|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7644
|
Posted - 2015.03.17 11:45:00 -
[1] - Quote
Is it your intent that ADS have similar EHP to a madrugar and gunnlogi?
These numbers would bring the ability to solidly mount heavy shield extenders and 120mm plates.
Having a flying platform with in excess of 6000 raw HP and the maneuverability of an ADS isn't going to be balanced for overall gameplay.
This would allow fits that could soak up in excess of 5-6 proto AV shots.
Basically the results would be indestructible dropships. This isn't a good start point for balance design.
AV
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7649
|
Posted - 2015.03.17 16:21:00 -
[2] - Quote
Francois Sanchez wrote:Stefan Stahl wrote:Francois Sanchez wrote:Right now a single guy with good AV can deny the access to the dropship within 100 meters by himself, and I know what I'm talking about as I was running AV before being a pilot. I guess this is where our difference in opinion is situated then. I think the situation as described above is ok to me as a pilot. He has the counter to my role, he gets to deny me. If you don't think so I will accept your opinion, but I won't share it. I also think the AV guy should kinda deny the dropship, but the dropship should have the chance to jump in and shoot at the guy. But well I understand your point of view and it' completely legit Also I forgot to say those changes are there to give the abilty to the pilot to have gunners without screwing up the rest of the fit Dropships are fully capable of killing AV gunners.
However this carries a high risk of getting your flying death chariot blown to scrap, just like standing in the open carries a high risk of the AV gunner getting blown to chutney.
Most pilots are extremely risk averse. Most AV gunners are anything but risk averse. It's a difference in mindset that allows most AV gunners to soak up losing four or five av fits to kill a single HAV or ADS.
It really isn't as easy as a lot of people claim. If AV were as casually easy as it is made out to be then the average pilot KD would be 0/13.
AV
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7654
|
Posted - 2015.03.18 13:43:00 -
[3] - Quote
Kallas Hallytyr wrote:Breakin Stuff wrote:However this carries a high risk of getting your flying death chariot blown to scrap, just like standing in the open carries a high risk of the AV gunner getting blown to chutney. The big difference being that the AV gunner has a far greater array of cover, meaning that they aren't just standing in the open most of the time. Breakin Stuff wrote:Most pilots are extremely risk averse. Most AV gunners are anything but risk averse. It's a difference in mindset that allows most AV gunners to soak up losing four or five av fits to kill a single HAV or ADS. Most pilots are risk averse because vehicles in general have been, and still are, incredibly expensive. There have been periods where the cost has been justified (Chromosome, 1.7) but equally there have been times where the opposite is the case (1.4 Swarms and ADSs costing 600k+) Also factoring in is that AV doesn't actually need to run full PRO to get full efficiency: a STD MinCom with Wiyrkomi and a STD CR will only run you about 50k ISK, whereas an entirely MLT fit ADS (aside from being trash) will run you about 260k ISK. Not to mention, trading down to ADV AV weaponry is viable as the 5% damage drop is entirely different to the vehicle turret drop of 10% (small turret damage progression is STD/+10% of STD/+20% of STD) making the lower tiers of investment far less worthwhile and arbitrarily inflating cost of operation. So yes, different mindsets: one can afford to run their play style cheaply and remain relatively effective; the other must run higher end expensive fits or else underperform to the point of irrelevance while still suffering from empty wallet syndrome, which entirely prevents playing the game in the way they wish. your statements are not universally true.
And the assumption that all AV runs mincom is laughable and hilarious. I actually drop full proto for AV usually which means I'm losing a lot. it's also the only way to reliably get the kills. Just because it CAN be done cheaply, that doesn't by any stretch mean it's particularly efficient.
AV
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7654
|
Posted - 2015.03.18 13:50:00 -
[4] - Quote
Tesfa Alem wrote:Breakin Stuff wrote:Is it your intent that ADS have similar EHP to a madrugar and gunnlogi?
These numbers would bring the ability to solidly mount heavy shield extenders and 120mm plates.
Having a flying platform with in excess of 6000 raw HP and the maneuverability of an ADS isn't going to be balanced for overall gameplay.
This would allow fits that could soak up in excess of 5-6 proto AV shots.
Basically the results would be indestructible dropships. This isn't a good start point for balance design. Just to let you know, incubi have been using complex 120 mm plates for a very long time. They are far from invincible. The same with heavy shield extenders for pythons. Juno puts a heavy shield extender on his incubus. A bricked incubus has does have more armor HP than my ADV marduk, but only because rattati screwed up on the PG, forcing me to fit a complex PG upgrade just to have three adv modules and a adv turret. Tanks have 4 lows so with the extra slot my tank can fit a hardener, my incubus cant. the bricked incubus dies because it's too slow. My point was more that having a (current) madrugar's CPU/PG will cause problems.
The marduk needs to be fixed. There's literally no getting around this.
AV
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7661
|
Posted - 2015.03.19 07:47:00 -
[5] - Quote
Kallas Hallytyr wrote:Breakin Stuff wrote:your statements are not universally true.
And the assumption that all AV runs mincom is laughable and hilarious. I actually drop full proto for AV usually which means I'm losing a lot. it's also the only way to reliably get the kills. Just because it CAN be done cheaply, that doesn't by any stretch mean it's particularly efficient. Dont be an ass, I tend to respect your views on V/AV but this was an unnecessary and bad point to nitpick. no it is not. I'm not taking your comments In a vacuum. I'm aalso considering the idiots who will latch on your comments and use them as evidence without context.
Further whenever I start trying to speak on v/av balance the response has UNIVERSALLY been : "but the MinCom..." Despite the fact that I have REPEATEDLY acknowledged and asserted that swarms are inherently screwy and bugger up vehicle balance.
So I do have a problem with the trend. Because when a pilot mentions the MinCom there is almost NEVER an acknowledgement that the plasma cannon on any platform and sentinel forge gun are disproportionately less effective at AV at all levels.
Do I think that other AV options need swarm-level efficiency?
Hell no.
But you only presented one of the AV options, and it's the particular one that people use to justify blanket statements about how AV is overpowered.
So no, it's absolutely not an unnecessary and bad point to nitpick. It is the current fulcrum of 90% of current AV/V argument.
AV
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7662
|
Posted - 2015.03.19 10:14:00 -
[6] - Quote
Vastly less effective. That is my sticking point. No one ever acknowledges this point. To the point where a triple modded IAFG has slightly more than half the overall DPS of an unmodded wiki swarm.
When people say other suits are also effective the acknowledgement that a viable AV fit for a forge gun or PLC requires proto unless you're running in packs. The standard forge guns are worthless. I have killed tanked gunnlogis with it solo. But that's because the pilot was so stupidly mockworthy I don't even know how he figured out the SP.
seriously it took me two minutes and three reloads to kill him. And he missed me each shot during the whole fight. For two solid, unsupported by any allies, only moving at 20% shields, stand-and-deliver BAD minutes.
I'm actually all for increasing dropship flexibility.
I'm not all for just blithely buffing their EHP to HAV levels. Yes I acknowledge you did not say this. It's a general statement because it is an incredibly common demand.
But any time I suggest alternative methods of increasing survivability (again, this statement is a generalization, not directed at anyone in particular) I get roared at.
So yes. I am nitpicking on valid points. The assertion that I'm nitpicking irrelevancy is allowing the mincom argument to overshadow and hide the actual issues.
AV
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7664
|
Posted - 2015.03.19 11:47:00 -
[7] - Quote
Turrets are weird as hell progression-wise. That is a simple fact.
And yes I agree with you on the proto weapon. But only because damage mods for heavy don't add anything worth singing about. 3 mods for 12% increase. Since damage mods arent anything more than a luxury it means that running your best will never be a necessity. So you'll not be gimped by the lack.
I'm sold, how about you?
More seriously the problem for dropships isn't EHP.
In fact dropship EHP is why I am desperately trying to fight tooth and nail against any alpha increases for AV weapons, instead poking rate of fire. I would rather take six shots fast to crack an HAV than only need two shots to splash an ADS with an assault forge.
AV
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7665
|
Posted - 2015.03.19 11:55:00 -
[8] - Quote
Let me amend: no alpha increases except the STD forge, which is arguably the worst AV option overall.
Even the breach forge has situational utility.
AV
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7667
|
Posted - 2015.03.19 13:47:00 -
[9] - Quote
Mad Syringe wrote:I'm not saying they kill me all the time, but loosing one of my AI weapons on a minmando and having my focus on vehicles, just decreases my KDR considerably (not that I care about my crappy kdr anyway...).
My Idea is anyway, to give the derpship a warning signal, as soon as a swarmer is starting the lockon. This would give them enough prewarning, to engage hardners or get the frack out of my backyard. When I am in a good position, you should get out or be prepared to be given a rough time. And there are enough derpshippers who give me a hard time. If you don't, than you should train.
So lockon indicator instead of freckin' nerf is my solution to the problem.
Edit: but only for derpshippers, because tanks are basically not to kill without several AV guys if the driver knows what he's doing. Lock on warning isn't an option because unreal 3 engine chop job. This has been posted in multiple places. But everyone seems to get selective blindness when it is stated clearly.
AV
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7682
|
Posted - 2015.03.20 14:50:00 -
[10] - Quote
Velvet Overkill wrote:Breakin Stuff wrote:Mad Syringe wrote:I'm not saying they kill me all the time, but loosing one of my AI weapons on a minmando and having my focus on vehicles, just decreases my KDR considerably (not that I care about my crappy kdr anyway...).
My Idea is anyway, to give the derpship a warning signal, as soon as a swarmer is starting the lockon. This would give them enough prewarning, to engage hardners or get the frack out of my backyard. When I am in a good position, you should get out or be prepared to be given a rough time. And there are enough derpshippers who give me a hard time. If you don't, than you should train.
So lockon indicator instead of freckin' nerf is my solution to the problem.
Edit: but only for derpshippers, because tanks are basically not to kill without several AV guys if the driver knows what he's doing. Lock on warning isn't an option because unreal 3 engine chop job. This has been posted in multiple places. But everyone seems to get selective blindness when it is stated clearly. I been here a long time and never once seen that the engine was preventing lock-on warning for swarms. If it has been posted in multiple places can you find one saying so?
Ive posted in the past at least once after discussing lock warning solutions with the CPM and other players. We were brainstorming the problem and information came up.
My post was ignored and IWS making comment on it was outright attacked with people basically calling him a f**ktard for having the audacity of commenting on vehicles.
So. Use the search function.
AV
|
|
|
|
|