Squagga wrote:What would you guys like to see, as far as DUST/EVE integration? Soon we'll be able to make our own weapons, so we don't need them for that anymore. Fighting on their ships, ha, they're never going in for that. What's a viable option you guys would like to see from CCP, to integrate our worlds?
Planets and the entire idea of entering planets atmosphere has been a core inspiration for thousands of EVE players and players who came to DUST looking to explore and partake in planetary gameplay.
Howver DUST has just become largely a lobby shooter where we sit on a station or enter a random planet that looks the same as the other thousands of planets.
DUST players where supposed to have direct relationships with PLanetary infrastructure.. We where supposed to fight on installations that where pre designed and placed by EVE players... We where supposed to have general control over the very materials needed for players to even own space and POS's...
Planets where supposed to be vital parts of Sovereignty in space for alliances... DUST mercs where supposed to be recruited and hired by corporations and alliances as vital assets to take and hold space...
Smaller alliance can't compete in space with Goonswarms numbers? They hire the best mercs in the game to start taking over Goonswarms planets and flipping Sov...
Outposts, Titans, Motherships... Currently are stagnate... In order to keep Titans and motherships populating battlefields in EVE you have to make their material list attainable for everyone... They should be alot harder to build in game and have their material list adjusted to 6 years of EVE's market inflation... And actually create a demand for DUST merc teams to be on call for defense or to be hired by alliances to capture Strategic assets.
Outposts and transferring the ownership of them have always been terrible design in EVE.... It was always supposed to be a battle in this IP for ownership...
FAction warfare used to allow players to choose what system they would be attacking.. Allowing Faction warfare corporations in EVE to recruit DUST mercenaries to attack and claim certain systems..
Now faction warfare throws you somewhere random... COmpletely ruining any ability for the two games to coordinate any efforts...
Faction warfare is the easiest to actually create a link between the two games where it actually feels like your fighting for something other then a good K/D...
But that game mode got rush developed by Team true grit in like a 4 week visit to shanghai.... I don't even want to know what the code looks like.