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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
23339
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Posted - 2015.04.22 16:10:00 -
[61] - Quote
DUST Fiend wrote:Arkena Wyrnspire wrote:DUST Fiend you sound so broken. I am sorry for you. ;_; Its difficult being right :/
How would you know? o_O
Gallente Guide
one day i may leave the basement but that day is not today
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DUST Fiend
16508
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Posted - 2015.04.22 16:12:00 -
[62] - Quote
Arkena Wyrnspire wrote:DUST Fiend wrote:Arkena Wyrnspire wrote:DUST Fiend you sound so broken. I am sorry for you. ;_; Its difficult being right :/ How would you know? o_O Its like the like farms you joined before
It just works
"My bitter is showing. I must retreat to the berry patch."
STUFF
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Ku Shala
1394
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Posted - 2015.04.22 16:30:00 -
[63] - Quote
dont quote me on this but I believe its to give passengers fair time to bail since transport ships can have 6 passengers plus a pilot. instapop would be wp jackpot. dropships can be bounced and hit from alot more angles than a lav or hav.also remember tanks lavs and drop ships use to burn to death if you didnt have a decent repair mod.
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist x5)
Caldari Loyalist
22 230 780 sp in drop suit upgrades
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
536
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Posted - 2015.04.22 19:42:00 -
[64] - Quote
Ku Shala wrote:dont quote me on this but I believe its to give passengers fair time to bail since transport ships can have 6 passengers plus a pilot. instapop would be wp jackpot. dropships can be bounced and hit from alot more angles than a lav or hav.also remember tanks lavs and drop ships use to burn to death if you didnt have a decent repair mod.
You're a voice of sanity, Ku.
It's probably the longest running Urban Myth that Dropships don't explode in midair from enemy fire.
They DO explode in midair if hit appropriately. "Appropriately" means (from what I have been able to witness firsthand):
--an ADDITIONAL shot from a Rail installation or Main Rail Turret, after the DS has reached burning/smoking animation
--an ADDITIONAL shot from an LP-skilled Forge carrier, after the DS has gone into "burn" animation.
--a mishap interception with a Ship-class Cannon round (the type of missile that is only fired from the MCC belly-turret or one of the Null Cannon nozzles).
The little beehive fireworks from Swarms will never trigger it----it's the one-shot punch that does it.
Because we TEND to overheat our Railgun Turrets before we can successfully "give em one last pulse with my name on it"GǪ
Because worried DS operators TEND to ditch-n-abandon their vehicle on a roof before you can finish shooting (thus "locking" the vehicle into a weird burn-animation that has to blow out on its own)...
Because it's not too frequent that DS drivers linger in the path of the MCC-missiles (after the first time it happens to us, we learn fast)GǪ.
Because Large Rail Turrets have been "trimmed" by the Devs to make it really hard to hose a DS within the Railgun's limited RoFGǪ.
GǪ.you just don't witness the midair-pops of a DS too often. But that's all on the players, not on this "special privilege" that the DS-Urban Legend keeps foisting on the community. I used to turret-gun for HAVs and Installations quite a bit in the past, so I've seen the "midairs". Most of you just won't notice them---you're busy, and there's just too much other stuff going on around you to waste watching dropships all day. LOL!
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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kiarbanor
S.e.V.e.N.
496
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Posted - 2015.04.22 20:07:00 -
[65] - Quote
Then let's have "Deathstar" quality major explosions that can't be ignored! Then you will see everyone running around with forges the entire game, addicted to the awesomeness that is DS death. |
Daddrobit
You Can Call Me Daddy
1417
|
Posted - 2015.04.22 22:14:00 -
[66] - Quote
Ripley Riley wrote:Because if dropship pilots have to lose their ISK AND die they would all ragequit.
Back in the day they used to, but all the pilots complained and that feature got removed...
O.G. Pink Fluffy Bunny
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
23381
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Posted - 2015.04.22 22:17:00 -
[67] - Quote
DUST Fiend wrote:Arkena Wyrnspire wrote:DUST Fiend wrote:Arkena Wyrnspire wrote:DUST Fiend you sound so broken. I am sorry for you. ;_; Its difficult being right :/ How would you know? o_O Its like the like farms you joined before It just works
What is this blasphemy? My likes are harvested from the wild.
Supreme Forum Warrior
Gallente Guide
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tal mrak-thanl
Corrosive Synergy Rise Of Legion.
703
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Posted - 2015.04.22 22:19:00 -
[68] - Quote
And just like that, my likes are plucked away.
"That OB was like a wet fart" - Eros Adonai mini flux 2015
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The Modern Creature
Incorruptibles
70
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Posted - 2015.04.22 23:05:00 -
[69] - Quote
DUST Fiend wrote:Ripley Riley wrote:DUST Fiend wrote:So why is there only one AV shooting him if your whole team is boxed in? AV being the FG, PLC, and swarms. All require a second to "lock". PLC and FG has a charge up time. Swarms have a genuine lock on timer. During this time you are vulnerable to the aforementioned pelting of MD, PLC, and core locus spam. You could field 4 - 6 AV; doesn't matter if they die within a second of getting a round off at the HAV. Let's pretend you do scare the HAV away. What if they field two HAVs? Now you are extra ****** because they can cycle out when they are damaged. Risk aversion in it's most pure form. You know when there's more than one, your 2 to 3 AV squad can still clear them all up right? If they're all boxed together, move, or set up a trap. Chase them with LAVs. Block exits with REs, force them to move by dancing around them throwing REs and AV nades at them. If they aren't hacking or preventing a hack, they aren't doing much to actually help the match, unless your team is stupidly running at the tanks over and over, in which case that's on them. Unless a single proto AV fit costs 1.3 million, or a single proto tank costs 200k, then there's going to be some push and pull. You can't have a magical 1v1 environment unless everything is on a 1 to 1 scale. Bring another tank. Or a dropship. AFK if you're bad. Tanks go down all the time to halfway descent AV squads and other vehicles, not quite sure what you're doing wrong RE's do nothing while hardeners are on. AV Grenades do nothing while hardeners are on. Chasing an HAV in an LAV is suicide. You can't ambush a tank when it can road kill you in two directions at a time. Setting up a trap won't happen if it's a double hardener double repper camper tank. I have never actually seen a team win when said team goes out of their way to destroy a proto double hardener double repper camper tank, there's a good chance that it might be been because 3/8ths (6/16) of the team had to spend their teams resources to destroy the tank. I think at this point you should've given up.
Attention passengers I will be your captain for the evening, I'm sure we won't run into any swarms but just inc- JUMP!!!
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DUST Fiend
16527
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Posted - 2015.04.22 23:27:00 -
[70] - Quote
The Modern Creature wrote:DUST Fiend wrote:Ripley Riley wrote:DUST Fiend wrote:So why is there only one AV shooting him if your whole team is boxed in? AV being the FG, PLC, and swarms. All require a second to "lock". PLC and FG has a charge up time. Swarms have a genuine lock on timer. During this time you are vulnerable to the aforementioned pelting of MD, PLC, and core locus spam. You could field 4 - 6 AV; doesn't matter if they die within a second of getting a round off at the HAV. Let's pretend you do scare the HAV away. What if they field two HAVs? Now you are extra ****** because they can cycle out when they are damaged. Risk aversion in it's most pure form. You know when there's more than one, your 2 to 3 AV squad can still clear them all up right? If they're all boxed together, move, or set up a trap. Chase them with LAVs. Block exits with REs, force them to move by dancing around them throwing REs and AV nades at them. If they aren't hacking or preventing a hack, they aren't doing much to actually help the match, unless your team is stupidly running at the tanks over and over, in which case that's on them. Unless a single proto AV fit costs 1.3 million, or a single proto tank costs 200k, then there's going to be some push and pull. You can't have a magical 1v1 environment unless everything is on a 1 to 1 scale. Bring another tank. Or a dropship. AFK if you're bad. Tanks go down all the time to halfway descent AV squads and other vehicles, not quite sure what you're doing wrong RE's do nothing while hardeners are on. AV Grenades do nothing while hardeners are on. Chasing an HAV in an LAV is suicide. You can't ambush a tank when it can road kill you in two directions at a time. Setting up a trap won't happen if it's a double hardener double repper camper tank. I have never actually seen a team win when said team goes out of their way to destroy a proto double hardener double repper camper tank, there's a good chance that it might be been because 3/8ths (6/16) of the team had to spend their teams resources to destroy the tank. I think at this point you should've given up. So you admit that your team overcommited to handling a tank that likely wasn't getting too many kills anyways, since it had to drive off for all of it's cycles, and likely was driving off if 6 players were pelting it with AV.
Sounds like your team should have given up since they clearly aren't good at AV, and instead focused on just holding the points that the tank can't hack.
"My bitter is showing. I must retreat to the berry patch."
STUFF
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DUST Fiend
16527
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Posted - 2015.04.22 23:28:00 -
[71] - Quote
Arkena Wyrnspire wrote:DUST Fiend wrote:Arkena Wyrnspire wrote:DUST Fiend wrote:Arkena Wyrnspire wrote:DUST Fiend you sound so broken. I am sorry for you. ;_; Its difficult being right :/ How would you know? o_O Its like the like farms you joined before It just works What is this blasphemy? My likes are harvested from the wild. I watched you gain almost 4k likes in 2 days
"My bitter is showing. I must retreat to the berry patch."
STUFF
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Soraya Xel
Abandoned Privilege Top Men.
6195
|
Posted - 2015.04.22 23:35:00 -
[72] - Quote
kiarbanor wrote:Why is it that dropships don't explode in the air once they run out of hit points? Tanks explode. LAVs explode. Even the MCC explodes. Why is the dropship special?
Yes, it explodes when it hits the ground, but that gives pilots plenty of time to jump out, right?
Just something I noticed last night as we took down a couple dropships.
This has irked me forever, and I continue to advocate dropships actually exploding so dropship pilots actually (occasionally) die.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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The Modern Creature
Incorruptibles
70
|
Posted - 2015.04.23 00:36:00 -
[73] - Quote
DUST Fiend wrote:The Modern Creature wrote:DUST Fiend wrote:Ripley Riley wrote:DUST Fiend wrote:So why is there only one AV shooting him if your whole team is boxed in? AV being the FG, PLC, and swarms. All require a second to "lock". PLC and FG has a charge up time. Swarms have a genuine lock on timer. During this time you are vulnerable to the aforementioned pelting of MD, PLC, and core locus spam. You could field 4 - 6 AV; doesn't matter if they die within a second of getting a round off at the HAV. Let's pretend you do scare the HAV away. What if they field two HAVs? Now you are extra ****** because they can cycle out when they are damaged. Risk aversion in it's most pure form. You know when there's more than one, your 2 to 3 AV squad can still clear them all up right? If they're all boxed together, move, or set up a trap. Chase them with LAVs. Block exits with REs, force them to move by dancing around them throwing REs and AV nades at them. If they aren't hacking or preventing a hack, they aren't doing much to actually help the match, unless your team is stupidly running at the tanks over and over, in which case that's on them. Unless a single proto AV fit costs 1.3 million, or a single proto tank costs 200k, then there's going to be some push and pull. You can't have a magical 1v1 environment unless everything is on a 1 to 1 scale. Bring another tank. Or a dropship. AFK if you're bad. Tanks go down all the time to halfway descent AV squads and other vehicles, not quite sure what you're doing wrong RE's do nothing while hardeners are on. AV Grenades do nothing while hardeners are on. Chasing an HAV in an LAV is suicide. You can't ambush a tank when it can road kill you in two directions at a time. Setting up a trap won't happen if it's a double hardener double repper camper tank. I have never actually seen a team win when said team goes out of their way to destroy a proto double hardener double repper camper tank, there's a good chance that it might be been because 3/8ths (6/16) of the team had to spend their teams resources to destroy the tank. I think at this point you should've given up. So you admit that your team overcommited to handling a tank that likely wasn't getting too many kills anyways, since it had to drive off for all of it's cycles, and likely was driving off if 6 players were pelting it with AV. Sounds like your team should have given up since they clearly aren't good at AV, and instead focused on just holding the points that the tank can't hack. If the tank wasn't getting too many kills anyways then why would 6/16 players on a team go out of their way to waste their own ISK trying to help their team? 6/16 is not a team, that is a squad. This always happens on domination which means there's only one point for the tanker to worry about, that means we wouldn't be able to get any other points. You've just been jumping to conclusions this entire time. Read my posts twice before you make even more mistakes.
Attention passengers I will be your captain for the evening, I'm sure we won't run into any swarms but just inc- JUMP!!!
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DUST Fiend
16533
|
Posted - 2015.04.23 00:51:00 -
[74] - Quote
Soraya Xel wrote:kiarbanor wrote:Why is it that dropships don't explode in the air once they run out of hit points? Tanks explode. LAVs explode. Even the MCC explodes. Why is the dropship special?
Yes, it explodes when it hits the ground, but that gives pilots plenty of time to jump out, right?
Just something I noticed last night as we took down a couple dropships. This has irked me forever, and I continue to advocate dropships actually exploding so dropship pilots actually (occasionally) die. You might finally get a kill
"My bitter is showing. I must retreat to the berry patch."
STUFF
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Megaman Trigger
Ready to Play
285
|
Posted - 2015.04.23 00:54:00 -
[75] - Quote
CELESTA AUNGM wrote:Ku Shala wrote:dont quote me on this but I believe its to give passengers fair time to bail since transport ships can have 6 passengers plus a pilot. instapop would be wp jackpot. dropships can be bounced and hit from alot more angles than a lav or hav.also remember tanks lavs and drop ships use to burn to death if you didnt have a decent repair mod. You're a voice of sanity, Ku. It's probably the longest running Urban Myth that Dropships don't explode in midair from enemy fire. They DO explode in midair if hit appropriately. "Appropriately" means (from what I have been able to witness firsthand): --an ADDITIONAL shot from a Rail installation or Main Rail Turret, after the DS has reached burning/smoking animation --an ADDITIONAL shot from an LP-skilled Forge carrier, after the DS has gone into "burn" animation. --a mishap interception with a Ship-class Cannon round (the type of missile that is only fired from the MCC belly-turret or one of the Null Cannon nozzles) . The little beehive fireworks from Swarms will never trigger it----it's the one-shot punch that does it. Because we TEND to overheat our Railgun Turrets before we can successfully "give em one last pulse with my name on it"GǪ Because worried DS operators TEND to ditch-n-abandon their vehicle on a roof before you can finish shooting (thus "locking" the vehicle into a weird burn-animation that has to blow out on its own)... Because it's not too frequent that DS drivers linger in the path of the MCC-missiles (after the first time it happens to us, we learn fast)GǪ. Because Large Rail Turrets have been "trimmed" by the Devs to make it really hard to hose a DS within the Railgun's limited RoFGǪ. GǪ.you just don't witness the midair-pops of a DS too often. But that's all on the players, not on this "special privilege" that the DS-Urban Legend keeps foisting on the community. I used to turret-gun for HAVs and Installations quite a bit in the past, so I've seen the "midairs". Most of you just won't notice them---you're busy, and there's just too much other stuff going on around you to waste watching dropships all day. LOL!
Trying this on the next dropship I down.
Does it only work on ones you shoot down yourself or can you shoot one someone else has downed and trigger the explosion?
Purifier. First Class.
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DUST Fiend
16533
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Posted - 2015.04.23 00:55:00 -
[76] - Quote
Megaman Trigger wrote:Trying this on the next dropship I down.
Does it only work on ones you shoot down yourself or can you shoot one someone else has downed and trigger the explosion? Any damage beyond that which initially downed the ship should cause it to explode.
"My bitter is showing. I must retreat to the berry patch."
STUFF
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DUST Fiend
16533
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Posted - 2015.04.23 00:58:00 -
[77] - Quote
The Modern Creature wrote:If the tank wasn't getting too many kills anyways then why would 6/16 players on a team go out of their way to waste their own ISK trying to help their team? 6/16 is not a team, that is a squad. This always happens on domination which means there's only one point for the tanker to worry about, that means we wouldn't be able to get any other points. You've just been jumping to conclusions this entire time. Read my posts twice before you make even more mistakes. It doesn't take 6 proto AV to down a proto tank, even with both hardeners up. Either your AV "squad" was rocking basic / advanced gear, or you guys were doing something really, really wrong.
Also, domination is a ***** because you can't get any real angle of attack. Of all the game modes, Domination is dominated most easily by the team with the strongest vehicle presence, unless the objective is indoors. Different game modes take different tactics.
But, fielding a competent AV squad is definitely the first step, and if SIX of you couldn't down the tank, well...not sure what to tell you.
"My bitter is showing. I must retreat to the berry patch."
STUFF
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Powerh8er
The Rainbow Effect Negative-Feedback
739
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Posted - 2015.04.23 01:08:00 -
[78] - Quote
Most decent dropship pilots got blasted out of sky and eventually the actual game, to never return again. Isnt that enough, you wanna take away the bail out mechanic of the remaining pilots aswell?
Have you got anymore exploding carrots?
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The Modern Creature
Incorruptibles
70
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Posted - 2015.04.23 01:08:00 -
[79] - Quote
DUST Fiend wrote:The Modern Creature wrote:If the tank wasn't getting too many kills anyways then why would 6/16 players on a team go out of their way to waste their own ISK trying to help their team? 6/16 is not a team, that is a squad. This always happens on domination which means there's only one point for the tanker to worry about, that means we wouldn't be able to get any other points. You've just been jumping to conclusions this entire time. Read my posts twice before you make even more mistakes. It doesn't take 6 proto AV to down a proto tank, even with both hardeners up. Either your AV "squad" was rocking basic / advanced gear, or you guys were doing something really, really wrong. Also, domination is a ***** because you can't get any real angle of attack. Of all the game modes, Domination is dominated most easily by the team with the strongest vehicle presence, unless the objective is indoors. Different game modes take different tactics. But, fielding a competent AV squad is definitely the first step, and if SIX of you couldn't down the tank, well...not sure what to tell you. When you run proto AV there aren't just vehicles, there are infantry. And those infantry will guard the only thing capable of protecting the point, no matter how many frontline suits it takes. We're using full advanced basic medium suits so we don't go negative while hunting this unicorn. While we do get plenty of kills from the worker bees surrounding their queen, our team still refuses to do anything but enjoy a nice cup of tea in a DS while watching what's going on. The HAV will get bored and hunt for the berries and the berries will die by a horde of infantry and this shiny yellow tank. Also, you're putting quotation marks around the word squad as if that isn't what it actually is called, what have you been playing?
Attention passengers I will be your captain for the evening, I'm sure we won't run into any swarms but just inc- JUMP!!!
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DUST Fiend
16533
|
Posted - 2015.04.23 01:13:00 -
[80] - Quote
The Modern Creature wrote:DUST Fiend wrote:The Modern Creature wrote:If the tank wasn't getting too many kills anyways then why would 6/16 players on a team go out of their way to waste their own ISK trying to help their team? 6/16 is not a team, that is a squad. This always happens on domination which means there's only one point for the tanker to worry about, that means we wouldn't be able to get any other points. You've just been jumping to conclusions this entire time. Read my posts twice before you make even more mistakes. It doesn't take 6 proto AV to down a proto tank, even with both hardeners up. Either your AV "squad" was rocking basic / advanced gear, or you guys were doing something really, really wrong. Also, domination is a ***** because you can't get any real angle of attack. Of all the game modes, Domination is dominated most easily by the team with the strongest vehicle presence, unless the objective is indoors. Different game modes take different tactics. But, fielding a competent AV squad is definitely the first step, and if SIX of you couldn't down the tank, well...not sure what to tell you. When you run proto AV there aren't just vehicles, there are infantry. And those infantry will guard the only thing capable of protecting the point, no matter how many frontline suits it takes. We're using full advanced basic medium suits so we don't go negative while hunting this unicorn. While we do get plenty of kills from the worker bees surrounding their queen, our team still refuses to do anything but enjoy a nice cup of tea in a DS while watching what's going on. The HAV will get bored and hunt for the berries and the berries will die by a horde of infantry and this shiny yellow tank. Also, you're putting quotation marks around the word squad as if that isn't what it actually is called, what have you been playing? Are all 6 of those players in a single squad, communicating? If so, then it's a squad, and admittedly a rather bad one ikf between the 6 of you communicating you couldn't at the very least scare it off. If it's just 6 players on your team that switched to AV, then no, that's not a squad.
So, from the scenario you've described, not only has your team overcommitted to handling a single tank (also using less than proto vs what was likely a proto 1.3 million ISK tank), your team was also goofing off not helping out. So, of course they ran right through. Domination is THE redline game mode. I have never once joined a game of Dom that didn't almost immediately turn into a redline camp fest.
Hence why it's so popular with proto squads.
"My bitter is showing. I must retreat to the berry patch."
STUFF
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killian178
Random Gunz Rise Of Legion.
147
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Posted - 2015.04.23 01:22:00 -
[81] - Quote
Mobius Wyvern wrote:Ripley Riley wrote:Because if dropship pilots have to lose their ISK AND die they would all ragequit. I already did. Respecced myself out of them. That being said, jumping out most of the time just results in you committing suicide via the flaming wreckage running you over in midair. Almost every darn time
Join channel blkmrkt for safe scam free tades, when it's here anyway......
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1291
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Posted - 2015.04.23 01:33:00 -
[82] - Quote
Ripley Riley wrote:DUST Fiend wrote:It must suck having to use tactics to take out a 1.3 million ISK asset :/ "Oh sweet lawd guys it's a HAV, switch to AV before it can destroy the suppl- okay it destroyed the supply depot. Let's run back to the- okay it killed everyone. Alright respawn in AV. Okay, everyone wait until the hardeners are down aaaan- **** some infantry got me. Respawn. ****! They fielded a second HAV. Where are you guys? They are camping the drop uplink? Okay. Just focus fire on that HAV. HIS HARDENERS ARE DOWN! YEAH! HE'S AT 20% ARMOR! HE... ran away faster than we could ever sprint. Okay. J-just... I don't know anymore." Tactics. Don't be Judge R, DUST Fiend. Never go full Judge R. Isn't it kind of sad you had to get alts to like your post?
Also, lies are lies. 2 people with AV can kill a tank from full HP maximum hardeners and a plate... in about 4 seconds.
OH WAIT! You must be those guys who hide about 200m away taking pot shots, and wondering why the tank doesn't die when half of your attacks hit the terrain instead of the vehicles right? That's the ONLY explanation. If you actually had an AV fit, and you were in close combat with it, you could take more than half of its health out solo... and that's with hardeners up... In about 10 seconds. And if no hardeners... Pppppftt. it's dead.
The difference between people who get into combat, and people who hide on the edges in an AV fit, is quite a large gap.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Soraya Xel
Abandoned Privilege Top Men.
6197
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Posted - 2015.04.23 01:52:00 -
[83] - Quote
DUST Fiend wrote:Soraya Xel wrote:kiarbanor wrote:Why is it that dropships don't explode in the air once they run out of hit points? Tanks explode. LAVs explode. Even the MCC explodes. Why is the dropship special?
Yes, it explodes when it hits the ground, but that gives pilots plenty of time to jump out, right?
Just something I noticed last night as we took down a couple dropships. This has irked me forever, and I continue to advocate dropships actually exploding so dropship pilots actually (occasionally) die. You might finally get a kill
Yup. As a career AV user, it's very painful to get no kills since vehicles are so OP.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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DUST Fiend
16534
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Posted - 2015.04.23 01:55:00 -
[84] - Quote
Soraya Xel wrote:DUST Fiend wrote:Soraya Xel wrote:kiarbanor wrote:Why is it that dropships don't explode in the air once they run out of hit points? Tanks explode. LAVs explode. Even the MCC explodes. Why is the dropship special?
Yes, it explodes when it hits the ground, but that gives pilots plenty of time to jump out, right?
Just something I noticed last night as we took down a couple dropships. This has irked me forever, and I continue to advocate dropships actually exploding so dropship pilots actually (occasionally) die. You might finally get a kill Yup. As a career AV user, it's very painful to get no kills since vehicles are so OP. Plenty of players who aren't bad do just fine taking out vehicles.
"My bitter is showing. I must retreat to the berry patch."
STUFF
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Juno Tristan
Obscure Reference
567
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Posted - 2015.04.23 02:32:00 -
[85] - Quote
Because it looks badass to watch them plummet from the sky
I'm all for locking pilots in when the health equals zero but not passengers, currently not enough people use them for transportation
ADS Ramming Revenge!
Plasma Cannon Rampage
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kiarbanor
S.e.V.e.N.
499
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Posted - 2015.04.23 04:29:00 -
[86] - Quote
Well, aren't we all getting a little feisty.
I can't count how many zigs and zags this conversation has taken, but I find it all pretty interesting.
Just to respond to multiple posts at once:
1. I never said anything about locking anyone into their seat. To me, that's crazy. All I want to know is why do DS pilots have some special "holy Moses, the ship is going down...I better jump out to save my blueprint suit" extra time. It doesn't make sense. If you take too much damage, you explode and you're dead. End of story.
2. This whole tank discussion is easily solved. Let me preface this by saying I have a 22mil alt that is a tanker, and I love tanking. However, tanks are OP. The only thing that needs to be done is to nerf or eliminate fuel injectors. That's it. This little change will make maneuverable shield tanks more relevant; plus, it will make slow--so freakin' tough to turn--armor tanks have to make very calculated decisions on where to engage. I could see a need to adjust prices of tank fittings if this happened, though.
You people wear me out. I'm going to bed. Happy Gaming, you weirdos!!! |
Arkena Wyrnspire
Fatal Absolution Negative-Feedback
23398
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Posted - 2015.04.23 06:08:00 -
[87] - Quote
DUST Fiend wrote:I watched you gain almost 4k likes in 2 days
When? O_o
Supreme Forum Warrior
Gallente Guide
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8186
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Posted - 2015.04.23 07:41:00 -
[88] - Quote
DUST Fiend wrote:Ripley Riley wrote:DUST Fiend wrote:So if hes not around objectives preventing the hack, what exactly is the issue? Because his presence on the battlefield prevents movement of your team and boxes you neatly into the objective so that his team can rain down MD and PLC rounds until you either A. ) Get cloned or B.) Leave the objective vacant due to massive spawn-in-insta-deaths. So why is there only one AV shooting him if your whole team is boxed in? Madrugars are currently a thoroughly broken mechanic. Quit defending it, you just make yourself look like a jackass.
Gunnlogis aren't good enough to abuse right now.
As it stands, Madrugars are overpriced and overpowered. CCP should have been pricing by utility to begin with, not pricing based off a multiplier.
If it's four times as hard to kill as a proto AV gunner, it should only cost 4 times as much as an AV gunner.
If its 50x as hard to kill as a proto AV gunner it should cost 50x as much. But nope. We have a cost multiplier.
And we have mechanically broken tanks.
AV
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1187
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Posted - 2015.04.24 02:05:00 -
[89] - Quote
Dovallis Martan JenusKoll wrote:Ripley Riley wrote:DUST Fiend wrote:It must suck having to use tactics to take out a 1.3 million ISK asset :/ "Oh sweet lawd guys it's a HAV, switch to AV before it can destroy the suppl- okay it destroyed the supply depot. Let's run back to the- okay it killed everyone. Alright respawn in AV. Okay, everyone wait until the hardeners are down aaaan- **** some infantry got me. Respawn. ****! They fielded a second HAV. Where are you guys? They are camping the drop uplink? Okay. Just focus fire on that HAV. HIS HARDENERS ARE DOWN! YEAH! HE'S AT 20% ARMOR! HE... ran away faster than we could ever sprint. Okay. J-just... I don't know anymore." Tactics. Don't be Judge R, DUST Fiend. Never go full Judge R. Isn't it kind of sad you had to get alts to like your post? Also, lies are lies. 2 people with AV can kill a tank from full HP maximum hardeners and a plate... in about 4 seconds. OH WAIT! You must be those guys who hide about 200m away taking pot shots, and wondering why the tank doesn't die when half of your attacks hit the terrain instead of the vehicles right? That's the ONLY explanation. If you actually had an AV fit, and you were in close combat with it, you could take more than half of its health out solo... and that's with hardeners up... In about 10 seconds. And if no hardeners... Pppppftt. it's dead. The difference between people who get into combat, and people who hide on the edges in an AV fit, is quite a large gap.
You say this as if it's actually easy to just stroll up to a tank. Shytty tanks sure.. but majority of all beast mode tanks I encounter have a gunner , a second gunner who just hops out to blap dudes randomly..and then the tank driver with his big ass gun hardened to the max. Getting within AV nade or RE range when you run into that is no stroll in the park and next to impossible. Unless you zerg from multiple sides with several people..but then you are just being silly at that point.
I have gave up on trying to kill them ones, and work on just supressing them..make them think there is trouble is just as good. |
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