True Adamance wrote:Agency in FW.
I want to create my own conflict zones. Zipping willy nilly around the region means nothing and it squanders the efforts of dedicated players as they cannot see their efforts reflected in the Star map. But if we had the option to queue and sync for specific planets in specific systems at will you might even see localised warzones created and fought over by players.
E.G- Players can attempt to defend in any system their militia controls and can attack the planets in any system adjacent to an owned system. In FW systems with stations are more desirable that those without and specific systems have both systems and gates to many other adjacent systems. In Dust and EVE these systems would be extremely valuable.
PCLAS based out of Arzad which is a cross roads with many gates throughout the region and a central station system which is under pressure for Min FW EVE pilots. We own the system and its station. From here we can attack Ezzara, Tararan, and Sifilar as well as having lines to the various other important sections of the region.
We choose to queue for fights consistently in Arzad and end out day controlling 90% of its districts providing VP buffers for our fleets. Min FW see this and send their own Sync's to Arzad to fight us. Both friendly and enemy pilots now no we are going to be fighting in system and send OB groups and plexing fleets.
End of day one we've have dozens of fights against organised teams in Arzad and end with only 25% of the districts. With theirfleets pushing up contestation into the 90% region.
We start again the following day and win our fights since their syncs have gone else where creating a new VP buffer. Dropping their contesting level to 73%. Our fleets now have more time to defend the space and chances to stop it from falling.
Result:
- Possibility Battles in System
- Organised Players syncing against each other
- Contextual battles with real outcomes
- Real effect on EVE side conflicts
- Players pushed to use the Starmap to learn the FW war zone.
- Even small groups can have an affect on the zone is a meaningful way.
Also wish Dusters could see channel specific information and MOTD's so that in future for RP chats, and FW channels players can clearly see the rules and of specific targets of our efforts.
E.g 2- PIE Ground Control updates FW targets weekly.
Primary Offensive Target: Frestrom (Priority 46% Friendly Contested)
Primary Defensice Target: Huola (Urgent 97% Enemy Contesting)
Secondary Targets: Raa, Sifilar, Lamaa, and Oyonata