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Thread Statistics | Show CCP posts - 4 post(s) |
MarasdF Loron
Fatal Absolution Negative-Feedback
1088
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Posted - 2015.04.29 11:37:00 -
[1] - Quote
CCP Rattati wrote:Ah, I forgot that. We fixed the Railguns and Missile Turrets, now fire on vehicles within a radius, unprovked and always return fire.
This was intended many hotfixes ago, but needed a client change that we have now. I know they were always intented to work this way but with all these changes to tanks they feel very strong against tanks... A single blaster tank can barely take out an unmanned rail installation alone at close range. And I'm talking about full proto tank. And that tank needs to pop most if not all it's cooldowns to be able to take it down.
Now I'm not going to go into saying that they are OP but I want to know if they are intented to be that strong?
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MarasdF Loron
Fatal Absolution Negative-Feedback
1090
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Posted - 2015.04.29 13:59:00 -
[2] - Quote
Vyuru wrote:People, seriously, just use your heads and it's easy.
/whips out the hand puppets
Tank rolls up to Railgun Installation and goes *Pew Pew* (So as not to overheat)
Tank rolls back behind an obstacle to avoid turret fire and to let off steam from the RG
Infantry pops out of cover and goes "Pew Pew Pew" to aggro installation then hides
Tank rolls out of cover and goes "Pew Pew"
Rinse, repeat, etc etc.
Toss in a JLAV for fun explosions.
And that's just one of several ways I can think of dealing with them off the top of my head.
This was a fix that was a LONG time in needing to be done, it was a serious game flaw to have railgun turrets not be auto firing, especially with a tank firing at them. So you need minimum of 2 people to get rid of 0 people? What about 2 turrets close together with a few infantry guarding them? It's nigh impossible to do anything about that without railgun/forge gun if those guarding are any good at the game.
Let's throw in a good location for the turret and lots of open ground, true area denial indeed vs vehicles.
I'm still not complaining about them being OP or anything... I just don't see where the risk vs reward comes in, to me it seems like risk vs risk for vehicle and reward vs reward for turret. There's nothing to lose with lots to gain for the turret side and everything to lose with nothing to gain (except more relatively safe ground) for vehicle side.
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MarasdF Loron
Fatal Absolution Negative-Feedback
1096
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Posted - 2015.04.29 17:15:00 -
[3] - Quote
Genral69 death wrote:CCP Rattati wrote:Ah, I forgot that. We fixed the Railguns and Missile Turrets, now fire on vehicles within a radius, unprovked and always return fire.
This was intended many hotfixes ago, but needed a client change that we have now. Strangly the other day I maned a rail instal. And was shotting a tank right next to me and it was not taking any damage at all. But some how I got shoot by an istall he next match You just came across the glitch where railgun shots are not registering, your enemy can see the hit indicator for those shots though. It happens quite often with the vehicle mounted railguns.
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