Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Swiss Forsaken
Scrubs Anonymous
4
|
Posted - 2015.04.29 01:06:00 -
[1] - Quote
If you tank you may have noticed that railgun installations automatically fire at your tank now without someone using them. This is a major change that I didn't see listed anywhere in the patch notes and as far as I know wasn't even talked about before the release of WL 1.1. This is a major change to tank gameplay and it's definitely not a change for the better. We don't need even more proto rails hitting our tanks from the redline. |
Jonny D Buelle
Mors Effera
1098
|
Posted - 2015.04.29 01:14:00 -
[2] - Quote
So let me get this straight, an installation that would in the enemies redline, which is there for defensive purposes, is blowing up your tanks?
I don't see a problem here.
Also I'm just going to put my bathtub over here, I'll be back when its full.
I find your lack of heaviness... disturbing...
|
DUST Fiend
16774
|
Posted - 2015.04.29 01:15:00 -
[3] - Quote
Wait, they finally fixed railgun installations? I'll have to check that out, that'll be nice. I was getting pretty sick of just rolling up to Installations and killing them since they refused to fire back.
"My bitter is showing. I must retreat to the berry patch."
STUFF
|
KalOfTheRathi
Nec Tributis
1472
|
Posted - 2015.04.29 01:24:00 -
[4] - Quote
The original issue was the rail installations had near instantaneous rotation with 100% accuracy. Which they used to destroy derpships constantly. That automatic behavior was eliminated as was the infinitely firing missile turrets having infinite range.
If the rail turrets are enabled, enforcing the militia level turret rotation speed would balance their effectiveness. Two vehicles can, and should, confuse the AI. One attacks while the other reloads and the turret has to s-l-o-w-l-y turn to the other target.
I have complained more than once that I want to hack Their Turret with the insta-rotation operation. Forget tanks, that rail gun turret is what I want. Not the POS that it turns back into whenever it gets hacked.
Stupid C++ and bad programmers with 'new' objects. MOG (My Other Game) any turret stays in the position it was in last, hacked or not. The turret isn't pointed in some off target area if you jump out to kill the red coming at you. Only to find the barrel is now pointed behind you, again.
My favorite tank is a Lightning. Just sayin.
|
BAD FURRY
Oh No You Didn't
857
|
Posted - 2015.04.29 01:26:00 -
[5] - Quote
Swiss Forsaken wrote:If you tank you may have noticed that railgun installations automatically fire at your tank now without someone using them. This is a major change that I didn't see listed anywhere in the patch notes and as far as I know wasn't even talked about before the release of WL 1.1. This is a major change to tank gameplay and it's definitely not a change for the better. We don't need even more proto rails hitting our tanks from the redline.
its a fix
im happy
Yes i am a Undead Hell Wolf ... nice to meat you!
|
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
2749
|
Posted - 2015.04.29 01:36:00 -
[6] - Quote
Swiss Forsaken wrote:If you tank you may have noticed that railgun installations automatically fire at your tank now without someone using them. This is a major change that I didn't see listed anywhere in the patch notes and as far as I know wasn't even talked about before the release of WL 1.1. This is a major change to tank gameplay and it's definitely not a change for the better. We don't need even more proto rails hitting our tanks from the redline.
Damn buddy. When was the last time you played the game? This is the case since Uprising 1.0 at least.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
|
|
CCP Rattati
C C P C C P Alliance
21419
|
Posted - 2015.04.29 01:41:00 -
[7] - Quote
Ah, I forgot that. We fixed the Railguns and Missile Turrets, now fire on vehicles within a radius, unprovked and always return fire.
This was intended many hotfixes ago, but needed a client change that we have now.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Scheneighnay McBob
And the ButtPirates
6272
|
Posted - 2015.04.29 01:52:00 -
[8] - Quote
CCP Rattati wrote:Ah, I forgot that. We fixed the Railguns and Missile Turrets, now fire on vehicles within a radius, unprovked and always return fire.
This was intended many hotfixes ago, but needed a client change that we have now. I was about to say, wasn't this implemented when turrets were changed?
Some details can be ignored
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18585
|
Posted - 2015.04.29 02:08:00 -
[9] - Quote
CCP Rattati wrote:Ah, I forgot that. We fixed the Railguns and Missile Turrets, now fire on vehicles within a radius, unprovked and always return fire.
This was intended many hotfixes ago, but needed a client change that we have now.
What kind of aggro range do they have? Please tell me that there won't be any redline railgun aggros.
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
|
|
CCP Rattati
C C P C C P Alliance
21424
|
Posted - 2015.04.29 02:15:00 -
[10] - Quote
True Adamance wrote:CCP Rattati wrote:Ah, I forgot that. We fixed the Railguns and Missile Turrets, now fire on vehicles within a radius, unprovked and always return fire.
This was intended many hotfixes ago, but needed a client change that we have now. What kind of aggro range do they have? Please tell me that there won't be any redline railgun aggros. 70 meters I believe, or something around that. They are meant as point defense
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
Juno Tristan
Obscure Reference
582
|
Posted - 2015.04.29 02:24:00 -
[11] - Quote
CCP Rattati wrote:Ah, I forgot that. We fixed the Railguns and Missile Turrets, now fire on vehicles within a radius, unprovked and always return fire.
This was intended many hotfixes ago, but needed a client change that we have now.
Why only vehicles?
ADS Ramming Revenge!
Plasma Cannon Rampage
|
ROTFL
Crux Special Tasks Group Gallente Federation
87
|
Posted - 2015.04.29 02:29:00 -
[12] - Quote
Juno Tristan wrote:CCP Rattati wrote:Ah, I forgot that. We fixed the Railguns and Missile Turrets, now fire on vehicles within a radius, unprovked and always return fire.
This was intended many hotfixes ago, but needed a client change that we have now. Why only vehicles?
You want it to shoot at foot soldiers? Are you CRAZY? No one would be able to get near them.... Blast ur azz off the planet at 50 yards.
Knowing is half the battle! The other half involves guns! GI JOE!
|
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
545
|
Posted - 2015.04.29 02:30:00 -
[13] - Quote
CCP Rattati wrote:True Adamance wrote:CCP Rattati wrote:Ah, I forgot that. We fixed the Railguns and Missile Turrets, now fire on vehicles within a radius, unprovked and always return fire.
This was intended many hotfixes ago, but needed a client change that we have now. What kind of aggro range do they have? Please tell me that there won't be any redline railgun aggros. 70 meters I believe, or something around that. They are meant as point defense
WAAAAYY!! Rock on, ROCK ON!
And a cool "ooops, I forgot to tell ya" surprise.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
|
thor424
Namtar Elite Gallente Federation
54
|
Posted - 2015.04.29 02:33:00 -
[14] - Quote
I learned about this the hard way
Thor's Emporium
|
Henchmen21
Planet Express LLC
1262
|
Posted - 2015.04.29 02:35:00 -
[15] - Quote
Makes most LAV's that much more useless now.
Your game is terrible, you should feel bad.
|
Thumb Green
The Valyrian Mercenary Army
2333
|
Posted - 2015.04.29 02:40:00 -
[16] - Quote
Juno Tristan wrote:CCP Rattati wrote:Ah, I forgot that. We fixed the Railguns and Missile Turrets, now fire on vehicles within a radius, unprovked and always return fire.
This was intended many hotfixes ago, but needed a client change that we have now. Why only vehicles? Because they have large turrets on them instead of small turrets, they still return fire on infantry though.
I got a lot of stuff you want and could just have if it weren't for the trade tax.
Rated [TV-MA]
|
Juno Tristan
Obscure Reference
582
|
Posted - 2015.04.29 02:41:00 -
[17] - Quote
ROTFL wrote:Juno Tristan wrote:CCP Rattati wrote:Ah, I forgot that. We fixed the Railguns and Missile Turrets, now fire on vehicles within a radius, unprovked and always return fire.
This was intended many hotfixes ago, but needed a client change that we have now. Why only vehicles? You want it to shoot at foot soldiers? Are you CRAZY? No one would be able to get near them.... Blast ur azz off the planet at 50 yards.
But non redline installations start of neutral so hacking them would have a benefit to the team no just your 50wp
It wouldn't target cloaked scouts which strengthens their non slaying role
ADS Ramming Revenge!
Plasma Cannon Rampage
|
DUST Fiend
16775
|
Posted - 2015.04.29 02:48:00 -
[18] - Quote
CCP Rattati wrote:Ah, I forgot that. We fixed the Railguns and Missile Turrets, now fire on vehicles within a radius, unprovked and always return fire.
This was intended many hotfixes ago, but needed a client change that we have now. That explains why that missile turret had such a hard-on for me
"My bitter is showing. I must retreat to the berry patch."
STUFF
|
Swiss Forsaken
Scrubs Anonymous
5
|
Posted - 2015.04.29 11:20:00 -
[19] - Quote
Aikuchi Tomaru wrote:Swiss Forsaken wrote:If you tank you may have noticed that railgun installations automatically fire at your tank now without someone using them. This is a major change that I didn't see listed anywhere in the patch notes and as far as I know wasn't even talked about before the release of WL 1.1. This is a major change to tank gameplay and it's definitely not a change for the better. We don't need even more proto rails hitting our tanks from the redline. Damn buddy. When was the last time you played the game? This is the case since Uprising 1.0 at least.
When's the last time you played the game buddy? As of 4/27/2015 railgun installations didn't shoot unless someone was using them. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8283
|
Posted - 2015.04.29 11:24:00 -
[20] - Quote
Henchmen21 wrote:Makes most LAV's that much more useless now. Dunno what problem you've been having, I've yet to have an installation put one of my LAVs down.
AV
|
|
Swiss Forsaken
Scrubs Anonymous
5
|
Posted - 2015.04.29 11:26:00 -
[21] - Quote
The problem isn't that the rails are auto firing, it's that the rails do a ridiculous amount of damage to have so much armor, a rail installation will pop my tank with a hardener on and 4200 armor within 5-6 shots, while I have to take several more shots at it to destroy it, either nerf the damage...or cut down the hp. The thing does as much damage as a proto rail turret...it's basically a stationary proto rail tank with 10k armor that WILL kill you from 300 meters if so much as tapped with a shot from a blaster. |
Sir Petersen
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1195
|
Posted - 2015.04.29 11:27:00 -
[22] - Quote
Sounds like a great fix to me.
|
Sir Petersen
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1195
|
Posted - 2015.04.29 11:29:00 -
[23] - Quote
Swiss Forsaken wrote:The problem isn't that the rails are auto firing, it's that the rails do a ridiculous amount of damage to have so much armor, a rail installation will pop my tank with a hardener on and 4200 armor within 5-6 shots, while I have to take several more shots at it to destroy it, either nerf the damage...or cut down the hp. The thing does as much damage as a proto rail turret...it's basically a stationary proto rail tank with 10k armor that WILL kill you from 300 meters if so much as tapped with a shot from a blaster. It-¦s a big gun. Deal with it.
|
|
CCP Rattati
C C P C C P Alliance
21475
|
Posted - 2015.04.29 11:32:00 -
[24] - Quote
Sir Petersen wrote:Swiss Forsaken wrote:The problem isn't that the rails are auto firing, it's that the rails do a ridiculous amount of damage to have so much armor, a rail installation will pop my tank with a hardener on and 4200 armor within 5-6 shots, while I have to take several more shots at it to destroy it, either nerf the damage...or cut down the hp. The thing does as much damage as a proto rail turret...it's basically a stationary proto rail tank with 10k armor that WILL kill you from 300 meters if so much as tapped with a shot from a blaster. It-¦s a big gun. Deal with it.
Or avoid, it, or have someone hack it. It's meant to be a defense, area of denial, structure.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Swiss Forsaken
Scrubs Anonymous
5
|
Posted - 2015.04.29 11:36:00 -
[25] - Quote
CCP Rattati wrote:Sir Petersen wrote:Swiss Forsaken wrote:The problem isn't that the rails are auto firing, it's that the rails do a ridiculous amount of damage to have so much armor, a rail installation will pop my tank with a hardener on and 4200 armor within 5-6 shots, while I have to take several more shots at it to destroy it, either nerf the damage...or cut down the hp. The thing does as much damage as a proto rail turret...it's basically a stationary proto rail tank with 10k armor that WILL kill you from 300 meters if so much as tapped with a shot from a blaster. It-¦s a big gun. Deal with it. Or avoid, it, or have someone hack it. It's meant to be a defense, area of denial, structure. You could at least make the thing miss every once in a blue moon. |
MarasdF Loron
Fatal Absolution Negative-Feedback
1088
|
Posted - 2015.04.29 11:37:00 -
[26] - Quote
CCP Rattati wrote:Ah, I forgot that. We fixed the Railguns and Missile Turrets, now fire on vehicles within a radius, unprovked and always return fire.
This was intended many hotfixes ago, but needed a client change that we have now. I know they were always intented to work this way but with all these changes to tanks they feel very strong against tanks... A single blaster tank can barely take out an unmanned rail installation alone at close range. And I'm talking about full proto tank. And that tank needs to pop most if not all it's cooldowns to be able to take it down.
Now I'm not going to go into saying that they are OP but I want to know if they are intented to be that strong?
|
Juno Tristan
Obscure Reference
582
|
Posted - 2015.04.29 11:44:00 -
[27] - Quote
The problem is it doesn't lead to good gameplay
if installations target only vehicles
- call in railgun
- destroy all installations
- recall tank
- bring in ADS/blaster tank
if installations target vehicles and infantry
- run whatever you want because infantry have an incentive to keep installations blue
ADS Ramming Revenge!
Plasma Cannon Rampage
|
STYLIE77
KILL-EM-QUICK Rise Of Legion.
623
|
Posted - 2015.04.29 11:51:00 -
[28] - Quote
CCP Rattati wrote:Ah, I forgot that. We fixed the Railguns and Missile Turrets, now fire on vehicles within a radius, unprovked and always return fire.
This was intended many hotfixes ago, but needed a client change that we have now.
It isn't just tanks... before you could destroy rail turrets with forge or swarms and have no fear.
Now, it is a very deadly game of avoiding being one shotted as infantry.
Firefights around an enemy rail turret are much more interesting as even a stray bullet may lead to being killed by an unmanned turret.
LOL, and I am perfectly fine with that.
http://caughtyouflinching.ytmnd.com/
|
Mejt0
Dead Man's Game RUST415
1314
|
Posted - 2015.04.29 12:05:00 -
[29] - Quote
Cuz instalations are so cool, why don't put in redline sniper turret that will automaticly pick off targets within 200m? How cool would that be, right?
Caldari Loyalist
thecreaturehub fan
Mejt0 Sale List
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18606
|
Posted - 2015.04.29 12:14:00 -
[30] - Quote
Sir Petersen wrote:Swiss Forsaken wrote:The problem isn't that the rails are auto firing, it's that the rails do a ridiculous amount of damage to have so much armor, a rail installation will pop my tank with a hardener on and 4200 armor within 5-6 shots, while I have to take several more shots at it to destroy it, either nerf the damage...or cut down the hp. The thing does as much damage as a proto rail turret...it's basically a stationary proto rail tank with 10k armor that WILL kill you from 300 meters if so much as tapped with a shot from a blaster. It-¦s a big gun. Deal with it.
And yet when I say "hey guys this gun is big right and happens to have a **** tonne more destructive power than the forgegun can we please have some AoE kinetic shockwaves" then people look at me and reply with a "what the **** True tank rounds don't explode!"
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
|
|
Juno Tristan
Obscure Reference
582
|
Posted - 2015.04.29 12:25:00 -
[31] - Quote
True Adamance wrote:Sir Petersen wrote:Swiss Forsaken wrote:The problem isn't that the rails are auto firing, it's that the rails do a ridiculous amount of damage to have so much armor, a rail installation will pop my tank with a hardener on and 4200 armor within 5-6 shots, while I have to take several more shots at it to destroy it, either nerf the damage...or cut down the hp. The thing does as much damage as a proto rail turret...it's basically a stationary proto rail tank with 10k armor that WILL kill you from 300 meters if so much as tapped with a shot from a blaster. It-¦s a big gun. Deal with it. And yet when I say "hey guys this gun is big right and happens to have a **** tonne more destructive power than the forgegun can we please have some AoE kinetic shockwaves" then people look at me and reply with a "what the **** True tank rounds don't explode!" +10
ADS Ramming Revenge!
Plasma Cannon Rampage
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8284
|
Posted - 2015.04.29 12:26:00 -
[32] - Quote
True Adamance wrote: And yet when I say "hey guys this gun is big right and happens to have a **** tonne more destructive power than the forgegun can we please have some AoE kinetic shockwaves" then people look at me and reply with a "what the **** True tank rounds don't explode!"
hilariously this change will make turret-clearing far more challenging for me. The rail turrets used to never return fire on infantry shooting them.
AV
|
Vyzion Eyri
WarRavens
2824
|
Posted - 2015.04.29 12:33:00 -
[33] - Quote
Large Turret installations finally reaching a point where they aren't just free WP. Nice.
> Quis custodiet ipsos custodes?
|
Genral69 death
Random Gunz Rise Of Legion.
197
|
Posted - 2015.04.29 12:38:00 -
[34] - Quote
CCP Rattati wrote:Ah, I forgot that. We fixed the Railguns and Missile Turrets, now fire on vehicles within a radius, unprovked and always return fire.
This was intended many hotfixes ago, but needed a client change that we have now. Strangly the other day I maned a rail instal. And was shotting a tank right next to me and it was not taking any damage at all. But some how I got shoot by an istall he next match
General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995
|
Juno Tristan
Obscure Reference
582
|
Posted - 2015.04.29 12:43:00 -
[35] - Quote
Vyzion Eyri wrote:Large Turret installations finally reaching a point where they aren't just free WP. Nice.
except when you hack them, amiright!
ADS Ramming Revenge!
Plasma Cannon Rampage
|
Bremen van Equis
Incorruptibles
414
|
Posted - 2015.04.29 13:07:00 -
[36] - Quote
And here I thought there were more mercs actually using forge guns again.
DammitGǪno more chasing Sir Likes his Corset into the redline when he runs away as soon as he sees me in the air.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
|
Vyuru
Algintal Core Gallente Federation
167
|
Posted - 2015.04.29 13:35:00 -
[37] - Quote
People, seriously, just use your heads and it's easy.
/whips out the hand puppets
Tank rolls up to Railgun Installation and goes *Pew Pew* (So as not to overheat)
Tank rolls back behind an obstacle to avoid turret fire and to let off steam from the RG
Infantry pops out of cover and goes "Pew Pew Pew" to aggro installation then hides
Tank rolls out of cover and goes "Pew Pew"
Rinse, repeat, etc etc.
Toss in a JLAV for fun explosions.
And that's just one of several ways I can think of dealing with them off the top of my head.
This was a fix that was a LONG time in needing to be done, it was a serious game flaw to have railgun turrets not be auto firing, especially with a tank firing at them. |
MarasdF Loron
Fatal Absolution Negative-Feedback
1090
|
Posted - 2015.04.29 13:59:00 -
[38] - Quote
Vyuru wrote:People, seriously, just use your heads and it's easy.
/whips out the hand puppets
Tank rolls up to Railgun Installation and goes *Pew Pew* (So as not to overheat)
Tank rolls back behind an obstacle to avoid turret fire and to let off steam from the RG
Infantry pops out of cover and goes "Pew Pew Pew" to aggro installation then hides
Tank rolls out of cover and goes "Pew Pew"
Rinse, repeat, etc etc.
Toss in a JLAV for fun explosions.
And that's just one of several ways I can think of dealing with them off the top of my head.
This was a fix that was a LONG time in needing to be done, it was a serious game flaw to have railgun turrets not be auto firing, especially with a tank firing at them. So you need minimum of 2 people to get rid of 0 people? What about 2 turrets close together with a few infantry guarding them? It's nigh impossible to do anything about that without railgun/forge gun if those guarding are any good at the game.
Let's throw in a good location for the turret and lots of open ground, true area denial indeed vs vehicles.
I'm still not complaining about them being OP or anything... I just don't see where the risk vs reward comes in, to me it seems like risk vs risk for vehicle and reward vs reward for turret. There's nothing to lose with lots to gain for the turret side and everything to lose with nothing to gain (except more relatively safe ground) for vehicle side.
|
Soraya Xel
Abandoned Privilege Top Men.
6247
|
Posted - 2015.04.29 14:18:00 -
[39] - Quote
Swiss Forsaken wrote:If you tank you may have noticed that railgun installations automatically fire at your tank now without someone using them. This is a major change that I didn't see listed anywhere in the patch notes and as far as I know wasn't even talked about before the release of WL 1.1. This is a major change to tank gameplay and it's definitely not a change for the better. We don't need even more proto rails hitting our tanks from the redline.
Glad to see this happening again.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
byte modal
214
|
Posted - 2015.04.29 15:02:00 -
[40] - Quote
Vyuru wrote:People, seriously, just use your heads and it's easy.
/whips out the hand puppets
.
+1 for hand puppets!!!! <3<3<3
kitten bacon taco (nom)
|
|
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1252
|
Posted - 2015.04.29 15:16:00 -
[41] - Quote
DUST Fiend wrote:Wait, they finally fixed railgun installations? I'll have to check that out, that'll be nice. I was getting pretty sick of just rolling up to Installations and killing them since they refused to fire back.
I rolled up on a dude who was hacking an installation railgun. gun was pointed in the opposite direction, as soon as I engaged the dude..that railgun whipped around in a flash , lol killed me before I knew what was up. was embarrassing seeing railgun AI killed me in killfeed..
at first I though here was another dude on other side or something controlling it. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1252
|
Posted - 2015.04.29 15:33:00 -
[42] - Quote
ROTFL wrote:Juno Tristan wrote:CCP Rattati wrote:Ah, I forgot that. We fixed the Railguns and Missile Turrets, now fire on vehicles within a radius, unprovked and always return fire.
This was intended many hotfixes ago, but needed a client change that we have now. Why only vehicles? You want it to shoot at foot soldiers? Are you CRAZY? No one would be able to get near them.... Blast ur azz off the planet at 50 yards.
it already does dude, I got owned by one last night lol. surprised the hell out of me, it spun around on me in an instant with deadly accuracy before I could finish off the guy who just hacked it and tried to run off to next one. |
Bremen van Equis
Incorruptibles
417
|
Posted - 2015.04.29 15:48:00 -
[43] - Quote
All the AI's SP must be in large turret proficiency...
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
|
Genral69 death
Random Gunz Rise Of Legion.
201
|
Posted - 2015.04.29 15:51:00 -
[44] - Quote
Bremen van Equis wrote:All the AI's SP must be in large turret proficiency... Damn, tell them to respec and put it into fast bolas deployment. Maybe then my bola's will stop diving into the ground
General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995
|
|
CCP Rattati
C C P C C P Alliance
21539
|
Posted - 2015.04.29 16:09:00 -
[45] - Quote
Knightshade Belladonna wrote:ROTFL wrote:Juno Tristan wrote:CCP Rattati wrote:Ah, I forgot that. We fixed the Railguns and Missile Turrets, now fire on vehicles within a radius, unprovked and always return fire.
This was intended many hotfixes ago, but needed a client change that we have now. Why only vehicles? You want it to shoot at foot soldiers? Are you CRAZY? No one would be able to get near them.... Blast ur azz off the planet at 50 yards. it already does dude, I got owned by one last night lol. surprised the hell out of me, it spun around on me in an instant with deadly accuracy before I could finish off the guy who just hacked it and tried to run off to next one.
only if you aggroed it
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Stefan Stahl
Seituoda Taskforce Command
1137
|
Posted - 2015.04.29 16:59:00 -
[46] - Quote
CCP Rattati wrote:only if you aggroed it The turret AI is still very good at sniping infantry.
I mean frighteningly good.
Standing in front of a blue railgun installation is very, very powerful in a fire fight. You'll only get kill assists, but nothing short of a sniper bullet to the head can kill you without your big immobile friend putting a 80 GJ slug in their faces.
Large railgun installation, I choose you! Large railgun installation used autoaim! It was very effective!
Also, are you really really sure blaster installations need to be this powerful at 130 m range? |
DUST Fiend
16808
|
Posted - 2015.04.29 17:00:00 -
[47] - Quote
So wait, did turret installations get a buff to rotation?
"My bitter is showing. I must retreat to the berry patch."
STUFF
|
Cat Merc
Negative-Feedback. Negative-Feedback
16264
|
Posted - 2015.04.29 17:07:00 -
[48] - Quote
Rattati, rail turrets target you even if you never even breathed on them.
Ripley: "I sexually identify as a cappuccino machine."
Cat: "That's my fetish"
Ripley: Steams milk seductively
|
Himiko Kuronaga
Fatal Absolution Negative-Feedback
5800
|
Posted - 2015.04.29 17:13:00 -
[49] - Quote
Jonny D Buelle wrote:So let me get this straight, an installation that would in the enemies redline, which is there for defensive purposes, is blowing up your tanks?
I don't see a problem here.
Also I'm just going to put my bathtub over here, I'll be back when its full.
The redline doesn't need defending. It's not an objective. This actually encourages bad players to be even more bad.
Of course I have no problem with installations with AI shooting at stuff. Just with installations in the redline.
Usually banned for being too awesome.
|
DUST Fiend
16809
|
Posted - 2015.04.29 17:15:00 -
[50] - Quote
Himiko Kuronaga wrote:Jonny D Buelle wrote:So let me get this straight, an installation that would in the enemies redline, which is there for defensive purposes, is blowing up your tanks?
I don't see a problem here.
Also I'm just going to put my bathtub over here, I'll be back when its full. The redline doesn't need defending. It's not an objective. This actually encourages bad players to be even more bad. Of course I have no problem with installations with AI shooting at stuff. Just with installations in the redline. As a pilot I strongly support installations in the redline. Its often the only thing punishing me for chasing vehicles / infantry back into their redline, and punishes me for playing solo by forcing me to deal with them myself.
Working entirely as intended.
"My bitter is showing. I must retreat to the berry patch."
STUFF
|
|
MarasdF Loron
Fatal Absolution Negative-Feedback
1096
|
Posted - 2015.04.29 17:15:00 -
[51] - Quote
Genral69 death wrote:CCP Rattati wrote:Ah, I forgot that. We fixed the Railguns and Missile Turrets, now fire on vehicles within a radius, unprovked and always return fire.
This was intended many hotfixes ago, but needed a client change that we have now. Strangly the other day I maned a rail instal. And was shotting a tank right next to me and it was not taking any damage at all. But some how I got shoot by an istall he next match You just came across the glitch where railgun shots are not registering, your enemy can see the hit indicator for those shots though. It happens quite often with the vehicle mounted railguns.
|
Demandred Moores
Sardaukar Merc Guild General Tso's Alliance
45
|
Posted - 2015.04.29 17:28:00 -
[52] - Quote
MarasdF Loron wrote:Genral69 death wrote:CCP Rattati wrote:Ah, I forgot that. We fixed the Railguns and Missile Turrets, now fire on vehicles within a radius, unprovked and always return fire.
This was intended many hotfixes ago, but needed a client change that we have now. Strangly the other day I maned a rail instal. And was shotting a tank right next to me and it was not taking any damage at all. But some how I got shoot by an istall he next match You just came across the glitch where railgun shots are not registering, your enemy can see the hit indicator for those shots though. It happens quite often with the vehicle mounted railguns. It happens with all rail tech actually, rail rifle included.
|
CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3413
|
Posted - 2015.04.29 17:41:00 -
[53] - Quote
Henchmen21 wrote:Makes most LAV's that much more useless now.
I actually dont even understand why LAV`s were nerfed so heavily as is. For the love of Rattati, CCP give lav`s a ton more fitting slots and resources.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
|
Bremen van Equis
Incorruptibles
418
|
Posted - 2015.04.29 18:19:00 -
[54] - Quote
Himiko Kuronaga wrote:Jonny D Buelle wrote:So let me get this straight, an installation that would in the enemies redline, which is there for defensive purposes, is blowing up your tanks?
I don't see a problem here.
Also I'm just going to put my bathtub over here, I'll be back when its full. The redline doesn't need defending. It's not an objective. This actually encourages bad players to be even more bad. Of course I have no problem with installations with AI shooting at stuff. Just with installations in the redline.
Actually, if those defensive installations stop you from say: Camping on the western hill near Echo on Ashland in a rail tank and plugging vehicles being brought in before they can even take off, then I'm all for it.
Super deadly rail turrets are one more thing that's going to make my life as an ADS pilot a living hell, but if makes things harder for tanks pulling that sort of stuff, then GUD.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
|
Himiko Kuronaga
Fatal Absolution Negative-Feedback
5801
|
Posted - 2015.04.29 18:26:00 -
[55] - Quote
DUST Fiend wrote:Himiko Kuronaga wrote:Jonny D Buelle wrote:So let me get this straight, an installation that would in the enemies redline, which is there for defensive purposes, is blowing up your tanks?
I don't see a problem here.
Also I'm just going to put my bathtub over here, I'll be back when its full. The redline doesn't need defending. It's not an objective. This actually encourages bad players to be even more bad. Of course I have no problem with installations with AI shooting at stuff. Just with installations in the redline. As a pilot I strongly support installations in the redline. Its often the only thing punishing me for chasing vehicles / infantry back into their redline, and punishes me for playing solo by forcing me to deal with them myself. Working entirely as intended.
I wasn't aware a person could have an opinion that bad. Thanks for showing me something special today.
Usually banned for being too awesome.
|
Henchmen21
Planet Express LLC
1268
|
Posted - 2015.04.29 21:48:00 -
[56] - Quote
So ADS pilots can look forward to spending the whole match killing the single blaster turret in the middle of the map again. Fun fun fun.
Your game is terrible, you should feel bad.
|
Vyuru
Algintal Core Gallente Federation
171
|
Posted - 2015.04.30 02:26:00 -
[57] - Quote
MarasdF Loron wrote:Vyuru wrote:People, seriously, just use your heads and it's easy.
/whips out the hand puppets
Tank rolls up to Railgun Installation and goes *Pew Pew* (So as not to overheat)
Tank rolls back behind an obstacle to avoid turret fire and to let off steam from the RG
Infantry pops out of cover and goes "Pew Pew Pew" to aggro installation then hides
Tank rolls out of cover and goes "Pew Pew"
Rinse, repeat, etc etc.
Toss in a JLAV for fun explosions.
And that's just one of several ways I can think of dealing with them off the top of my head.
This was a fix that was a LONG time in needing to be done, it was a serious game flaw to have railgun turrets not be auto firing, especially with a tank firing at them. So you need minimum of 2 people to get rid of 0 people? What about 2 turrets close together with a few infantry guarding them? It's nigh impossible to do anything about that without railgun/forge gun if those guarding are any good at the game. Let's throw in a good location for the turret and lots of open ground, true area denial indeed vs vehicles. I'm still not complaining about them being OP or anything... I just don't see where the risk vs reward comes in, to me it seems like risk vs risk for vehicle and reward vs reward for turret. There's nothing to lose with lots to gain for the turret side and everything to lose with nothing to gain (except more relatively safe ground) for vehicle side.
That's just one example.
I could point out that if you shoot at an installation, then hide for all of 5-10 seconds (basically wait for your railgun to cool off after two shots) the turret AI will have already forgotten about you. Key point here being that you need to be (mostly) out of the turret's LOS for this to work. You can have just a little bit of your tank visible, but not the whole thing.
You can also buzz in right next to them still with a LAV, get under the AI turret's firing arc, and blow it up.
Look, my point is that I expect people to play this game with some degree of intelligence. Having turrets with an actual AI on them is frankly appropriate. The risk has not been there completely for tankers. Tanks should not be running rampant through the battlefield with relative impunity especially from the fixed turret installations.
That being said, it stands to reason that turret installations might need some tweaking vs tanks now that they have automatic fire again. Not saying if they do or don't, but it's worthwhile to sit there and say, "We ought to keep an eye on the data now that we've tweaked things"
As far as people camping railgun installations, yeah, I've been seeing alot of this lately.
Nothing my scout can't overcome though. Last few games I've played has turned into me killing railgun operators, while two of their buddies try to defend them. Which is more or less fine by me, that's 3 people total on the opponent's side chewed up dealing with one of me.
Plus you can always JLAV turrets pretty well normally, or use turreted ADS/DS, PLC, REs, etc etc. Really the field is the limit with how to deal with fixed installations.
|
|
|
|
Pages: 1 2 :: [one page] |