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bathtubist
TRUE SAVAGES Learning Alliance
65
|
Posted - 2015.03.27 22:10:00 -
[1] - Quote
JESUS CHRIST RATTATI EVEN IN HOTFIX ECHO THE ******* RE'S HAVEN't BEEN ******* TOUCHED
No ******* explosive delay just one *boop* on the button then bam it's ******* blowing up everyone within the raidus why aren't there ******* fourms about Re's? I agree it should be instant death depending on the mods u have on your suit but if they can just make it explode after one damn sec then it's already a problem
Do I need to QQ some more about this bullshit? |
Jonny D Buelle
Mors Effera
717
|
Posted - 2015.03.27 22:15:00 -
[2] - Quote
As someone who made a scout just to try and be a bomber, all I can say is you know nothing.
REs do have a timer on them before they can detonate. They must firs ttiuch down and I believe it is one second after touch down they can blow.
I find your lack of heaviness... disturbing...
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Mex-0
T.H.I.R.D R.O.C.K
540
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Posted - 2015.03.27 22:16:00 -
[3] - Quote
lol
butthurt much
you probably just lost a shiny proto suit to a scout with REs.
Gû¼+¦GòÉGòÉn¦ñ
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Zepod
Titans of Phoenix
122
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Posted - 2015.03.27 22:23:00 -
[4] - Quote
The biggest nerf the Remote Explosive could possibly receive is players deciding to gain some situation awareness and stop bricking their suits to the point where they can't run away.
With the 2.5s delay (dispute what your ranting would lead us to believe, there is one) even a suit moving at 3m/s (even Amarr Sentinels move faster than this btw) there's still enough time to evade a Remote Explosive, provided that:
1. You are paying attention and notice the RE. 2. The RE hasn't already been placed before you notice it. 3. You aren't backed against a corner. 4. There is a clear and practical escape path.
Provided that these perquisites are met, a player will never die to a Remote Explosive. Given how the counter(s) to REs are supposed to be situation awareness and movement this is working as intended.
You may not like what I said, but it's true.
It might anger or offend you, but it's still true.
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Joseph Ridgeson
warravens
3531
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Posted - 2015.03.27 22:32:00 -
[5] - Quote
My problem with RE's is that once they are thrown, there is nothing you can do to play against it. If you shoot it, they explode. Flux grenades, they explode. Throwing them into a group of people means that there is almost nothing they can do to stop it. They can spread out but it is still there. How many times have you seen remote explosives in Gallente Research Facility and had to shoot it, resulting in the death of a single blueberry, because if it detonated at the wrong time it would kill the entire defense?
Add to the fact they can be thrown a fair distance, the damage is high enough that it is pretty much instant death if you are within the 5 meter explosion radius, and the fact that they are restocked by Nanohives, you have something that I think is a *bit* too much.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1474
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Posted - 2015.03.27 22:35:00 -
[6] - Quote
Dear op... Just check my signature. Thank u for this thread.
Please support fair play!
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bathtubist
TRUE SAVAGES Learning Alliance
65
|
Posted - 2015.03.27 22:36:00 -
[7] - Quote
Jonny D Buelle wrote:As someone who made a scout just to try and be a bomber, all I can say is you know nothing.
REs do have a timer on them before they can detonate. They must firs ttiuch down and I believe it is one second after touch down they can blow. im still calling bullshit I seen a Scout ran up to me and my squad threw one day and not even .1 sec later it detonated |
Vesperz
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
204
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Posted - 2015.03.27 22:49:00 -
[8] - Quote
It's your own fault for not being self aware. Cover all corners, watch your team-mates back ends as they pull forward, look up if there are rafters or beams, don't bunch up at all in small spaces. How hard is that to get? You people that complain are just plain stupid.
"Live by honor, kill by stealth."
Gal Scout since 1.0, Min Scout since 1.1
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Jonny D Buelle
Mors Effera
719
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Posted - 2015.03.27 23:01:00 -
[9] - Quote
bathtubist wrote:Jonny D Buelle wrote:As someone who made a scout just to try and be a bomber, all I can say is you know nothing.
REs do have a timer on them before they can detonate. They must firs ttiuch down and I believe it is one second after touch down they can blow. im still calling bullshit I seen a Scout ran up to me and my squad threw one day and not even .1 sec later it detonated
There is this magical force known as lag.
I find your lack of heaviness... disturbing...
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Echo 1991
Titans of Phoenix
773
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Posted - 2015.03.27 23:07:00 -
[10] - Quote
regardless of awareness, they shouldnt be thrown 10m in front of you just because. 1250 damage that can be thrown and detonated faster than a grenade. it needs to be sorted out. |
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Crimson ShieId
Horizons' Edge
2280
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Posted - 2015.03.27 23:08:00 -
[11] - Quote
The only real issue with RE's is that the net code occasionally craps out and they show in one place while being with another. There's already a delay on them, spec into the things and use them. If you press the detonator too soon, they actually tend to just poof for whatever reason. Even my Proto RE's have a decent timer on them.
My Plasma Cannon says "Hello" to your face~
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Maken Tosch
DUST University Ivy League
11278
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Posted - 2015.03.27 23:09:00 -
[12] - Quote
bathtubist wrote:Jonny D Buelle wrote:As someone who made a scout just to try and be a bomber, all I can say is you know nothing.
REs do have a timer on them before they can detonate. They must firs ttiuch down and I believe it is one second after touch down they can blow. im still calling bullshit I seen a Scout ran up to me and my squad threw one day and not even .1 sec later it detonated
And I'm calling bullshit on your bullshit.
If a scout is running up to you, kill him immediately. Even if he manages to toss an RE your way, he won't be able to detonate it until he respawns assuming he respawns in a suit that has an RE fitted and by then you'll be away from the RE. This is because no one is able to detonate the RE while bleeding out and there is a timer on the RE which is about 1-2 seconds long before it arms. If you double-tap their corpse and kill the clone, you force the player to have to respawn in about 10 seconds which is more than enough time to clear the area and safely shoot at the RE without risk to anyone.
Also, here are a few tips. Stick with an Gal Logi with an active scanner or bring your own active scanner to look for any planted REs. If you're about to hack an objective, toss a flux into it first to clear the objective of any REs setup as traps. About 9 out of 10 are objectives usually rigged with REs. Just throw a flux before hacking. Easy.
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Meknow Intaki
308
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Posted - 2015.03.27 23:11:00 -
[13] - Quote
RE's are the worst part of this game...=ƒÿò At the very least they need a planting animation =ƒÿÅ |
Echo 1991
Titans of Phoenix
773
|
Posted - 2015.03.27 23:12:00 -
[14] - Quote
Maken Tosch wrote:bathtubist wrote:Jonny D Buelle wrote:As someone who made a scout just to try and be a bomber, all I can say is you know nothing.
REs do have a timer on them before they can detonate. They must firs ttiuch down and I believe it is one second after touch down they can blow. im still calling bullshit I seen a Scout ran up to me and my squad threw one day and not even .1 sec later it detonated And I'm calling bullshit on your bullshit. If a scout is running up to you, kill him immediately. Even if he manages to toss an RE your way, he won't be able to detonate it until he respawns assuming he respawns in a suit that has an RE fitted and by then you'll be away from the RE. This is because no one is able to detonate the RE while bleeding out and there is a timer on the RE which is about 1-2 seconds long before it arms. If you double-tap their corpse and kill the clone, you force the player to have to respawn in about 10 seconds which is more than enough time to clear the area and safely shoot at the RE without risk to anyone. Also, here are a few tips. Stick with an Gal Logi with an active scanner or bring your own active scanner to look for any planted REs. If you're about to hack an objective, toss a flux into it first to clear the objective of any REs setup as traps. About 9 out of 10 are objectives usually rigged with REs. Just throw a flux before hacking. Easy. just because a scanner can pick them up doesnt make them any less broken. the things warp most of the time. they need to be fixed. |
Maken Tosch
DUST University Ivy League
11278
|
Posted - 2015.03.27 23:16:00 -
[15] - Quote
Echo 1991 wrote:Maken Tosch wrote:bathtubist wrote:Jonny D Buelle wrote:As someone who made a scout just to try and be a bomber, all I can say is you know nothing.
REs do have a timer on them before they can detonate. They must firs ttiuch down and I believe it is one second after touch down they can blow. im still calling bullshit I seen a Scout ran up to me and my squad threw one day and not even .1 sec later it detonated And I'm calling bullshit on your bullshit. If a scout is running up to you, kill him immediately. Even if he manages to toss an RE your way, he won't be able to detonate it until he respawns assuming he respawns in a suit that has an RE fitted and by then you'll be away from the RE. This is because no one is able to detonate the RE while bleeding out and there is a timer on the RE which is about 1-2 seconds long before it arms. If you double-tap their corpse and kill the clone, you force the player to have to respawn in about 10 seconds which is more than enough time to clear the area and safely shoot at the RE without risk to anyone. Also, here are a few tips. Stick with an Gal Logi with an active scanner or bring your own active scanner to look for any planted REs. If you're about to hack an objective, toss a flux into it first to clear the objective of any REs setup as traps. About 9 out of 10 are objectives usually rigged with REs. Just throw a flux before hacking. Easy. just because a scanner can pick them up doesnt make them any less broken. the things warp most of the time. they need to be fixed.
That sounds like a lag problem rather than a mechanic problem.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1838
|
Posted - 2015.03.27 23:21:00 -
[16] - Quote
Betch betch betch. I got spolded cause i was tunnel focused on shooting that heavy. Betch betch betch.
God the forums are extra nancy today.
Time for a platform jump. Dust to WiiU!
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Echo 1991
Titans of Phoenix
773
|
Posted - 2015.03.27 23:22:00 -
[17] - Quote
Maken Tosch wrote:Echo 1991 wrote:Maken Tosch wrote:bathtubist wrote:Jonny D Buelle wrote:As someone who made a scout just to try and be a bomber, all I can say is you know nothing.
REs do have a timer on them before they can detonate. They must firs ttiuch down and I believe it is one second after touch down they can blow. im still calling bullshit I seen a Scout ran up to me and my squad threw one day and not even .1 sec later it detonated And I'm calling bullshit on your bullshit. If a scout is running up to you, kill him immediately. Even if he manages to toss an RE your way, he won't be able to detonate it until he respawns assuming he respawns in a suit that has an RE fitted and by then you'll be away from the RE. This is because no one is able to detonate the RE while bleeding out and there is a timer on the RE which is about 1-2 seconds long before it arms. If you double-tap their corpse and kill the clone, you force the player to have to respawn in about 10 seconds which is more than enough time to clear the area and safely shoot at the RE without risk to anyone. Also, here are a few tips. Stick with an Gal Logi with an active scanner or bring your own active scanner to look for any planted REs. If you're about to hack an objective, toss a flux into it first to clear the objective of any REs setup as traps. About 9 out of 10 are objectives usually rigged with REs. Just throw a flux before hacking. Easy. just because a scanner can pick them up doesnt make them any less broken. the things warp most of the time. they need to be fixed. That sounds like a lag problem rather than a mechanic problem. it may well be, however the ability to throw something 10m, that deals 1250 damage in a 5m radius is completely stupid. it takes to risk and can have great benefits. it needs looking at. |
Maken Tosch
DUST University Ivy League
11278
|
Posted - 2015.03.27 23:31:00 -
[18] - Quote
Echo 1991 wrote: it may well be, however the ability to throw something 10m, that deals 1250 damage in a 5m radius is completely stupid. it takes to risk and can have great benefits. it needs looking at.
The most I can compromise with is reduce how far it can be tossed. That's it. It's already got a timer and you can't detonate it while bleeding out. There is nothing you can do about suicide scouts other than to kill their clone before they have a chance to detonate.
Besides, the vast majority of all kills that I see on the kill feed happen to be from other weapons like the HMG, SCR, SCP, BP, BAR, RR, FG, etc. Deaths from RE are not a dominant sight in the matches I go to. Common, but far from dominant.
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Echo 1991
Titans of Phoenix
773
|
Posted - 2015.03.27 23:37:00 -
[19] - Quote
Maken Tosch wrote:Echo 1991 wrote: it may well be, however the ability to throw something 10m, that deals 1250 damage in a 5m radius is completely stupid. it takes to risk and can have great benefits. it needs looking at.
The most I can compromise with is reduce how far it can be tossed. That's it. It's already got a timer and you can't detonate it while bleeding out. There is nothing you can do about suicide scouts other than to kill their clone before they have a chance to detonate. Besides, the vast majority of all kills that I see on the kill feed happen to be from other weapons like the HMG, SCR, SCP, BP, BAR, RR, FG, etc. Deaths from RE are not a dominant sight in the matches I go to. Common, but far from dominant. The timer isnt long enough. it shouldnt be used how it is used currently. it is a piece of equipment for crying out loud. why is it so much more effective than a grenade? |
Maken Tosch
DUST University Ivy League
11278
|
Posted - 2015.03.27 23:41:00 -
[20] - Quote
Echo 1991 wrote:Maken Tosch wrote:Echo 1991 wrote: it may well be, however the ability to throw something 10m, that deals 1250 damage in a 5m radius is completely stupid. it takes to risk and can have great benefits. it needs looking at.
The most I can compromise with is reduce how far it can be tossed. That's it. It's already got a timer and you can't detonate it while bleeding out. There is nothing you can do about suicide scouts other than to kill their clone before they have a chance to detonate. Besides, the vast majority of all kills that I see on the kill feed happen to be from other weapons like the HMG, SCR, SCP, BP, BAR, RR, FG, etc. Deaths from RE are not a dominant sight in the matches I go to. Common, but far from dominant. The timer isnt long enough. it shouldnt be used how it is used currently. it is a piece of equipment for crying out loud. why is it so much more effective than a grenade?
The timer is long enough as it is. I have been using REs for a while and I have given up using them as a primary weapon mainly because I'm not able to detonate them fast enough before I get killed. If people really are using REs as a principle weapon of choice, then it's probably because they have more experience with it. Maybe it's just me and I'm just not good enough with them, but then again I can wreck people with Nova Knives without any problem and that takes far greater skill than what REs demand so I don't know WTF.
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Maken Tosch
DUST University Ivy League
11278
|
Posted - 2015.03.27 23:45:00 -
[21] - Quote
My point here is that REs are not a dominant weapon. Until I see them being spammed in the kill feed match after match with consistency for almost an entire day I will not think of them as OP.
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Green Means Go
Kameira Lodge Amarr Empire
47
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Posted - 2015.03.27 23:45:00 -
[22] - Quote
OP, I'm sorry..... You guys were proto stomping us hard and I had no other choice. Your team scared my team away, so I was forced to swap the deck. 13 kills in 3 minutes. There's nothing better then killing 6 birds with 1 stone.... Squads....lol |
Vesperz
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
204
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Posted - 2015.03.28 00:19:00 -
[23] - Quote
Quote:it may well be, however the ability to throw something 10m, that deals 1250 damage in a 5m radius is completely stupid. it takes to risk and can have great benefits. it needs looking at.
They don't go ten meters by just a mere throw, it's about 2 meters at best, you have to run and jump to get any amount of distance. Even then, you should be aware of that one person jumping towards your group, gun him down, he'll fall out of the air and land at your feet in a rag doll heap. Self-awareness man. He can't fire back at you when he's in the air, he can't maneuver one way to avoid your gun fire, he's free to shoot, so shoot.
"Live by honor, kill by stealth."
Gal Scout since 1.0, Min Scout since 1.1
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JIMvc2
Consolidated Dust
836
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Posted - 2015.03.28 00:21:00 -
[24] - Quote
If you lose your tank to an RE = Its not my fault, its your fault for being a terrible tanker.
I have sharp eyes so I know here a player may put a RE.
If you're smart about RE's then you shouldn't have a problem.
CCP Please bring Claymores :D
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! Die YOU SHADOW BEING IN THE DARK!!!
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Echo 1991
Titans of Phoenix
773
|
Posted - 2015.03.28 00:30:00 -
[25] - Quote
Vesperz wrote:Quote:it may well be, however the ability to throw something 10m, that deals 1250 damage in a 5m radius is completely stupid. it takes to risk and can have great benefits. it needs looking at. They don't go ten meters by just a mere throw, it's about 2 meters at best, you have to run and jump to get any amount of distance. Even then, you should be aware of that one person jumping towards your group, gun him down, he'll fall out of the air and land at your feet in a rag doll heap. Self-awareness man. He can't fire back at you when he's in the air, he can't maneuver one way to avoid your gun fire, he's free to shoot, so shoot. i cannot see 360 degrees at all time, i can only see what is in front of me. awareness can only get you so far and if the scout throwing it comes from behind and i dont have a scanner i would never know he was coming unless i was looking. scouts dont usually run at a random group for lolz and drop an RE, it happens when there is something keeping the group occupied.
Also i said the ability to throw it 10m is stupid. i know it isnt possible just standing there, and stop saying just shoot the guy it isnt as clear cut as that and you know that for a fact. |
VALCORE72
Dead Man's Game RUST415
250
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Posted - 2015.03.28 00:40:00 -
[26] - Quote
fyi re's are bugged . 5 sec delay is only running at 2.5 .and they warp around once thrown. best advice ? see a re charge the fu.cker who think hes got a easy kill |
bathtubist
TRUE SAVAGES Learning Alliance
65
|
Posted - 2015.03.28 00:43:00 -
[27] - Quote
Vesperz wrote:It's your own fault for not being self aware. Cover all corners, watch your team-mates back ends as they pull forward, look up if there are rafters or beams, don't bunch up at all in small spaces. How hard is that to get? You people that complain are just plain stupid. I can see one being thrown when I try to run out of the damn explosive raidus it's wayyy ******* too late
watch my back? no ******* **** I do that even that don't help if someone can just toss one and kill me instantly it's more of a pain being a dedicated logi |
KEROSIINI-TERO
The Rainbow Effect
1883
|
Posted - 2015.03.28 00:48:00 -
[28] - Quote
Jonny D Buelle wrote:As someone who made a scout just to try and be a bomber, all I can say is you know nothing.
REs do have a timer on them before they can detonate. They must firs ttiuch down and I believe it is one second after touch down they can blow.
Research first.
REs do have detonation timer. It was last touched last fall on one of the hotfixes. It was supposed to be 5 seconds or so.
Empirical testing shows that from RE users perspective, the delay is 2,5s. From victims perspective it is 1 to 2 seconds, depending on network latency.
Looking at both sides of the coin.
Even Aurum one.
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bane sieg
Eternal Beings
148
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Posted - 2015.03.28 01:04:00 -
[29] - Quote
The only thing I really hate is when you see one land on the ground in front of you so you back up and it blows up behind you
Logi mk.o sent ak.o sent mk.o assault mk.o assault gk.o assault ak.o assault ck.o scout mk.o commando mk.o commando ck.o
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Jonny D Buelle
Mors Effera
723
|
Posted - 2015.03.28 01:14:00 -
[30] - Quote
KEROSIINI-TERO wrote:Jonny D Buelle wrote:As someone who made a scout just to try and be a bomber, all I can say is you know nothing.
REs do have a timer on them before they can detonate. They must firs ttiuch down and I believe it is one second after touch down they can blow. Research first. The timer starts right away, but RE has to land first and attach itself properly. Depending on the situation, one or the other is the bigger limiter (mostly comparing rooftop RE spamming and even level CQC RE nading) REs do have detonation timer. It was last touched last fall on one of the hotfixes. It was supposed to be 5 seconds or so. Empirical testing shows that from RE users perspective, the delay is 2,5s. From victims perspective it seems to be 1 to 2 seconds, depending on network latency.
Shows how much I know! lol
Like I said I only have a bombing suit so I could try it, I never really got that much into it. That and I wanted to fill my bathtub with protostomping tears.
I think the last time I touched it was about a month or two ago.
I find your lack of heaviness... disturbing...
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
973
|
Posted - 2015.03.28 01:44:00 -
[31] - Quote
When I lerft nearly a year ago they were not used very often , only ran into them at the occasional hacking objective point. I was a bit surprised at just how often they are used now, most especially for Domination. It is such a pain for sure, for being nerfed several times as some claim..it's odd how many decided to pick them up afterwards... i'm not bitching, just sayin what I observe. Now that I have somewhat figured out the hot zones for most RE users..I just stay the fk away if I can. |
Titus Stryker
Ancient Exiles.
469
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Posted - 2015.03.28 01:55:00 -
[32] - Quote
When I saw the thread, I thought it was an old one revived from 2012...
Twitch &
YouTube
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Bremen van Equis
Incorruptibles
279
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Posted - 2015.03.28 02:03:00 -
[33] - Quote
Nerf throwingGǪintroduce cloaked variant.
Tears.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Stormblade Green
KnightKiller's inc.
65
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Posted - 2015.03.28 02:18:00 -
[34] - Quote
I only have a problem with REs when people, namingly scouts, spam 'em instead of fight.
One might say... I'm very skilled... yet I'm his apprentice... So what does that say about my mentor?
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Maken Tosch
DUST University Ivy League
11278
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Posted - 2015.03.28 02:40:00 -
[35] - Quote
Knightshade Belladonna wrote:When I lerft nearly a year ago they were not used very often , only ran into them at the occasional hacking objective point. I was a bit surprised at just how often they are used now, most especially for Domination. It is such a pain for sure, for being nerfed several times as some claim..it's odd how many decided to pick them up afterwards... i'm not bitching, just sayin what I observe. Now that I have somewhat figured out the hot zones for most RE users..I just stay the fk away if I can.
I notice that REs are generally hidden around corners by any area that looks like a choke point so that the person who planted the RE can have some guarantee of where the opponent may come from. Objectives are just too obvious for an RE to be planted on since almost anyone who hacks might be smart enough to carry some flux grenades with them.
But anyways, if what KEROSIINI-TERO says is true then latency might be the principle issue on why REs are not taking 5 seconds before being able to detonate. One work-around is to extend the delay by an extra second but that's not really fixing the issue. That's just tip-toeing around the issue and that will only punish those players who have built a play style with them. The letancy needs to be addressed directly if we want this issue gone or mitigated. In other words if you have a symptom, logic dictates you must treat the illness that causes the symptom.
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duster 35000
Algintal Core Gallente Federation
438
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Posted - 2015.03.28 02:58:00 -
[36] - Quote
bathtubist wrote:JESUS CHRIST RATTATI EVEN IN HOTFIX ECHO THE ******* RE'S HAVEN't BEEN ******* TOUCHED
No ******* explosive delay just one *boop* on the button then bam it's ******* blowing up everyone within the raidus why aren't there ******* fourms about Re's? I agree it should be instant death depending on the mods u have on your suit but if they can just make it explode after one damn sec then it's already a problem
Do I need to QQ some more about this bullshit? SHITPOSTERS ASSEMBLE!
Molestia approved
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Gemini Cuspid
139
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Posted - 2015.03.28 02:58:00 -
[37] - Quote
Quote:Quote:Quote: just because a scanner can pick them up doesnt make them any less broken. the things warp most of the time. they need to be fixed.
That sounds like a lag problem rather than a mechanic problem. it may well be, however the ability to throw something 10m, that deals 1250 damage in a 5m radius is completely stupid. it takes to risk and can have great benefits. it needs looking at. I've seen this lag problem but it gets irritating when I see players actually use it as a tactic. I've seen the "hey I'mma gonna use a myofib and have it explode upon ground touch down". It equally gets annoying when I somehow am stuck on the games virtual steps and can't move much like how you can experience being stuck on the MCC when attempting to drop down.
The only other problems I see with RE's are how scanners sometimes for reasons unexplained will scan and show the RE but it's not on the location scanned and is a few meters/feet away. It does actually matter if you've got a flux grenade and it "misses" just because it was actually in another spot.
Frankly I think fluxes need to be adjusted, if an RE or nanohive are in it's effective radius but not on the same elevation due to it being on a feature of the terrain like a crate or vehicle that is also part of the terrain the flux won't grab it. These also make RE's a pain since I know bombers who use this as well fully aware that some game terrains make it nearly impossible to destroy the RE without a clear LoS, fluxes not working and the elevation it's on too small making you subject to it's explosive.
RE's are fine, but ppl should really stop acting like it's "perfect". This is Dust and if there is a game glitch players can exploit to their advantage, even if not intended by the devs, they will use it to their advantage. |
KEROSIINI-TERO
The Rainbow Effect
1884
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Posted - 2015.03.28 03:42:00 -
[38] - Quote
Maken Tosch wrote:
I notice that REs are generally hidden around corners by any area that looks like a choke point so that the person who planted the RE can have some guarantee of where the opponent may come from. Objectives are just too obvious for an RE to be planted on since almost anyone who hacks might be smart enough to carry some flux grenades with them.
But anyways, if what KEROSIINI-TERO says is true then latency might be the principle issue on why REs are not taking 5 seconds before being able to detonate. One work-around is to extend the delay by an extra second but that's not really fixing the issue. That's just tip-toeing around the issue and that will only punish those players who have built a play style with them. The letancy needs to be addressed directly if we want this issue gone or mitigated. In other words if you have a symptom, logic dictates you must treat the illness that causes the symptom.
Um, I meant there was a mistake in activation delay increase, it was announced but did not happen. That should be fixed.
Looking at both sides of the coin.
Even Aurum one.
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