| Pages: [1] 2  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  bathtubist
 TRUE SAVAGES
 Learning Alliance
 
 65
 
 
      | Posted - 2015.03.27 22:10:00 -
          [1] - Quote 
 JESUS CHRIST RATTATI EVEN IN HOTFIX ECHO THE ******* RE'S HAVEN't BEEN ******* TOUCHED
 
 No ******* explosive delay just one *boop* on the button then bam it's ******* blowing up everyone within the raidus why aren't there ******* fourms about Re's? I agree it should be instant death depending on the mods u have on your suit but if they can just make it explode after one damn sec then it's already a problem
 
 Do I need to QQ some more about this bullshit?
 | 
      
      
        |  Jonny D Buelle
 Mors Effera
 
 717
 
 
      | Posted - 2015.03.27 22:15:00 -
          [2] - Quote 
 As someone who made a scout just to try and be a bomber, all I can say is you know nothing.
 
 REs do have a timer on them before they can detonate. They must firs ttiuch down and I believe it is one second after touch down they can blow.
 
 I find your lack of heaviness... disturbing... | 
      
      
        |  Mex-0
 T.H.I.R.D R.O.C.K
 
 540
 
 
      | Posted - 2015.03.27 22:16:00 -
          [3] - Quote 
 lol
 
 butthurt much
 
 you probably just lost a shiny proto suit to a scout with REs.
 
 Gû¼+¦GòÉGòÉn¦ñ | 
      
      
        |  Zepod
 Titans of Phoenix
 
 122
 
 
      | Posted - 2015.03.27 22:23:00 -
          [4] - Quote 
 The biggest nerf the Remote Explosive could possibly receive is players deciding to gain some situation awareness and stop bricking their suits to the point where they can't run away.
 
 With the 2.5s delay (dispute what your ranting would lead us to believe, there is one) even a suit moving at 3m/s (even Amarr Sentinels move faster than this btw) there's still enough time to evade a Remote Explosive, provided that:
 
 1. You are paying attention and notice the RE.
 2. The RE hasn't already been placed before you notice it.
 3. You aren't backed against a corner.
 4. There is a clear and practical escape path.
 
 Provided that these perquisites are met, a player will never die to a Remote Explosive. Given how the counter(s) to REs are supposed to be situation awareness and movement this is working as intended.
 
 You may not like what I said, but it's true.  It might anger or offend you, but it's still true. | 
      
      
        |  Joseph Ridgeson
 warravens
 
 3531
 
 
      | Posted - 2015.03.27 22:32:00 -
          [5] - Quote 
 My problem with RE's is that once they are thrown, there is nothing you can do to play against it. If you shoot it, they explode. Flux grenades, they explode. Throwing them into a group of people means that there is almost nothing they can do to stop it. They can spread out but it is still there. How many times have you seen remote explosives in Gallente Research Facility and had to shoot it, resulting in the death of a single blueberry, because if it detonated at the wrong time it would kill the entire defense?
 
 Add to the fact they can be thrown a fair distance, the damage is high enough that it is pretty much instant death if you are within the 5 meter explosion radius, and the fact that they are restocked by Nanohives, you have something that I think is a *bit* too much.
 
 "This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!" | 
      
      
        |  John Psi
 Vacuum Cleaner. LLC
 Steel Balls Alliance
 
 1474
 
 
      | Posted - 2015.03.27 22:35:00 -
          [6] - Quote 
 Dear op... Just check my signature.
 Thank u for this thread.
 
 Please support fair play! | 
      
      
        |  bathtubist
 TRUE SAVAGES
 Learning Alliance
 
 65
 
 
      | Posted - 2015.03.27 22:36:00 -
          [7] - Quote 
 
 Jonny D Buelle wrote:As someone who made a scout just to try and be a bomber, all I can say is you know nothing.
 REs do have a timer on them before they can detonate. They must firs ttiuch down and I believe it is one second after touch down they can blow.
 im still calling bullshit I seen a Scout ran up to me and my squad threw one day and not even .1 sec later it detonated
 | 
      
      
        |  Vesperz
 D.A.R.K L.E.G.I.O.N
 D.E.F.I.A.N.C.E
 
 204
 
 
      | Posted - 2015.03.27 22:49:00 -
          [8] - Quote 
 It's your own fault for not being self aware. Cover all corners, watch your team-mates back ends as they pull forward, look up if there are rafters or beams, don't bunch up at all in small spaces. How hard is that to get? You people that complain are just plain stupid.
 
 "Live by honor, kill by stealth."
Gal Scout since 1.0, Min Scout since 1.1 | 
      
      
        |  Jonny D Buelle
 Mors Effera
 
 719
 
 
      | Posted - 2015.03.27 23:01:00 -
          [9] - Quote 
 
 bathtubist wrote:Jonny D Buelle wrote:As someone who made a scout just to try and be a bomber, all I can say is you know nothing.
 REs do have a timer on them before they can detonate. They must firs ttiuch down and I believe it is one second after touch down they can blow.
 im still calling bullshit I seen a Scout ran up to me and my squad threw one day and not even .1 sec later it detonated  
 There is this magical force known as lag.
 
 
 I find your lack of heaviness... disturbing... | 
      
      
        |  Echo 1991
 Titans of Phoenix
 
 773
 
 
      | Posted - 2015.03.27 23:07:00 -
          [10] - Quote 
 regardless of awareness, they shouldnt be thrown 10m in front of you just because. 1250 damage that can be thrown and detonated faster than a grenade. it needs to be sorted out.
 | 
      
      
        |  Crimson ShieId
 Horizons' Edge
 
 2280
 
 
      | Posted - 2015.03.27 23:08:00 -
          [11] - Quote 
 The only real issue with RE's is that the net code occasionally craps out and they show in one place while being with another. There's already a delay on them, spec into the things and use them. If you press the detonator too soon, they actually tend to just poof for whatever reason. Even my Proto RE's have a decent timer on them.
 
 My Plasma Cannon says "Hello" to your face~ | 
      
      
        |  Maken Tosch
 DUST University
 Ivy League
 
 11278
 
 
      | Posted - 2015.03.27 23:09:00 -
          [12] - Quote 
 
 bathtubist wrote:Jonny D Buelle wrote:As someone who made a scout just to try and be a bomber, all I can say is you know nothing.
 REs do have a timer on them before they can detonate. They must firs ttiuch down and I believe it is one second after touch down they can blow.
 im still calling bullshit I seen a Scout ran up to me and my squad threw one day and not even .1 sec later it detonated  
 And I'm calling bullshit on your bullshit.
 
 If a scout is running up to you, kill him immediately. Even if he manages to toss an RE your way, he won't be able to detonate it until he respawns assuming he respawns in a suit that has an RE fitted and by then you'll be away from the RE. This is because no one is able to detonate the RE while bleeding out and there is a timer on the RE which is about 1-2 seconds long before it arms. If you double-tap their corpse and kill the clone, you force the player to have to respawn in about 10 seconds which is more than enough time to clear the area and safely shoot at the RE without risk to anyone.
 
 Also, here are a few tips. Stick with an Gal Logi with an active scanner or bring your own active scanner to look for any planted REs. If you're about to hack an objective, toss a flux into it first to clear the objective of any REs setup as traps. About 9 out of 10 are objectives usually rigged with REs. Just throw a flux before hacking. Easy.
 
 
 
 Eve Online Invite
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        |  Meknow Intaki
 
 308
 
 
      | Posted - 2015.03.27 23:11:00 -
          [13] - Quote 
 RE's are the worst part of this game...=ƒÿò
 At the very least they need a planting animation =ƒÿÅ
 | 
      
      
        |  Echo 1991
 Titans of Phoenix
 
 773
 
 
      | Posted - 2015.03.27 23:12:00 -
          [14] - Quote 
 
 Maken Tosch wrote:bathtubist wrote:Jonny D Buelle wrote:As someone who made a scout just to try and be a bomber, all I can say is you know nothing.
 REs do have a timer on them before they can detonate. They must firs ttiuch down and I believe it is one second after touch down they can blow.
 im still calling bullshit I seen a Scout ran up to me and my squad threw one day and not even .1 sec later it detonated  And I'm calling bullshit on your bullshit. If a scout is running up to you, kill him immediately. Even if he manages to toss an RE your way, he won't be able to detonate it until he respawns assuming he respawns in a suit that has an RE fitted and by then you'll be away from the RE. This is because no one is able to detonate the RE while bleeding out and there is a timer on the RE which is about 1-2 seconds long before it arms. If you double-tap their corpse and kill the clone, you force the player to have to respawn in about 10 seconds which is more than enough time to clear the area and safely shoot at the RE without risk to anyone. Also, here are a few tips. Stick with an Gal Logi with an active scanner or bring your own active scanner to look for any planted REs. If you're about to hack an objective, toss a flux into it first to clear the objective of any REs setup as traps. About 9 out of 10 are objectives usually rigged with REs. Just throw a flux before hacking. Easy. just because a scanner can pick them up doesnt make them any less broken. the things warp most of the time. they need to be fixed.
 | 
      
      
        |  Maken Tosch
 DUST University
 Ivy League
 
 11278
 
 
      | Posted - 2015.03.27 23:16:00 -
          [15] - Quote 
 
 Echo 1991 wrote:Maken Tosch wrote:bathtubist wrote:Jonny D Buelle wrote:As someone who made a scout just to try and be a bomber, all I can say is you know nothing.
 REs do have a timer on them before they can detonate. They must firs ttiuch down and I believe it is one second after touch down they can blow.
 im still calling bullshit I seen a Scout ran up to me and my squad threw one day and not even .1 sec later it detonated  And I'm calling bullshit on your bullshit. If a scout is running up to you, kill him immediately. Even if he manages to toss an RE your way, he won't be able to detonate it until he respawns assuming he respawns in a suit that has an RE fitted and by then you'll be away from the RE. This is because no one is able to detonate the RE while bleeding out and there is a timer on the RE which is about 1-2 seconds long before it arms. If you double-tap their corpse and kill the clone, you force the player to have to respawn in about 10 seconds which is more than enough time to clear the area and safely shoot at the RE without risk to anyone. Also, here are a few tips. Stick with an Gal Logi with an active scanner or bring your own active scanner to look for any planted REs. If you're about to hack an objective, toss a flux into it first to clear the objective of any REs setup as traps. About 9 out of 10 are objectives usually rigged with REs. Just throw a flux before hacking. Easy. just because a scanner can pick them up doesnt make them any less broken. the things warp most of the time. they need to be fixed. 
 That sounds like a lag problem rather than a mechanic problem.
 
 Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy | 
      
      
        |  Soldner VonKuechle
 SAM-MIK
 General Tso's Alliance
 
 1838
 
 
      | Posted - 2015.03.27 23:21:00 -
          [16] - Quote 
 Betch betch betch. I got spolded cause i was tunnel focused on shooting that heavy. Betch betch betch.
 
 God the forums are extra nancy today.
 
 Time for a platform jump. Dust to WiiU! | 
      
      
        |  Echo 1991
 Titans of Phoenix
 
 773
 
 
      | Posted - 2015.03.27 23:22:00 -
          [17] - Quote 
 
 Maken Tosch wrote:Echo 1991 wrote:Maken Tosch wrote:bathtubist wrote:Jonny D Buelle wrote:As someone who made a scout just to try and be a bomber, all I can say is you know nothing.
 REs do have a timer on them before they can detonate. They must firs ttiuch down and I believe it is one second after touch down they can blow.
 im still calling bullshit I seen a Scout ran up to me and my squad threw one day and not even .1 sec later it detonated  And I'm calling bullshit on your bullshit. If a scout is running up to you, kill him immediately. Even if he manages to toss an RE your way, he won't be able to detonate it until he respawns assuming he respawns in a suit that has an RE fitted and by then you'll be away from the RE. This is because no one is able to detonate the RE while bleeding out and there is a timer on the RE which is about 1-2 seconds long before it arms. If you double-tap their corpse and kill the clone, you force the player to have to respawn in about 10 seconds which is more than enough time to clear the area and safely shoot at the RE without risk to anyone. Also, here are a few tips. Stick with an Gal Logi with an active scanner or bring your own active scanner to look for any planted REs. If you're about to hack an objective, toss a flux into it first to clear the objective of any REs setup as traps. About 9 out of 10 are objectives usually rigged with REs. Just throw a flux before hacking. Easy. just because a scanner can pick them up doesnt make them any less broken. the things warp most of the time. they need to be fixed. That sounds like a lag problem rather than a mechanic problem. it may well be, however the ability to throw something 10m, that deals 1250 damage in a 5m radius is completely stupid. it takes to risk and can have great benefits. it needs looking at.
 | 
      
      
        |  Maken Tosch
 DUST University
 Ivy League
 
 11278
 
 
      | Posted - 2015.03.27 23:31:00 -
          [18] - Quote 
 
 Echo 1991 wrote:it may well be, however the ability to throw something 10m, that deals 1250 damage in a 5m radius is completely stupid. it takes to risk and can have great benefits. it needs looking at.
 
 The most I can compromise with is reduce how far it can be tossed. That's it. It's already got a timer and you can't detonate it while bleeding out. There is nothing you can do about suicide scouts other than to kill their clone before they have a chance to detonate.
 
 Besides, the vast majority of all kills that I see on the kill feed happen to be from other weapons like the HMG, SCR, SCP, BP, BAR, RR, FG, etc. Deaths from RE are not a dominant sight in the matches I go to. Common, but far from dominant.
 
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        |  Echo 1991
 Titans of Phoenix
 
 773
 
 
      | Posted - 2015.03.27 23:37:00 -
          [19] - Quote 
 
 Maken Tosch wrote:Echo 1991 wrote:it may well be, however the ability to throw something 10m, that deals 1250 damage in a 5m radius is completely stupid. it takes to risk and can have great benefits. it needs looking at.
 The most I can compromise with is reduce how far it can be tossed. That's it. It's already got a timer and you can't detonate it while bleeding out. There is nothing you can do about suicide scouts other than to kill their clone before they have a chance to detonate. Besides, the vast majority of all kills that I see on the kill feed happen to be from other weapons like the HMG, SCR, SCP, BP, BAR, RR, FG, etc. Deaths from RE are not a dominant sight in the matches I go to. Common, but far from dominant. The timer isnt long enough. it shouldnt be used how it is used currently. it is a piece of equipment for crying out loud. why is it so much more effective than a grenade?
 | 
      
      
        |  Maken Tosch
 DUST University
 Ivy League
 
 11278
 
 
      | Posted - 2015.03.27 23:41:00 -
          [20] - Quote 
 
 Echo 1991 wrote:Maken Tosch wrote:Echo 1991 wrote:it may well be, however the ability to throw something 10m, that deals 1250 damage in a 5m radius is completely stupid. it takes to risk and can have great benefits. it needs looking at.
 The most I can compromise with is reduce how far it can be tossed. That's it. It's already got a timer and you can't detonate it while bleeding out. There is nothing you can do about suicide scouts other than to kill their clone before they have a chance to detonate. Besides, the vast majority of all kills that I see on the kill feed happen to be from other weapons like the HMG, SCR, SCP, BP, BAR, RR, FG, etc. Deaths from RE are not a dominant sight in the matches I go to. Common, but far from dominant. The timer isnt long enough. it shouldnt be used how it is used currently. it is a piece of equipment for crying out loud. why is it so much more effective than a grenade?  
 The timer is long enough as it is. I have been using REs for a while and I have given up using them as a primary weapon mainly because I'm not able to detonate them fast enough before I get killed. If people really are using REs as a principle weapon of choice, then it's probably because they have more experience with it. Maybe it's just me and I'm just not good enough with them, but then again I can wreck people with Nova Knives without any problem and that takes far greater skill than what REs demand so I don't know WTF.
 
 Eve Online Invite
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        |  Maken Tosch
 DUST University
 Ivy League
 
 11278
 
 
      | Posted - 2015.03.27 23:45:00 -
          [21] - Quote 
 My point here is that REs are not a dominant weapon. Until I see them being spammed in the kill feed match after match with consistency for almost an entire day I will not think of them as OP.
 
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        |  Green Means Go
 Kameira Lodge
 Amarr Empire
 
 47
 
 
      | Posted - 2015.03.27 23:45:00 -
          [22] - Quote 
 OP, I'm sorry.....
 You guys were proto stomping us hard and I had no other choice. Your team scared my team away, so I was forced to swap the deck. 13 kills in 3 minutes. There's nothing better then killing 6 birds with 1 stone.... Squads....lol
 | 
      
      
        |  Vesperz
 D.A.R.K L.E.G.I.O.N
 D.E.F.I.A.N.C.E
 
 204
 
 
      | Posted - 2015.03.28 00:19:00 -
          [23] - Quote 
 
 Quote:it may well be, however the ability to throw something 10m, that deals 1250 damage in a 5m radius is completely stupid. it takes to risk and can have great benefits. it needs looking at. 
 They don't go ten meters by just a mere throw, it's about 2 meters at best, you have to run and jump to get any amount of distance. Even then, you should be aware of that one person jumping towards your group, gun him down, he'll fall out of the air and land at your feet in a rag doll heap. Self-awareness man. He can't fire back at you when he's in the air, he can't maneuver one way to avoid your gun fire, he's free to shoot, so shoot.
 
 "Live by honor, kill by stealth."
Gal Scout since 1.0, Min Scout since 1.1 | 
      
      
        |  JIMvc2
 Consolidated Dust
 
 836
 
 
      | Posted - 2015.03.28 00:21:00 -
          [24] - Quote 
 If you lose your tank to an RE = Its not my fault, its your fault for being a terrible tanker.
 
 I have sharp eyes so I know here a player may put a RE.
 
 If you're smart about RE's then you shouldn't have a problem.
 
 CCP Please bring Claymores :D
 
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! Die YOU SHADOW BEING IN THE DARK!!! | 
      
      
        |  Echo 1991
 Titans of Phoenix
 
 773
 
 
      | Posted - 2015.03.28 00:30:00 -
          [25] - Quote 
 
 Vesperz wrote:Quote:it may well be, however the ability to throw something 10m, that deals 1250 damage in a 5m radius is completely stupid. it takes to risk and can have great benefits. it needs looking at. They don't go ten meters by just a mere throw, it's about 2 meters at best, you have to run and jump to get any amount of distance. Even then, you should be aware of that one person jumping towards your group, gun him down, he'll fall out of the air and land at your feet in a rag doll heap. Self-awareness man. He can't fire back at you when he's in the air, he can't maneuver one way to avoid your gun fire, he's free to shoot, so shoot.  i cannot see 360 degrees at all time, i can only see what is in front of me. awareness can only get you so far and if the scout throwing it comes from behind and i dont have a scanner i would never know he was coming unless i was looking. scouts dont usually run at a random group for lolz and drop an RE, it happens when there is something keeping the group occupied.
 
 Also i said the ability to throw it 10m is stupid. i know it isnt possible just standing there, and stop saying just shoot the guy it isnt as clear cut as that and you know that for a fact.
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        |  VALCORE72
 Dead Man's Game
 RUST415
 
 250
 
 
      | Posted - 2015.03.28 00:40:00 -
          [26] - Quote 
 fyi re's are bugged . 5 sec delay is only running at 2.5 .and they warp around once thrown. best advice ? see a re charge the fu.cker who think hes got a easy kill
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        |  bathtubist
 TRUE SAVAGES
 Learning Alliance
 
 65
 
 
      | Posted - 2015.03.28 00:43:00 -
          [27] - Quote 
 
 Vesperz wrote:It's your own fault for not being self aware. Cover all corners, watch your team-mates back ends as they pull forward, look up if there are rafters or beams, don't bunch up at all in small spaces. How hard is that to get? You people that complain are just plain stupid.  I can see one being thrown when I try to run out of the damn explosive raidus it's wayyy ******* too late
 
 watch my back? no ******* **** I do that even that don't help if someone can just toss one and kill me instantly it's more of a pain being a dedicated logi
 | 
      
      
        |  KEROSIINI-TERO
 The Rainbow Effect
 
 1883
 
 
      | Posted - 2015.03.28 00:48:00 -
          [28] - Quote 
 
 Jonny D Buelle wrote:As someone who made a scout just to try and be a bomber, all I can say is you know nothing.
 REs do have a timer on them before they can detonate. They must firs ttiuch down and I believe it is one second after touch down they can blow.
 
 
 
 Research first.
 
 
 REs do have detonation timer.
 It was last touched last fall on one of the hotfixes.
 It was supposed to be 5 seconds or so.
 
 Empirical testing shows that from RE users perspective, the delay is 2,5s.
 From victims perspective it is 1 to 2 seconds, depending on network latency.
 
 
 Looking at both sides of the coin.
Even Aurum one. | 
      
      
        |  bane sieg
 Eternal Beings
 
 148
 
 
      | Posted - 2015.03.28 01:04:00 -
          [29] - Quote 
 The only thing I really hate is when you see one land on the ground in front of you so you back up and it blows up behind you
 
 Logi mk.o sent ak.o sent mk.o assault mk.o assault gk.o assault ak.o assault ck.o scout mk.o commando mk.o commando ck.o | 
      
      
        |  Jonny D Buelle
 Mors Effera
 
 723
 
 
      | Posted - 2015.03.28 01:14:00 -
          [30] - Quote 
 
 KEROSIINI-TERO wrote:Jonny D Buelle wrote:As someone who made a scout just to try and be a bomber, all I can say is you know nothing.
 REs do have a timer on them before they can detonate. They must firs ttiuch down and I believe it is one second after touch down they can blow.
 Research first. The timer starts right away, but RE has to land first and attach itself properly. Depending on the situation, one or the other is the bigger limiter (mostly comparing rooftop RE spamming and even level CQC RE nading) REs do have detonation timer. It was last touched last fall on one of the hotfixes. It was supposed to be 5 seconds or so. Empirical testing shows that from RE users perspective, the delay is 2,5s. From victims perspective it seems to be 1 to 2 seconds, depending on network latency. 
 Shows how much I know! lol
 
 Like I said I only have a bombing suit so I could try it, I never really got that much into it. That and I wanted to fill my bathtub with protostomping tears.
 
 I think the last time I touched it was about a month or two ago.
 
 I find your lack of heaviness... disturbing... | 
      
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