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        | Author | Thread Statistics | Show CCP posts - 2 post(s) | 
      
      
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        |  CCP Frame
 C C P
 C C P Alliance
 
 6227
 
 
  
 
      | Posted - 2015.04.17 03:53:00 -
          [1] - Quote 
 
  
 It is time for CCP Rattati once again and his update on Matchmaking! This time he is explaining what we have changed with this new system and what you guys should expect in the future to be tweaked based on your great feedback. Read on, and throw us a line or two right here after that!
 
 CCP Frame, CCP Community Team | 
      
      
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        |  Boot Booter
 Titans of Phoenix
 RUST415
 
 1301
 
 
      | Posted - 2015.04.17 04:00:00 -
          [2] - Quote 
 First!
 
 Sounds good. Haven't played in a few days but a issue now seems to be unequal team sizes / battles with less than 16 v 16
 | 
      
      
        |  Scheneighnay McBob
 And the ButtPirates
 
 6060
 
 
      | Posted - 2015.04.17 04:04:00 -
          [3] - Quote 
 Sounds awesome.
 
 You see those people who leave the battle as soon as they see there's actual competition? They're ****** now, because the matchmaker believes they're actually good.
 
 Some details can be ignored | 
      
      
        |  Luis rules 1st
 Valor Coalition
 
 62
 
 
      | Posted - 2015.04.17 04:11:00 -
          [4] - Quote 
 It's good to read that the battles in general are more equal
 
 But tbh, I have to complain about joining battles where there's a tremendous disparity. Such as 12~14 vs 6.
 generally I'm not in a team and this is annoying.
 
 And also, since warlords, it was said that we wouldn't join battles that are about to end, but I'm joining more of those battles than ever before.
 | 
      
      
        |  The Modern Creature
 Incorruptibles
 
 57
 
 
      | Posted - 2015.04.17 04:12:00 -
          [5] - Quote 
 Waiting for Aeon to come here and flip his solid organic waste.
 
 Attention passengers I will be your captain for the evening, I'm sure we won't run into any swarms but just inc- JUMP!!! | 
      
      
        |  Vell0cet
 OSG Planetary Operations
 Covert Intervention
 
 2958
 
 
      | Posted - 2015.04.17 04:18:00 -
          [6] - Quote 
 Overall I'm happy with the changes. This was really critical to get figured out if DUST was ever going to do well on another platform with a large influx of new players. I think it still needs fine-tuning, but when matches are full they tend to be better.
 
 I'm curious how this has affected new player retention rates. It's probably too early to have really solid numbers, but I bet the preliminary numbers have gone up significantly. Anyone at CCP willing to share some % improvements over the pre-matchmaker overhaul in the new player retention numbers?
 
 Best PvE idea ever! | 
      
      
        |  M1tch Rapp
 Molon Labe.
 General Tso's Alliance
 
 168
 
 
      | Posted - 2015.04.17 04:29:00 -
          [7] - Quote 
 
 Scheneighnay McBob wrote:Sounds awesome.
 You see those people who leave the battle as soon as they see there's actual competition? They're ****** now, because the matchmaker believes they're actually good.
 
 There are Scotty problem causing more deployment issues. I saw it first hand yesterday and afterward I actually got thrown into a battle without even queuing.
 
 My experience overall since the updated matchmaking was deployed proved to me what I've thought all along. There are a LOT of veteran players who don't do much of anything to try to win matches. All along I've seen people on the forums with their violins out for new players, but I wonder how many new players suffer through poor matches because the veteran players on their side are derping around basically farming ISK with no regard for winning matches.
 
 I've found domination to be almost unplayable. If I run to the point in my slow Gal Assault and I'm the first one there, I'll fight to the death and then leave battle rather than waste the limited time I have to play so 15 players can make 150K ISK without being succumbed to the horrors of video game combat.
 
 
 
 Stuff to Trade? Check out Jadek's Trading Tool HERE | 
      
      
        |  hold that
 Capital Acquisitions LLC
 Bad Intention
 
 762
 
 
      | Posted - 2015.04.17 04:38:00 -
          [8] - Quote 
 a lot of matches are still 5 v 12, meaning matchmaking is actually worse
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        |  Kain Spero
 Negative-Feedback
 
 5024
 
 
      | Posted - 2015.04.17 05:07:00 -
          [9] - Quote 
 The matchmaker does indeed seem to be doing it's job. Players leaving matches are still causing issues.
 
 Owner of Spero Escrow Services Follow @KainSpero for Dust and Legion news | 
      
      
        |  CELESTA AUNGM
 Kang Lo Directorate
 Gallente Federation
 
 525
 
 
      | Posted - 2015.04.17 05:17:00 -
          [10] - Quote 
 
  Nice to see this controversial item finally reach a summit. I never believed in a Server's ability to "matchmake" human participants into teams, and I still don't think this will be the wedding cake so many inflexible players keep petitioning forGǪ 
 But it HAS created an encouraging and sweeping change to the matches.
 
 
  You still can't get a crowd of tactically-fogged people to see the same doorways and head for the right Objectives---not without more social or MIC comm initiative from seasoned players----it's up to the more advanced among us to start doing that rather than expecting the Devs to help us any furtherGǪ 
 
  Matchmaking still can't get timid or shell-shocked, (or just plain anti-social) players on your team to come down from those potential redline corners and link up with the few of us who aren't afraid to get shot in a shooting game, and sacrifice for our team in the name of funGǪ 
 And yes, as posted here already, a portion of the "leave the battle" players are sad to observe. SOME early-leavers are perfectly legitimate in their reasons, and I endorse their decision. But the ones with the "other reasons" for leaving (no need to mention them) only start to imply that they haven't learned the rudimentary "devise an appropriate fit-out and strategy to deal with each difficult team you anticipate you'll be facing" idea that is part of Dust's gameplayGǪ and maybe never ever had an interest in learning it.
  If you leave, and leave us 5 players short, I don't mind. My side has often won without you
  . You missed out. 
 It reminds me of the days when Oceania would pit 3-v-2 matches in a big ole' Skirmish map. It can actually be ENORMOUS fun, as long as you are aware of the player-count, and know how to change your strategy in response.
 
 But at least NOW, finally, we can move on to other matters, and "Matchmaking" can become as subtle and low-detectable as Aim-Assist gradually became.
 
 Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers. | 
      
      
        |  deadpool lifetone
 D3ATH CARD
 RUST415
 
 49
 
 
      | Posted - 2015.04.17 05:18:00 -
          [11] - Quote 
 im actually starting to like you guys more & more each time lol . the stats you are implying sound right ( k.d.r / w.p / w.l .r / s.p ) lets hope it makes a huge difference . ive notice the match making has been a lot better in the past few days . but still! 10 on 10 battles are a small fracture , but im sure that will be worked out . cheers 07 .
 | 
      
      
        |  deadpool lifetone
 D3ATH CARD
 RUST415
 
 49
 
 
      | Posted - 2015.04.17 05:24:00 -
          [12] - Quote 
 
 Kain Spero wrote:The matchmaker does indeed seem to be doing it's job. Players leaving matches are still causing issues. 
 agreed! but blueberries will still be blueberries at the end of the day. smh
  hopefully this will put in the right people in matches that really want to fight and not just sit back in the red lines ready to snipe because of fear . | 
      
      
        |  JIMvc2
 Consolidated Dust
 
 901
 
 
      | Posted - 2015.04.17 05:33:00 -
          [13] - Quote 
 When I played FW yesterday = The matches were 16 vs 16 always while in pubs I would say In my expierence it was 12 vs 13. The lowest I've encountered was 10 vs 10.
 
 Looking forward to this new system. I don't play much but yep.
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! Die YOU SHADOW BEING IN THE DARK!!! | 
      
      
        |  Crazy Cat Lady
 Opus Arcana
 Covert Intervention
 
 250
 
 
      | Posted - 2015.04.17 06:12:00 -
          [14] - Quote 
 
 [Feedback] - Matchmaking issues late night.
 
 Firstly I support the idea behind matchmaking and the importance of improving the new player experience. However, this new matchmaking is causing MASSIVE issues late at night (from about 0600 UTC to down time).
 
 During this time we are consistently experiencing difficulties:
 1. Getting into a public contract- very long wait times that have regularly been up to 1hr or more.
 2. Matches that are not full
 3. Drastically uneven sides eg. 6 vs 12
 
 This has only happened since the matchmaking changes. We usually run in squads (aprox 4) of high SP/experienced players.
 
 During this time the player base on dust is significantly smaller- is this what is causing the problems? It appears that there may not be enough players online during this time to be able to successfully apply the matchmaking algorithms.
 
 The late night player base is concerned as this change has had a significant impacting our ability to play the game.
 
 Would it be possible to please look into this? Perhaps there may need to be some different matchmaking algorithms applied at this time.
 
 Thanks.
 
 
 
 
 
 | 
      
      
        |  John Psi
 Vacuum Cleaner. LLC
 Steel Balls Alliance
 
 1520
 
 
      | Posted - 2015.04.17 06:27:00 -
          [15] - Quote 
 Dejavu?
 
 Please support fair play! | 
      
      
        |  Imp Smash
 Molon Labe.
 General Tso's Alliance
 
 787
 
 
      | Posted - 2015.04.17 07:16:00 -
          [16] - Quote 
 Cool
 | 
      
      
        |  Francois Sanchez
 Prima Gallicus
 
 378
 
 
      | Posted - 2015.04.17 09:31:00 -
          [17] - Quote 
 
 Crazy Cat Lady wrote:[Feedback] - Matchmaking issues late night.
 
 Firstly I support the idea behind matchmaking and the importance of improving the new player experience. However, this new matchmaking is causing MASSIVE issues late at night (from about 0600 UTC to down time).
 
 During this time we are consistently experiencing difficulties:
 1. Getting into a public contract- very long wait times that have regularly been up to 1hr or more.
 2. Matches that are not full
 3. Drastically uneven sides eg. 6 vs 12
 
 This has only happened since the matchmaking changes. We usually run in squads (aprox 4) of high SP/experienced players.
 
 During this time the player base on dust is significantly smaller- is this what is causing the problems? It appears that there may not be enough players online during this time to be able to successfully apply the matchmaking algorithms.
 
 The late night player base is concerned as this change has had a significant impacting our ability to play the game.
 
 Would it be possible to please look into this? Perhaps there may need to be some different matchmaking algorithms applied at this time.
 
 Thanks.
 
 
 
 
 
 Same when you play a bit after downtime. To me the matchmaking is the worst thing that has ever happened to Dust. Games turned from unbalanced fights to no fight at all. The other day I didn't manage to reach 39 kills in 4 battles whereas sometimes I can do that in one, just because there was nothing to kill. The game is boring atm, even complete stomps in FW are funnier than most public games. However I do agree that when the match isn't screwed up it's more balanced.
 
 Also another annoying thing with that matchmaking is that you fight the same people several matches in a row.
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        |  CCP AquarHEAD
 C C P
 C C P Alliance
 
 262
 
 
  
 
      | Posted - 2015.04.17 09:45:00 -
          [18] - Quote 
 
 JIMvc2 wrote:When I played FW yesterday = The matches were 16 vs 16 always while in pubs I would say In my expierence it was 12 vs 13. The lowest I've encountered was 10 vs 10.
 Looking forward to this new system. I don't play much but yep.
 
 FW is 16vs16 because it only allows full team, if you encounter 10 or less in pubs it means people are leaving.
 
 a passionate developer | 
      
      
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        |  Wilhelm Klingspor
 DUST University
 Ivy League
 
 891
 
 
      | Posted - 2015.04.17 09:47:00 -
          [19] - Quote 
 and there was much rejoycement.
 
 GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ | 
      
      
        |  STYLIE77
 KILL-EM-QUICK
 Rise Of Legion.
 
 571
 
 
      | Posted - 2015.04.17 09:59:00 -
          [20] - Quote 
 For the vets, try to make a balanced match.
 
 However, please fill the matches up as people leave.
 
 For the veterans, we would rather have full matches than perfectly balanced ones.
 
 When people don't leave, I am seeing great fights.
 
 In matches that are not filled back up, boring matches that barely 50 clones are killed on each team.
 
 In matches that ARE refilled as the players leave, a lot of fun.
 
 http://caughtyouflinching.ytmnd.com/ | 
      
      
        |  Raptor Princess
 ALLOTEC INC
 
 201
 
 
      | Posted - 2015.04.17 10:21:00 -
          [21] - Quote 
 The matches are not always 16v16 from the outset. I joined multiple with a squad yesterday where the match was very unbalanced from the word go (16v6 at the end began with 15v7)
 
 Some matches were good, but some were too unbalanced to be fun.
 | 
      
      
        |  DeathwindRising
 ROGUE RELICS
 
 1006
 
 
      | Posted - 2015.04.17 10:48:00 -
          [22] - Quote 
 
 STYLIE77 wrote:For the vets, try to make a balanced match. 
 However, please fill the matches up as people leave.
 
 For the veterans, we would rather have full matches than perfectly balanced ones.
 
 When people don't leave, I am seeing great fights.
 
 In matches that are not filled back up, boring matches that barely 50 clones are killed on each team.
 
 In matches that ARE refilled as the players leave, a lot of fun.
 
 Vets want full matches more than balanced matches, because half-full matches are boring.
 
 But what about this...
 
 Team spawns in and see's teams are unbalanced. People leave. Match becomes boring.
 
 
 Balance teams give people more of a reason to stay ,because they feel they have a equal opportunity of winning. People stay. Match is awesome.
 
 
 TLDR
 
 Balance the matches.
 | 
      
      
        |  Jebus McKing
 
 1824
 
 
      | Posted - 2015.04.17 11:28:00 -
          [23] - Quote 
 If you join a match late your ISK and SP per WP rewards should be increased to encourage people to stay and play. Make leaving the match less profitable than staying.
 
 
 
 But we will still see entire squads leaving as long as
 - we get Scotty errors which prevent some people of a squad to get deployed
 - we get insane frame rate drops on some maps
 - we get insane lag issues in some matches
 - we get to play the same map more than 3 times in a row
 
 These issues can neither be solved by matchmaking nor by punishing people for leaving.
 
 | GÇÇGÇÇGÇÇ.GÇÇGÇÇGÇÇ | | 
      
      
        |  Adipem Nothi
 Nos Nothi
 
 8844
 
 
      | Posted - 2015.04.17 12:46:00 -
          [24] - Quote 
 
 STYLIE77 wrote:In matches that ARE refilled as the players leave, a lot of fun.
 Perhaps for you, but not much fun (or pay) for the guys who get put into to your half-completed stomp. Even when they fight, their proportionally low time-in-battle and WP will ensure that they get paid pennies for giving all they've got to entertain you and your proto pals.
 
 If you truly want better fights, reduce squad size to 4 and let Scotty work his magic.
 
 Shoot scout with yes.
- Ripley Riley | 
      
      
        |  Peter Hanther
 Kottentale Solutions
 
 104
 
 
      | Posted - 2015.04.17 14:08:00 -
          [25] - Quote 
 Well ELO is generally pretty great, I do have to wonder about its use in the W/L category since some people can be vastly better at some game modes than others. Does it track a seperate w/l for each game mode or just a general average?
 
 How can Kottentale Solutions help you? | 
      
      
        |  Mortishai Belmont
 G.L.O.R.Y
 General Tso's Alliance
 
 728
 
 
      | Posted - 2015.04.17 14:54:00 -
          [26] - Quote 
 There's an e-harmony joke in here somewhere about match making ~(._.~)
 
 The new C.EO. of G.L.O.R.Y, (~..)~ Now on Youtube ~(..~) | 
      
      
        |  metiumagic
 Capital Acquisitions LLC
 Bad Intention
 
 12
 
 
      | Posted - 2015.04.17 15:09:00 -
          [27] - Quote 
 
 CCP Frame wrote:[img]http://web.ccpgamescdn.com/dust/news.control/65554/1/combat_rifleman_940.jpg[/img] It is time for CCP Rattati once again and his update on Matchmaking! This time he is explaining what we have changed with this new system and what you guys should expect in the future to be tweaked based on your great feedback. Read on , and throw us a line or two right here after that! 
 
 Since when the changes are implemented?
 
 
 ;) | 
      
      
        |  thehellisgoingon
 MONSTER SYNERGY
 
 433
 
 
      | Posted - 2015.04.17 15:27:00 -
          [28] - Quote 
 Ohhhhhhh hahaha how nice of frame to post rats ideas. Let's talk about something and not implement it till next year.
 | 
      
      
        |  The Dark Cloud
 The Rainbow Effect
 
 4457
 
 
      | Posted - 2015.04.17 15:42:00 -
          [29] - Quote 
 This sounds all nice and fair but it gets all thrown of the window when 50% of the players in the vet bracket quit upon seeing whos on the opposition. In my opinion there needs to be a punishment for people who do "lobbyshopping". If you are not familiar what "lobbyshopping" is Rattati then i shall enlighten you.
 
 -Lobbyshopping
 this terms describes the behaviour of leaving and entering new lobbys/matches until the person in question of this is confident to have a "easy match". But because people like to squad up in Dust514 this behaviour spreads onto the full squad. Which means matches will be extremely unbalanced and boring and its not uncommon to see 12vs5 or even worse results.
 
 I make the scrubs scream and the vets cry. | 
      
      
        |  Booby Tuesdays
 Ahrendee Inc.
 Negative-Feedback
 
 1510
 
 
      | Posted - 2015.04.17 16:17:00 -
          [30] - Quote 
 I too have continued to mainly play FW since I'm tired of being on the team of 5, versus 14-16. I wait 3-5 minutes to be forced to fight with one leg and an arm tied behind my back. No thanks Bruce.
 
 IF YOU CAN READ THISYOU DON'T NEED GLASSES | 
      
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