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Echo 1991
Titans of Phoenix
773
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Posted - 2015.03.27 23:07:00 -
[1] - Quote
regardless of awareness, they shouldnt be thrown 10m in front of you just because. 1250 damage that can be thrown and detonated faster than a grenade. it needs to be sorted out. |
Echo 1991
Titans of Phoenix
773
|
Posted - 2015.03.27 23:12:00 -
[2] - Quote
Maken Tosch wrote:bathtubist wrote:Jonny D Buelle wrote:As someone who made a scout just to try and be a bomber, all I can say is you know nothing.
REs do have a timer on them before they can detonate. They must firs ttiuch down and I believe it is one second after touch down they can blow. im still calling bullshit I seen a Scout ran up to me and my squad threw one day and not even .1 sec later it detonated And I'm calling bullshit on your bullshit. If a scout is running up to you, kill him immediately. Even if he manages to toss an RE your way, he won't be able to detonate it until he respawns assuming he respawns in a suit that has an RE fitted and by then you'll be away from the RE. This is because no one is able to detonate the RE while bleeding out and there is a timer on the RE which is about 1-2 seconds long before it arms. If you double-tap their corpse and kill the clone, you force the player to have to respawn in about 10 seconds which is more than enough time to clear the area and safely shoot at the RE without risk to anyone. Also, here are a few tips. Stick with an Gal Logi with an active scanner or bring your own active scanner to look for any planted REs. If you're about to hack an objective, toss a flux into it first to clear the objective of any REs setup as traps. About 9 out of 10 are objectives usually rigged with REs. Just throw a flux before hacking. Easy. just because a scanner can pick them up doesnt make them any less broken. the things warp most of the time. they need to be fixed. |
Echo 1991
Titans of Phoenix
773
|
Posted - 2015.03.27 23:22:00 -
[3] - Quote
Maken Tosch wrote:Echo 1991 wrote:Maken Tosch wrote:bathtubist wrote:Jonny D Buelle wrote:As someone who made a scout just to try and be a bomber, all I can say is you know nothing.
REs do have a timer on them before they can detonate. They must firs ttiuch down and I believe it is one second after touch down they can blow. im still calling bullshit I seen a Scout ran up to me and my squad threw one day and not even .1 sec later it detonated And I'm calling bullshit on your bullshit. If a scout is running up to you, kill him immediately. Even if he manages to toss an RE your way, he won't be able to detonate it until he respawns assuming he respawns in a suit that has an RE fitted and by then you'll be away from the RE. This is because no one is able to detonate the RE while bleeding out and there is a timer on the RE which is about 1-2 seconds long before it arms. If you double-tap their corpse and kill the clone, you force the player to have to respawn in about 10 seconds which is more than enough time to clear the area and safely shoot at the RE without risk to anyone. Also, here are a few tips. Stick with an Gal Logi with an active scanner or bring your own active scanner to look for any planted REs. If you're about to hack an objective, toss a flux into it first to clear the objective of any REs setup as traps. About 9 out of 10 are objectives usually rigged with REs. Just throw a flux before hacking. Easy. just because a scanner can pick them up doesnt make them any less broken. the things warp most of the time. they need to be fixed. That sounds like a lag problem rather than a mechanic problem. it may well be, however the ability to throw something 10m, that deals 1250 damage in a 5m radius is completely stupid. it takes to risk and can have great benefits. it needs looking at. |
Echo 1991
Titans of Phoenix
773
|
Posted - 2015.03.27 23:37:00 -
[4] - Quote
Maken Tosch wrote:Echo 1991 wrote: it may well be, however the ability to throw something 10m, that deals 1250 damage in a 5m radius is completely stupid. it takes to risk and can have great benefits. it needs looking at.
The most I can compromise with is reduce how far it can be tossed. That's it. It's already got a timer and you can't detonate it while bleeding out. There is nothing you can do about suicide scouts other than to kill their clone before they have a chance to detonate. Besides, the vast majority of all kills that I see on the kill feed happen to be from other weapons like the HMG, SCR, SCP, BP, BAR, RR, FG, etc. Deaths from RE are not a dominant sight in the matches I go to. Common, but far from dominant. The timer isnt long enough. it shouldnt be used how it is used currently. it is a piece of equipment for crying out loud. why is it so much more effective than a grenade? |
Echo 1991
Titans of Phoenix
773
|
Posted - 2015.03.28 00:30:00 -
[5] - Quote
Vesperz wrote:Quote:it may well be, however the ability to throw something 10m, that deals 1250 damage in a 5m radius is completely stupid. it takes to risk and can have great benefits. it needs looking at. They don't go ten meters by just a mere throw, it's about 2 meters at best, you have to run and jump to get any amount of distance. Even then, you should be aware of that one person jumping towards your group, gun him down, he'll fall out of the air and land at your feet in a rag doll heap. Self-awareness man. He can't fire back at you when he's in the air, he can't maneuver one way to avoid your gun fire, he's free to shoot, so shoot. i cannot see 360 degrees at all time, i can only see what is in front of me. awareness can only get you so far and if the scout throwing it comes from behind and i dont have a scanner i would never know he was coming unless i was looking. scouts dont usually run at a random group for lolz and drop an RE, it happens when there is something keeping the group occupied.
Also i said the ability to throw it 10m is stupid. i know it isnt possible just standing there, and stop saying just shoot the guy it isnt as clear cut as that and you know that for a fact. |
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