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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18286
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Posted - 2015.04.16 21:29:00 -
[1] - Quote
CELESTA AUNGM wrote:Joel II X wrote:Having the orbital artillery actually destroying ships with LOLOHKBBQ Yes, the Orbital Cannon control bags it for me too. Of all the components I saw in those promotional videos, a surprising MANY of them actually became reality in Dust as the development progressed. But that "Cannon" is the grand-prize to fight for on a District. I think it would also make a valid difference between Pub/FW matches and a PC match. I'd like to repeat though,GǪ I wouldn't like to see Console players OWNING, or CHOOSING ATTACKS, or RENAMING, or changing real estate and assets in someone else's game (namely EVE-Online). It just doesn't feel fair for players to invest years of their own effort and cash in a game, and have someone else's separate game start mucking up their possessions WITHOUT direct input and request from them. Something's just not right about doing thatGǪ like a new rule that says a guest can come into your house and start changing walls and shutting off your refrigerator, just because he's a visitor. Every change/assault/theft/take-over done by Dust-players really needs to be created only through the wish of an EVE-player who's making this possible as part of her power and her control in HER game.
I can understand that in a sense too.
But EVE pilots have everything in New Eden to play around with except planets......PI really isn't all that immersing. Why should not the planets be our domain to control and fool around with as we wish like space is theirs?
We place our own assets down, choose where we attack, when we attack, how we attack, if they want PI on our planets they need to either agree for us to leave their PI intact, etc.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18295
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Posted - 2015.04.16 23:45:00 -
[2] - Quote
Agency in FW.
I want to create my own conflict zones. Zipping willy nilly around the region means nothing and it squanders the efforts of dedicated players as they cannot see their efforts reflected in the Star map. But if we had the option to queue and sync for specific planets in specific systems at will you might even see localised warzones created and fought over by players.
E.G- Players can attempt to defend in any system their militia controls and can attack the planets in any system adjacent to an owned system. In FW systems with stations are more desirable that those without and specific systems have both systems and gates to many other adjacent systems. In Dust and EVE these systems would be extremely valuable.
PCLAS based out of Arzad which is a cross roads with many gates throughout the region and a central station system which is under pressure for Min FW EVE pilots. We own the system and its station. From here we can attack Ezzara, Tararan, and Sifilar as well as having lines to the various other important sections of the region.
We choose to queue for fights consistently in Arzad and end out day controlling 90% of its districts providing VP buffers for our fleets. Min FW see this and send their own Sync's to Arzad to fight us. Both friendly and enemy pilots now no we are going to be fighting in system and send OB groups and plexing fleets.
End of day one we've have dozens of fights against organised teams in Arzad and end with only 25% of the districts. With theirfleets pushing up contestation into the 90% region.
We start again the following day and win our fights since their syncs have gone else where creating a new VP buffer. Dropping their contesting level to 73%. Our fleets now have more time to defend the space and chances to stop it from falling.
Result:
- Possibility Battles in System - Organised Players syncing against each other - Contextual battles with real outcomes - Real effect on EVE side conflicts - Players pushed to use the Starmap to learn the FW war zone. - Even small groups can have an affect on the zone is a meaningful way.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18303
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Posted - 2015.04.17 02:14:00 -
[3] - Quote
Squagga wrote:I defjnately agree that us being able to select our own districts for FW would be hugely beneficial for both sides. Right now it seems pointless and spread out. If we could actually choose where we're fighting for and work with the pilots, it would make the game more interesting
I think that's the point really. Big fights will naturally eventuate as opposing sides identify where the enemy is pushing and when the enemy knows they are pushing.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18304
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Posted - 2015.04.17 02:37:00 -
[4] - Quote
Sigourney Reever wrote:EVE Planetary Interaction makes 2 critcally important things for EVE.
Fuel for Player Owned Stations (which were announced at fanfest '15 to be receiving a complete rewrite/upgrade over the next 18mos) Nanite Repair Paste, used to repair ship systems damaged in battle.
Planetary Interaction in EVE works like a 'farmville like' minigame that players can optimize for short term high yield or long term low yield production as they wish, production facilities operate on clocks and move many (64+) different resources into various refinement stages that eventually move to a final production facility on a barren type planet (exactly the ones we fight on currently).
Its a no brainer, but thus far ccp has been a no-balls -er.
There are all sorts of potential ways Dust players attacking and defending these facilities could be used for fun and profit, and many more ways to limit the extent of the workload for Dust Devs (although, lets be honest: ALL NEW MODELS ARE BEYOND THEIR CAPABILITY, racial parity isn't even planned.
sorry, i don't wanna continue this post.
end.
Smack the EVE pilots where it hurts. PASSIVE INCOME!
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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