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Velvet Overkill
SI6MA Learning Alliance
145
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Posted - 2015.03.18 22:58:00 -
[1] - Quote
I like this thread, will check out the numbers, and give feedback later.
Using this account until The-Errorist is unbanned on April 10th.
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Velvet Overkill
SI6MA Learning Alliance
147
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Posted - 2015.03.19 18:17:00 -
[2] - Quote
Breakin Stuff wrote:Mad Syringe wrote:I'm not saying they kill me all the time, but loosing one of my AI weapons on a minmando and having my focus on vehicles, just decreases my KDR considerably (not that I care about my crappy kdr anyway...).
My Idea is anyway, to give the derpship a warning signal, as soon as a swarmer is starting the lockon. This would give them enough prewarning, to engage hardners or get the frack out of my backyard. When I am in a good position, you should get out or be prepared to be given a rough time. And there are enough derpshippers who give me a hard time. If you don't, than you should train.
So lockon indicator instead of freckin' nerf is my solution to the problem.
Edit: but only for derpshippers, because tanks are basically not to kill without several AV guys if the driver knows what he's doing. Lock on warning isn't an option because unreal 3 engine chop job. This has been posted in multiple places. But everyone seems to get selective blindness when it is stated clearly. I been here a long time and never once seen that the engine was preventing lock-on warning for swarms. If it has been posted in multiple places can you find one saying so?
Using this account until The-Errorist is unbanned on April 10th.
AV vs Dropship
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Velvet Overkill
SI6MA Learning Alliance
151
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Posted - 2015.03.20 16:18:00 -
[3] - Quote
Breakin Stuff wrote:Velvet Overkill wrote:Breakin Stuff wrote:Mad Syringe wrote:I'm not saying they kill me all the time, but loosing one of my AI weapons on a minmando and having my focus on vehicles, just decreases my KDR considerably (not that I care about my crappy kdr anyway...).
My Idea is anyway, to give the derpship a warning signal, as soon as a swarmer is starting the lockon. This would give them enough prewarning, to engage hardners or get the frack out of my backyard. When I am in a good position, you should get out or be prepared to be given a rough time. And there are enough derpshippers who give me a hard time. If you don't, than you should train.
So lockon indicator instead of freckin' nerf is my solution to the problem.
Edit: but only for derpshippers, because tanks are basically not to kill without several AV guys if the driver knows what he's doing. Lock on warning isn't an option because unreal 3 engine chop job. This has been posted in multiple places. But everyone seems to get selective blindness when it is stated clearly. I been here a long time and never once seen that the engine was preventing lock-on warning for swarms. If it has been posted in multiple places can you find one saying so? Ive posted in the past at least once after discussing lock warning solutions with the CPM and other players. We were brainstorming the problem and information came up. My post was ignored and IWS making comment on it was outright attacked with people basically calling him a f**ktard for having the audacity of commenting on vehicles. So. Use the search function. It's easier said then done. For example, if you search "swarm lock warning" (without quotes) you'll get zero results. Trying with Google with this: site:forums.dust514.com "unreal engine" OR "engine" swarm lock warning OR indicator "Breakin Stuff" gives results, but there's still lots of pages which I had to go through and I still didn't find it.
Using this account until The-Errorist is unbanned on April 10th.
AV vs Dropship
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