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Maken Tosch
DUST University Ivy League
11278
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Posted - 2015.03.27 23:09:00 -
[1] - Quote
bathtubist wrote:Jonny D Buelle wrote:As someone who made a scout just to try and be a bomber, all I can say is you know nothing.
REs do have a timer on them before they can detonate. They must firs ttiuch down and I believe it is one second after touch down they can blow. im still calling bullshit I seen a Scout ran up to me and my squad threw one day and not even .1 sec later it detonated
And I'm calling bullshit on your bullshit.
If a scout is running up to you, kill him immediately. Even if he manages to toss an RE your way, he won't be able to detonate it until he respawns assuming he respawns in a suit that has an RE fitted and by then you'll be away from the RE. This is because no one is able to detonate the RE while bleeding out and there is a timer on the RE which is about 1-2 seconds long before it arms. If you double-tap their corpse and kill the clone, you force the player to have to respawn in about 10 seconds which is more than enough time to clear the area and safely shoot at the RE without risk to anyone.
Also, here are a few tips. Stick with an Gal Logi with an active scanner or bring your own active scanner to look for any planted REs. If you're about to hack an objective, toss a flux into it first to clear the objective of any REs setup as traps. About 9 out of 10 are objectives usually rigged with REs. Just throw a flux before hacking. Easy.
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Maken Tosch
DUST University Ivy League
11278
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Posted - 2015.03.27 23:16:00 -
[2] - Quote
Echo 1991 wrote:Maken Tosch wrote:bathtubist wrote:Jonny D Buelle wrote:As someone who made a scout just to try and be a bomber, all I can say is you know nothing.
REs do have a timer on them before they can detonate. They must firs ttiuch down and I believe it is one second after touch down they can blow. im still calling bullshit I seen a Scout ran up to me and my squad threw one day and not even .1 sec later it detonated And I'm calling bullshit on your bullshit. If a scout is running up to you, kill him immediately. Even if he manages to toss an RE your way, he won't be able to detonate it until he respawns assuming he respawns in a suit that has an RE fitted and by then you'll be away from the RE. This is because no one is able to detonate the RE while bleeding out and there is a timer on the RE which is about 1-2 seconds long before it arms. If you double-tap their corpse and kill the clone, you force the player to have to respawn in about 10 seconds which is more than enough time to clear the area and safely shoot at the RE without risk to anyone. Also, here are a few tips. Stick with an Gal Logi with an active scanner or bring your own active scanner to look for any planted REs. If you're about to hack an objective, toss a flux into it first to clear the objective of any REs setup as traps. About 9 out of 10 are objectives usually rigged with REs. Just throw a flux before hacking. Easy. just because a scanner can pick them up doesnt make them any less broken. the things warp most of the time. they need to be fixed.
That sounds like a lag problem rather than a mechanic problem.
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Maken Tosch
DUST University Ivy League
11278
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Posted - 2015.03.27 23:31:00 -
[3] - Quote
Echo 1991 wrote: it may well be, however the ability to throw something 10m, that deals 1250 damage in a 5m radius is completely stupid. it takes to risk and can have great benefits. it needs looking at.
The most I can compromise with is reduce how far it can be tossed. That's it. It's already got a timer and you can't detonate it while bleeding out. There is nothing you can do about suicide scouts other than to kill their clone before they have a chance to detonate.
Besides, the vast majority of all kills that I see on the kill feed happen to be from other weapons like the HMG, SCR, SCP, BP, BAR, RR, FG, etc. Deaths from RE are not a dominant sight in the matches I go to. Common, but far from dominant.
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Maken Tosch
DUST University Ivy League
11278
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Posted - 2015.03.27 23:41:00 -
[4] - Quote
Echo 1991 wrote:Maken Tosch wrote:Echo 1991 wrote: it may well be, however the ability to throw something 10m, that deals 1250 damage in a 5m radius is completely stupid. it takes to risk and can have great benefits. it needs looking at.
The most I can compromise with is reduce how far it can be tossed. That's it. It's already got a timer and you can't detonate it while bleeding out. There is nothing you can do about suicide scouts other than to kill their clone before they have a chance to detonate. Besides, the vast majority of all kills that I see on the kill feed happen to be from other weapons like the HMG, SCR, SCP, BP, BAR, RR, FG, etc. Deaths from RE are not a dominant sight in the matches I go to. Common, but far from dominant. The timer isnt long enough. it shouldnt be used how it is used currently. it is a piece of equipment for crying out loud. why is it so much more effective than a grenade?
The timer is long enough as it is. I have been using REs for a while and I have given up using them as a primary weapon mainly because I'm not able to detonate them fast enough before I get killed. If people really are using REs as a principle weapon of choice, then it's probably because they have more experience with it. Maybe it's just me and I'm just not good enough with them, but then again I can wreck people with Nova Knives without any problem and that takes far greater skill than what REs demand so I don't know WTF.
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Maken Tosch
DUST University Ivy League
11278
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Posted - 2015.03.27 23:45:00 -
[5] - Quote
My point here is that REs are not a dominant weapon. Until I see them being spammed in the kill feed match after match with consistency for almost an entire day I will not think of them as OP.
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Maken Tosch
DUST University Ivy League
11278
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Posted - 2015.03.28 02:40:00 -
[6] - Quote
Knightshade Belladonna wrote:When I lerft nearly a year ago they were not used very often , only ran into them at the occasional hacking objective point. I was a bit surprised at just how often they are used now, most especially for Domination. It is such a pain for sure, for being nerfed several times as some claim..it's odd how many decided to pick them up afterwards... i'm not bitching, just sayin what I observe. Now that I have somewhat figured out the hot zones for most RE users..I just stay the fk away if I can.
I notice that REs are generally hidden around corners by any area that looks like a choke point so that the person who planted the RE can have some guarantee of where the opponent may come from. Objectives are just too obvious for an RE to be planted on since almost anyone who hacks might be smart enough to carry some flux grenades with them.
But anyways, if what KEROSIINI-TERO says is true then latency might be the principle issue on why REs are not taking 5 seconds before being able to detonate. One work-around is to extend the delay by an extra second but that's not really fixing the issue. That's just tip-toeing around the issue and that will only punish those players who have built a play style with them. The letancy needs to be addressed directly if we want this issue gone or mitigated. In other words if you have a symptom, logic dictates you must treat the illness that causes the symptom.
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