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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Gaius Calinus
Incarnation Soldiers
21
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Posted - 2015.03.16 08:08:00 -
[91] - Quote
Dylan Meisinger wrote:Are you guys ever gonna fix the hit detection on light & sidearm rail weapons? Or am i taking a LONG break from dust 514?(probably permanently)
No they won't... Actually there has never been any real hit detection on the rail-guns, no matter which one you mention...
Lately one of my team mates fired at a gal.ass. and I've seen with my own eyes how he clearly hit the target. But instead of at least loose a bit of the shield, that one started recharging! Nobody can tell me he didn't hit, they were 3 m from each other at the most, from one side of the null canon to the other...
But don't despair, there are still few things they haven't ruined yet... It's a hard time for the Caldari loyalists among us:
- Regular Rail Guns - nerved, even aiming makes your gun jumping like you've mounted in some new myo.fibr. the higher the meta, the higher it jumps - Rail guns - pre loading time... it becomes longer and longer each time they "fix" something, one day it'll be 2 seconds - Shields - worthless since Echo, they've buffed the scrambler... honestly, I don't think there is any weapon left which doesn't cut through the shields just as you whouldn't have any equipped ...
But I don't complain, there are still possibilities to get the enemy down and those haven't been nerved... yet... But it's only a matter of time, I guess...
Hail Caldari !!
Hail to the Caldari State !!!
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V1RONXSS
X-SENSE Security
44
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Posted - 2015.03.16 18:03:00 -
[92] - Quote
At least add some kind of drawback to Myofibs, not only penalty for stack, crasy stamina consume so they can jump only once at full high and after should wait for regen... Your maps were not even designed for it.
The "Chiki Briki v Damki" Starter Pack.
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edgardo1156
T.H.I.R.D R.O.C.K
11
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Posted - 2015.03.16 23:28:00 -
[93] - Quote
That jump high is fun, but I think that's exgerar and beyond logic. And regarding the tanks does not seem that small turrets apart that even riding the c-1 and g-1 with std modules are fast filling the ra and cpu. And 1 turret seems a waste. In my view they were good as before they needed eraRA and more CPU and a module on each side, and just taking into account the damage that made anti vehicle weapons. Pro least the tanks had given them another color !! CCP bastards! Naik if you think the same
Rindanse ante el Imperio Amarr. Vine a esclavizar de nuevo a los Minmatar que escaparon de nuestro imperio. xD
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cupcake666
Dust 514 Elite Ops
0
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Posted - 2015.03.19 01:13:00 -
[94] - Quote
I have not been able to find this discussion in any other topic forums so excuse me if this is already been discussed. , why is it that when going into new dropsuit fittings it will not visually display slots & statistics like it does for suits that are already fitted. it makes building new suits very difficult when the very base of the process does not display slots or statistics.I often have ideas of what I would like to do with a new fitting but I have to go through quite a few and delete them till I can figure out the suit I'm actually looking for.why has it taken so long to fix that.? or is there just something wrong with my account. |
IAmDuncanIdaho II
Nos Nothi
1722
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Posted - 2015.03.19 13:30:00 -
[95] - Quote
cupcake666 wrote:I have not been able to find this discussion in any other topic forums so excuse me if this is already been discussed. , why is it that when going into new dropsuit fittings it will not visually display slots & statistics like it does for suits that are already fitted. it makes building new suits very difficult when the very base of the process does not display slots or statistics.I often have ideas of what I would like to do with a new fitting but I have to go through quite a few and delete them till I can figure out the suit I'm actually looking for.why has it taken so long to fix that.? or is there just something wrong with my account.
Sorry I don't fully understand what is happening for you. Do you mean when scrolling through all the suits to create a *new* fitting? And you can't see what the slot layout etc. is of each of those suits?
Not sure if pressing the square button helps you here....or whether I'm taking for granted my knowledge of general slot layouts and I already know what suit I'm gonna choose when creating a new fitting.....
Can you elaborate at all? |
IAmDuncanIdaho II
Nos Nothi
1727
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Posted - 2015.03.19 17:36:00 -
[96] - Quote
IAmDuncanIdaho II wrote:cupcake666 wrote:I have not been able to find this discussion in any other topic forums so excuse me if this is already been discussed. , why is it that when going into new dropsuit fittings it will not visually display slots & statistics like it does for suits that are already fitted. it makes building new suits very difficult when the very base of the process does not display slots or statistics.I often have ideas of what I would like to do with a new fitting but I have to go through quite a few and delete them till I can figure out the suit I'm actually looking for.why has it taken so long to fix that.? or is there just something wrong with my account. Sorry I don't fully understand what is happening for you. Do you mean when scrolling through all the suits to create a *new* fitting? And you can't see what the slot layout etc. is of each of those suits? Not sure if pressing the square button helps you here....or whether I'm taking for granted my knowledge of general slot layouts and I already know what suit I'm gonna choose when creating a new fitting..... Can you elaborate at all?
just looking at the fitting creation screens now and i think i know what you mean now.
yes that would be useful though can't say I've ever wished it...what i do is press triangle on each suit to bring up their base stats and flick through those tabs. not as useful but thats all i can suggest to you if you're not already doing that.
of course that doesnt show you how your skills modify the base values...
you could also look at protofits.com - that is a fantastic tool and actually gives you more information. just bear in mind it's community run and relies on data exposed by ccp on a regular basis |
cupcake666
Dust 514 Elite Ops
2
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Posted - 2015.03.19 22:43:00 -
[97] - Quote
Thanks. Maybe ccp has been over looking this. Coming up with load outs based on weapons and equipment would benefit from this. |
Koldy Lyte Marven
Y.A.M.A.H
34
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Posted - 2015.03.21 01:29:00 -
[98] - Quote
I see people flying now... no I don't do drugs...
You died? Yes? You know why? Yes? Don't do that again, then
-Koldy L.M., best worst bad@$$ fighter ever =ƒÿÄ
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UlyssesWrath
Seituoda Taskforce Command Caldari State
4
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Posted - 2015.03.21 03:17:00 -
[99] - Quote
Koldy Lyte Marven wrote:I see people flying now... no I don't do drugs...
caldari assault proto i beleive i can fly |
SEPPUKU SAMURAI
KAPPA.514 Imperium Eden
0
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Posted - 2015.03.22 10:05:00 -
[100] - Quote
Please put restrictions on hardner simultaneously can be activated.
Unbalance game widespread due to tank of the simultaneously hardner active.
I love command suits!
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KalOfTheRathi
Nec Tributis
1448
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Posted - 2015.03.24 07:57:00 -
[101] - Quote
JONAHBENHUR wrote:so when you scrubs stacked damage mods and tanked armor it was ok but now a suit that has a bunch of high slots can jump a bit you scrubs go insane. please do the entire dust community a service and delete the game you are only a very very small percentage of the people who pay and play, and are screwing it up for everyone else. Yo JONAH!
From your post I take it you are a jumper?
Until Uprising 1.0 (5/14/2013) I was shield tanker, then armor tanker as shields and rail guns were so broken as to make playing useless. I only switched to armor because shields didn't work and stacking was - Oops, different armor tanking I'm guessing.
Never mind. <- use Gilda Radner voice.
I just went to my other FPS game and practiced on the jump jets troops. Less of an issue for me now. Although I hate the mechanic as there is
... wait for it ...
No Balance! As in there isn't a compensating mechanic.
If I had a missile with splash damage it would be reasonable, but nothing (rail, missile, blaster) has much of any splash damage these days. Now I have to pull back to the red line and wait out the module cool down timers.
PS: what times UTC are you online? I might have to set my mic up again.
My favorite tank is a Lightning. Just sayin.
450 resource points, max.
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KalOfTheRathi
Nec Tributis
1448
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Posted - 2015.03.24 08:07:00 -
[102] - Quote
SEPPUKU SAMURAI wrote:Please put restrictions on hardner simultaneously can be activated.
Unbalance game widespread due to tank of the simultaneously hardner active. That is balanced by swarm missiles that track around corners, even greater than 360 degrees. Many AV solutions are available to compensate. Swarm missiles don't leave trails under most conditions, at least they are not displayed for the vehicle driver (graphic optimizations, I understand). Forge gun rounds don't show either unless you are looking in that direction. Otherwise, surprise! The Proto FG can kill a tank in one clip and I've done it in two shots (Ishu FG, bad driver, weak spot, hardeners ran out).
Note that a lone Merc with Militia gear and no bonuses (SP bonuses do not apply to Militia gear) will only kill a tank if the driver makes a mistake (gets stuck).
Also note that just damaging them gives you +75 WP. If you cannot take them out, damage them repeatedly = profit.
Otherwise, earn SP to skill into the AV you like best and learn how to sneak up on them.
Don't sneak up on me though, send me email first.
My favorite tank is a Lightning. Just sayin.
450 resource points, max.
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Z Vatican
G0DS AM0NG MEN General Tso's Alliance
4
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Posted - 2015.03.25 21:01:00 -
[103] - Quote
KalOfTheRathi wrote:SEPPUKU SAMURAI wrote:Please put restrictions on hardner simultaneously can be activated.
Unbalance game widespread due to tank of the simultaneously hardner active. That is balanced by swarm missiles that track around corners, even greater than 360 degrees. Many AV solutions are available to compensate. Swarm missiles don't leave trails under most conditions, at least they are not displayed for the vehicle driver (graphic optimizations, I understand). Forge gun rounds don't show either unless you are looking in that direction. Otherwise, surprise! The Proto FG can kill a tank in one clip and I've done it in two shots (Ishu FG, bad driver, weak spot, hardeners ran out). Note that a lone Merc with Militia gear and no bonuses (SP bonuses do not apply to Militia gear) will only kill a tank if the driver makes a mistake (gets stuck). Also note that just damaging them gives you +75 WP. If you cannot take them out, damage them repeatedly = profit. Otherwise, earn SP to skill into the AV you like best and learn how to sneak up on them. Don't sneak up on me though, send me email first.
I have found a way to go against tanks for that xD Walk up to the tank as if I'm just a scrub trying to shoot the tank with a SMG then when I'm behind them or something with my SMG I shoot my adv plasma cannon and throw 3 Lai Dai Packed AV grenades..... It works... And IT IS HILARIOUS! |
XxBlazikenxX
Y.A.M.A.H
616
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Posted - 2015.03.25 21:51:00 -
[104] - Quote
Z Vatican wrote:KalOfTheRathi wrote:SEPPUKU SAMURAI wrote:Please put restrictions on hardner simultaneously can be activated.
Unbalance game widespread due to tank of the simultaneously hardner active. That is balanced by swarm missiles that track around corners, even greater than 360 degrees. Many AV solutions are available to compensate. Swarm missiles don't leave trails under most conditions, at least they are not displayed for the vehicle driver (graphic optimizations, I understand). Forge gun rounds don't show either unless you are looking in that direction. Otherwise, surprise! The Proto FG can kill a tank in one clip and I've done it in two shots (Ishu FG, bad driver, weak spot, hardeners ran out). Note that a lone Merc with Militia gear and no bonuses (SP bonuses do not apply to Militia gear) will only kill a tank if the driver makes a mistake (gets stuck). Also note that just damaging them gives you +75 WP. If you cannot take them out, damage them repeatedly = profit. Otherwise, earn SP to skill into the AV you like best and learn how to sneak up on them. Don't sneak up on me though, send me email first. I have found a way to go against tanks for that xD Walk up to the tank as if I'm just a scrub trying to shoot the tank with a SMG then when I'm behind them or something with my SMG I shoot my adv plasma cannon and throw 3 Lai Dai Packed AV grenades..... It works... And IT IS HILARIOUS! All you need is are triple stacked dmg modded swarms with AV grenades and it doesn't matter how many hardeners they got, they are going down if they do not have an escape route.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment, Free BPOs!
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SalvadorSlX7
Storm Wind Strikeforce Caldari State
0
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Posted - 2015.03.27 15:09:00 -
[105] - Quote
CCP Frame wrote:[img]http://web.ccpgamescdn.com/dust/news.control/66992/1/echo.jpg[/img] Dear players, We have been working on Hotfix Echo, and here are the things that you should expect to arrive to Tranquility today, after 11:00 UTC. Drop us a comment and your first impressions of the Hotfix right here once you log in and experience it for yourself! :)
balance the guns already! |
XxBlazikenxX
Y.A.M.A.H
642
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Posted - 2015.03.27 17:24:00 -
[106] - Quote
SalvadorSlX7 wrote:CCP Frame wrote:[img]http://web.ccpgamescdn.com/dust/news.control/66992/1/echo.jpg[/img] Dear players, We have been working on Hotfix Echo, and here are the things that you should expect to arrive to Tranquility today, after 11:00 UTC. Drop us a comment and your first impressions of the Hotfix right here once you log in and experience it for yourself! :) balance the guns already! Balance, what's that?
*takes out RE
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment, Free BPOs!
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SalvadorSlX7
Storm Wind Strikeforce Caldari State
1
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Posted - 2015.03.27 18:18:00 -
[107] - Quote
XxBlazikenxX wrote:SalvadorSlX7 wrote:CCP Frame wrote:[img]http://web.ccpgamescdn.com/dust/news.control/66992/1/echo.jpg[/img] Dear players, We have been working on Hotfix Echo, and here are the things that you should expect to arrive to Tranquility today, after 11:00 UTC. Drop us a comment and your first impressions of the Hotfix right here once you log in and experience it for yourself! :) balance the guns already! Balance, what's that? *takes out RE
I am sorry i used the wrong word there what i meant to say was make the weapons less broken |
XxBlazikenxX
Y.A.M.A.H
646
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Posted - 2015.03.27 22:54:00 -
[108] - Quote
SalvadorSlX7 wrote:XxBlazikenxX wrote:SalvadorSlX7 wrote:CCP Frame wrote:[img]http://web.ccpgamescdn.com/dust/news.control/66992/1/echo.jpg[/img] Dear players, We have been working on Hotfix Echo, and here are the things that you should expect to arrive to Tranquility today, after 11:00 UTC. Drop us a comment and your first impressions of the Hotfix right here once you log in and experience it for yourself! :) balance the guns already! Balance, what's that? *takes out RE I am sorry i used the wrong word there what i meant to say was make the weapons less broken Oh, I get you now.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment, Free BPOs!
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KalOfTheRathi
Nec Tributis
1455
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Posted - 2015.03.29 02:17:00 -
[109] - Quote
Z Vatican wrote: I have found a way to go against tanks for that xD Walk up to the tank as if I'm just a scrub trying to shoot the tank with a SMG then when I'm behind them or something with my SMG I shoot my adv plasma cannon and throw 3 Lai Dai Packed AV grenades..... It works... And IT IS HILARIOUS!
While you think it is a gimick it is typical Dust play. Nothing really works well, if you were too far away to throw the LD's then your plan would fail. I have rarely lost more than shields on my armor tanks to a plasma cannon, unless someone else hit me first.
So, you must sneak up on a tank. Not a big deal or even a particularly genius move. The cloaked scouts try it all the time. Of course, that tactic would work less well if the modules would active consistently (like the fuel injection to escape with) and if any of the main weapons were effective against infantry.
I seriously don't understand why a main blaster turret is so ineffective against infantry, not just a particular class - all of them. Must be that weird CCP mindset. Or it might be because the game is still fundamentally broken, all the main turrets have significant failure modes. You never know if they are going to work. Worse, you never know when or how they will fail.
My first week back was bad. I must have lost a dozen tanks. Then I determined that the new 1M+ ISK tanks are junk and quit wasting cash on them. Now I am using my inventory of Sicas, Somas, Gunnies and Maddies. Not a big deal, when they are stacked up anyway. If I see players like you about I fall back, hit the red line and either snipe with a Thales to thin you out or with a particle cannon. Either works well enough. I rarely loose a tank to something other than another tank now. I haven't lost a tank in over a week to a single infantry using any weapon. Only teams cause problems.
It isn't really uncommon a tactic in other games. In MOG (My Other Game) we use jet packs and drop C-4 on a vehicle on the way by. If you're good, I am not, you can jump off, float over the vehicle, drop the C-4, blow the vehicle while killing anyone standing close by all before your jet pack runs out. Looks like I need more practice. ;-)
Of course in that game, taking out a tank might well be a suicide mission. One that many don't hesitate to take. Tankers as well, we all run headlong into a group of reds (and purples or blues) with the intent of disrupting their effort. It's messy but it works.
My favorite tank is a Lightning. Just sayin.
450 resource points, max.
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BLOOD Ruler
VOLKOV INDUSTRIES
1521
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Posted - 2015.03.30 01:09:00 -
[110] - Quote
Echo's okay
There won't be a heart left beating... Is that fear I smell
I'll kill you, I'll kill your family, I'll kill your Stars.
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IM4 PRINC3SS
Ready to Play
1
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Posted - 2015.03.31 22:09:00 -
[111] - Quote
You know what I think is awesome, how CCP increases the cost of tanks 10 fold but you are easier than ever to get remoted from a LAV. I don't know how this wasn't changed yet but if CCP is trying to kill the vehicle aspect of this game they are succeeding. As a tanker I sincerely hope they remove this from the game before they lose even more players than they already have. As for me, I will not be returning and I will ensure everyone I know, knows not to play as well. |
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