Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2598
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Posted - 2015.03.29 16:48:00 -
[1] - Quote
GENERAL FCF wrote:1. Take away the red line and make it a yellow line for a warning GÜá sign. 2. Equip the MCC with more turrets (the same ones that deal ludicrous amounts of damage to damage other MCC's) specifically for trespassers whether they be land/air 3. Equip the MCC with passive radial scans that ping trespassers therefore making them visible (on field) as long as they're behind enemy lines to decloak cloaking devices. 4. Watch trespassers red-lineing get targeted by the MCC guns and instantly get blown to poop piles.
No random exploding, legitimate "you crossed, you're screwed ". It works and is immersive, which is a big bonus. It might be a bit more demanding of game resources, not sure.
In thinking about the 'redline problem' two thoughts that always come to mind are:
1) Do we really need to load that giant map into memory? Assuming that we still are, ofc, but it looks like it. We know the memory budget is tight, why not chop the map off at 200 m past the redline, just obscure it with some mist or something equivalent. If it gives us more frames it's justified imo.
2) How would New Eden corporations really write the contract for employing mercs? What features would we mercs insist on in the contracts? Besides immersion-for-free(There should be a reference document that mercs can actually read in their quarters or while hiding on the battlefield, as well as a 'Do you accept the terms of this Contract?' signoff button before every contract match(someday we'll have custom corporation contracts were we do the same thing for District Maintenance, harassment, auto-defense, etc.)), investing in re-thinking public contracts can prolly contribute to resolving some of our redline issues.
It's worth a second look for the immersion alone, but also for gameplay.
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2604
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Posted - 2015.03.31 21:13:00 -
[2] - Quote
Aeon Amadi wrote:CCP Rattati wrote:Henchmen21 wrote:The redline should be a concord sanctioned boundary, everything within is an active battlefield anything outside is protected by concord to prevent the deaths of lets say civilians. You kill anyone while within the redzone you get concorded just like in EVE. Nothing fancy just stick to the the already existing structure of how Concord works withing the New Edan universe. That's actually pretty cool, thanks for that. I would love for the warning to say "CONCORD is protecting the safety of civilians in this area" And redline suicides would be "CONCORD kills" This goes on the list! Wasn't the redline already explained as being a kill-signal to the implant in the clone's head whenever they ventured outside the pre-determined battlespace? I like this explanation as it sort of expands on that, but only if there's no fundamental change to how redline mechanics work. On the topic of MCC guns though, I'd love it if we had turrets we could man on the MCC specifically for Redline camping defense - not unlike AC-130 use in Battlefield. Just make it to where they can't be operated unless the enemy team has all of the objectives or something, that way you discourage AFKers chilling in the guns for the duration of the match. Looking at what's been proposed so far, the final document outlining the terms of merc contracts is likely going to be defined by the needs of New Eden corporations, but as constrained by Concord law. If we really want to add realism, Concord and/or the empires will be taxing these legally sanctioned business activities. Each battle would require a permit, let's call it a 'Transfer of Operations' permit.
As we move out from high to null sec the contracts will have the Concord inefficiencies removed to allow more streamlined business practices.....
That might mean that in nullsec/PC there are no redlines. Sounds like a great place to be a civilian.
PSN: RationalSpark
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