Vyuru
Algintal Core Gallente Federation
167
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Posted - 2015.04.29 13:35:00 -
[1] - Quote
People, seriously, just use your heads and it's easy.
/whips out the hand puppets
Tank rolls up to Railgun Installation and goes *Pew Pew* (So as not to overheat)
Tank rolls back behind an obstacle to avoid turret fire and to let off steam from the RG
Infantry pops out of cover and goes "Pew Pew Pew" to aggro installation then hides
Tank rolls out of cover and goes "Pew Pew"
Rinse, repeat, etc etc.
Toss in a JLAV for fun explosions.
And that's just one of several ways I can think of dealing with them off the top of my head.
This was a fix that was a LONG time in needing to be done, it was a serious game flaw to have railgun turrets not be auto firing, especially with a tank firing at them. |
Vyuru
Algintal Core Gallente Federation
171
|
Posted - 2015.04.30 02:26:00 -
[2] - Quote
MarasdF Loron wrote:Vyuru wrote:People, seriously, just use your heads and it's easy.
/whips out the hand puppets
Tank rolls up to Railgun Installation and goes *Pew Pew* (So as not to overheat)
Tank rolls back behind an obstacle to avoid turret fire and to let off steam from the RG
Infantry pops out of cover and goes "Pew Pew Pew" to aggro installation then hides
Tank rolls out of cover and goes "Pew Pew"
Rinse, repeat, etc etc.
Toss in a JLAV for fun explosions.
And that's just one of several ways I can think of dealing with them off the top of my head.
This was a fix that was a LONG time in needing to be done, it was a serious game flaw to have railgun turrets not be auto firing, especially with a tank firing at them. So you need minimum of 2 people to get rid of 0 people? What about 2 turrets close together with a few infantry guarding them? It's nigh impossible to do anything about that without railgun/forge gun if those guarding are any good at the game. Let's throw in a good location for the turret and lots of open ground, true area denial indeed vs vehicles. I'm still not complaining about them being OP or anything... I just don't see where the risk vs reward comes in, to me it seems like risk vs risk for vehicle and reward vs reward for turret. There's nothing to lose with lots to gain for the turret side and everything to lose with nothing to gain (except more relatively safe ground) for vehicle side.
That's just one example.
I could point out that if you shoot at an installation, then hide for all of 5-10 seconds (basically wait for your railgun to cool off after two shots) the turret AI will have already forgotten about you. Key point here being that you need to be (mostly) out of the turret's LOS for this to work. You can have just a little bit of your tank visible, but not the whole thing.
You can also buzz in right next to them still with a LAV, get under the AI turret's firing arc, and blow it up.
Look, my point is that I expect people to play this game with some degree of intelligence. Having turrets with an actual AI on them is frankly appropriate. The risk has not been there completely for tankers. Tanks should not be running rampant through the battlefield with relative impunity especially from the fixed turret installations.
That being said, it stands to reason that turret installations might need some tweaking vs tanks now that they have automatic fire again. Not saying if they do or don't, but it's worthwhile to sit there and say, "We ought to keep an eye on the data now that we've tweaked things"
As far as people camping railgun installations, yeah, I've been seeing alot of this lately.
Nothing my scout can't overcome though. Last few games I've played has turned into me killing railgun operators, while two of their buddies try to defend them. Which is more or less fine by me, that's 3 people total on the opponent's side chewed up dealing with one of me.
Plus you can always JLAV turrets pretty well normally, or use turreted ADS/DS, PLC, REs, etc etc. Really the field is the limit with how to deal with fixed installations.
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