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Squagga
Fatal Absolution Negative-Feedback
486
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Posted - 2015.04.16 18:25:00 -
[1] - Quote
What would you guys like to see, as far as DUST/EVE integration? Soon we'll be able to make our own weapons, so we don't need them for that anymore. Fighting on their ships, ha, they're never going in for that. What's a viable option you guys would like to see from CCP, to integrate our worlds?
Reloading, the silent killer.
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abdullah muzaffar
Random Gunz Rise Of Legion.
545
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Posted - 2015.04.16 18:26:00 -
[2] - Quote
Nothing. The restock delays/glitches already **** me off enough. If only the market wasnt linked to eve... Atmost only lore and faction design should carry over.
IJR took my soul. RIP 20/3/15 5:14
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Joel II X
Bacon with a bottle of Quafe
7092
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Posted - 2015.04.16 18:33:00 -
[3] - Quote
Having the orbital artillery actually destroying ships with LOLOHKBBQ |
Thumb Green
The Valyrian Mercenary Army
2262
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Posted - 2015.04.16 18:50:00 -
[4] - Quote
Like Joel said, Orbital Artillery. If it were an installation deep in the redline I'd spend the entire match shooting at space tin cans. Hell, I'd shoot at them with the AR if it was possible, just to fck with them.
It's hard to believe I was once one of the biggest fanboys Dust had.
Rated [TV-MA]
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Squagga
Fatal Absolution Negative-Feedback
486
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Posted - 2015.04.16 19:16:00 -
[5] - Quote
Why does everybody keep trying to fight out of the redline? If anything you should have to control the letter or city. Then you can shoot the space people
Reloading, the silent killer.
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1121
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Posted - 2015.04.16 19:38:00 -
[6] - Quote
A better FW , something more than just a skirmish. What that is, i'm not sure yet.. but it could be better. |
Juno Tristan
Obscure Reference
548
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Posted - 2015.04.16 19:45:00 -
[7] - Quote
used to get rare loot in either game
EVE ship scans down savage site, sends in Dust Mercs, fight, profit
ADS Ramming Revenge!
Plasma Cannon Rampage
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Scheneighnay McBob
Tronhadar Free Guard Minmatar Republic
6050
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Posted - 2015.04.16 19:53:00 -
[8] - Quote
The fact that some Eve players want nothing to do with us hurts what both games could be capable of.
I say war barges should eventually come into play. Start with different types of war barges, along with modules for them: some are just production facilities, some being specialized to attack planets, some land on stations, and some board ships. Likewise, eve players would be able to escort or attack war barges.
Some details can be ignored
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Squagga
Fatal Absolution Negative-Feedback
488
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Posted - 2015.04.16 20:02:00 -
[9] - Quote
Scheneighnay McBob wrote:The fact that some Eve players want nothing to do with us hurts what both games could be capable of.
I say war barges should eventually come into play. Start with different types of war barges, along with modules for them: some are just production facilities, some being specialized to attack planets, some land on stations, and some board ships. Likewise, eve players would be able to escort or attack war barges.
And what do you think the pilots would get out of this?
Reloading, the silent killer.
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Regis Blackbird
DUST University Ivy League
745
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Posted - 2015.04.16 20:04:00 -
[10] - Quote
I honestly think they (EVE Capsuleers) will come to us, if we are impacting their world more than now.
PC: - Break out of Molden Heath to claim districts in true NullSec (regions already clamed by EVE alliances) - Make Dust resources (and bonuses) EVE players want based on district ownership.
FW: - Enable Dust Bunnies to select where to fight from the Star Map, to focus attacs and coordinate. - Disable WP (Warbarge) OB support
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PADDEHATPIGEN
BurgezzE.T.F General Tso's Alliance
154
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Posted - 2015.04.16 20:04:00 -
[11] - Quote
Big earth to space cannons we can use to shoot down eve players in orbit.
Like we saw in one of the first Dust movies. |
Viktor Hadah Jr
Negative-Impact Back and Forth
7662
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Posted - 2015.04.16 20:10:00 -
[12] - Quote
Make bonuses small and without big effect but many of them. Where there is benefit to where it is worth doing, but not so large to where you can opt out of it and still have a way to do the same thing without dust.
Let me tell you EVE player do not like a game they don't play affecting them in a major way.
Things people that people are suggesting would just f*ck over EVE player that don't interact with dust. it would be the equivalent of having dust FW LP payout be determined by EVE FW tier level.
Vote Viktor Hadah for CPM2 or i'll take your districts and hurt you.
Get Dust ISK Here
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Scheneighnay McBob
And the ButtPirates
6051
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Posted - 2015.04.16 20:15:00 -
[13] - Quote
Squagga wrote:Scheneighnay McBob wrote:The fact that some Eve players want nothing to do with us hurts what both games could be capable of.
I say war barges should eventually come into play. Start with different types of war barges, along with modules for them: some are just production facilities, some being specialized to attack planets, some land on stations, and some board ships. Likewise, eve players would be able to escort or attack war barges. And what do you think the pilots would get out of this? It adds to the depth of the game.
What do eve players get out of other eve players attacking them?
Some details can be ignored
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Thumb Green
The Valyrian Mercenary Army
2264
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Posted - 2015.04.16 20:18:00 -
[14] - Quote
Squagga wrote:Why does everybody keep trying to fight out of the redline? If anything you should have to control the letter or city. Then you can shoot the space people It's not about fighting, it's about fcking with the pod people. I swear, some of the people here are denser than osmium.
It's hard to believe I was once one of the biggest fanboys Dust had.
Rated [TV-MA]
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
524
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Posted - 2015.04.16 20:29:00 -
[15] - Quote
Joel II X wrote:Having the orbital artillery actually destroying ships with LOLOHKBBQ
Yes, the Orbital Cannon control bags it for me too. Of all the components I saw in those promotional videos, a surprising MANY of them actually became reality in Dust as the development progressed. But that "Cannon" is the grand-prize to fight for on a District. I think it would also make a valid difference between Pub/FW matches and a PC match.
I'd like to repeat though,GǪ I wouldn't like to see Console players OWNING, or CHOOSING ATTACKS, or RENAMING, or changing real estate and assets in someone else's game (namely EVE-Online). It just doesn't feel fair for players to invest years of their own effort and cash in a game, and have someone else's separate game start mucking up their possessions WITHOUT direct input and request from them. Something's just not right about doing thatGǪ like a new rule that says a guest can come into your house and start changing walls and shutting off your refrigerator, just because he's a visitor. Every change/assault/theft/take-over done by Dust-players really needs to be created only through the wish of an EVE-player who's making this possible as part of her power and her control in HER game.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Golden Day
Corrosive Synergy Rise Of Legion.
1319
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Posted - 2015.04.16 20:56:00 -
[16] - Quote
Joinning a FW corp in EVE gives you bonuse LP and puts you in systems where your FW corp is currently battling....
I know you wan't it ( -í° -£-û -í°)
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18286
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Posted - 2015.04.16 21:29:00 -
[17] - Quote
CELESTA AUNGM wrote:Joel II X wrote:Having the orbital artillery actually destroying ships with LOLOHKBBQ Yes, the Orbital Cannon control bags it for me too. Of all the components I saw in those promotional videos, a surprising MANY of them actually became reality in Dust as the development progressed. But that "Cannon" is the grand-prize to fight for on a District. I think it would also make a valid difference between Pub/FW matches and a PC match. I'd like to repeat though,GǪ I wouldn't like to see Console players OWNING, or CHOOSING ATTACKS, or RENAMING, or changing real estate and assets in someone else's game (namely EVE-Online). It just doesn't feel fair for players to invest years of their own effort and cash in a game, and have someone else's separate game start mucking up their possessions WITHOUT direct input and request from them. Something's just not right about doing thatGǪ like a new rule that says a guest can come into your house and start changing walls and shutting off your refrigerator, just because he's a visitor. Every change/assault/theft/take-over done by Dust-players really needs to be created only through the wish of an EVE-player who's making this possible as part of her power and her control in HER game.
I can understand that in a sense too.
But EVE pilots have everything in New Eden to play around with except planets......PI really isn't all that immersing. Why should not the planets be our domain to control and fool around with as we wish like space is theirs?
We place our own assets down, choose where we attack, when we attack, how we attack, if they want PI on our planets they need to either agree for us to leave their PI intact, etc.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5704
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Posted - 2015.04.16 21:36:00 -
[18] - Quote
abdullah muzaffar wrote:Nothing. The restock delays/glitches already **** me off enough. If only the market wasnt linked to eve... Atmost only lore and faction design should carry over.
Then the game would have no point. It would just be a bad shooter.
Right now its a bad shooter with future implications.
Usually banned for being too awesome.
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1122
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Posted - 2015.04.16 22:32:00 -
[19] - Quote
Golden Day wrote:Joinning a FW corp in EVE gives you bonuse LP and puts you in systems where your FW corp is currently battling....
know of any Gallente FW corps from Eve side that are taking on Dust players?
I might like something like that |
VAHZZ
1386
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Posted - 2015.04.16 22:35:00 -
[20] - Quote
I would like the option to become like a Valkyrie, have battles topside in space while battles downside rage on. But, that Valkyrie so I'll shut up.
If you expect the worst, you'll never be disappointed.
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Golden Day
Corrosive Synergy Rise Of Legion.
1327
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Posted - 2015.04.16 22:38:00 -
[21] - Quote
Knightshade Belladonna wrote:Golden Day wrote:Joinning a FW corp in EVE gives you bonuse LP and puts you in systems where your FW corp is currently battling.... know of any Gallente FW corps from Eve side that are taking on Dust players? I might like something like that It would be a great concept too....
Maybe it could give more bonuses....such as when merc is in a gal corp and wins a gal fight every EVE player gets [Insert good ammount of LP] for helpping them win
I know you wan't it ( -í° -£-û -í°)
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18295
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Posted - 2015.04.16 23:45:00 -
[22] - Quote
Agency in FW.
I want to create my own conflict zones. Zipping willy nilly around the region means nothing and it squanders the efforts of dedicated players as they cannot see their efforts reflected in the Star map. But if we had the option to queue and sync for specific planets in specific systems at will you might even see localised warzones created and fought over by players.
E.G- Players can attempt to defend in any system their militia controls and can attack the planets in any system adjacent to an owned system. In FW systems with stations are more desirable that those without and specific systems have both systems and gates to many other adjacent systems. In Dust and EVE these systems would be extremely valuable.
PCLAS based out of Arzad which is a cross roads with many gates throughout the region and a central station system which is under pressure for Min FW EVE pilots. We own the system and its station. From here we can attack Ezzara, Tararan, and Sifilar as well as having lines to the various other important sections of the region.
We choose to queue for fights consistently in Arzad and end out day controlling 90% of its districts providing VP buffers for our fleets. Min FW see this and send their own Sync's to Arzad to fight us. Both friendly and enemy pilots now no we are going to be fighting in system and send OB groups and plexing fleets.
End of day one we've have dozens of fights against organised teams in Arzad and end with only 25% of the districts. With theirfleets pushing up contestation into the 90% region.
We start again the following day and win our fights since their syncs have gone else where creating a new VP buffer. Dropping their contesting level to 73%. Our fleets now have more time to defend the space and chances to stop it from falling.
Result:
- Possibility Battles in System - Organised Players syncing against each other - Contextual battles with real outcomes - Real effect on EVE side conflicts - Players pushed to use the Starmap to learn the FW war zone. - Even small groups can have an affect on the zone is a meaningful way.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Golden Day
Corrosive Synergy Rise Of Legion.
1327
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Posted - 2015.04.16 23:47:00 -
[23] - Quote
I like that....but wouldnt that be difficult to implant into the game??
I know you wan't it ( -í° -£-û -í°)
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Squagga
Fatal Absolution Negative-Feedback
488
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Posted - 2015.04.17 01:56:00 -
[24] - Quote
Yeah, I would imagine the orbital artillery would come up. However the pilots already aren't that interested in us, and they can't shoot us without us telling them to. So us being able to shoot them? Gonna guess that won't go over so hot. One merc had this idea, of a pilot shooting a pod, squad, into a salvage area. We fight drones or even better, other mercs, we get a new game mode, they get the salvage components. I think that's a win win. I do like the idea of the war barge being a part of both worlds. Not as a fighter but as something the pilots can escort us into an area. I doubt PS3 will support something like this though
Reloading, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
488
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Posted - 2015.04.17 02:04:00 -
[25] - Quote
I defjnately agree that us being able to select our own districts for FW would be hugely beneficial for both sides. Right now it seems pointless and spread out. If we could actually choose where we're fighting for and work with the pilots, it would make the game more interesting
Reloading, the silent killer.
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Golden Day
Corrosive Synergy Rise Of Legion.
1327
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Posted - 2015.04.17 02:08:00 -
[26] - Quote
Squagga wrote:I defjnately agree that us being able to select our own districts for FW would be hugely beneficial for both sides. Right now it seems pointless and spread out. If we could actually choose where we're fighting for and work with the pilots, it would make the game more interesting Agreed,but our bonuses need to be more important to eve players
Perhaps damage increase for faction weapons??
Lp payout increase for each district owned?
I know you wan't it ( -í° -£-û -í°)
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18303
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Posted - 2015.04.17 02:14:00 -
[27] - Quote
Squagga wrote:I defjnately agree that us being able to select our own districts for FW would be hugely beneficial for both sides. Right now it seems pointless and spread out. If we could actually choose where we're fighting for and work with the pilots, it would make the game more interesting
I think that's the point really. Big fights will naturally eventuate as opposing sides identify where the enemy is pushing and when the enemy knows they are pushing.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
107
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Posted - 2015.04.17 02:28:00 -
[28] - Quote
EVE Planetary Interaction makes 2 critcally important things for EVE.
Fuel for Player Owned Stations (which were announced at fanfest '15 to be receiving a complete rewrite/upgrade over the next 18mos) Nanite Repair Paste, used to repair ship systems damaged in battle.
Planetary Interaction in EVE works like a 'farmville like' minigame that players can optimize for short term high yield or long term low yield production as they wish, production facilities operate on clocks and move many (64+) different resources into various refinement stages that eventually move to a final production facility on a barren type planet (exactly the ones we fight on currently).
Its a no brainer, but thus far ccp has been a no-balls -er.
There are all sorts of potential ways Dust players attacking and defending these facilities could be used for fun and profit, and many more ways to limit the extent of the workload for Dust Devs (although, lets be honest: ALL NEW MODELS ARE BEYOND THEIR CAPABILITY, racial parity isn't even planned.
sorry, i don't wanna continue this post.
end. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18304
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Posted - 2015.04.17 02:37:00 -
[29] - Quote
Sigourney Reever wrote:EVE Planetary Interaction makes 2 critcally important things for EVE.
Fuel for Player Owned Stations (which were announced at fanfest '15 to be receiving a complete rewrite/upgrade over the next 18mos) Nanite Repair Paste, used to repair ship systems damaged in battle.
Planetary Interaction in EVE works like a 'farmville like' minigame that players can optimize for short term high yield or long term low yield production as they wish, production facilities operate on clocks and move many (64+) different resources into various refinement stages that eventually move to a final production facility on a barren type planet (exactly the ones we fight on currently).
Its a no brainer, but thus far ccp has been a no-balls -er.
There are all sorts of potential ways Dust players attacking and defending these facilities could be used for fun and profit, and many more ways to limit the extent of the workload for Dust Devs (although, lets be honest: ALL NEW MODELS ARE BEYOND THEIR CAPABILITY, racial parity isn't even planned.
sorry, i don't wanna continue this post.
end.
Smack the EVE pilots where it hurts. PASSIVE INCOME!
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2673
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Posted - 2015.04.17 04:30:00 -
[30] - Quote
For hisec: dunno....yet. But thinking PI value-added something something.
For losec:
Dust players can hold & develop districts such that they can facilitate transportation 'pipelines' from null to hisec. Getting stuffs in/out of null is a pita for EVE players. With this we could make them love us.
It would have to be a 'soft' pipeline, something like if a Dust corp held a district on a planet with a jumpgate they could build anti-bubble projectors that protected that jumpgate for a radius, say 50 km. Oldskool camping, anyone?
For nullsec:
Bring back jumpbridges, but with merc-built jumpbridge district SI, one required per system. You want hella fights? Those will be hella fights.
For New Eden: Dust mercs should be able to protect/interdict EVE strategic resources. That's when kittenshit gets real.
PSN: RationalSpark
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