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Thread Statistics | Show CCP posts - 2 post(s) |
Adipem Nothi
Nos Nothi
8844
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Posted - 2015.04.17 12:46:00 -
[1] - Quote
STYLIE77 wrote: In matches that ARE refilled as the players leave, a lot of fun.
Perhaps for you, but not much fun (or pay) for the guys who get put into to your half-completed stomp. Even when they fight, their proportionally low time-in-battle and WP will ensure that they get paid pennies for giving all they've got to entertain you and your proto pals.
If you truly want better fights, reduce squad size to 4 and let Scotty work his magic.
Shoot scout with yes.
- Ripley Riley
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8856
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Posted - 2015.04.17 18:11:00 -
[2] - Quote
KingBabar wrote:A sollution could be a reduction of Pub squad size to 4 players, combined with increasing the FW squad size to 8, as added benefit I believe it would make FW more desireable for a lot of people. 100% agree.
Shoot scout with yes.
- Ripley Riley
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8871
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Posted - 2015.04.17 23:49:00 -
[3] - Quote
In case it hasn't been mentioned yet, the soloist queue needs work. I'm being put into partially completed (often nearly completed) matches more often than not. From a soloist's perspective, Scotty 2.0 was working very well immediately prior to the FW Event. Whatever was changed during last week's FW Event screwed Scotty up, and he has yet to recover.
Shoot scout with yes.
- Ripley Riley
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8913
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Posted - 2015.04.18 17:10:00 -
[4] - Quote
Shiyou Hidiyoshi wrote:How to reduce the amount of people leaving battle.
Remove the leaderboard showing both teams, only show it when the battle ends.
Many leave because they do not want to fight whoever is on the opposite side, they want to see all NPC corps not squads of corps. If they do not know who they are fighting, they will hopefully not leave asap. Some will as soon as they see the killfeed for a minute and notice which group of people they are fighting however.
Killfeed Reads: Kazuika Sniper - Viziam Scrambler Rifle - Unlucky Blueberry Blueberry has left the battle Blueberry has left the battle Blueberry has left the battle Blueberry has left the battle Blueberry has left the battle
Shoot scout with yes.
- Ripley Riley
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Nos Nothi
8952
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Posted - 2015.04.19 15:57:00 -
[5] - Quote
CLOX Von Darian wrote:I have a few questions I am hoping someone can clarify for me.
I've had a couple of characters for about a year and at least with this one I've been proto stomped way too many times. My K/D/R is something like 0.19 and over 4800 deaths. OK so I'm not someone that has a bunch of time to master FPS games, but I really like this one and held my own on other PC FPS games in the past. What I've found is even with the new matchmaking system I'm still getting proto stomped, and yes it is very frustrating.
I even created a new character thinking that with the new one I'd go up against people that I could actually compete with, but I keep getting knocked out with Experimental and Advanced stuff even though he is running the starter suites.
I am seriously considering dropping all my current characters and starting completely over.
Will that pit me up against other players that are more close to my actual skill?
Will the time I've hung around actually hurt me if I start over? Is it hurting me now?
I know I'll loose a huge amount of hard earned skill points, ISK, and a bunch of items. Is it better to stick it out and hope I can be competitive whenever I can run the same suites and equipment?
I also hate it when the team I'm on does not try to win! I don't normally leave battles, but I have at least once when I just could not compete at all.
Whatever you do, don't nuke your current mercs. If you need to relearn the ropes, use another PSN account so your main can continue to accumulate passive SP while you do so. Pretty soon you'll be able to transfer gear between your mercs.
Shoot scout with yes.
- Ripley Riley
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8990
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Posted - 2015.04.20 15:35:00 -
[6] - Quote
Adipem Nothi wrote:NIETZCHES OVERMAN wrote: Better idea: Reduce squad size to 4, such that 6-man 500M SP stompsquads are rendered non-existent and 4-man 300M squads are always checked by like type. If there are big names on one side, more often than not there will be big names on the other. If players trust that they're in for a fair fight, they'll will be more likely to stick around even when they see big names in the killfeed or roster.
Not to say this wouldnt help.... But do we really want to reduce the social "potential" of the game by 1/3 to fix this issue? The squads and social activity of this game are what give it life it would not carry on its own. Whiskey Alpha's awesome video comes to mind, and I couldn't agree more. Dust's social potential is huge. The 4-man squad is a quick fix for a struggling Scotty and a frustrated playerbase. A more elegant solution could potentially be found in a progressive teamplay scale. On one end of the scale, we'd have Ambush and on the other Raids and PC ...
Ambush would be converted to a soloist queue with significant emphasis placed on teamwork. The lack of pre-made squads prevents stompathons, social elements (link above) tempt soloists to interact with one another, and new players quickly come to appreciate the power of squad play.
Next along the teamplay scale, we find a consolidated queue which rotates Domination, 3-pt Skirmish and Acquisition; here 4-man squads coordinate efforts to dominate smaller maps against like-type opposition; the pub training wheels are still on so-to-speak in that Scotty makes every possible effort to see that both sides are well balanced.
Next along the scale, we find the larger, 5-pt maps of Factional Warfare. A squad of 4 is required to queue, and squads of up to 8 are supported. Tough fights, high stakes/pay and unique loot attract heavy hitters, and FW is home the very best in teamplay and tactics observed outside of PC.
Finally we have PC and Raids. The ultimate. The end game.
Shoot scout with yes.
- Ripley Riley
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