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Thread Statistics | Show CCP posts - 1 post(s) |
MINA Longstrike
Kirjuun Heiian
2318
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Posted - 2015.03.12 17:55:00 -
[1] - Quote
So I've been running some math.... and I do not actually think these are working as INTENDED.
In short, I believe that before patch we were told that these would provide 15, 20 and 25% bonuses to jump height based on their tier. However this does not line up with people doing the crazy moon jumps that they *are* doing. Myofibrals currently are not listed as having a separate 'jump height' modifier, I think that what actually happened is that Myo's simply had a flag added to them that caused them to also affect jump height.
What has lined up with math that I've been running is that four complex myofibrals at level 5 skill provide a 500% bonus to punch damage.... and because no separate number was defined for jump height they are ALSO providing a 500% bonus to jump height, which is cumulative with temporary speed gains from sprinting (speed directly affects jump height, pre-patch there were maps where heavies couldn't jump up onto things like small pipes without a small sprinting start).
Four myofribral stimulants at 25% (*1.5 = 37.5%) should only be providing a 145% total bonus to jump height. It is clear that they are not 'roughly doubling' ones jump height, but are instead quadrupling / quintupling it at 3-4 myo's.
tl;dr. Myofribrals are actually currently applying a 75% bonus to jump height each, instead of the 37.5% jump height they're meant to.
http://wiki.dust514.info/index.php?title=Stacking_Penalties Feel free to plug in numbers yourself and doublecheck.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2320
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Posted - 2015.03.12 18:31:00 -
[2] - Quote
Crimson ShieId wrote:There were never any numbers mentioned on the actual bonus within the dev blog or patch notes, the closest we got to numbers before they were released was Rattati stating he was having a blast on a dev kit with 3x jump height. Working as intended.
No numbers eh
Check the 'simple changes' section where they're listed at 15/20/25% before you claim they're 'working as intended' idiot.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2320
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Posted - 2015.03.12 18:36:00 -
[3] - Quote
Crimson ShieId wrote:MINA Longstrike wrote:Crimson ShieId wrote:There were never any numbers mentioned on the actual bonus within the dev blog or patch notes, the closest we got to numbers before they were released was Rattati stating he was having a blast on a dev kit with 3x jump height. Working as intended. No numbers ehCheck the 'simple changes' section where they're listed at 15/20/25% before you claim they're 'working as intended' idiot. I said within the dev blog or patch notes. Quick to jump to tossing insults though. Did Mario land on your head recently?
That's called moving goalposts and it's a wonderfully pathetic way to try and cover up the fact that you're ****ing wrong.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2325
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Posted - 2015.03.12 19:16:00 -
[4] - Quote
I don't understand why so many of you seem to think facts are up for debate. That myofibs aren't working as intended is a *fact*. You may not like it, but not liking it doesn't change it.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2327
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Posted - 2015.03.12 19:23:00 -
[5] - Quote
LUGMOS wrote:MINA Longstrike wrote:but not liking it doesn't change it. I agree. Just because you don't like them, doesn't mean they should be changed
No, it is your opinion that these should remain this way, the fact is that these numbers are way higher than intended.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2329
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Posted - 2015.03.12 19:45:00 -
[6] - Quote
Soldner VonKuechle wrote:MINA Longstrike wrote:LUGMOS wrote:MINA Longstrike wrote:but not liking it doesn't change it. I agree. Just because you don't like them, doesn't mean they should be changed No, it is your opinion that these should remain this way, the fact is that these numbers are way higher than intended. Considering your OP says "think" and "opinion" a large amount of times, and lack of dev confirm/deny of your OP, your use of the word fact is akin to Fox News' use of it.
Should I go back and edit it for your satisfaction? or does the link to the spreadsheet not suffice?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2331
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Posted - 2015.03.12 20:25:00 -
[7] - Quote
Soldner VonKuechle wrote:Naw because its still hinges on the ASSUMPTION that melee mechanics are inextricably tied to jump mechanics.
Poke a dev, get them to comment. If your correct, ill apologize for antagonizing you. If not, stop backseat game designing. deal?
There is no assumption being made, look at the ****ing math and compare it with what we know. There is a reason I like to use math, it can't lie. We know that myos were changed to affect jump height, we also have a stated design intent for a minscout to barely be able to het up on a crate.
With 4 complex myos at the intended (via spreadsheet) 25% (*1.5 from skill) you only get about 144% jump height or ~110% jump height with 3 aka double regular height. Now it's pretty easy to see using basic powers of observation that people are jumping far higher than that.
So lets compare our observations with the other relevant piece of data we have - the amount myos increase melee damage by... And with the math I did in my first ****ing post we can see that it's about a 400% increase to melee damage and hey that seems to fit the things were seeing a lot better!
This isn't a huge ****ing leap of logic. It's basic problem solving given information at hand.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2351
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Posted - 2015.03.13 03:44:00 -
[8] - Quote
Soldner VonKuechle wrote:CCP Rattati wrote:We will evaluate these modules like everything else.
Since playing last night, I have a growing doubt that stacing is applied, that is the first thing I will check at work today.
A 4th and 5th module should add almost nothing which is why we playtested with 3 stacked minnie scouts.
That said, the max height we were aiming for was a big crate, or second level of a building. I agree with both the combat effectiveness and fun versus silly arguments as well. They are supposed to be a mobility module, viable against dmg mods and hp, and open up tactical elements such as outflanking and such.
And to the OP's concerns, the 25% isn't an applicable number per se, it is a modification attribute % of another number and ground speed, so is not "25% the normal height". That was not clear enough. Abridged:mtos may be OP, watching close, will evaluate soon. Alright mina, fizzer, ill concede for now. Until the final eval comes out. But i sure as hell enjoy my air raids while i can
I was never saying it wasn't 'fun' or had no novelty, I was saying that the bonus they were appying was 2x as strong as intended and it wasn't balanced.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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