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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
307
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Posted - 2015.04.27 11:10:00 -
[1] - Quote
So you know how a pro-maybe an adv- tank is getting attacked by multiple people. They hit their hardener on and escape without taking damage? Yes, you know what I'm talking about right?
Here's my idea.
Make it so that when you activate your hardener, it reduces the amount of repair/recharge by 40%. (40% less damage, 40% less regen)
Think of it as your havs computer directing moving nanites from your repairer/recharger to your shield/armor to harden it.
That way you can have a better chance to destroy those double, maybe even triple hardened pro havs.
48th Special Operations Force.
Twitter- @48SOF
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abdullah muzaffar
Random Gunz Rise Of Legion.
550
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Posted - 2015.04.27 11:45:00 -
[2] - Quote
Either this or a speed reduction.
IJR took my soul. RIP 20/3/15 5:14
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nicholas73
Glitched Connection
395
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Posted - 2015.04.27 12:56:00 -
[3] - Quote
Vote speed reduction, but if you can suspend repair in hardened state then I'm all for it
"Knowing more means having more shit to deal with, you know." - Hachiman (Oregairu)
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Mejt0
Dead Man's Game RUST415
1301
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Posted - 2015.04.27 14:06:00 -
[4] - Quote
Nope. If anything there should be an eqiupment for slowing down vehicles.
Messing up with stats like this would make vehicle vs vehicle battles worse than now.
Ps. The other option is to tone down armor hardener values, 35% maybe.
Caldari Loyalist
thecreaturehub fan
Mejt0 Sale List
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8242
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Posted - 2015.04.27 14:10:00 -
[5] - Quote
Mejt0 wrote:Nope. If anything there should be an eqiupment for slowing down vehicles.
Messing up with stats like this would make vehicle vs vehicle battles worse than now.
Ps. The other option is to tone down armor hardener values, 35% maybe. 30%.
35% doesn't solve the problems. But it's looking like 30% may be the sweet spot.
AV
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Anaheim Darko
Corrosive Synergy Rise Of Legion.
357
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Posted - 2015.04.27 14:11:00 -
[6] - Quote
I like the idea of changing proximity mines. Introduce a variant with reduced damage, but speed reduction. Great for setting traps.
Caldari Assault ck.0.
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Beldair Brightowl
sarges heros
11
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Posted - 2015.04.27 14:33:00 -
[7] - Quote
If something like this goes into effect, only for adv & proto HAVs. I use a militia HAV and they have a hard enough time surviving AVs. |
Fluffy Exterminatus
Fatal Absolution Negative-Feedback
8
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Posted - 2015.04.27 14:43:00 -
[8] - Quote
or you could use proto av and solo it
Blood flows. Death comes. War rages
(Verified/Certified and Insured by Djinn Kujo and KingThunderBlueballs)
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Echo 1991
Titans of Phoenix RUST415
791
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Posted - 2015.04.27 14:50:00 -
[9] - Quote
I really want that stupid warning sound vehicles get when near remotes/proxies they can already scan them. |
Beldair Brightowl
sarges heros
12
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Posted - 2015.04.27 14:52:00 -
[10] - Quote
Fluffy Exterminatus wrote:or you could use proto av and solo it
And do you think if one could use a proto or adv, that they would be piloting Militias? |
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Mejt0
Dead Man's Game RUST415
1306
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Posted - 2015.04.27 16:24:00 -
[11] - Quote
Breakin Stuff wrote:Mejt0 wrote:Nope. If anything there should be an eqiupment for slowing down vehicles.
Messing up with stats like this would make vehicle vs vehicle battles worse than now.
Ps. The other option is to tone down armor hardener values, 35% maybe. 30%. 35% doesn't solve the problems. But it's looking like 30% may be the sweet spot.
30% is pretty low considering hav has only 2700armor before modding.
Caldari Loyalist
thecreaturehub fan
Mejt0 Sale List
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8250
|
Posted - 2015.04.27 16:36:00 -
[12] - Quote
Mejt0 wrote:Breakin Stuff wrote:Mejt0 wrote:Nope. If anything there should be an eqiupment for slowing down vehicles.
Messing up with stats like this would make vehicle vs vehicle battles worse than now.
Ps. The other option is to tone down armor hardener values, 35% maybe. 30%. 35% doesn't solve the problems. But it's looking like 30% may be the sweet spot. 30% is pretty low considering hav has only 2700armor before modding. until you consider that armor reps are absolutely insane and/or shield extenders add 30% less HP than an armor plate?
You seem to underestimate the power of vehicle low slots.
AV
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Spkr4theDead
Red Star.
3183
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Posted - 2015.04.27 17:04:00 -
[13] - Quote
Lightning35 Delta514 wrote:So you know how a pro-maybe an adv- tank is getting attacked by multiple people. They hit their hardener on and escape without taking damage? Yes, you know what I'm talking about right?
Here's my idea.
Make it so that when you activate your hardener, it reduces the amount of repair/recharge by 40%. (40% less damage, 40% less regen)
Think of it as your havs computer directing moving nanites from your repairer/recharger to your shield/armor to harden it.
That way you can have a better chance to destroy those double, maybe even triple hardened pro havs. This was bandied about over a year ago, and is a terrible idea.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3183
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Posted - 2015.04.27 17:05:00 -
[14] - Quote
Breakin Stuff wrote:Mejt0 wrote:Nope. If anything there should be an eqiupment for slowing down vehicles.
Messing up with stats like this would make vehicle vs vehicle battles worse than now.
Ps. The other option is to tone down armor hardener values, 35% maybe. 30%. 35% doesn't solve the problems. But it's looking like 30% may be the sweet spot. Says the guy that doesn't use vehicles.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Everything Dies
Raging Wrath of the Easter Bunny
1338
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Posted - 2015.04.27 17:07:00 -
[15] - Quote
Breakin Stuff wrote:Mejt0 wrote:Breakin Stuff wrote:Mejt0 wrote:Nope. If anything there should be an eqiupment for slowing down vehicles.
Messing up with stats like this would make vehicle vs vehicle battles worse than now.
Ps. The other option is to tone down armor hardener values, 35% maybe. 30%. 35% doesn't solve the problems. But it's looking like 30% may be the sweet spot. 30% is pretty low considering hav has only 2700armor before modding. until you consider that armor reps are absolutely insane and/or shield extenders add 30% less HP than an armor plate? You seem to underestimate the power of vehicle low slots. You seem to underestimate the effectiveness of AV weapons against armor tanks. I run one hardener with two reppers on my tank and let me tell you--one swarmer isn't too much of a concern if I have access to cover or have my hardener ready to activate. However, adding a second swarmer is more than enough to make me withdraw as even 280hp/s or so can't overcome the speed that swarms are able to launch with. Heck, one swarmer with AV grenades can really put a hurting on you if you aren't careful.
So no, decreasing the effectiveness of hardeners isn't the answer. In fact, they need to be INCREASED...and then limited to either having only one equipped (like fuel injectors) or make it so that only one hardener can be active at a time.
Mike Patton is the greatest singer in music. Proof
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LUGMOS
Corrosive Synergy Rise Of Legion.
3786
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Posted - 2015.04.27 17:10:00 -
[16] - Quote
Echo 1991 wrote:I really want that stupid warning sound vehicles get when near remotes/proxies they can already scan them. ^
"Use proxies"
BEEP BEEP!
Oh, lol. Nice try.
Sniper Rifles are for Nitrogenous Dioxide Borons
First to PM me with common name wins
(no Hyansaru, u win too much ;P)
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Echo 1991
Titans of Phoenix RUST415
792
|
Posted - 2015.04.27 17:13:00 -
[17] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:Mejt0 wrote:Nope. If anything there should be an eqiupment for slowing down vehicles.
Messing up with stats like this would make vehicle vs vehicle battles worse than now.
Ps. The other option is to tone down armor hardener values, 35% maybe. 30%. 35% doesn't solve the problems. But it's looking like 30% may be the sweet spot. Says the guy that doesn't use vehicles. you say that like he doesn't know what he is on about. 40% hardeners are silly, lowering it by 5% will not change much. A double hardened. double repped tank will sit there and take volley after volley of AV and rep through the damage of 2 proto swarmers (dont tell me it's bullshit, I have seen it happen). Tanks should be very hard to kill when hardened, not impervious |
Echo 1991
Titans of Phoenix RUST415
792
|
Posted - 2015.04.27 17:22:00 -
[18] - Quote
Everything Dies wrote:Breakin Stuff wrote:Mejt0 wrote:Breakin Stuff wrote:Mejt0 wrote:Nope. If anything there should be an eqiupment for slowing down vehicles.
Messing up with stats like this would make vehicle vs vehicle battles worse than now.
Ps. The other option is to tone down armor hardener values, 35% maybe. 30%. 35% doesn't solve the problems. But it's looking like 30% may be the sweet spot. 30% is pretty low considering hav has only 2700armor before modding. until you consider that armor reps are absolutely insane and/or shield extenders add 30% less HP than an armor plate? You seem to underestimate the power of vehicle low slots. You seem to underestimate the effectiveness of AV weapons against armor tanks. I run one hardener with two reppers on my tank and let me tell you--one swarmer isn't too much of a concern if I have access to cover or have my hardener ready to activate. However, adding a second swarmer is more than enough to make me withdraw as even 280hp/s or so can't overcome the speed that swarms are able to launch with. Heck, one swarmer with AV grenades can really put a hurting on you if you aren't careful. So no, decreasing the effectiveness of hardeners isn't the answer. In fact, they need to be INCREASED...and then limited to either having only one equipped (like fuel injectors) or make it so that only one hardener can be active at a time. so because team work can kill you, you want hardeners buffed? are you high? |
Tebu Gan
Capital Acquisitions LLC
1385
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Posted - 2015.04.27 17:24:00 -
[19] - Quote
Breakin Stuff wrote:Mejt0 wrote:Nope. If anything there should be an eqiupment for slowing down vehicles.
Messing up with stats like this would make vehicle vs vehicle battles worse than now.
Ps. The other option is to tone down armor hardener values, 35% maybe. 30%. 35% doesn't solve the problems. But it's looking like 30% may be the sweet spot.
Are you just considering the AV weapon on it's own.
Tanks - Balancing Turrets
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Spkr4theDead
Red Star.
3183
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Posted - 2015.04.27 19:27:00 -
[20] - Quote
Echo 1991 wrote:Spkr4theDead wrote:Breakin Stuff wrote:Mejt0 wrote:Nope. If anything there should be an eqiupment for slowing down vehicles.
Messing up with stats like this would make vehicle vs vehicle battles worse than now.
Ps. The other option is to tone down armor hardener values, 35% maybe. 30%. 35% doesn't solve the problems. But it's looking like 30% may be the sweet spot. Says the guy that doesn't use vehicles. you say that like he doesn't know what he is on about. 40% hardeners are silly, lowering it by 5% will not change much. A double hardened. double repped tank will sit there and take volley after volley of AV and rep through the damage of 2 proto swarmers (dont tell me it's bullshit, I have seen it happen). Tanks should be very hard to kill when hardened, not impervious He doesn't know what he's talking about.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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BAD FURRY
Oh No You Didn't
853
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Posted - 2015.04.27 19:28:00 -
[21] - Quote
Lightning35 Delta514 wrote:So you know how a pro-maybe an adv- tank is getting attacked by multiple people. They hit their hardener on and escape without taking damage? Yes, you know what I'm talking about right?
Here's my idea.
Make it so that when you activate your hardener, it reduces the amount of repair/recharge by 40%. (40% less damage, 40% less regen)
Think of it as your havs computer directing moving nanites from your repairer/recharger to your shield/armor to harden it.
That way you can have a better chance to destroy those double, maybe even triple hardened pro havs.
how looks like you need more skill
me kills with av thats meta 1 or 3
Yes i am a Undead Hell Wolf ... nice to meat you!
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Squagga
Fatal Absolution Negative-Feedback
569
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Posted - 2015.04.27 19:32:00 -
[22] - Quote
I like the speed reduction idea. Right now, they just hit their hardeners, run away, just out of my reach. Then shoot me
Reloading, the silent killer.
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Tebu Gan
Capital Acquisitions LLC
1386
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Posted - 2015.04.27 19:32:00 -
[23] - Quote
Echo 1991 wrote:Spkr4theDead wrote:Breakin Stuff wrote:Mejt0 wrote:Nope. If anything there should be an eqiupment for slowing down vehicles.
Messing up with stats like this would make vehicle vs vehicle battles worse than now.
Ps. The other option is to tone down armor hardener values, 35% maybe. 30%. 35% doesn't solve the problems. But it's looking like 30% may be the sweet spot. Says the guy that doesn't use vehicles. you say that like he doesn't know what he is on about. 40% hardeners are silly, lowering it by 5% will not change much. A double hardened. double repped tank will sit there and take volley after volley of AV and rep through the damage of 2 proto swarmers (dont tell me it's bullshit, I have seen it happen). Tanks should be very hard to kill when hardened, not impervious
Actually, lowering it by 5% while decrease cooldown and uptime to fall more inline with shield hardeners may have a larger impact than you think.
And I'm calling out AV here, don't expect your main weapon to do all the work for you, unless you got a buddy shooting too. You have nades and equipment for a reason. Considering just the AV weapon for balance will lead to insta popped tanks for any AV that actually puts in effort to kill a tank.
Tanks - Balancing Turrets
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Spkr4theDead
Red Star.
3183
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Posted - 2015.04.27 19:58:00 -
[24] - Quote
Tebu Gan wrote:Breakin Stuff wrote:Mejt0 wrote:Nope. If anything there should be an eqiupment for slowing down vehicles.
Messing up with stats like this would make vehicle vs vehicle battles worse than now.
Ps. The other option is to tone down armor hardener values, 35% maybe. 30%. 35% doesn't solve the problems. But it's looking like 30% may be the sweet spot. Are you just considering the AV weapon on it's own. He's considering one person with ADV AV. He's not considering 3 with PRO AV.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
312
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Posted - 2015.04.27 20:42:00 -
[25] - Quote
BAD FURRY wrote:Lightning35 Delta514 wrote:So you know how a pro-maybe an adv- tank is getting attacked by multiple people. They hit their hardener on and escape without taking damage? Yes, you know what I'm talking about right?
Here's my idea.
Make it so that when you activate your hardener, it reduces the amount of repair/recharge by 40%. (40% less damage, 40% less regen)
Think of it as your havs computer directing moving nanites from your repairer/recharger to your shield/armor to harden it.
That way you can have a better chance to destroy those double, maybe even triple hardened pro havs. how looks like you need more skill me kills with av thats meta 1 or 3
I don't do av. I run adv tank. I speak for those that don't want to speak. I speak for all sometimes. (Skilled into everything at least adv level so I have very good experience.)
48th Special Operations Force.
Twitter- @48SOF
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18523
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Posted - 2015.04.27 20:48:00 -
[26] - Quote
Lightning35 Delta514 wrote:So you know how a pro-maybe an adv- tank is getting attacked by multiple people. They hit their hardener on and escape without taking damage? Yes, you know what I'm talking about right?
Here's my idea.
Make it so that when you activate your hardener, it reduces the amount of repair/recharge by 40%. (40% less damage, 40% less regen)
Think of it as your havs computer directing moving nanites from your repairer/recharger to your shield/armor to harden it.
That way you can have a better chance to destroy those double, maybe even triple hardened pro havs.
Neither truly is required. As I see it a change from passive armour repairer to an active module that pulses every 3 seconds could be a possible solution allowing the HAV to ideally keep that repair based durability but only for a short duration and only if you can activate your module.
However the concept of a Bastion Module does sound wonderful.
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
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Echo 1991
Titans of Phoenix RUST415
793
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Posted - 2015.04.27 20:49:00 -
[27] - Quote
Spkr4theDead wrote:Tebu Gan wrote:Breakin Stuff wrote:Mejt0 wrote:Nope. If anything there should be an eqiupment for slowing down vehicles.
Messing up with stats like this would make vehicle vs vehicle battles worse than now.
Ps. The other option is to tone down armor hardener values, 35% maybe. 30%. 35% doesn't solve the problems. But it's looking like 30% may be the sweet spot. Are you just considering the AV weapon on it's own. He's considering one person with ADV AV. He's not considering 3 with PRO AV. 3 people with proto AV should wipe you off the field. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18523
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Posted - 2015.04.27 20:55:00 -
[28] - Quote
Echo 1991 wrote:Spkr4theDead wrote:Tebu Gan wrote:Breakin Stuff wrote:Mejt0 wrote:Nope. If anything there should be an eqiupment for slowing down vehicles.
Messing up with stats like this would make vehicle vs vehicle battles worse than now.
Ps. The other option is to tone down armor hardener values, 35% maybe. 30%. 35% doesn't solve the problems. But it's looking like 30% may be the sweet spot. Are you just considering the AV weapon on it's own. He's considering one person with ADV AV. He's not considering 3 with PRO AV. 3 people with proto AV should wipe you off the field.
Pretty much unless you happen to be a good pilot and use things like cover/manoeuvring.
Only thing that doesn't so much affect me as concern me is that DS really can't use cover [reliably] or manoeuvre to dodge AV [like swarms].
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
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Stan Dan
Imperfects Negative-Feedback
57
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Posted - 2015.04.27 21:06:00 -
[29] - Quote
Why should av get another buff against tanks, you want to be able to easily kill a tank that costs 900k+ isk with a suit that costa at most 150k. 1 proto swarm fires fast enough to force a proto tank to the red line, they certainly dont need a buff. And the idea of slowing the tank is ridiculous, lets just hobble an already ponderous vehicle so that a few scrubs with cheap av fits can blow it up. If tanks continue to cost as much as rhey do then ppl should have to work to kill them. |
Echo 1991
Titans of Phoenix RUST415
793
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Posted - 2015.04.27 21:46:00 -
[30] - Quote
Stan Dan wrote:Why should av get another buff against tanks, you want to be able to easily kill a tank that costs 900k+ isk with a suit that costa at most 150k. 1 proto swarm fires fast enough to force a proto tank to the red line, they certainly dont need a buff. And the idea of slowing the tank is ridiculous, lets just hobble an already ponderous vehicle so that a few scrubs with cheap av fits can blow it up. If tanks continue to cost as much as rhey do then ppl should have to work to kill them. Then the cost should be lowered. Cost should not be the main balancing factor however otherwise people with the most money can just throw isk at something to make it go away and that isn't balanced. |
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