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Georgia Xavier
Y.A.M.A.H
71
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Posted - 2015.03.13 21:17:00 -
[1] - Quote
As of now,everyone seems to have been disagreeing with each other being pro jumping or against it. Where do you stand and why? This question is merely out of curiosity and may tell me a bit as to where this game might head
How many amarr does it take to change a light bulb? none. The minmatar do it for them
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Mex-0
T.H.I.R.D R.O.C.K RISE of LEGION
467
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Posted - 2015.03.13 21:18:00 -
[2] - Quote
MD, FP, PLC users are for it, along with scouts and assaults.
Gû¼+¦GòÉGòÉn¦ñ
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Big Daigo
Caldari State
28
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Posted - 2015.03.13 21:20:00 -
[3] - Quote
It is fun as hell.
Even castles made of sand fall into the sea eventually.
For the State.
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Archduke Ferd1nand
Nos Nothi
196
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Posted - 2015.03.13 21:20:00 -
[4] - Quote
Mex-0 wrote:MD, FP, PLC users are for it, along with scouts and assaults. Heavies will be too when they get smart and realize they can dodge RE's.
It discourages try-harding, and benefits all players.
Win-Win-Win.
BRB, looking for socks
Asslut Rifles OP, anal now
I shit shotgun shells and piss Remote Explosives
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Kalante Schiffer
Ancient Exiles.
999
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Posted - 2015.03.13 21:25:00 -
[5] - Quote
people actually are more concerned about jumping than the war barge? LOL
framerate>everything else
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
3211
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Posted - 2015.03.13 21:28:00 -
[6] - Quote
Its a lot of fun to use with the plasma cannon. Like a LOT of fun!
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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Mex-0
T.H.I.R.D R.O.C.K RISE of LEGION
468
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Posted - 2015.03.13 21:30:00 -
[7] - Quote
Archduke Ferd1nand wrote:Mex-0 wrote:MD, FP, PLC users are for it, along with scouts and assaults. Heavies will be too when they get smart and realize they can dodge RE's. It discourages try-harding, and benefits all players. Win-Win-Win.
No... It really doesn't...
Heavies are spammed enough, now we'll have JUMPING heavies with frickin HMGs. It'll be like Scout514.
Gû¼+¦GòÉGòÉn¦ñ
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Topher Mellen
Scott-Mellen Corporation
155
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Posted - 2015.03.13 21:32:00 -
[8] - Quote
Georgia Xavier wrote:As of now,everyone seems to have been disagreeing with each other being pro jumping or against it. Where do you stand and why? This question is merely out of curiosity and may tell me a bit as to where this game might head No, the people who dislike jumping are just trolls. |
Clone D
Solo Zen
1610
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Posted - 2015.03.13 21:35:00 -
[9] - Quote
My first impression is that I have lost a lot of battle awareness.
I cannot physically check what is going on around me 360 degrees out to 90 meters as well as watch the skies for troops sailing overhead with plasma cannons.
The speed limitations on head movements even with sensitivity set to 100% do not allow for a strong level of environmental awareness now. Before, there were some risky places where you had to watch for falling or airborne troopers, but now, they are ubiquitous.
The game has lost its logical appeal. Before, I knew "okay, he can go either this way, or that way, or retreat." Now, obstacles are surmountable, breaking any form of routing logic.
It's not surprising or disappointing when I am bombarded by mass driver rounds from the sky. I simply roll my eyes because the physical controls do not support the ability to look around quickly.
TLDR; the game has become even more random. I preferred the previous logic of ground-based combat. I will be playing less now. |
Iron Wolf Saber
Den of Swords
18824
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Posted - 2015.03.13 21:38:00 -
[10] - Quote
Pyrex needs to hunt more. Players still think still move and still do things in highly predictable manner.
Jumping has increased the number of map stories by about 4x. Still measuring but the entire map is a playground now instead of stupid easy forced and admittedly very boring kill spots.
War is choas. I am not comtempt to marching in perfect formations firing in lines and taking turns killing each other While my enemy shoots my officers from trees and are shooting from behind rocks trees and walls, where they cannot be shot back as easily.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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LOOKMOM NOHANDS
Warpoint Sharx
216
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Posted - 2015.03.13 21:39:00 -
[11] - Quote
Overall I am not a fan. I feel like they just need to be nerfed down a bit. Jumping on top of a container is fine but jumping on top of a building is a bit much.
My ScR does not mind tho. All these shield scouts bouncing around with almost no HP mods on at all just love to die.
The rag doll if you catch them as they are falling is pretty great as well. |
BLOOD Ruler
N.O.V.A 514
1264
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Posted - 2015.03.13 21:40:00 -
[12] - Quote
I stand with the Moonwalkers I see nothing wrong, if you have a problem with Walkers then became a MoonWalk Hunter. Flaylock, with 2 or 3 adv Myo or 2 complex on your suit.
Feel The Burning Pain Of My Knives While Your Skull And Mind Is Wrecked By My Pistol. I am the Assassin.
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Nirwanda Vaughns
1539
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Posted - 2015.03.13 21:43:00 -
[13] - Quote
something needed doing to allow heavies more manouverability and to get out of bad spawn places or over awkward obstacles. adding jump height to myos wasn't the right way about it. perhaps a charged jump would have been better. holding down the jump buton resulted in a higher jump using more stamina. helps heavies get up the corner of pyramids and out of the platform in the Rings map when you get spawned up there but doesn't turn the game into "super mario 514" that it seems to have become.
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Summa Militum
Hidd3n Dragon
263
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Posted - 2015.03.13 21:47:00 -
[14] - Quote
I use the assault dropsuits and I am all for the increase jump the myofib module provides. I fit 1 adv myofib module and it has greatly improved how well I can handle CQC with a heavy. |
Lynn Beck
Delta Vanguard 6
2392
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Posted - 2015.03.13 21:48:00 -
[15] - Quote
Personally, i feel this is a great addition. Having the ability to clear that nest of uplinks that was literally only 3-4 feet to high, and as such needing to call in a DS from your redline just to get to was absurd.
Having to suicide because you got caught in a hole which was 2-3 inches too high was absurd.
Having an entire building on lockdown because it only had 2 main doorways, with a 3rd on the second floor and as such needing a DS to assault was absurd.
Heavies not being able to clear a railing makes sense, but with the ability to now (possibly?) clear that by swapping out dmg mods that means the heavies' potential OPness may naturally bring itself down.
Plated assaults not being able to clear a tiny box because they have 100 armor too much was absurd, now Amarr Assaults have something other than triple complex damage mods to fit, and as such may naturally bring down the Scram Rifle's OPness.
There is literally nothing wrong with jump mods, and nerfing them would only further worsen the "HP or bust" mentality.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
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Francois Sanchez
Prima Gallicus
332
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Posted - 2015.03.13 22:37:00 -
[16] - Quote
Completely for it. It is fun as hell, tactically interesting (especially placing uplinks in safe place), allows you to get ridd of most roof camping cowards without a dropship, I love exploring the maps and parkouring, and finally people crying about the fact they can't shoot bunnies are noobs (I'm not a super good shot but I hit them easily so...). Moreover it's ten times easier to kill a flying Min Ass with 500HP than a strafing Min Ass with 800HP. Btw jumping like that looks silly, but strafing at 5m/s in one direction then the opposite without stopping looks as silly. However I do agree the 4th and 5th myo mods give too much extra height (CCP can simply increase stacking penalty for those two modules) |
Xocoyol Zaraoul
Superior Genetics
3595
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Posted - 2015.03.13 22:40:00 -
[17] - Quote
I like the jumping but it needs to be toned down just a bit as it breaks "immersion" for whatever it's worth.
I'm fine with a suit vaulting to a second story floor, I'm not fine with seeing someone butt-rocket 40 feet into the air.
I don't view it as overpowered, I just view it as aesthetically displeasing at that level.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Georgia Xavier
Y.A.M.A.H
71
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Posted - 2015.03.13 22:41:00 -
[18] - Quote
Francois Sanchez wrote:Completely for it. It is fun as hell, tactically interesting (especially placing uplinks in safe place), allows you to get ridd of most roof camping cowards without a dropship, I love exploring the maps and parkouring, and finally people crying about the fact they can't shoot bunnies are noobs (I'm not a super good shot but I hit them easily so...). Moreover it's ten times easier to kill a flying Min Ass with 500HP than a strafing Min Ass with 800HP. Btw jumping like that looks silly, but strafing at 5m/s in one direction then the opposite without stopping looks as silly. However I do agree the 4th and 5th myo mods give too much extra height (CCP can simply increase stacking penalty for those two modules) I'll have to agree on this one, min assaults are now paper thin!
How many amarr does it take to change a light bulb? none. The minmatar do it for them
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Joseph Ridgeson
WarRavens
3339
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Posted - 2015.03.13 23:09:00 -
[19] - Quote
As much as I hate to say it, I agree with Iron Wolf Saber.
The jumping may be a little bit silly but it has opened up so many different avenues of attack. The Train Depot has a completely different feel when you can jump from the floor onto the cat walk. Before, it could have been overly difficult to try to dislodge people. Now, I can jump up there, take someone out and be gone before the team realizes what happened. I am in a INCREDIBLY squishy suit but I am mobile. The Tabletop map is a lot less of "grab the point and Tabletop = win" when there are multiple avenues of attack open thanks to being able to jump.
Are the jumps overpowered? I don't believe so, no; at least not overly so. I die VERY easily, am easy to scan down in my Caldari Assault, and only have my mobility to keep me alive. I just find it sad that this is the first time since Beta that using a Caldari Assault has been worthwhile.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Mad Syringe
ReDust Inc.
511
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Posted - 2015.03.13 23:14:00 -
[20] - Quote
I had a lot of fun with it, but I also think it will even out fast, since the Froggers die fast to the new OP AScR which can track them pretty good in medium distance. I think we already see much less of the airborne ones today and it will further tone down. However, I like the new possibillities very much, a lot of the roofcamping spots now are easily accessible and are less viable as a nest. They become more of a good spot for spawns that are not too easiely found, but not good enough to stay up there. A lot of the indoor nodes become less fortifiable, so you can be attacked from above where you only could be attacked from the doors before. This is good, and just needs adaption.
I would like to see a little toning down of the stacking, the penalty for stacking seems not to be enough since a Minmed frame can jump higher than a min scout with those things... |
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Cypher Nil
Fireteam Tempest
69
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Posted - 2015.03.13 23:19:00 -
[21] - Quote
Its imbalanced, adds to gameplay while making allmost every other form of gameplay redundent so has a negative effect on overall firefights, doesn't make much sense as a module.
I think the bonus should be ether completly restricted to light suits or for the large jumps to take most if not all of your stamina bar.
Overall I think its a nice addition for map access but shoundn't be freely spammable in firfights.
Its ok, I'm a ninja
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Dreis Shadowweaver
T.H.I.R.D R.O.C.K RISE of LEGION
2188
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Posted - 2015.03.13 23:28:00 -
[22] - Quote
Mex-0 wrote:Archduke Ferd1nand wrote:Mex-0 wrote:MD, FP, PLC users are for it, along with scouts and assaults. Heavies will be too when they get smart and realize they can dodge RE's. It discourages try-harding, and benefits all players. Win-Win-Win. No... It really doesn't... Heavies are spammed enough, now we'll have JUMPING heavies with frickin HMGs. It'll be like Scout514. You do realise the HMG just got nerfed...?
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Dreis(Ishukone Nova Knives)CCPArchduke
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Dreis Shadowweaver
T.H.I.R.D R.O.C.K RISE of LEGION
2188
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Posted - 2015.03.13 23:29:00 -
[23] - Quote
I am pro-superjumps.
Reason: It is fun.
Duh.
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Dreis(Ishukone Nova Knives)CCPArchduke
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Imp Smash
Molon Labe. General Tso's Alliance
736
|
Posted - 2015.03.13 23:32:00 -
[24] - Quote
opinion reserved until i play with it for a month. so far not sure what to think |
Nirwanda Vaughns
1541
|
Posted - 2015.03.13 23:50:00 -
[25] - Quote
Perhaps a simple solution is that as the myo increases the jump height it increases the stamina used per jump too, allows the super high jumps but reduces the amount of jumps
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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lDocHollidayl
Fatal Absolution Negative-Feedback
576
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Posted - 2015.03.13 23:57:00 -
[26] - Quote
Game is more fun. All these opinions and what if scenarios are ridiculous. Bouncing dust bunnies die very quickly. The many veteran players I play with all say the same thing ... "Super fun but my kdr takes a hit" |
Lupus Wolf
Minmatar Republic
154
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Posted - 2015.03.14 00:01:00 -
[27] - Quote
I don't care
#VehiclesFTW
Redundant Usernames FTW Neigh!
Incubi RULE! Pythons suck.
30% Logi, 30% Tanker, 40% Pilot
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bane sieg
Eternal Beings RISE of LEGION
124
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Posted - 2015.03.14 00:06:00 -
[28] - Quote
I like the idea of the jump boost but they went a bit overboard with it.
Logi mk.o sent ak.o sent mk.o assault mk.o assault gk.o assault ak.o scout mk.o commando mk.o commando ck.o
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Boot Booter
Titans of Phoenix
1189
|
Posted - 2015.03.14 00:10:00 -
[29] - Quote
I'm for jumpers.
It's fun and dynamic.
Add a drawback.
Fix the stacking penalty issue.
I'm right, you're wrong. |
Aeon Amadi
Chimera Core
9075
|
Posted - 2015.03.14 00:42:00 -
[30] - Quote
I like it because it provides opportunities to navigate areas that were previously cut off. No more running head-first into grid locks consisting of nothing but HMGs, REs, and Shotguns. I don't use the PLC or Mass Driver with it and I've done quite a bit of testing with it (two videos, threads, etc) and I have to say that it is one of the best features I've seen come to Dust 514 since closed beta.
Just pisses me off because I know that they're going to be nerfed for reasons like "it breaks immersion" and "it's silly" even though these are completely ridiculous when it comes to a Science Fiction game set 23,000 years into the future in which we are clone troopers who never actually die, use BPO's that never run out, and can buy pretty much anything in-game with out-of-game currency.
But, yanno, whatever. I'll enjoy it while it lasts and then just quit playing again whenever they nerf them to hell and turn Dust 514 back into 'Battlefield: New Eden'.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
2175
|
Posted - 2015.03.14 00:48:00 -
[31] - Quote
I haven't had this much fun with Dust in ages. The game feels fresh to me again, my melee fits are even more entertaining than before, and I'm finally able to kill rooftop campers without having to call in a dropship every single time.
Oh, I don't doubt that the jumpers will occasionally get annoying, but I don't think they'll be any more so than cloaked shotgun scouts or ScR's. I've yet to test anything but melee fits since the hotfix released, but I don't expect pure melee suits to be viable in competitive environments. They're good for putting down and clearing out uplinks and they're fun, but they can still easily kill themselves just from moving around the map, they possess very low HP (Assuming they're going for maximum jump height) and did I mention the ability to clear out uplinks without a dropship~?
It might seem silly, but these new jump heights have solved a number of Dust's problems, including the dreaded railing of doom. I hope these things are here to stay as they are, and I certainly hope Rattati decides not to limit their numbers.
My Plasma Cannon says "Hello" to your face~
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Vicious Minotaur
2157
|
Posted - 2015.03.14 01:05:00 -
[32] - Quote
My low HP Minmatar Sentinel can now jump over railing and pebbles. My mobility, in no way, negatively affects the game. Want to complain about Sentinels? Point it in the HMGs direction, and the mishandling of it by the DEVs.
My low HP x3 complex myofibril Minmatar Assault can be downed with: A well placed SCR charge shot SCR spam shots HMGs Good gun game in general
Again, my mobility is not overly detrimental. Annoying, yes, but wait until the meta settles. The novelty will wear off, and many will probably move back to damage/HP/EWAR mods.
Also, if you have problems with my myofibril jumping, base HP Minmatar Scout Nova Knifer, you suck. Flat out.
Game is more fun. Let the meta settle, and see what happens.
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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Topher Mellen
Scott-Mellen Corporation
157
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Posted - 2015.03.14 01:34:00 -
[33] - Quote
LOOKMOM NOHANDS wrote:Overall I am not a fan. I feel like they just need to be nerfed down a bit. Jumping on top of a container is fine but jumping on top of a building is a bit much.
My ScR does not mind tho. All these shield scouts bouncing around with almost no HP mods on at all just love to die.
The rag doll if you catch them as they are falling is pretty great as well. Then don't worry about jumping...? |
Proto Annihilator
16 Vandals
741
|
Posted - 2015.03.14 01:37:00 -
[34] - Quote
Topher Mellen wrote:LOOKMOM NOHANDS wrote:Overall I am not a fan. I feel like they just need to be nerfed down a bit. Jumping on top of a container is fine but jumping on top of a building is a bit much.
My ScR does not mind tho. All these shield scouts bouncing around with almost no HP mods on at all just love to die.
The rag doll if you catch them as they are falling is pretty great as well. Then don't worry about jumping...? hey its the statement guy, with the question marks. Hi?
You look like a blueberry
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Mex-0
T.H.I.R.D R.O.C.K RISE of LEGION
469
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Posted - 2015.03.14 13:50:00 -
[35] - Quote
Dreis Shadowweaver wrote:Mex-0 wrote:Archduke Ferd1nand wrote:Mex-0 wrote:MD, FP, PLC users are for it, along with scouts and assaults. Heavies will be too when they get smart and realize they can dodge RE's. It discourages try-harding, and benefits all players. Win-Win-Win. No... It really doesn't... Heavies are spammed enough, now we'll have JUMPING heavies with frickin HMGs. It'll be like Scout514. You do realise the HMG just got nerfed...?
...I haven't been on lately
But today I saw a jumping heavy with an freedom HMG and 3 logis.
he went 21/2, it was pretty hilarious watching minassaults getting mowed down from above.
Gû¼+¦GòÉGòÉn¦ñ
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Cat Merc
Negative-Feedback. Negative-Feedback
15500
|
Posted - 2015.03.14 13:59:00 -
[36] - Quote
Kalante Schiffer wrote:people actually are more concerned about jumping than the war barge? LOL See, Myo stims are a major game changer that brings something fresh to the game and makes it fun.
The Warbarge I often forget exists.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Henchmen21
Planet Express LLC
1145
|
Posted - 2015.03.14 14:30:00 -
[37] - Quote
I don't think they should have been this strong for the initial release. We were told that it would be enough to help a heavy maneuver better over hamster height curbs not super crazy jet pack jump mods.
/Faceplam
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shaman oga
Dead Man's Game
4150
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Posted - 2015.03.14 14:47:00 -
[38] - Quote
I'm pro jumps, but i also agree in limiting myo to 3. In the fitting i've made 3 are perfect to have a very good mobility, they literally open new roads, without being able to touch the sky.
But i would like if everyone could jump freely, there should be a random chance of finding low gravity maps where everybody can jump and normal gravity where jump like that is impossible.
Pimp my Barge
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H0riz0n Unlimit
Dead Man's Game
523
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Posted - 2015.03.14 15:47:00 -
[39] - Quote
I ve no problem with them but it seems they decrease framerate to an unplayabe level sometimes
manboar thunder tears fun. Alt of The KTM(FOTM) DuKe. No 16 ringers have ever beaten 16 D1CKS
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Ripley Riley
Incorruptibles
8499
|
Posted - 2015.03.14 16:25:00 -
[40] - Quote
I think I sum up my feelings on the myofib changes pretty well here. I could care less about how fun some people believe they are, myofibs are silly and their existence reduces Dust 514's appeal to me a great deal.
4 out of 5 dentists agree that orange is not a sound.
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Nothing Certain
Bioshock Rejects
1578
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Posted - 2015.03.14 16:38:00 -
[41] - Quote
Imbalanced matches are the biggest problem in Dust. I weigh the desirability of any new feature on whether it improves or worsens this problem. The jury is still out on this one. There is no longer any "safe" places, which means outmatched teams get redlined that much quicker and barricading, which is the only hope for outmatched teams to actually hold an objective, has become harder. Of course, the opposite is true and not having such well defined kill zones is beneficial.
Because, that's why.
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Operative 1174 Uuali
Y.A.M.A.H
505
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Posted - 2015.03.14 17:13:00 -
[42] - Quote
I didn't want a runny, jumpy arena rumble game in the first place. It is now more of that, not less. With jumping, anything goes now. Buildings make no sense, roles make no sense.
It is really just grab a gun and jump around.
Death is a serious business. So is running a shoddy, half-baked game company.
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Dreis Shadowweaver
T.H.I.R.D R.O.C.K RISE of LEGION
2193
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Posted - 2015.03.14 18:15:00 -
[43] - Quote
Ripley Riley wrote:I represent the fun police. FTFY
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Dreis(Ishukone Nova Knives)CCPArchduke
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Topher Mellen
Scott-Mellen Corporation
170
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Posted - 2015.03.14 18:23:00 -
[44] - Quote
Dreis Shadowweaver wrote:Ripley Riley wrote:I represent the fun police. FTFY Basically |
Timtron Victory
Horizons' Edge
435
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Posted - 2015.03.14 18:58:00 -
[45] - Quote
For one it has made high area camping more prevalent now that you dont need a dropship to get up, swarms are now useless to stop rooftop camping.
I hated the fact that this game as always been either join them or lose but at least there were some alternatives like mass drivers/flaylock to counter strafers nova knives/remotes/ shotguns to counter heavies
Now its either jump or be screwed, so I will be ruining 7K ISK suits until something is done
Feels too much like Super Mario...
RATATATAGäó
CCP WhoeverGäó
Proud Christian
Jesus Loves You
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JJ'S
Krusual Covert Operators Minmatar Republic
17
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Posted - 2015.03.14 19:29:00 -
[46] - Quote
It was a good change that changes the game ultimately and adds to it... Making maps actually make more sense as EVERYONE can play all the map with a few modules.
However it really shows the lack of Vision with efforts.. I don't know if Rattati's hands where tied or this was just a last minute idea...
It makes a majority of the, Weapon, Module and Suit balance efforts that have had Thousands and Thousands of hours spent on it from developers, to players, to CPM's.. Largely obsolete..
Alot of things will have to get re-tweaked... Forcing you to see the futility in actions previously taken, While playing the game now and seeing clear problems added to the balance...
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Ripley Riley
Incorruptibles
8506
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Posted - 2015.03.14 19:33:00 -
[47] - Quote
Dreis Shadowweaver wrote:Ripley Riley wrote:I represent the fun police. FTFY Don't worry Dreis, Super Mario Dust 514 is here to stay. Rattati loves the myofib changes so they aren't going anywhere; I'm still entitled to an opinion.
4 out of 5 dentists agree that orange is not a sound.
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Leadfoot10
Molon Labe. General Tso's Alliance
3527
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Posted - 2015.03.14 19:45:00 -
[48] - Quote
My advice to anyone struggling with bunnyhop514 right now is to sit with your back against a wall/cover that cannot be jumped over, equip a scanner and play futuristic skeet with the jumpers. For bonus points, take them within an inch of death and watch the look on their face as gravity kills them.
To me, this game feels very much like the first week cloaks were introduced and everyone was instakilled by invisible shotguns. Just a lot of cheap deaths. Hopefully it will be dialed back a bit in the upcoming weeks.... |
KingBabar
Negative-Feedback.
2809
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Posted - 2015.03.14 20:17:00 -
[49] - Quote
I have one suit which jumps high, with links, otherwise I fit 1 merely just to be able to move about easier, 2 on my MD fit for the luls. I have more suit without than with. I think a great deal of the community will chillax a little on the jump module "spam" once the novelty wears off. Its too early to evaluate IMO, let the meta normalize a bit.
That being said; I have never had more fun in Dust! My KDR is definately talking a hit when I bunny around with my MD.
I have absolutely no issues at all being killed by people with extreme jumps, they can still be shot in the air you know, there is very little cover up there, and they die really fast.
Another good argument is that the game feels like it has a lot more intensity and its more fast paced, which is a very big pluss indeed. I see a lot less camping now.
Whoever said something like "now its jump high or go home", really? I can play all day without any modules and still be all kinds of competitive. My performance in general seems to be better without modules than with, all though I'm not having as much fun.
And immersion breaking? I mean, if only we were immortal supersoldiers in high tech suits thousands of years in the future, oh wait....
Spkr4theDead wrote:
Says the guy that was quitting the game because CCP were nerfing fused locus grenades.
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Kuei Li
Shining Flame Amarr Empire
7
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Posted - 2015.03.14 21:37:00 -
[50] - Quote
There are tons of no-brainer games out there that use this as 'gameplay' ... I picked a game that forced you to think about killzones, strategic drop spots, how to spend your skilpoints/isk to remain competitive. I can not see this helping the game, it just puts it in the same brainless games that are already out there, that have much larger fanbases and have a healthy future. Unique matters; the niche of the thinking mans FPS that made Dust514 a true CCP title. This change is frustrating and a disappointment
To add to the frustration: - 2 x 15/5 matches - 1 x 5 men from the same corp in full proto stomping 120 clones to 0 AND a destroyed the MCC - 1 x cloaked scout taking two hits (one head/one body) from a maxxed out sniper, three max damage mods, and had enough HP to run away - Watched a tank caught flatfooted being fired on by two tanks, a swarm along with a turret and kill them all.
To many things wrong with balance, along with this terrible (especially super jump) change, made me rethink playing anymore. |
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SILENTSAM 69
SONS of LEGION RISE of LEGION
763
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Posted - 2015.03.14 21:42:00 -
[51] - Quote
I am for it because it creates better game play. People who want to nerf jumping, and strafing, and such just want to force everyone else to play the way they want. I want people to be free to play as they like.
There is no sound reason to nerf any of them. |
SILENTSAM 69
SONS of LEGION RISE of LEGION
763
|
Posted - 2015.03.14 21:46:00 -
[52] - Quote
People who jump are easier to kill. A jumping person is moving in a very predictable way. I learned this years ago in Halo, and it still applies here.
It is against the lore to limit people movements. We are super soldiers in high tech suits. Quit thinking they should only be physically capable of the things you can do in real life.
Funny thing is I strafe while playing paintball in real life, and people act as if you can't do that in real life. Maybe they do not understand that they can turn at the waist. |
SILENTSAM 69
SONS of LEGION RISE of LEGION
763
|
Posted - 2015.03.14 21:49:00 -
[53] - Quote
Slow moving, stiff at the waist FPS games are no fun. They suck. They require no brain to play. When you increase movement freedom you increase the thought required to play, and the situational awareness required. |
Joel II X
Bacon with a bottle of Quafe
6685
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Posted - 2015.03.14 22:02:00 -
[54] - Quote
I'm for it, but I think that the height is a bit too much.
I'm more of a grounder than a hopper. |
anaboop
The Phoenix Federation Dark Taboo
160
|
Posted - 2015.03.14 23:43:00 -
[55] - Quote
Being able to fling nades REs and shooting over buildings or containers, is a joke.
Restricting REs and nades while airborne would be nice.
Restrict or lower considerably turn rate in the air for dropsuits.
I havent a problem with the jumping itself, just what it opens up to people.
Fully sick Anaboop trading card
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Mex-0
T.H.I.R.D R.O.C.K
471
|
Posted - 2015.03.16 22:01:00 -
[56] - Quote
KingBabar wrote:I have one suit which jumps high, with links, otherwise I fit 1 merely just to be able to move about easier, 2 on my MD fit for the luls. I have more suit without than with. I think a great deal of the community will chillax a little on the jump module "spam" once the novelty wears off. Its too early to evaluate IMO, let the meta normalize a bit.
That being said; I have never had more fun in Dust! My KDR is definately talking a hit when I bunny around with my MD.
I have absolutely no issues at all being killed by people with extreme jumps, they can still be shot in the air you know, there is very little cover up there, and they die really fast.
Another good argument is that the game feels like it has a lot more intensity and its more fast paced, which is a very big pluss indeed. I see a lot less camping now.
Whoever said something like "now its jump high or go home", really? I can play all day without any modules and still be all kinds of competitive. My performance in general seems to be better without modules than with, all though I'm not having as much fun.
And immersion breaking? I mean, if only we were immortal supersoldiers in high tech suits thousands of years in the future, oh wait....
PLC, FP, and MD users will love/hate the new Myos. You can't kill another jumper, but you can rain fire and brimtone on enemies from above.
Gû¼+¦GòÉGòÉn¦ñ
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Jathniel
Ahrendee Inc. Negative-Feedback
1498
|
Posted - 2015.03.16 22:28:00 -
[57] - Quote
It's stupid and I hate it.
>_>
That said, I wouldn't mind the jump function being standard in the game. I find it lame, because it's tied to a melee module.
Makes more sense for it to be on a kin cat. Seriously. Why the hell does being able to punch harder translate into jumping higher? fk video game logic.
I would either like to see a system where, the longer you hold, the higher you jump on release. Or I would like to see this jumping feature integrated into kinetic catalyzers.
But having it on myos is just dumb. EDIT: If you want to buff myos, give them a recoil reduction bonus, so you can force people to choose between damage mods (dmg), extenders (def), or myos (melee/accuracy).
Retired
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Georgia Xavier
Y.A.M.A.H
90
|
Posted - 2015.03.16 22:31:00 -
[58] - Quote
Jathniel wrote:It's stupid and I hate it.
>_>
That said, I wouldn't mind the jump function being standard in the game. I find it lame, because it's tied to a melee module.
Makes more sense for it to be on a kin cat. Seriously. Why the hell does being able to punch harder translate into jumping higher? fk video game logic.
I would either like to see a system where, you jump higher (and use more stamina) the longer you hold, then release, the jump button. Or I would like to see this jumping feature integrated into kinetic catalyzers. Maybe it strengthens your limb muscles therefore the jump height and the ability to punch like mike tyson
How many amarr does it take to change a light bulb? none. The minmatar do it for them
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Jathniel
Ahrendee Inc. Negative-Feedback
1498
|
Posted - 2015.03.16 22:32:00 -
[59] - Quote
Georgia Xavier wrote:Jathniel wrote:It's stupid and I hate it.
>_>
That said, I wouldn't mind the jump function being standard in the game. I find it lame, because it's tied to a melee module.
Makes more sense for it to be on a kin cat. Seriously. Why the hell does being able to punch harder translate into jumping higher? fk video game logic.
I would either like to see a system where, you jump higher (and use more stamina) the longer you hold, then release, the jump button. Or I would like to see this jumping feature integrated into kinetic catalyzers. Maybe it strengthens your limb muscles therefore the jump height and the ability to punch like mike tyson
Sorry. Edited late.^
It doesn't need any logic. It's just a pinch annoying to me, because myos are useless outside of lolz/trollz fits.
Even with the jumping ability, a fit is rendered gimped. Some people see this as balancing. Not me. Sacrificing general utility to jump a little higher doesn't seem to be working out for the jumpers much.
Jumping is fine. Yes. It's fun. But we can integrate it better than this.
Retired
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