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Spkr4theDead
Red Star.
3183
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Posted - 2015.04.28 02:10:00 -
[31] - Quote
Echo 1991 wrote:Spkr4theDead wrote:Tebu Gan wrote:Breakin Stuff wrote:Mejt0 wrote:Nope. If anything there should be an eqiupment for slowing down vehicles.
Messing up with stats like this would make vehicle vs vehicle battles worse than now.
Ps. The other option is to tone down armor hardener values, 35% maybe. 30%. 35% doesn't solve the problems. But it's looking like 30% may be the sweet spot. Are you just considering the AV weapon on it's own. He's considering one person with ADV AV. He's not considering 3 with PRO AV. 3 people with proto AV should wipe you off the field. If they're each going at me solo, then no.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3183
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Posted - 2015.04.28 02:10:00 -
[32] - Quote
Echo 1991 wrote:Stan Dan wrote:Why should av get another buff against tanks, you want to be able to easily kill a tank that costs 900k+ isk with a suit that costa at most 150k. 1 proto swarm fires fast enough to force a proto tank to the red line, they certainly dont need a buff. And the idea of slowing the tank is ridiculous, lets just hobble an already ponderous vehicle so that a few scrubs with cheap av fits can blow it up. If tanks continue to cost as much as rhey do then ppl should have to work to kill them. Then the cost should be lowered. Cost should not be the main balancing factor however otherwise people with the most money can just throw isk at something to make it go away and that isn't balanced. You all complained when the cost was lowered the first time. Make up your damn minds.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Echo 1991
Titans of Phoenix RUST415
793
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Posted - 2015.04.28 02:53:00 -
[33] - Quote
Spkr4theDead wrote:Echo 1991 wrote:Stan Dan wrote:Why should av get another buff against tanks, you want to be able to easily kill a tank that costs 900k+ isk with a suit that costa at most 150k. 1 proto swarm fires fast enough to force a proto tank to the red line, they certainly dont need a buff. And the idea of slowing the tank is ridiculous, lets just hobble an already ponderous vehicle so that a few scrubs with cheap av fits can blow it up. If tanks continue to cost as much as rhey do then ppl should have to work to kill them. Then the cost should be lowered. Cost should not be the main balancing factor however otherwise people with the most money can just throw isk at something to make it go away and that isn't balanced. You all complained when the cost was lowered the first time. Make up your damn minds. Fairly certain no one gave a crap. |
Echo 1991
Titans of Phoenix RUST415
793
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Posted - 2015.04.28 02:58:00 -
[34] - Quote
Spkr4theDead wrote: If they're each going at me solo, then no.
Why can't you wrap your head around the fact that one Av player should be able to kill one pilot? If we had more players in a match I would have no problem if it took 2-3 people to destroy a tank, but taking 3 people out of point defence or attack to deal with one person is not balanced in a 16v16 environment.
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Golden Day
Corrosive Synergy Rise Of Legion.
1535
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Posted - 2015.04.28 02:59:00 -
[35] - Quote
I find it funny Madrugars preform better than gunnlogis but no one wants to point that out
FOR THE STATE!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18543
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Posted - 2015.04.28 03:05:00 -
[36] - Quote
Echo 1991 wrote:Spkr4theDead wrote: If they're each going at me solo, then no.
Why can't you wrap your head around the fact that one Av player should be able to kill one pilot? If we had more players in a match I would have no problem if it took 2-3 people to destroy a tank, but taking 3 people out of point defence or attack to deal with one person is not balanced in a 16v16 environment.
It's not necessarily about a 1=1 model it's about how easy it should be for AV to take down a tank solo. Ideally it shouldn't be easy at all otherwise there is simply no point in fielding an HAV for its cost when infantry are simply more valuable on the field.
Sadly I get the idea that most AVers just rush forwards spamming AV grenades and their primary weapon and expect that to work tending on the "prissy *****" side of things afterwards when it fails. That being said smart and cautious AV generally makes me wet myself and sends me scrabbling back to cover or a friendly objective.
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
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Echo 1991
Titans of Phoenix RUST415
793
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Posted - 2015.04.28 03:05:00 -
[37] - Quote
Golden Day wrote:I find it funny Madrugars preform better than gunnlogis but no one wants to point that out It's cos armour hardeners + passive reps be very silly. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18543
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Posted - 2015.04.28 03:06:00 -
[38] - Quote
Golden Day wrote:I find it funny Madrugars preform better than gunnlogis but no one wants to point that out
Dude that's clear as day and the Madrugar is OP for exactly the same reasons the Gunnlogi was so superior to armour HAV last build.
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
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Echo 1991
Titans of Phoenix RUST415
795
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Posted - 2015.04.28 03:14:00 -
[39] - Quote
True Adamance wrote:Echo 1991 wrote:Spkr4theDead wrote: If they're each going at me solo, then no.
Why can't you wrap your head around the fact that one Av player should be able to kill one pilot? If we had more players in a match I would have no problem if it took 2-3 people to destroy a tank, but taking 3 people out of point defence or attack to deal with one person is not balanced in a 16v16 environment. It's not necessarily about a 1=1 model it's about how easy it should be for AV to take down a tank solo. Ideally it shouldn't be easy at all otherwise there is simply no point in fielding an HAV for its cost when infantry are simply more valuable on the field. Sadly I get the idea that most AVers just rush forwards spamming AV grenades and their primary weapon and expect that to work tending on the "prissy *****" side of things afterwards when it fails. That being said smart and cautious AV generally makes me wet myself and sends me scrabbling back to cover or a friendly objective. I don't want AV to be able to blow up a tank just by looking at it, a tank shouldn't be easy to kill, however armour tanks as they are don't die unless you get them when their hardeners are on cooldown, no it shouldn't be easy but seeing a tank take 2 swarmers on and be fine is stupid.
I really just want a nice balance to be found, it will never be perfect but as long as it's good I'll be happy. |
Archduke Ferd1nand
Nos Nothi
379
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Posted - 2015.04.28 03:17:00 -
[40] - Quote
Mejt0 wrote:Breakin Stuff wrote:Mejt0 wrote:Nope. If anything there should be an eqiupment for slowing down vehicles.
Messing up with stats like this would make vehicle vs vehicle battles worse than now.
Ps. The other option is to tone down armor hardener values, 35% maybe. 30%. 35% doesn't solve the problems. But it's looking like 30% may be the sweet spot. 30% is pretty low considering hav has only 2700armor before modding. Then use the 5 ******* slots you're given.
BRB, looking for socks
PSN: tommygunboy2080
I shit shotgun shells and piss Remote Explosives
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3142
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Posted - 2015.04.28 03:20:00 -
[41] - Quote
Breakin Stuff wrote:Mejt0 wrote:Breakin Stuff wrote:Mejt0 wrote:Nope. If anything there should be an eqiupment for slowing down vehicles.
Messing up with stats like this would make vehicle vs vehicle battles worse than now.
Ps. The other option is to tone down armor hardener values, 35% maybe. 30%. 35% doesn't solve the problems. But it's looking like 30% may be the sweet spot. 30% is pretty low considering hav has only 2700armor before modding. until you consider that armor reps are absolutely insane and/or shield extenders add 30% less HP than an armor plate? You seem to underestimate the power of vehicle low slots.
Many reasonable people wasnts reps to become active as well, and having only a 15 second run time. I think it's fair to only nerf it by 5% then.
Top lel
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8262
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Posted - 2015.04.28 03:27:00 -
[42] - Quote
Spkr4theDead wrote: Says the guy that doesn't use vehicles.
Says the guy who's never seen by anyone except in the redline.
AV
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18546
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Posted - 2015.04.28 03:27:00 -
[43] - Quote
Echo 1991 wrote: I don't want AV to be able to blow up a tank just by looking at it, a tank shouldn't be easy to kill, however armour tanks as they are don't die unless you get them when their hardeners are on cooldown, no it shouldn't be easy but seeing a tank take 2 swarmers on and be fine is stupid.
I really just want a nice balance to be found, it will never be perfect but as long as it's good I'll be happy.
I'll give you that HAV definitely need to see change but this 1=1 mentality is inherently flawed anyway. My ability and the ability of those far more skilled than I since the days of Chromosome to mitigate the damage of multiple sources of AV via module activation, use of terrain, and application of my large turrets is no different to the use of tactics and skill by an infantry man who wins out of two enemy combatants.
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8262
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Posted - 2015.04.28 03:29:00 -
[44] - Quote
Tebu Gan wrote:Breakin Stuff wrote:Mejt0 wrote:Nope. If anything there should be an eqiupment for slowing down vehicles.
Messing up with stats like this would make vehicle vs vehicle battles worse than now.
Ps. The other option is to tone down armor hardener values, 35% maybe. 30%. 35% doesn't solve the problems. But it's looking like 30% may be the sweet spot. Are you just considering the AV weapon on it's own. Your assertion that an AV weapon should be ineffective without extra gimmicks is asinine.
Don't bother trying to push it on me.
AV
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