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Georgia Xavier
Y.A.M.A.H
71
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Posted - 2015.03.13 21:17:00 -
[1] - Quote
As of now,everyone seems to have been disagreeing with each other being pro jumping or against it. Where do you stand and why? This question is merely out of curiosity and may tell me a bit as to where this game might head
How many amarr does it take to change a light bulb? none. The minmatar do it for them
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Mex-0
T.H.I.R.D R.O.C.K RISE of LEGION
467
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Posted - 2015.03.13 21:18:00 -
[2] - Quote
MD, FP, PLC users are for it, along with scouts and assaults.
Gû¼+¦GòÉGòÉn¦ñ
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Big Daigo
Caldari State
28
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Posted - 2015.03.13 21:20:00 -
[3] - Quote
It is fun as hell.
Even castles made of sand fall into the sea eventually.
For the State.
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Archduke Ferd1nand
Nos Nothi
196
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Posted - 2015.03.13 21:20:00 -
[4] - Quote
Mex-0 wrote:MD, FP, PLC users are for it, along with scouts and assaults. Heavies will be too when they get smart and realize they can dodge RE's.
It discourages try-harding, and benefits all players.
Win-Win-Win.
BRB, looking for socks
Asslut Rifles OP, anal now
I shit shotgun shells and piss Remote Explosives
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Kalante Schiffer
Ancient Exiles.
999
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Posted - 2015.03.13 21:25:00 -
[5] - Quote
people actually are more concerned about jumping than the war barge? LOL
framerate>everything else
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
3211
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Posted - 2015.03.13 21:28:00 -
[6] - Quote
Its a lot of fun to use with the plasma cannon. Like a LOT of fun!
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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Mex-0
T.H.I.R.D R.O.C.K RISE of LEGION
468
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Posted - 2015.03.13 21:30:00 -
[7] - Quote
Archduke Ferd1nand wrote:Mex-0 wrote:MD, FP, PLC users are for it, along with scouts and assaults. Heavies will be too when they get smart and realize they can dodge RE's. It discourages try-harding, and benefits all players. Win-Win-Win.
No... It really doesn't...
Heavies are spammed enough, now we'll have JUMPING heavies with frickin HMGs. It'll be like Scout514.
Gû¼+¦GòÉGòÉn¦ñ
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Topher Mellen
Scott-Mellen Corporation
155
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Posted - 2015.03.13 21:32:00 -
[8] - Quote
Georgia Xavier wrote:As of now,everyone seems to have been disagreeing with each other being pro jumping or against it. Where do you stand and why? This question is merely out of curiosity and may tell me a bit as to where this game might head No, the people who dislike jumping are just trolls. |
Clone D
Solo Zen
1610
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Posted - 2015.03.13 21:35:00 -
[9] - Quote
My first impression is that I have lost a lot of battle awareness.
I cannot physically check what is going on around me 360 degrees out to 90 meters as well as watch the skies for troops sailing overhead with plasma cannons.
The speed limitations on head movements even with sensitivity set to 100% do not allow for a strong level of environmental awareness now. Before, there were some risky places where you had to watch for falling or airborne troopers, but now, they are ubiquitous.
The game has lost its logical appeal. Before, I knew "okay, he can go either this way, or that way, or retreat." Now, obstacles are surmountable, breaking any form of routing logic.
It's not surprising or disappointing when I am bombarded by mass driver rounds from the sky. I simply roll my eyes because the physical controls do not support the ability to look around quickly.
TLDR; the game has become even more random. I preferred the previous logic of ground-based combat. I will be playing less now. |
Iron Wolf Saber
Den of Swords
18824
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Posted - 2015.03.13 21:38:00 -
[10] - Quote
Pyrex needs to hunt more. Players still think still move and still do things in highly predictable manner.
Jumping has increased the number of map stories by about 4x. Still measuring but the entire map is a playground now instead of stupid easy forced and admittedly very boring kill spots.
War is choas. I am not comtempt to marching in perfect formations firing in lines and taking turns killing each other While my enemy shoots my officers from trees and are shooting from behind rocks trees and walls, where they cannot be shot back as easily.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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LOOKMOM NOHANDS
Warpoint Sharx
216
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Posted - 2015.03.13 21:39:00 -
[11] - Quote
Overall I am not a fan. I feel like they just need to be nerfed down a bit. Jumping on top of a container is fine but jumping on top of a building is a bit much.
My ScR does not mind tho. All these shield scouts bouncing around with almost no HP mods on at all just love to die.
The rag doll if you catch them as they are falling is pretty great as well. |
BLOOD Ruler
N.O.V.A 514
1264
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Posted - 2015.03.13 21:40:00 -
[12] - Quote
I stand with the Moonwalkers I see nothing wrong, if you have a problem with Walkers then became a MoonWalk Hunter. Flaylock, with 2 or 3 adv Myo or 2 complex on your suit.
Feel The Burning Pain Of My Knives While Your Skull And Mind Is Wrecked By My Pistol. I am the Assassin.
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Nirwanda Vaughns
1539
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Posted - 2015.03.13 21:43:00 -
[13] - Quote
something needed doing to allow heavies more manouverability and to get out of bad spawn places or over awkward obstacles. adding jump height to myos wasn't the right way about it. perhaps a charged jump would have been better. holding down the jump buton resulted in a higher jump using more stamina. helps heavies get up the corner of pyramids and out of the platform in the Rings map when you get spawned up there but doesn't turn the game into "super mario 514" that it seems to have become.
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Summa Militum
Hidd3n Dragon
263
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Posted - 2015.03.13 21:47:00 -
[14] - Quote
I use the assault dropsuits and I am all for the increase jump the myofib module provides. I fit 1 adv myofib module and it has greatly improved how well I can handle CQC with a heavy. |
Lynn Beck
Delta Vanguard 6
2392
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Posted - 2015.03.13 21:48:00 -
[15] - Quote
Personally, i feel this is a great addition. Having the ability to clear that nest of uplinks that was literally only 3-4 feet to high, and as such needing to call in a DS from your redline just to get to was absurd.
Having to suicide because you got caught in a hole which was 2-3 inches too high was absurd.
Having an entire building on lockdown because it only had 2 main doorways, with a 3rd on the second floor and as such needing a DS to assault was absurd.
Heavies not being able to clear a railing makes sense, but with the ability to now (possibly?) clear that by swapping out dmg mods that means the heavies' potential OPness may naturally bring itself down.
Plated assaults not being able to clear a tiny box because they have 100 armor too much was absurd, now Amarr Assaults have something other than triple complex damage mods to fit, and as such may naturally bring down the Scram Rifle's OPness.
There is literally nothing wrong with jump mods, and nerfing them would only further worsen the "HP or bust" mentality.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
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Francois Sanchez
Prima Gallicus
332
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Posted - 2015.03.13 22:37:00 -
[16] - Quote
Completely for it. It is fun as hell, tactically interesting (especially placing uplinks in safe place), allows you to get ridd of most roof camping cowards without a dropship, I love exploring the maps and parkouring, and finally people crying about the fact they can't shoot bunnies are noobs (I'm not a super good shot but I hit them easily so...). Moreover it's ten times easier to kill a flying Min Ass with 500HP than a strafing Min Ass with 800HP. Btw jumping like that looks silly, but strafing at 5m/s in one direction then the opposite without stopping looks as silly. However I do agree the 4th and 5th myo mods give too much extra height (CCP can simply increase stacking penalty for those two modules) |
Xocoyol Zaraoul
Superior Genetics
3595
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Posted - 2015.03.13 22:40:00 -
[17] - Quote
I like the jumping but it needs to be toned down just a bit as it breaks "immersion" for whatever it's worth.
I'm fine with a suit vaulting to a second story floor, I'm not fine with seeing someone butt-rocket 40 feet into the air.
I don't view it as overpowered, I just view it as aesthetically displeasing at that level.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Georgia Xavier
Y.A.M.A.H
71
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Posted - 2015.03.13 22:41:00 -
[18] - Quote
Francois Sanchez wrote:Completely for it. It is fun as hell, tactically interesting (especially placing uplinks in safe place), allows you to get ridd of most roof camping cowards without a dropship, I love exploring the maps and parkouring, and finally people crying about the fact they can't shoot bunnies are noobs (I'm not a super good shot but I hit them easily so...). Moreover it's ten times easier to kill a flying Min Ass with 500HP than a strafing Min Ass with 800HP. Btw jumping like that looks silly, but strafing at 5m/s in one direction then the opposite without stopping looks as silly. However I do agree the 4th and 5th myo mods give too much extra height (CCP can simply increase stacking penalty for those two modules) I'll have to agree on this one, min assaults are now paper thin!
How many amarr does it take to change a light bulb? none. The minmatar do it for them
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Joseph Ridgeson
WarRavens
3339
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Posted - 2015.03.13 23:09:00 -
[19] - Quote
As much as I hate to say it, I agree with Iron Wolf Saber.
The jumping may be a little bit silly but it has opened up so many different avenues of attack. The Train Depot has a completely different feel when you can jump from the floor onto the cat walk. Before, it could have been overly difficult to try to dislodge people. Now, I can jump up there, take someone out and be gone before the team realizes what happened. I am in a INCREDIBLY squishy suit but I am mobile. The Tabletop map is a lot less of "grab the point and Tabletop = win" when there are multiple avenues of attack open thanks to being able to jump.
Are the jumps overpowered? I don't believe so, no; at least not overly so. I die VERY easily, am easy to scan down in my Caldari Assault, and only have my mobility to keep me alive. I just find it sad that this is the first time since Beta that using a Caldari Assault has been worthwhile.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Mad Syringe
ReDust Inc.
511
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Posted - 2015.03.13 23:14:00 -
[20] - Quote
I had a lot of fun with it, but I also think it will even out fast, since the Froggers die fast to the new OP AScR which can track them pretty good in medium distance. I think we already see much less of the airborne ones today and it will further tone down. However, I like the new possibillities very much, a lot of the roofcamping spots now are easily accessible and are less viable as a nest. They become more of a good spot for spawns that are not too easiely found, but not good enough to stay up there. A lot of the indoor nodes become less fortifiable, so you can be attacked from above where you only could be attacked from the doors before. This is good, and just needs adaption.
I would like to see a little toning down of the stacking, the penalty for stacking seems not to be enough since a Minmed frame can jump higher than a min scout with those things... |
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Cypher Nil
Fireteam Tempest
69
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Posted - 2015.03.13 23:19:00 -
[21] - Quote
Its imbalanced, adds to gameplay while making allmost every other form of gameplay redundent so has a negative effect on overall firefights, doesn't make much sense as a module.
I think the bonus should be ether completly restricted to light suits or for the large jumps to take most if not all of your stamina bar.
Overall I think its a nice addition for map access but shoundn't be freely spammable in firfights.
Its ok, I'm a ninja
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Dreis Shadowweaver
T.H.I.R.D R.O.C.K RISE of LEGION
2188
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Posted - 2015.03.13 23:28:00 -
[22] - Quote
Mex-0 wrote:Archduke Ferd1nand wrote:Mex-0 wrote:MD, FP, PLC users are for it, along with scouts and assaults. Heavies will be too when they get smart and realize they can dodge RE's. It discourages try-harding, and benefits all players. Win-Win-Win. No... It really doesn't... Heavies are spammed enough, now we'll have JUMPING heavies with frickin HMGs. It'll be like Scout514. You do realise the HMG just got nerfed...?
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Dreis(Ishukone Nova Knives)CCPArchduke
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Dreis Shadowweaver
T.H.I.R.D R.O.C.K RISE of LEGION
2188
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Posted - 2015.03.13 23:29:00 -
[23] - Quote
I am pro-superjumps.
Reason: It is fun.
Duh.
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Dreis(Ishukone Nova Knives)CCPArchduke
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Imp Smash
Molon Labe. General Tso's Alliance
736
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Posted - 2015.03.13 23:32:00 -
[24] - Quote
opinion reserved until i play with it for a month. so far not sure what to think |
Nirwanda Vaughns
1541
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Posted - 2015.03.13 23:50:00 -
[25] - Quote
Perhaps a simple solution is that as the myo increases the jump height it increases the stamina used per jump too, allows the super high jumps but reduces the amount of jumps
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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lDocHollidayl
Fatal Absolution Negative-Feedback
576
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Posted - 2015.03.13 23:57:00 -
[26] - Quote
Game is more fun. All these opinions and what if scenarios are ridiculous. Bouncing dust bunnies die very quickly. The many veteran players I play with all say the same thing ... "Super fun but my kdr takes a hit" |
Lupus Wolf
Minmatar Republic
154
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Posted - 2015.03.14 00:01:00 -
[27] - Quote
I don't care
#VehiclesFTW
Redundant Usernames FTW Neigh!
Incubi RULE! Pythons suck.
30% Logi, 30% Tanker, 40% Pilot
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bane sieg
Eternal Beings RISE of LEGION
124
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Posted - 2015.03.14 00:06:00 -
[28] - Quote
I like the idea of the jump boost but they went a bit overboard with it.
Logi mk.o sent ak.o sent mk.o assault mk.o assault gk.o assault ak.o scout mk.o commando mk.o commando ck.o
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Boot Booter
Titans of Phoenix
1189
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Posted - 2015.03.14 00:10:00 -
[29] - Quote
I'm for jumpers.
It's fun and dynamic.
Add a drawback.
Fix the stacking penalty issue.
I'm right, you're wrong. |
Aeon Amadi
Chimera Core
9075
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Posted - 2015.03.14 00:42:00 -
[30] - Quote
I like it because it provides opportunities to navigate areas that were previously cut off. No more running head-first into grid locks consisting of nothing but HMGs, REs, and Shotguns. I don't use the PLC or Mass Driver with it and I've done quite a bit of testing with it (two videos, threads, etc) and I have to say that it is one of the best features I've seen come to Dust 514 since closed beta.
Just pisses me off because I know that they're going to be nerfed for reasons like "it breaks immersion" and "it's silly" even though these are completely ridiculous when it comes to a Science Fiction game set 23,000 years into the future in which we are clone troopers who never actually die, use BPO's that never run out, and can buy pretty much anything in-game with out-of-game currency.
But, yanno, whatever. I'll enjoy it while it lasts and then just quit playing again whenever they nerf them to hell and turn Dust 514 back into 'Battlefield: New Eden'.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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