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Thread Statistics | Show CCP posts - 2 post(s) |
XxBlazikenxX
Y.A.M.A.H
505
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Posted - 2015.03.12 17:14:00 -
[1] - Quote
Mordecai Snake wrote:Some equipment don't have increased max carried:
Compact Nanohive Ishukone Nanohive Ishukone Gauged Nanohive Militia Nanohive Boundless Proximity Explosive
Viziam Flux Uplink was only increased by 2 You can't expect them to get it perfect the first time.
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XxBlazikenxX
Y.A.M.A.H
505
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Posted - 2015.03.12 17:48:00 -
[2] - Quote
XxBlazikenxX's review of Hotfix Echo
I will go through each section as listed in the Dev Blog and give a rating from 1 to 10.
Starter Loadouts This was much needed, blueberry scrubs will finally be able to do useful things. This will greatly help NEW players (notice the emphasis). The Shield AV fit is awesome, especially with the damage increase and being able to have some AI capability as well. THANK YOU so much for putting Anti Vehicle grenades on the Anti Vehicle starter fit, it makes sense now. Also glad to see a beta suit back in action and I will be testing it out.
HOWEVER: This change should apply to all players, not just newberries. Everyone should be equal. I use militia starter fits every now and then for the LOLS, and I want to use these new loadouts on my main character, and not my academy alt.
Rating: 8/10 Apply the changes to all players, then I will change it to a 10.
Basic Medium Frames NO. NO. Oh, and NO. Why? Basic suits should never ever be viable, I don't care what anyone says. Basic suits are a means to an end, and the end are the specialized dropsuits. Basic suits should never be viable because they aren't even made to be used in battle, only the specialized suits. Of course there are a few exceptions to the rule.
Rating: 1/10
Movement Awesome changes here, been waiting for this for a long time. I already love my APEX tiger scout, and now it's going to get more love. This might make more people use nova knives/shotguns/melee.
Rating: 10/10
Game Modes and Maps The PC change is good, but the Research Facility forces a little bit more teamwork than the Communications Outpost. However there is the lag problem so this change was definitely needed. But when you fix the lag, remember to bring this map back into PC.
Now the negative stuff. Don't take Vehicles out of OMS. The installations do the same amount of damage to an enemy team as a vehicle does, it is just stationary. Vehicles force people to use teamwork and use AV. With the new AV vamp, it would be wrong to take the vehicles out of OMS, as we now have a more efficient way to deal with them.
Rating: 7/10
Handheld Weapons Love the HMG change, good job on making the AHMG viable. Some people in PC will have to change their strategies now, which is always good as it mixes the battles up. I also felt as though the LAV did a little too good of a job and carrying HMG wielding heavies. And now their counter is AHMG wielding heavies.
The Assault Scrambler has been UP for a long time, and now it is finally viable. I was tearing things up on my APEX Dragon vX.1 before, and now it's really going to tear things up.
Plasma Cannons needed a serious vamp, and now we got it. Thank you CCP!
Rating: 10/10
Equipment Deployable Equipment with an increase to 3 carried is awesome, and now I won't run out of Nanos as often.
Cloak fields needed at little bit of a decrease, as I was only able to fit a cloak when I got level 4 scout.
Dropsuit Modules will be interesting. A lot of bunny hoppers now, gonna make snipers hate hate and hate, but it will make people figure out new ways to counter this new method, which will be fun.
Rating: 10/10
Turrets Thank you so much for the small blaster change, I can do better with an Incubus now, and I suspect more people will find the Incubus viable.
The missile turret change is nice, and I like it, it gives me more time to escape from them, and also makes it so that I don't waste an entire clip because of a speeding LAV. The increased heat up build on Railguns is probably needed, as I found my Tank being blown up too many times because of one shot from the heat up. The Large blaster turrets are gonna be amazing, I already do incredibly well with AV with the blaster turret, and now I'm really going to have fun, however, this might make the community call for nerfing threads, as the increased damage per shot is really going to hurt infantry.
Rating: 9/10
New Vehicle Modules Shield Regulators - Greatly needed, I hated waiting such a long time for my shields to come back. Active heat sink - Awesome stuff, will counter the heat build up on both blasters and railguns, and will probably be seen on most railgun fittings. Active Dispersion Stabilizers - You're really trying the make the blaster AV viable I see. But think about how this will affect infantry, I personally think it will be balanced as AV, but as AI it will be over powered. Current Vehicle Modules - Thank you for making armor hardening a little more viable. Rating: 9/10
Light Assault Vehicles A much needed change to be sure, but this is what I would have done. I would have decreased the normal LAVs health to 75%, but keep scanning range the same. Then I would've brought back Scout LAVs with 50% health and increased scanning capabilities. This would make it so that all vehicles have specialized options.
Heavy Attack Vehicles Awesome changes here, proto HAVs are really going to rock and they are going to be very hard to kill. However, I do agree that if they cost 700000 isk, they should probably be beast. Thank you for finally forcing teamwork in HAVs by adding a small turret requirements.
Rating: 10/10
SHAVS Looks cool, I'll see how it plays out. I hope it will have a different color scheme?
Rating: 10/10
Total Rating: 8.5/10
Terrestrial Combat Officer of Y.A.M.A.H
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XxBlazikenxX
Y.A.M.A.H
505
|
Posted - 2015.03.12 17:51:00 -
[3] - Quote
Demandred Moores wrote:Bpo small turrets make my old 3/2 fittings invalid let alone using all the 5/2. I can hardly fit out a shield tank now. I can't speak for armour based ones but I can say that while everyone is tank spamming I will be hanging mine up for the moment. I know it's a pain ring to balance these things without making them op so I'm not mad but I do hope you work on this. It's the point of progression, just use the STD small turrets on the PRO, and use higher tier gear for everything else.
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XxBlazikenxX
Y.A.M.A.H
527
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Posted - 2015.03.13 17:33:00 -
[4] - Quote
Dylan Meisinger wrote:Doesn't matter how many Shields I have now . Im literally dead before I deploy.... This is what I get for being a loyalist. I haven't lost a single Cal Factional yet.
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XxBlazikenxX
Y.A.M.A.H
529
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Posted - 2015.03.13 19:52:00 -
[5] - Quote
Scottish Eye wrote: If the jumping is abused with the stimulant stacking why not increase the stamina use for the jump as a penalty without changing the melee stamina usage. Would take a page of coding for a 3%-5% penalty to stamina usage for each stimulant stacked? Then a person could just use cardiac regs
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XxBlazikenxX
Y.A.M.A.H
545
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Posted - 2015.03.16 02:34:00 -
[6] - Quote
JONAHBENHUR wrote:so when you scrubs stacked damage mods and tanked armor it was ok but now a suit that has a bunch of high slots can jump a bit you scrubs go insane. please do the entire dust community a service and delete the game you are only a very very small percentage of the people who pay and play, and are screwing it up for everyone else. Legion?
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XxBlazikenxX
Y.A.M.A.H
616
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Posted - 2015.03.25 21:51:00 -
[7] - Quote
Z Vatican wrote:KalOfTheRathi wrote:SEPPUKU SAMURAI wrote:Please put restrictions on hardner simultaneously can be activated.
Unbalance game widespread due to tank of the simultaneously hardner active. That is balanced by swarm missiles that track around corners, even greater than 360 degrees. Many AV solutions are available to compensate. Swarm missiles don't leave trails under most conditions, at least they are not displayed for the vehicle driver (graphic optimizations, I understand). Forge gun rounds don't show either unless you are looking in that direction. Otherwise, surprise! The Proto FG can kill a tank in one clip and I've done it in two shots (Ishu FG, bad driver, weak spot, hardeners ran out). Note that a lone Merc with Militia gear and no bonuses (SP bonuses do not apply to Militia gear) will only kill a tank if the driver makes a mistake (gets stuck). Also note that just damaging them gives you +75 WP. If you cannot take them out, damage them repeatedly = profit. Otherwise, earn SP to skill into the AV you like best and learn how to sneak up on them. Don't sneak up on me though, send me email first. I have found a way to go against tanks for that xD Walk up to the tank as if I'm just a scrub trying to shoot the tank with a SMG then when I'm behind them or something with my SMG I shoot my adv plasma cannon and throw 3 Lai Dai Packed AV grenades..... It works... And IT IS HILARIOUS! All you need is are triple stacked dmg modded swarms with AV grenades and it doesn't matter how many hardeners they got, they are going down if they do not have an escape route.
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XxBlazikenxX
Y.A.M.A.H
642
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Posted - 2015.03.27 17:24:00 -
[8] - Quote
SalvadorSlX7 wrote:CCP Frame wrote:[img]http://web.ccpgamescdn.com/dust/news.control/66992/1/echo.jpg[/img] Dear players, We have been working on Hotfix Echo, and here are the things that you should expect to arrive to Tranquility today, after 11:00 UTC. Drop us a comment and your first impressions of the Hotfix right here once you log in and experience it for yourself! :) balance the guns already! Balance, what's that?
*takes out RE
Terrestrial Combat Officer of Y.A.M.A.H
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XxBlazikenxX
Y.A.M.A.H
646
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Posted - 2015.03.27 22:54:00 -
[9] - Quote
SalvadorSlX7 wrote:XxBlazikenxX wrote:SalvadorSlX7 wrote:CCP Frame wrote:[img]http://web.ccpgamescdn.com/dust/news.control/66992/1/echo.jpg[/img] Dear players, We have been working on Hotfix Echo, and here are the things that you should expect to arrive to Tranquility today, after 11:00 UTC. Drop us a comment and your first impressions of the Hotfix right here once you log in and experience it for yourself! :) balance the guns already! Balance, what's that? *takes out RE I am sorry i used the wrong word there what i meant to say was make the weapons less broken Oh, I get you now.
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