happens when damage mods get tweaked and the stacking penalty gets broken on those? How about shield extenders or rechargers? This change just sets us on a path of having our fittings dictated by random rules just because of broken code. These kind of rules are bad for everyone.
 | 
      
      
        |  Operative 1174 Uuali
 Y.A.M.A.H
 
 650
 
 
      | Posted - 2015.05.07 20:38:00 -
          [22] - Quote 
 
 CommanderBolt wrote:Joel II X wrote:Nah. It was not working as intended.  What, because it was fun and exciting?    
 
 The game in its entirety was not designed around myo jumping. Therefore, an exploit. Redesigning other game elements would most likely never happen with this game now.
 
 Uprising redesigned the maps just to nerf sniping by blocking LoS areas. Maps were reduced in size which would be the exact opposite thing to do if you were going to factor in high jumping.
 
 Regular running and gunning hasn't even been properly fixed yet.
 
 
 There was never a reason to add this stupid Titanfall/Destiny gimmick.
 
 You need to have fun jumping? Rent an inflatable.
 
 Death is a serious businessGǪ So is running a shoddy, half-baked game company. | 
      
      
        |  Bremen van Equis
 Incorruptibles
 
 463
 
 
      | Posted - 2015.05.07 20:51:00 -
          [23] - Quote 
 I practiced for weeks in a bouncy house...for WHAT!!?
 
 Never stacked more than three...more useful for melee attacks directly out of a cloak.
  
 Buckle up, boysGǪthis ramp leads to space. -Axe Cop | 
      
      
        |  Soldner VonKuechle
 SAM-MIK
 General Tso's Alliance
 
 2278
 
 
      | Posted - 2015.05.07 20:54:00 -
          [24] - Quote 
 
 Operative 1174 Uuali wrote:CommanderBolt wrote:Joel II X wrote:Nah. It was not working as intended.  What, because it was fun and exciting?    The game in its entirety was not designed around myo jumping. Therefore, an exploit. Redesigning other game elements would most likely never happen with this game now. Uprising redesigned the maps just to nerf sniping by blocking LoS areas. Maps were reduced in size which would be the exact opposite thing to do if you were going to factor in high jumping. Regular running and gunning hasn't even been properly fixed yet. There was never a reason to add this stupid Titanfall/Destiny gimmick. You need to have fun jumping? Rent an inflatable. 
 
 Broken logic is broken.
 
 "Unintended design" arguement is weak at best.
 
 Other unintended things still left in the game.
 
 Sticky REs make jihad lava
 
 6 man repper/slayer commando squads
 
 Dropship surfing
 
 Blocking mcc missiles
 
 Low speed lav squishing
 
 Havs in general.
 
 PCs various clusterfuucks. Notably less though currently.
 
 
 
 Better netcoding and plugged memory leaks. Last pieces of the broken puzlzle. | 
      
      
        |  Ku Shala
 PIanet Express
 
 1435
 
 
      | Posted - 2015.05.07 20:56:00 -
          [25] - Quote 
 double cal logi nerf ... keep nerfing the weakest suit , 9 pg for a cpu mod there goes my perfect fit I guess ill be making alot of new fits before pcs tonight
 
 -¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist x5) Caldari Loyalist 22 230 780 sp in drop suit upgrades | 
      
      
        |  Scheneighnay McBob
 And the ButtPirates
 
 6455
 
 
      | Posted - 2015.05.07 20:58:00 -
          [26] - Quote 
 It only attracted the ****** PC/MD/Flaylock users, because it was a cheap tactic.
 
 Some details can be ignored | 
      
      
        |  DUST Fiend
 
 16878
 
 
      | Posted - 2015.05.07 21:03:00 -
          [27] - Quote 
 The 3 myo limit is just because they weren't able to get the stacking penalty for jumping to work correctly, so it's a temp fix till they get that sorted out.
 
 "When in doubt, dropship out" If you see me, bring AV to collect ISK DUST STUFF | 
      
      
        |  DUST Fiend
 
 16878
 
 
      | Posted - 2015.05.07 21:09:00 -
          [28] - Quote 
 
 Soldner VonKuechle wrote:Broken logic is broken. 
 "Unintended design" arguement is weak at best.
 
 
 CCP Rattati wrote:As was plainly explained with the Myofibril mods, we wanted to increase the jumping height so that stacking 3 would allow to get on top of the large containers. The plan was for stacking penalties to take care of the rest, as the 4th and 5th module under stacking penalties add incrementally almost zero improvement under normal circumstances. However, the stacking penalty does not work currently, and we havenGÇÖt found the cause. Until the cause has been found and a fix deployed, we will be limiting Myofibrils to 3 per loadout which is almost the same effect. It was silly fun while it lasted, but, ultimately not the designed intent.
 
 
 
 "When in doubt, dropship out" If you see me, bring AV to collect ISK DUST STUFF | 
      
      
        |  Soldner VonKuechle
 SAM-MIK
 General Tso's Alliance
 
 2279
 
 
      | Posted - 2015.05.07 21:17:00 -
          [29] - Quote 
 
 DUST Fiend wrote:Soldner VonKuechle wrote:Broken logic is broken. 
 "Unintended design" arguement is weak at best.
 
 CCP Rattati wrote:As was plainly explained with the Myofibril mods, we wanted to increase the jumping height so that stacking 3 would allow to get on top of the large containers. The plan was for stacking penalties to take care of the rest, as the 4th and 5th module under stacking penalties add incrementally almost zero improvement under normal circumstances. However, the stacking penalty does not work currently, and we havenGÇÖt found the cause. Until the cause has been found and a fix deployed, we will be limiting Myofibrils to 3 per loadout which is almost the same effect. It was silly fun while it lasted, but, ultimately not the designed intent.
 
 
 Fully aware that he stated that many many times, ive parroted it myself for weeks upon its initial release.
 
 Im pointing out hypocrisy in "intended design" arguments.
 
 Im okay with accepting broken cose and bandaid fixes, but unfortunately the amount of fuucks i give for the intended design excuse ran out about the same time "waves of opportunity " become the norm.
 
 
 Better netcoding and plugged memory leaks. Last pieces of the broken puzlzle. | 
      
      
        |  Joel II X
 Bacon with a bottle of Quafe
 
 7335
 
 
      | Posted - 2015.05.07 21:23:00 -
          [30] - Quote 
 
 CommanderBolt wrote:Joel II X wrote:Nah. It was not working as intended.  What, because it was fun and exciting?    No. I wrote why.
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