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Spkr4theDead
Red Star.
3183
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Posted - 2015.04.27 17:04:00 -
[1] - Quote
Lightning35 Delta514 wrote:So you know how a pro-maybe an adv- tank is getting attacked by multiple people. They hit their hardener on and escape without taking damage? Yes, you know what I'm talking about right?
Here's my idea.
Make it so that when you activate your hardener, it reduces the amount of repair/recharge by 40%. (40% less damage, 40% less regen)
Think of it as your havs computer directing moving nanites from your repairer/recharger to your shield/armor to harden it.
That way you can have a better chance to destroy those double, maybe even triple hardened pro havs. This was bandied about over a year ago, and is a terrible idea.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3183
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Posted - 2015.04.27 17:05:00 -
[2] - Quote
Breakin Stuff wrote:Mejt0 wrote:Nope. If anything there should be an eqiupment for slowing down vehicles.
Messing up with stats like this would make vehicle vs vehicle battles worse than now.
Ps. The other option is to tone down armor hardener values, 35% maybe. 30%. 35% doesn't solve the problems. But it's looking like 30% may be the sweet spot. Says the guy that doesn't use vehicles.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3183
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Posted - 2015.04.27 19:27:00 -
[3] - Quote
Echo 1991 wrote:Spkr4theDead wrote:Breakin Stuff wrote:Mejt0 wrote:Nope. If anything there should be an eqiupment for slowing down vehicles.
Messing up with stats like this would make vehicle vs vehicle battles worse than now.
Ps. The other option is to tone down armor hardener values, 35% maybe. 30%. 35% doesn't solve the problems. But it's looking like 30% may be the sweet spot. Says the guy that doesn't use vehicles. you say that like he doesn't know what he is on about. 40% hardeners are silly, lowering it by 5% will not change much. A double hardened. double repped tank will sit there and take volley after volley of AV and rep through the damage of 2 proto swarmers (dont tell me it's bullshit, I have seen it happen). Tanks should be very hard to kill when hardened, not impervious He doesn't know what he's talking about.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3183
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Posted - 2015.04.27 19:58:00 -
[4] - Quote
Tebu Gan wrote:Breakin Stuff wrote:Mejt0 wrote:Nope. If anything there should be an eqiupment for slowing down vehicles.
Messing up with stats like this would make vehicle vs vehicle battles worse than now.
Ps. The other option is to tone down armor hardener values, 35% maybe. 30%. 35% doesn't solve the problems. But it's looking like 30% may be the sweet spot. Are you just considering the AV weapon on it's own. He's considering one person with ADV AV. He's not considering 3 with PRO AV.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3183
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Posted - 2015.04.28 02:10:00 -
[5] - Quote
Echo 1991 wrote:Spkr4theDead wrote:Tebu Gan wrote:Breakin Stuff wrote:Mejt0 wrote:Nope. If anything there should be an eqiupment for slowing down vehicles.
Messing up with stats like this would make vehicle vs vehicle battles worse than now.
Ps. The other option is to tone down armor hardener values, 35% maybe. 30%. 35% doesn't solve the problems. But it's looking like 30% may be the sweet spot. Are you just considering the AV weapon on it's own. He's considering one person with ADV AV. He's not considering 3 with PRO AV. 3 people with proto AV should wipe you off the field. If they're each going at me solo, then no.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3183
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Posted - 2015.04.28 02:10:00 -
[6] - Quote
Echo 1991 wrote:Stan Dan wrote:Why should av get another buff against tanks, you want to be able to easily kill a tank that costs 900k+ isk with a suit that costa at most 150k. 1 proto swarm fires fast enough to force a proto tank to the red line, they certainly dont need a buff. And the idea of slowing the tank is ridiculous, lets just hobble an already ponderous vehicle so that a few scrubs with cheap av fits can blow it up. If tanks continue to cost as much as rhey do then ppl should have to work to kill them. Then the cost should be lowered. Cost should not be the main balancing factor however otherwise people with the most money can just throw isk at something to make it go away and that isn't balanced. You all complained when the cost was lowered the first time. Make up your damn minds.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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