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Thread Statistics | Show CCP posts - 4 post(s) |
Juno Tristan
Obscure Reference
582
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Posted - 2015.04.29 12:25:00 -
[31] - Quote
True Adamance wrote:Sir Petersen wrote:Swiss Forsaken wrote:The problem isn't that the rails are auto firing, it's that the rails do a ridiculous amount of damage to have so much armor, a rail installation will pop my tank with a hardener on and 4200 armor within 5-6 shots, while I have to take several more shots at it to destroy it, either nerf the damage...or cut down the hp. The thing does as much damage as a proto rail turret...it's basically a stationary proto rail tank with 10k armor that WILL kill you from 300 meters if so much as tapped with a shot from a blaster. It-¦s a big gun. Deal with it. And yet when I say "hey guys this gun is big right and happens to have a **** tonne more destructive power than the forgegun can we please have some AoE kinetic shockwaves" then people look at me and reply with a "what the **** True tank rounds don't explode!" +10
ADS Ramming Revenge!
Plasma Cannon Rampage
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8284
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Posted - 2015.04.29 12:26:00 -
[32] - Quote
True Adamance wrote: And yet when I say "hey guys this gun is big right and happens to have a **** tonne more destructive power than the forgegun can we please have some AoE kinetic shockwaves" then people look at me and reply with a "what the **** True tank rounds don't explode!"
hilariously this change will make turret-clearing far more challenging for me. The rail turrets used to never return fire on infantry shooting them.
AV
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Vyzion Eyri
WarRavens
2824
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Posted - 2015.04.29 12:33:00 -
[33] - Quote
Large Turret installations finally reaching a point where they aren't just free WP. Nice.
> Quis custodiet ipsos custodes?
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Genral69 death
Random Gunz Rise Of Legion.
197
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Posted - 2015.04.29 12:38:00 -
[34] - Quote
CCP Rattati wrote:Ah, I forgot that. We fixed the Railguns and Missile Turrets, now fire on vehicles within a radius, unprovked and always return fire.
This was intended many hotfixes ago, but needed a client change that we have now. Strangly the other day I maned a rail instal. And was shotting a tank right next to me and it was not taking any damage at all. But some how I got shoot by an istall he next match
General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995
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Juno Tristan
Obscure Reference
582
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Posted - 2015.04.29 12:43:00 -
[35] - Quote
Vyzion Eyri wrote:Large Turret installations finally reaching a point where they aren't just free WP. Nice.
except when you hack them, amiright!
ADS Ramming Revenge!
Plasma Cannon Rampage
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Bremen van Equis
Incorruptibles
414
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Posted - 2015.04.29 13:07:00 -
[36] - Quote
And here I thought there were more mercs actually using forge guns again.
DammitGǪno more chasing Sir Likes his Corset into the redline when he runs away as soon as he sees me in the air.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Vyuru
Algintal Core Gallente Federation
167
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Posted - 2015.04.29 13:35:00 -
[37] - Quote
People, seriously, just use your heads and it's easy.
/whips out the hand puppets
Tank rolls up to Railgun Installation and goes *Pew Pew* (So as not to overheat)
Tank rolls back behind an obstacle to avoid turret fire and to let off steam from the RG
Infantry pops out of cover and goes "Pew Pew Pew" to aggro installation then hides
Tank rolls out of cover and goes "Pew Pew"
Rinse, repeat, etc etc.
Toss in a JLAV for fun explosions.
And that's just one of several ways I can think of dealing with them off the top of my head.
This was a fix that was a LONG time in needing to be done, it was a serious game flaw to have railgun turrets not be auto firing, especially with a tank firing at them. |
MarasdF Loron
Fatal Absolution Negative-Feedback
1090
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Posted - 2015.04.29 13:59:00 -
[38] - Quote
Vyuru wrote:People, seriously, just use your heads and it's easy.
/whips out the hand puppets
Tank rolls up to Railgun Installation and goes *Pew Pew* (So as not to overheat)
Tank rolls back behind an obstacle to avoid turret fire and to let off steam from the RG
Infantry pops out of cover and goes "Pew Pew Pew" to aggro installation then hides
Tank rolls out of cover and goes "Pew Pew"
Rinse, repeat, etc etc.
Toss in a JLAV for fun explosions.
And that's just one of several ways I can think of dealing with them off the top of my head.
This was a fix that was a LONG time in needing to be done, it was a serious game flaw to have railgun turrets not be auto firing, especially with a tank firing at them. So you need minimum of 2 people to get rid of 0 people? What about 2 turrets close together with a few infantry guarding them? It's nigh impossible to do anything about that without railgun/forge gun if those guarding are any good at the game.
Let's throw in a good location for the turret and lots of open ground, true area denial indeed vs vehicles.
I'm still not complaining about them being OP or anything... I just don't see where the risk vs reward comes in, to me it seems like risk vs risk for vehicle and reward vs reward for turret. There's nothing to lose with lots to gain for the turret side and everything to lose with nothing to gain (except more relatively safe ground) for vehicle side.
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Soraya Xel
Abandoned Privilege Top Men.
6247
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Posted - 2015.04.29 14:18:00 -
[39] - Quote
Swiss Forsaken wrote:If you tank you may have noticed that railgun installations automatically fire at your tank now without someone using them. This is a major change that I didn't see listed anywhere in the patch notes and as far as I know wasn't even talked about before the release of WL 1.1. This is a major change to tank gameplay and it's definitely not a change for the better. We don't need even more proto rails hitting our tanks from the redline.
Glad to see this happening again.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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byte modal
214
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Posted - 2015.04.29 15:02:00 -
[40] - Quote
Vyuru wrote:People, seriously, just use your heads and it's easy.
/whips out the hand puppets
.
+1 for hand puppets!!!! <3<3<3
kitten bacon taco (nom)
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1252
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Posted - 2015.04.29 15:16:00 -
[41] - Quote
DUST Fiend wrote:Wait, they finally fixed railgun installations? I'll have to check that out, that'll be nice. I was getting pretty sick of just rolling up to Installations and killing them since they refused to fire back.
I rolled up on a dude who was hacking an installation railgun. gun was pointed in the opposite direction, as soon as I engaged the dude..that railgun whipped around in a flash , lol killed me before I knew what was up. was embarrassing seeing railgun AI killed me in killfeed..
at first I though here was another dude on other side or something controlling it. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1252
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Posted - 2015.04.29 15:33:00 -
[42] - Quote
ROTFL wrote:Juno Tristan wrote:CCP Rattati wrote:Ah, I forgot that. We fixed the Railguns and Missile Turrets, now fire on vehicles within a radius, unprovked and always return fire.
This was intended many hotfixes ago, but needed a client change that we have now. Why only vehicles? You want it to shoot at foot soldiers? Are you CRAZY? No one would be able to get near them.... Blast ur azz off the planet at 50 yards.
it already does dude, I got owned by one last night lol. surprised the hell out of me, it spun around on me in an instant with deadly accuracy before I could finish off the guy who just hacked it and tried to run off to next one. |
Bremen van Equis
Incorruptibles
417
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Posted - 2015.04.29 15:48:00 -
[43] - Quote
All the AI's SP must be in large turret proficiency...
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Genral69 death
Random Gunz Rise Of Legion.
201
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Posted - 2015.04.29 15:51:00 -
[44] - Quote
Bremen van Equis wrote:All the AI's SP must be in large turret proficiency... Damn, tell them to respec and put it into fast bolas deployment. Maybe then my bola's will stop diving into the ground
General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995
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CCP Rattati
C C P C C P Alliance
21539
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Posted - 2015.04.29 16:09:00 -
[45] - Quote
Knightshade Belladonna wrote:ROTFL wrote:Juno Tristan wrote:CCP Rattati wrote:Ah, I forgot that. We fixed the Railguns and Missile Turrets, now fire on vehicles within a radius, unprovked and always return fire.
This was intended many hotfixes ago, but needed a client change that we have now. Why only vehicles? You want it to shoot at foot soldiers? Are you CRAZY? No one would be able to get near them.... Blast ur azz off the planet at 50 yards. it already does dude, I got owned by one last night lol. surprised the hell out of me, it spun around on me in an instant with deadly accuracy before I could finish off the guy who just hacked it and tried to run off to next one.
only if you aggroed it
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Stefan Stahl
Seituoda Taskforce Command
1137
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Posted - 2015.04.29 16:59:00 -
[46] - Quote
CCP Rattati wrote:only if you aggroed it The turret AI is still very good at sniping infantry.
I mean frighteningly good.
Standing in front of a blue railgun installation is very, very powerful in a fire fight. You'll only get kill assists, but nothing short of a sniper bullet to the head can kill you without your big immobile friend putting a 80 GJ slug in their faces.
Large railgun installation, I choose you! Large railgun installation used autoaim! It was very effective!
Also, are you really really sure blaster installations need to be this powerful at 130 m range? |
DUST Fiend
16808
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Posted - 2015.04.29 17:00:00 -
[47] - Quote
So wait, did turret installations get a buff to rotation?
"My bitter is showing. I must retreat to the berry patch."
STUFF
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Cat Merc
Negative-Feedback. Negative-Feedback
16264
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Posted - 2015.04.29 17:07:00 -
[48] - Quote
Rattati, rail turrets target you even if you never even breathed on them.
Ripley: "I sexually identify as a cappuccino machine."
Cat: "That's my fetish"
Ripley: Steams milk seductively
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5800
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Posted - 2015.04.29 17:13:00 -
[49] - Quote
Jonny D Buelle wrote:So let me get this straight, an installation that would in the enemies redline, which is there for defensive purposes, is blowing up your tanks?
I don't see a problem here.
Also I'm just going to put my bathtub over here, I'll be back when its full.
The redline doesn't need defending. It's not an objective. This actually encourages bad players to be even more bad.
Of course I have no problem with installations with AI shooting at stuff. Just with installations in the redline.
Usually banned for being too awesome.
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DUST Fiend
16809
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Posted - 2015.04.29 17:15:00 -
[50] - Quote
Himiko Kuronaga wrote:Jonny D Buelle wrote:So let me get this straight, an installation that would in the enemies redline, which is there for defensive purposes, is blowing up your tanks?
I don't see a problem here.
Also I'm just going to put my bathtub over here, I'll be back when its full. The redline doesn't need defending. It's not an objective. This actually encourages bad players to be even more bad. Of course I have no problem with installations with AI shooting at stuff. Just with installations in the redline. As a pilot I strongly support installations in the redline. Its often the only thing punishing me for chasing vehicles / infantry back into their redline, and punishes me for playing solo by forcing me to deal with them myself.
Working entirely as intended.
"My bitter is showing. I must retreat to the berry patch."
STUFF
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MarasdF Loron
Fatal Absolution Negative-Feedback
1096
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Posted - 2015.04.29 17:15:00 -
[51] - Quote
Genral69 death wrote:CCP Rattati wrote:Ah, I forgot that. We fixed the Railguns and Missile Turrets, now fire on vehicles within a radius, unprovked and always return fire.
This was intended many hotfixes ago, but needed a client change that we have now. Strangly the other day I maned a rail instal. And was shotting a tank right next to me and it was not taking any damage at all. But some how I got shoot by an istall he next match You just came across the glitch where railgun shots are not registering, your enemy can see the hit indicator for those shots though. It happens quite often with the vehicle mounted railguns.
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Demandred Moores
Sardaukar Merc Guild General Tso's Alliance
45
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Posted - 2015.04.29 17:28:00 -
[52] - Quote
MarasdF Loron wrote:Genral69 death wrote:CCP Rattati wrote:Ah, I forgot that. We fixed the Railguns and Missile Turrets, now fire on vehicles within a radius, unprovked and always return fire.
This was intended many hotfixes ago, but needed a client change that we have now. Strangly the other day I maned a rail instal. And was shotting a tank right next to me and it was not taking any damage at all. But some how I got shoot by an istall he next match You just came across the glitch where railgun shots are not registering, your enemy can see the hit indicator for those shots though. It happens quite often with the vehicle mounted railguns. It happens with all rail tech actually, rail rifle included.
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3413
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Posted - 2015.04.29 17:41:00 -
[53] - Quote
Henchmen21 wrote:Makes most LAV's that much more useless now.
I actually dont even understand why LAV`s were nerfed so heavily as is. For the love of Rattati, CCP give lav`s a ton more fitting slots and resources.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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Bremen van Equis
Incorruptibles
418
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Posted - 2015.04.29 18:19:00 -
[54] - Quote
Himiko Kuronaga wrote:Jonny D Buelle wrote:So let me get this straight, an installation that would in the enemies redline, which is there for defensive purposes, is blowing up your tanks?
I don't see a problem here.
Also I'm just going to put my bathtub over here, I'll be back when its full. The redline doesn't need defending. It's not an objective. This actually encourages bad players to be even more bad. Of course I have no problem with installations with AI shooting at stuff. Just with installations in the redline.
Actually, if those defensive installations stop you from say: Camping on the western hill near Echo on Ashland in a rail tank and plugging vehicles being brought in before they can even take off, then I'm all for it.
Super deadly rail turrets are one more thing that's going to make my life as an ADS pilot a living hell, but if makes things harder for tanks pulling that sort of stuff, then GUD.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5801
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Posted - 2015.04.29 18:26:00 -
[55] - Quote
DUST Fiend wrote:Himiko Kuronaga wrote:Jonny D Buelle wrote:So let me get this straight, an installation that would in the enemies redline, which is there for defensive purposes, is blowing up your tanks?
I don't see a problem here.
Also I'm just going to put my bathtub over here, I'll be back when its full. The redline doesn't need defending. It's not an objective. This actually encourages bad players to be even more bad. Of course I have no problem with installations with AI shooting at stuff. Just with installations in the redline. As a pilot I strongly support installations in the redline. Its often the only thing punishing me for chasing vehicles / infantry back into their redline, and punishes me for playing solo by forcing me to deal with them myself. Working entirely as intended.
I wasn't aware a person could have an opinion that bad. Thanks for showing me something special today.
Usually banned for being too awesome.
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Henchmen21
Planet Express LLC
1268
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Posted - 2015.04.29 21:48:00 -
[56] - Quote
So ADS pilots can look forward to spending the whole match killing the single blaster turret in the middle of the map again. Fun fun fun.
Your game is terrible, you should feel bad.
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Vyuru
Algintal Core Gallente Federation
171
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Posted - 2015.04.30 02:26:00 -
[57] - Quote
MarasdF Loron wrote:Vyuru wrote:People, seriously, just use your heads and it's easy.
/whips out the hand puppets
Tank rolls up to Railgun Installation and goes *Pew Pew* (So as not to overheat)
Tank rolls back behind an obstacle to avoid turret fire and to let off steam from the RG
Infantry pops out of cover and goes "Pew Pew Pew" to aggro installation then hides
Tank rolls out of cover and goes "Pew Pew"
Rinse, repeat, etc etc.
Toss in a JLAV for fun explosions.
And that's just one of several ways I can think of dealing with them off the top of my head.
This was a fix that was a LONG time in needing to be done, it was a serious game flaw to have railgun turrets not be auto firing, especially with a tank firing at them. So you need minimum of 2 people to get rid of 0 people? What about 2 turrets close together with a few infantry guarding them? It's nigh impossible to do anything about that without railgun/forge gun if those guarding are any good at the game. Let's throw in a good location for the turret and lots of open ground, true area denial indeed vs vehicles. I'm still not complaining about them being OP or anything... I just don't see where the risk vs reward comes in, to me it seems like risk vs risk for vehicle and reward vs reward for turret. There's nothing to lose with lots to gain for the turret side and everything to lose with nothing to gain (except more relatively safe ground) for vehicle side.
That's just one example.
I could point out that if you shoot at an installation, then hide for all of 5-10 seconds (basically wait for your railgun to cool off after two shots) the turret AI will have already forgotten about you. Key point here being that you need to be (mostly) out of the turret's LOS for this to work. You can have just a little bit of your tank visible, but not the whole thing.
You can also buzz in right next to them still with a LAV, get under the AI turret's firing arc, and blow it up.
Look, my point is that I expect people to play this game with some degree of intelligence. Having turrets with an actual AI on them is frankly appropriate. The risk has not been there completely for tankers. Tanks should not be running rampant through the battlefield with relative impunity especially from the fixed turret installations.
That being said, it stands to reason that turret installations might need some tweaking vs tanks now that they have automatic fire again. Not saying if they do or don't, but it's worthwhile to sit there and say, "We ought to keep an eye on the data now that we've tweaked things"
As far as people camping railgun installations, yeah, I've been seeing alot of this lately.
Nothing my scout can't overcome though. Last few games I've played has turned into me killing railgun operators, while two of their buddies try to defend them. Which is more or less fine by me, that's 3 people total on the opponent's side chewed up dealing with one of me.
Plus you can always JLAV turrets pretty well normally, or use turreted ADS/DS, PLC, REs, etc etc. Really the field is the limit with how to deal with fixed installations.
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