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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2275
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Posted - 2015.05.07 19:32:00 -
[1] - Quote
With the RE and myo changes, my "B-2 Spirit" callogi bombet has been put to rest. Its a sad, explosive lacking day.
That being said, i still have my "B-1 Lancer" MD minja that shall avenge his brothers death at the hands of the emergent gameplay killers.
Better netcoding and plugged memory leaks. Last pieces of the broken puzlzle.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2275
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Posted - 2015.05.07 19:52:00 -
[2] - Quote
Not a valid answer unless the question was "does ratatti care" or "will IWS seek a 3rd CPM term"
Better netcoding and plugged memory leaks. Last pieces of the broken puzlzle.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2278
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Posted - 2015.05.07 20:32:00 -
[3] - Quote
Adipem Nothi wrote:Joel II X wrote:Nah. It was not working as intended. ^ This. The heights achieved at 4x and 5x were ridiculously awesome .
Yes they were
Better netcoding and plugged memory leaks. Last pieces of the broken puzlzle.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2278
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Posted - 2015.05.07 20:54:00 -
[4] - Quote
Operative 1174 Uuali wrote:CommanderBolt wrote:Joel II X wrote:Nah. It was not working as intended. What, because it was fun and exciting? The game in its entirety was not designed around myo jumping. Therefore, an exploit. Redesigning other game elements would most likely never happen with this game now. Uprising redesigned the maps just to nerf sniping by blocking LoS areas. Maps were reduced in size which would be the exact opposite thing to do if you were going to factor in high jumping. Regular running and gunning hasn't even been properly fixed yet. There was never a reason to add this stupid Titanfall/Destiny gimmick. You need to have fun jumping? Rent an inflatable.
Broken logic is broken.
"Unintended design" arguement is weak at best.
Other unintended things still left in the game.
Sticky REs make jihad lava
6 man repper/slayer commando squads
Dropship surfing
Blocking mcc missiles
Low speed lav squishing
Havs in general.
PCs various clusterfuucks. Notably less though currently.
Better netcoding and plugged memory leaks. Last pieces of the broken puzlzle.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2279
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Posted - 2015.05.07 21:17:00 -
[5] - Quote
DUST Fiend wrote:Soldner VonKuechle wrote:Broken logic is broken.
"Unintended design" arguement is weak at best.
CCP Rattati wrote:As was plainly explained with the Myofibril mods, we wanted to increase the jumping height so that stacking 3 would allow to get on top of the large containers. The plan was for stacking penalties to take care of the rest, as the 4th and 5th module under stacking penalties add incrementally almost zero improvement under normal circumstances. However, the stacking penalty does not work currently, and we havenGÇÖt found the cause. Until the cause has been found and a fix deployed, we will be limiting Myofibrils to 3 per loadout which is almost the same effect. It was silly fun while it lasted, but, ultimately not the designed intent.
Fully aware that he stated that many many times, ive parroted it myself for weeks upon its initial release.
Im pointing out hypocrisy in "intended design" arguments.
Im okay with accepting broken cose and bandaid fixes, but unfortunately the amount of fuucks i give for the intended design excuse ran out about the same time "waves of opportunity " become the norm.
Better netcoding and plugged memory leaks. Last pieces of the broken puzlzle.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2280
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Posted - 2015.05.07 21:43:00 -
[6] - Quote
Cody Sietz wrote:Soldner VonKuechle wrote:Not a valid answer unless the question was "does ratatti care" or "will IWS seek a 3rd CPM term" RatTitties doesn't care? No if he didn't care he wouldn't be trying to fix the game, and would have just left myo mods alone in a broken state.
*care about super-duper jump heights*
Hence why its a valid answer.
Jesus, i play devils advocate one day and everything thinks im not a giant Ratatto fan boi. Bwah haha
Better netcoding and plugged memory leaks. Last pieces of the broken puzlzle.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2288
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Posted - 2015.05.08 02:14:00 -
[7] - Quote
Operative 1174 Uuali wrote:Soldner VonKuechle wrote:Operative 1174 Uuali wrote:CommanderBolt wrote:Joel II X wrote:Nah. It was not working as intended. What, because it was fun and exciting? The game in its entirety was not designed around myo jumping. Therefore, an exploit. Redesigning other game elements would most likely never happen with this game now. Uprising redesigned the maps just to nerf sniping by blocking LoS areas. Maps were reduced in size which would be the exact opposite thing to do if you were going to factor in high jumping. Regular running and gunning hasn't even been properly fixed yet. There was never a reason to add this stupid Titanfall/Destiny gimmick. You need to have fun jumping? Rent an inflatable. Broken logic is broken. "Unintended design" arguement is weak at best. Other unintended things still left in the game. Sticky REs make jihad lava 6 man repper/slayer commando squads Dropship surfing Blocking mcc missiles Low speed lav squishing Havs in general. PCs various clusterfuucks. Notably less though currently. So, keep another broken mechanic because there are other broken mechanics. Got it.
considering one or more devs have called them 'emergent gameplay' or some crap like it, they got to stay. yet a jump mod that accidentally'ed code isnt spared.
lets go back and fix the rest of these then too!
Better netcoding and plugged memory leaks. Last pieces of the broken puzlzle.
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